Dungeon Crawl Stone Soup version 0.33-a0-527-gae92cfba07 (webtiles) character file. Game seed: 12964585193538140832 0 stillor the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on Dec 5, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (31 turns). stillor the Conjurer (Octopode Conjurer) Turns: 31, Time: 00:00:12 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 0/3 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: - Level 2.0 Dodging + Level 2.6 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug but does no damage. The dart slug is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. 2 jackals come into view. The jackal barks! You hear a shout! You hear a bark! There is a stone staircase leading down here. A dart slug comes into view. Found a stone staircase leading down. The dart slug bites you. The dart slug launches a dart at you. The slug dart hits you. A jackal comes into view. A goblin comes into view. It is wielding a +0 dagger. You tentacle-slap the dart slug but do no damage. You grab the dart slug. The dart slug is heavily wounded. You constrict the dart slug. The dart slug bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You release your grip on the dart slug. The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading down here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The jackal barks! The jackal bites you. You die... #......... .## #......... .. #......... #.# #......... .. ##. #.........##.#.... #....####...g..... ####..........w)#.... #....########........ #.##........@h..h.w.. ###'###........#...h... #ß...ß#..##....#...#### ##.#.##.####...#...# #ß.#.ß#.. ....#..># ##.#.##.. .....#.... ##ß...ß########.##.### ß#ß#...#ß#ß#ß# #.. .............. ..# You could see 2 dart slugs, 3 jackals and a goblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stillor the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 31 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic, minmay_domino_2 Action || total ---------------------------++------- Melee: Unarmed || 1 Constrict || 1 Cast: Magic Dart || 3 Armour: Skin || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 31 | 31 | 0 | 0 | 20 | 1 | 31.0 | Dungeon | 31 | 31 | 0 | 0 | 20 | 1 | 31.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 31 daAuts