stillor Level 1 of the Dungeon (0, 9, D:1) a +0 robe (3, 12, D:1) a stone (13, 26, D:1) a +0 short sword (14, -15, D:1) a +0 robe (15, 32, D:1) a +0 ring mail (17, 29, D:1) a +0 leather armour (21, -3, D:1) a +0 ring mail (26, 11, D:1) a +0 dagger 4 stones (28, 37, D:1) a +0 whip (32, 23, D:1) a +0 leather armour (33, 32, D:1) a +0 ring mail (35, 7, D:1) a +0 dagger (37, 25, D:1) a +0 dagger 3 stones (44, 21, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 23 stones (2, -40, D:2) a +0 scale mail (4, -48, D:2) a +0 hunting sling (9, -49, D:2) a +0 club (12, -34, D:2) a +0 dagger (13, -55, D:2) a +0 dagger (16, -41, D:2) 17 stones (17, -36, D:2) a +0 short sword (39, -42, D:2) a +0 club (39, -34, D:2) a +0 dagger (41, -41, D:2) a +0 leather armour (42, -23, D:2) a +0 dagger (42, -18, D:2) a +0 dagger (42, -8, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a scroll of teleportation (0, 1, D:3) a scroll of teleportation (17, 9, D:3) a +0 antimagic quarterstaff (18, -2, D:3) a +0 robe (22, -3, D:3) a +0 ring mail (27, -18, D:3) a +0 leather armour (28, -3, D:3) a +0 leather armour (32, 19, D:3) a +0 pair of boots (43, 17, D:3) a +0 dagger Level 4 of the Dungeon (2, 17, D:4) a +0 short sword (3, 21, D:4) a +0 flail (5, 8, D:4) a +2 whip of freezing (5, 9, D:4) a +3 leather armour a +0 mace (5, 25, D:4) 17 stones (6, -2, D:4) a +0 plate armour (6, 7, D:4) a +0 spear a +0 spear (6, 8, D:4) a +0 dagger (7, 8, D:4) a +0 club (29, 6, D:4) a staff of poison (30, 18, D:4) a +0 dagger a +0 hunting sling (34, -1, D:4) a +0 ring mail (41, 18, D:4) 28 stones (43, 12, D:4) a +0 great mace (43, 25, D:4) 7 stones (48, 12, D:4) a +0 mace (48, 18, D:4) a +0 club (49, 7, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 mace (14, -7, D:5) a +0 quarterstaff (19, -10, D:5) 12 stones (20, -25, D:5) a +3 whip (20, -9, D:5) a +0 plate armour (30, -11, D:5) a +0 dagger (34, -33, D:5) 24 stones (41, 2, D:5) a +0 dagger (43, -19, D:5) the +8 mace "Siceul" {flame, Contam rPois Will++ MP+9} It burns those it strikes, dealing additional fire damage. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. Will: It greatly increases your willpower. (44, -22, D:5) a +0 ring mail