stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (20, 1, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (21, 1, D) the +2 pair of gloves "Ghoa" {Dex+4 Int+3} It affects your intelligence (+3). It affects your dexterity (+4). (23, 1, D) a book of Power (25, 1, D) an ornate deck of destruction (26, 1, D) an uncursed ring of protection from cold (27, 1, D) a lantern of shadows (29, 1, D) a manual of Unarmed Combat (35, 1, D) the cursed -2 scale mail "Xegusch" {rPois MR++ Curse} It protects you from poison. It affects your resistance to hostile enchantments. It may recurse itself when equipped. It has a curse placed upon it. (36, 1, D) a +2 cutlass of protection (37, 1, D) a cursed staff of wizardry (40, 1, D) a book of Dreams (41, 1, D) an uncursed staff of air (42, 1, D) an uncursed amulet of rage (49, 1, D) a +1 pair of gloves of dexterity (50, 1, D) a +2 longbow of flaming (51, 1, D) the +7 mace "Tytau" {vamp, rElec} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. (53, 1, D) an uncursed staff of cold (54, 1, D) a tome of Destruction (55, 1, D) a plain deck of changes (61, 1, D) an uncursed staff of energy (62, 1, D) a +2 cutlass of freezing (67, 1, D) a +0 club (68, 1, D) a +0 whip (69, 1, D) a book of Control (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (18, 2, D) the ring "Upnutuav" {SustAb Stlth-} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It makes you less stealthy. an uncursed ring of fire a +2 rod of clouds (10/10) (19, 2, D) an uncursed staff of summoning (20, 2, D) a +2 scimitar of holy wrath (21, 2, D) the ring "Stesh" {Wiz Slay-7} [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (-7). (24, 2, D) a lantern of shadows (25, 2, D) a stone of tremors (26, 2, D) an ornate deck of escape (27, 2, D) an uncursed staff of air (28, 2, D) the cursed -1 morningstar "Coinyal" {crush, rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (29, 2, D) a +1 ring of slaying (36, 2, D) a plain deck of defence (37, 2, D) the +8 war axe of Causality {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (38, 2, D) a lantern of shadows (39, 2, D) a cursed amulet of inaccuracy (40, 2, D) a +0 scimitar (42, 2, D) a +3 leather armour of poison resistance (49, 2, D) an uncursed ring of flight (50, 2, D) a plain deck of defence (52, 2, D) a +3 greatsling of freezing (53, 2, D) a +2 ring of strength (55, 2, D) the +11 great mace of Wrath {crush, rC+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. (62, 2, D) the +6 spear of Spring {freeze, Dex+3 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+3). (73, 2, D) a tome of Destruction (75, 2, D) an uncursed staff of air (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (67, 3, D) a +5 hand axe of venom (68, 3, D) a +0 club (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction (67, 4, D) the +10 flail "Skoop" {crush, Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (23, 5, D) a +0 trident (unseen) (24, 5, D) a +0 trident of piercing (unseen) (25, 5, D) a +6 trident of protection a +0 leather armour (26, 5, D) a cursed -1 trident (unseen) (38, 5, D) a cursed +0 spear (unseen) (39, 5, D) a +0 long sword of electrocution (still there?) a +4 halberd of venom (still there?) (41, 5, D) a +3 scythe of flaming (6, 6, D) a +0 flail (10, 6, D) an uncursed staff of energy (22, 6, D) a +4 cutlass of draining (unseen) (24, 6, D) a +0 trident (unseen) (25, 6, D) a +0 trident (4, 7, D) a +3 large shield a +3 shield a +3 buckler (22, 7, D) a +4 cutlass of venom (unseen) (23, 7, D) a +0 cutlass (unseen) (25, 7, D) a javelin (26, 7, D) a +5 spear of pain (unseen) (4, 8, D) a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (50, 8, D) a +0 robe (52, 8, D) a +0 spear (unseen) (53, 8, D) a +0 cutlass of flaming (unseen) (24, 9, D) a javelin (50, 9, D) a cursed +0 robe (51, 9, D) a +0 spear a +0 hunting sling 22 stones a +2 demon whip of draining a +0 robe a +0 buckler (52, 9, D) a +0 hand axe (still there?) 4 stones (still there?) (62, 9, D) the cursed +2 shortbow of Severance {velocity, rC+ rN+} Any arrow fired from it inflicts extra damage. