stillor Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 27, D:1) a +0 ring mail (5, 18, D:1) a potion of heal wounds (6, 33, D:1) a +0 leather armour (9, 11, D:1) a +0 club (9, 19, D:1) a potion of ambrosia (9, 21, D:1) a +0 club (10, 35, D:1) a bat skeleton (14, 4, D:1) a potion of invisibility (22, 3, D:1) a potion of attraction (25, 7, D:1) a stone (30, 15, D:1) a +0 short sword (33, 36, D:1) a +0 club a goblin skeleton (46, 15, D:1) a +0 robe (48, 37, D:1) a goblin skeleton (50, 35, D:1) a +0 whip (54, 2, D:1) a potion of mutation (67, 21, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) 4 stones (9, -19, D:2) 5 stones (9, -15, D:2) a +0 whip (10, -34, D:2) a +0 ring mail (16, 7, D:2) 7 stones (17, -5, D:2) 5 stones (20, -22, D:2) a +0 club a goblin skeleton (27, -45, D:2) a +0 dagger of venom (30, -2, D:2) a +0 leather armour (32, -22, D:2) 3 stones (37, 1, D:2) a potion of enlightenment (40, 6, D:2) a frilled lizard corpse (skeletalised by now) (45, -8, D:2) a potion of curing (46, 0, D:2) a +0 whip (49, 0, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a scroll of amnesia (7, 2, D:3) 10 gold pieces (10, -30, D:3) a +0 dagger (15, 2, D:3) a +0 dagger a +0 leather armour