Dungeon Crawl Stone Soup version 0.33-a0-519-gc3491426b6 (webtiles) character file. Game seed: 14577579478261806494 16 stillor the Conjurer (level 2, 0/16 HPs) Began as a Deep Elf Conjurer on Dec 4, 2024. Slain by a gnoll ... wielding a +0 spear (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:12 (302 turns). stillor the Conjurer (Deep Elf Conjurer) Turns: 302, Time: 00:01:13 Health: 0/16 AC: 4 Str: 4 XL: 2 Next: 37% Magic: 8/8 EV: 10 Int: 22 God: Gold: 29 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . i - +2 dagger (protect) rCold . . . (no shield) rNeg . . . g - +0 leather armour rPois . (no helmet) rElec . e - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons i - a +2 dagger of protection (weapon) Armour e - a +0 cloak (worn) g - a +0 leather armour (worn) Scrolls d - a scroll of revelation {unknown} f - a scroll of silence {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} Skills: + Level 0.6 Fighting * Level 3.1 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 3% 1 b - Searing Ray Conj 46% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 13% 3d6 26% 3 Fugue of the Fallen Necr 3% N/A 54% 3 Ozocubu's Armour Ice 3% N/A 54% 3 Summon Ice Beast Ice/Summ 3% N/A 54% 3 Fulminant Prism Conj/Alch 6% 3d7 65% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 65% 4 Permafrost Eruption Ice/Erth 1% 2x4d2 100% 6 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a kobold, wielding a +2 dagger of protection (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! Found a leather armour. Things that are here: a +2 dagger of protection; a kobold corpse i - a +2 dagger of protection Your +2 dagger of protection hums with potential! i - a +2 dagger of protection (weapon) You drop a +0 spear. Found 2 stones. You see here a +0 leather armour. g - a +0 leather armour You start removing your armour. You continue removing your +0 robe. x4 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. You drop a +0 robe. You now have 29 gold pieces (gained 7). A kobold comes into view. It is wielding a +0 short sword. A gnoll comes into view. It is wielding a +0 spear. Found a stone staircase leading down. The helpless gnoll fails to defend itself. You puncture the gnoll! Your weapon exudes an aura of protection. The gnoll is heavily wounded. The gnoll hits you with a +0 spear. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you but does no damage. You completely miss the gnoll. The gnoll is heavily wounded. The kobold hits you with a +0 short sword. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * Unknown command. The kobold throws a stone. The stone hits you but does no damage. The gnoll hits you from afar with a +0 spear. You die... #.#.# #.#.####### ####.....$...# #..#.........# # ...........+ ..#..#..!......# >.....Kg........ #.#..#.#.###### # ...#@# #....#.# #.######.###### #.............# ########......# #[.....# ## #......##... #.......... .. #......##.### #. You could see a gnoll. Vanquished Creatures 3 bats (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) 2 quokkas (D:1) A frilled lizard (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stillor the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 148 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 151 | D:1 | Learned a level 2 spell: Searing Ray 302 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.1 Fighting | | 0.6 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 12 Spear || 9 Dagger || 3 Cast: Magic Dart || 28 Stab: Sleeping || 3 Armour: Robe || 19 Leather armour || 6 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 301 | 301 | 0 | 0 | 160 | 1 | 301.0 | Dungeon | 301 | 301 | 0 | 0 | 160 | 1 | 301.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 301 daAuts