stillor Level 1 of the Dungeon (0, 1, D:1) a +1 dagger of draining (2, -7, D:1) a +0 chain mail (2, -2, D:1) a stone (2, 2, D:1) a +0 whip (18, -13, D:1) a +0 club (25, -10, D:1) a +0 robe (35, -18, D:1) a +0 short sword (39, 5, D:1) a +0 dagger (39, 11, D:1) a +0 club (40, -22, D:1) 18 arrows (45, 23, D:1) a cursed -2 club (46, 26, D:1) a stone (47, -6, D:1) a +0 club (50, -18, D:1) a +0 leather armour (55, 4, D:1) a +0 pair of boots (56, 9, D:1) a +0 ring mail (57, 7, D:1) a +0 club (58, 8, D:1) a +0 hunting sling (58, 10, D:1) a +0 pair of gloves Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, -29, D:2) a +0 tower shield (9, -23, D:2) 4 stones (10, -42, D:2) 15 sling bullets (11, -10, D:2) a +0 short sword (14, 3, D:2) a stone (15, 7, D:2) a +0 whip (16, -31, D:2) a +0 dagger (16, -23, D:2) 2 sling bullets (16, -20, D:2) a sling bullet (16, -17, D:2) a +0 club a +0 hunting sling 17 sling bullets (16, 2, D:2) a +0 robe (31, -32, D:2) 17 stones (33, -43, D:2) a +0 club (38, -8, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 1, D:3) 21 arrows (2, 3, D:3) a +0 hunting sling (11, 1, D:3) a +0 whip (11, 12, D:3) 22 arrows (12, 3, D:3) a +0 dagger a +0 leather armour a +0 hand axe (14, 2, D:3) a +0 hand axe (14, 9, D:3) a +0 cloak (19, 5, D:3) a +0 short sword (25, -1, D:3) a +0 club (25, 14, D:3) a cursed +0 club (25, 22, D:3) a +0 club (26, 12, D:3) a +0 spear (31, -2, D:3) a +0 club (38, -1, D:3) a +1 dagger of speed (45, 2, D:3) 19 stones (45, 21, D:3) a +0 hunting sling (46, 5, D:3) an uncursed ring of see invisible (46, 29, D:3) a +0 short sword a cursed +0 flail a cursed +0 scale mail a +0 club a +0 club (49, 22, D:3) 24 sling bullets (55, 21, D:3) 26 stones Level 4 of the Dungeon (9, 47, D:4) 19 bolts (18, 17, D:4) a +0 dagger (18, 27, D:4) 3 boomerangs a +0 chain mail (18, 29, D:4) a cursed +0 club (20, 28, D:4) a +0 dagger a +0 robe (20, 46, D:4) a +0 club a +0 dagger (20, 47, D:4) a +0 whip (23, 14, D:4) a +0 mace (24, 26, D:4) a +0 flail a +0 chain mail a +0 falchion (32, 18, D:4) 14 bolts Level 5 of the Dungeon (1, -28, D:5) a +0 flail (4, -3, D:5) a +0 robe (9, -25, D:5) 29 bolts (13, -11, D:5) the +1 leather armour of Weirdness {*Contam *Drain +Inv rPois} It protects you from poison. It lets you turn invisible. It causes magical contamination when unequipped. It causes draining when unequipped. (23, -5, D:5) a cursed -1 club (30, 0, D:5) a +0 dagger (32, 16, D:5) 10 arrows (35, -17, D:5) a wand of random effects (12) (42, 8, D:5) 16 sling bullets