stillor Level 1 of the Dungeon (0, 0, D:1) a +0 robe (6, -16, D:1) a +0 plate armour (8, -46, D:1) 19 stones (13, -11, D:1) a +0 club (31, -33, D:1) 21 stones (58, -59, D:1) a +0 ring mail (60, -50, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Ixiynegi's Weapon Boutique a +6 spectral quarterstaff (546 gold) a +4 antimagic trident (422 gold) 8 stones (10 gold) a +2 dagger of electrocution (221 gold) a +0 long sword (45 gold) a +0 club (13 gold) a +0 spear (39 gold) a +0 long sword (45 gold) the +9 short sword "Nurrareh" {spect, rC+ Stlth+} (900 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rC: It protects you from cold. Stlth: It makes you more stealthy. a +0 quarterstaff (52 gold) (0, 0, D:2) a +0 trident (10, 11, D:2) a +0 dagger 2 stones (12, -13, D:2) a +0 animal skin (still there?) a +0 mace (still there?) the hobgoblin skeleton of Robin (still there?) (13, -12, D:2) a +0 club (still there?) a +0 dagger (still there?) a +0 dagger (still there?) a goblin skeleton (still there?) (13, -11, D:2) a +0 club (still there?) a +0 dagger (still there?) a rat skeleton (still there?) a goblin skeleton (still there?) a goblin skeleton (still there?) (16, -19, D:2) a +0 long sword (25, 19, D:2) a +0 dagger (29, -25, D:2) 13 stones (31, -7, D:2) a +0 club (35, -3, D:2) a +0 dagger (41, -17, D:2) a +0 hand axe (42, -6, D:2) a +0 dagger (46, -5, D:2) 26 stones (48, 1, D:2) a +0 short sword (50, -12, D:2) a +0 spear (60, -27, D:2) a +0 club 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 1, D:3) a +0 dagger (4, 4, D:3) an adder skeleton (5, 2, D:3) a +0 dagger a goblin skeleton (6, -1, D:3) a +0 dagger (7, -2, D:3) a rat skeleton (7, -1, D:3) a +0 club a goblin skeleton (8, -2, D:3) a +0 club (10, -9, D:3) 2 poisoned darts (10, -8, D:3) a poisoned dart (still there?) a +0 dagger (still there?) an orc corpse (still there?)