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (63, 9, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (70, 9, D) a +0 hunting sling of flaming (71, 9, D) a book of Summonings (72, 9, D) a +3 arbalest of flaming (24, 10, D) a throwing net (51, 10, D) a +0 robe (62, 10, D) a +0 club (72, 10, D) the +7 Sceptre of Torment (61, 11, D) a +1 dagger of freezing (unseen) (62, 11, D) a +0 dagger a +0 chain mail (63, 11, D) an uncursed staff of death (63, 12, D) a +0 flail (2, 13, D) a +2 pair of boots of jumping (3, 13, D) an uncursed staff of death (4, 13, D) a +2 rod of clouds (10/10) (5, 13, D) a crystal ball of energy (6, 13, D) an uncursed staff of earth (7, 13, D) a lantern of shadows (8, 13, D) the +1 robe of the Ego {+Rage SInv} It enhances your eyesight. It lets you go berserk. (9, 13, D) a +4 scale mail of magic resistance (10, 13, D) a stone of tremors (11, 13, D) an uncursed ring of stealth (12, 13, D) an uncursed staff of cold (49, 13, D) an uncursed staff of wizardry (51, 13, D) an uncursed staff of poison (52, 13, D) a +0 war axe (55, 13, D) a plain deck of wonders (2, 14, D) an uncursed amulet of warding (3, 14, D) a +2 plate armour of fire resistance (4, 14, D) a sack of spiders (6, 14, D) a lamp of fire (7, 14, D) the cursed -2 giant spiked club "Emuevaex" {venom, rF+ SInv} It poisons the flesh of those it strikes. It protects you from fire. It enhances your eyesight. It has a curse placed upon it. (8, 14, D) a plain deck of summonings (9, 14, D) a +1 scimitar of holy wrath (10, 14, D) a plain deck of defence (11, 14, D) a crystal ball of energy (12, 14, D) a +2 robe of the Archmagi (50, 14, D) the cursed +1 robe of the Beggar {+Inv Stlth+} It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (51, 14, D) a +0 halberd (52, 14, D) a +0 dire flail (53, 14, D) the +4 leather armour "Hemed" {rPois MR+ Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. (54, 14, D) a +0 halberd (2, 15, D) a book of Clouds (3, 15, D) an uncursed staff of energy (5, 15, D) a +4 ring of strength (6, 15, D) a +1 naga barding of fire resistance (7, 15, D) a +1 scale mail of cold resistance (8, 15, D) a +0 dire flail of holy wrath (9, 15, D) an uncursed staff of cold (10, 15, D) an uncursed staff of death (11, 15, D) an uncursed staff of power (12, 15, D) a book of Transfigurations (35, 15, D) a crystal ball of energy (36, 15, D) a +0 steam dragon armour (37, 15, D) a Necronomicon the Reference Book on Dusty Fascination Spells Type Level Confusing Touch Hexes 2 Stoneskin Transmutation/Earth 2 Tukima's Dance Hexes 3 Leda's Liquefaction Hexes/Earth 4 Shatter Earth 9 (38, 15, D) an uncursed staff of earth (40, 15, D) Lee's Collected Works on Dusty Confrontation Spells Type Level Sting Conjuration/Poison 1 Stone Arrow Conjuration/Earth 3 Venom Bolt Conjuration/Poison 5 Lee's Rapid Deconstruction Earth 5 Statue Form Transmutation/Earth 6 (41, 15, D) a +0 morningstar of freezing (43, 15, D) a +2 spear of pain (37, 16, D) a box of beasts (39, 16, D) the cursed -1 cutlass "Surusm" {antimagic, +Rage rC+ Int-1} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (-1). It protects you from cold. It lets you go berserk. It has a curse placed upon it. (40, 16, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (41, 16, D) a +4 morningstar of protection (51, 16, D) a +0 trident (19, 17, D) a +4 scimitar of freezing (20, 17, D) a +2 plate armour of poison resistance (22, 17, D) a +2 eveningstar of freezing (23, 17, D) the cursed +0 quarterstaff "Botefar" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. It has a curse placed upon it. (24, 17, D) an uncursed staff of death (25, 17, D) a +1 shield of reflection (26, 17, D) a +2 cloak of magic resistance (27, 17, D) a plain deck of defence (28, 17, D) a book of Conjurations (29, 17, D) a plain deck of changes (50, 17, D) a +0 long sword (unseen) (51, 17, D) the cursed +0 lajatang "Aroebbid" {antimagic, SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It enhances your eyesight. It has a curse placed upon it. a cursed +2 rod of shadows (1/10) a +0 long sword (52, 17, D) a +5 war axe of pain (unseen) (61, 17, D) a +2 quarterstaff of protection (64, 17, D) a crystal ball of energy (71, 17, D) an uncursed staff of fire (73, 17, D) a cursed staff of power (19, 18, D) the ring of Summertime {rPois rF+} [ring of poison resistance] It protects you from fire. It protects you from poison. (20, 18, D) a stone of tremors (23, 18, D) the +6 dagger of War {stab, +Fly rF- Dex+3 Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+3). It makes you vulnerable to fire. It lets you fly. It makes you more stealthy. (24, 18, D) a book of Power (25, 18, D) the +6 cutlass of Peril {slice, rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. (26, 18, D) a +1 hand axe of flaming (27, 18, D) a +0 rod of striking (13/13) (28, 18, D) an uncursed ring of fire (29, 18, D) the Handbook of Evil Good Luck Spells Type Level Infusion Charms 1 Corpse Rot Necromancy 2 Ozocubu's Armour Charms/Ice 3 Control Undead Necromancy 4 Iskenderun's Battlesphere Conjuration/Charms 5 (50, 18, D) a +0 flail (52, 18, D) a +0 mace (unseen) (62, 18, D) a +3 broad axe of flaming (63, 18, D) a +4 broad axe of electrocution (64, 18, D) a lamp of fire (71, 18, D) the +9 hunting sling "Lifebane" {flame, rElec rC+} It turns projectiles fired from it into bolts of flame. It protects you from cold. It insulates you from electricity. (73, 18, D) a +0 plate armour of fire resistance (23, 19, D) an ornate deck of wonders (24, 19, D) an uncursed amulet of stasis (39, 19, D) 4 large rocks (41, 19, D) a +2 pair of boots of flying (50, 19, D) a +0 flail (51, 19, D) the +2 morningstar of Midwinter {flame, SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It enhances your eyesight. (unseen) (5, 20, D) an uncursed ring of sustain abilities (8, 21, D) a rotting raiju corpse (24, 21, D) an uncursed ring of protection from magic an uncursed ring of regeneration a manual of Staves the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the amulet of Booruczo {Clar rElec MR+} [amulet of clarity] It provides mental clarity. It insulates you from electricity. It affects your resistance to hostile enchantments. a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) a disc of storms a manual of Unarmed Combat (39, 21, D) a large rock (64, 21, D) an uncursed staff of cold (71, 21, D) a +0 hand axe (unseen) (72, 21, D) a +0 long sword a +0 robe a +0 battleaxe (73, 21, D) a +0 flail (unseen) (39, 24, D) a large rock (49, 25, D) an uncursed staff of summoning (51, 25, D) a +3 plate armour of poison resistance (53, 25, D) an ornate deck of changes (55, 25, D) a phial of floods (50, 26, D) a legendary deck of wonders (51, 26, D) a +2 cloak of darkness (53, 26, D) a phial of floods (54, 26, D) a +4 arbalest of flaming (62, 27, D) a lamp of fire (63, 27, D) an uncursed amulet of resist corrosion (65, 27, D) a +1 ring mail of cold resistance (71, 27, D) a +4 great sword of slicing (72, 27, D) a book of Transfigurations (73, 27, D) an uncursed staff of poison (62, 28, D) a cursed -5 ring of intelligence (63, 28, D) the cursed -3 robe "Teili Prokk" {Str+3 Dex+4} It affects your strength (+3). It affects your dexterity (+4). It has a curse placed upon it. (64, 28, D) a book of Spatial Translocations (71, 28, D) a +2 plate armour of cold resistance (72, 28, D) a +0 long sword (73, 28, D) a +2 shortbow of freezing (34, 29, D) a +2 leather armour of positive energy (35, 29, D) a +0 cutlass (36, 29, D) a book of Party Tricks (37, 29, D) a +2 scale mail of fire resistance (38, 29, D) a +0 dagger (42, 29, D) the cursed +2 ring mail of Caolujeu {rElec SInv} It insulates you from electricity. It enhances your eyesight. It has a curse placed upon it. (43, 29, D) an uncursed staff of energy (44, 29, D) a +0 short sword (72, 29, D) a +0 long sword (unseen) (36, 30, D) an uncursed staff of conjuration (37, 30, D) Sif Muna's Catalogue of Virous Malediction Spells Type Level Sure Blade Hexes/Charms 2 Mephitic Cloud Conjuration/Poison/Air 3 Confuse Hexes 3 Tukima's Dance Hexes 3 Spider Form Transmutation/Poison 3 Mass Confusion Hexes 6 (38, 30, D) the +27 Lear's hauberk (39, 30, D) a book of Minor Magic (40, 30, D) an uncursed staff of poison (42, 30, D) a phial of floods (43, 30, D) a +1 steam dragon armour (44, 30, D) a +0 shortbow a +2 long sword of freezing 9 arrows (52, 30, D) a +0 short sword of speed (63, 30, D) a +0 glaive a +0 chain mail (64, 30, D) a +0 whip (unseen) (71, 30, D) a cursed -1 dagger (72, 30, D) a +0 long sword (unseen) (73, 30, D) a +2 long sword of holy wrath a +0 leather armour (53, 31, D) a +0 flail of draining (62, 31, D) a +0 mace (unseen) (63, 31, D) a +0 scimitar a +0 plate armour a +0 dagger a +0 robe (64, 31, D) a +0 dagger (unseen) (1, 32, D) an uncursed ring of magical power (2, 32, D) a lamp of fire (3, 32, D) an uncursed staff of conjuration (5, 32, D) the ring "Ghostrac" {Str+4 Dex-3} [ring of strength] It affects your strength (+4). It affects your dexterity (-3). (6, 32, D) a +0 large shield (7, 32, D) a plain deck of changes (8, 32, D) the +10 trident "Creohaitecw" {pierce, MR++ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (9, 32, D) a +2 shortbow of flaming (10, 32, D) the ring of Ighif {rN+ Slay-2 Stlth+} [ring of positive energy] It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from negative energy. It makes you more stealthy. (11, 32, D) a +0 pair of gloves of dexterity (12, 32, D) an ornate deck of summonings (13, 32, D) a book of Hinderance (38, 32, D) an uncursed staff of earth (unseen) (39, 32, D) an arrow a +0 long sword a +0 leather armour a +0 dagger (62, 32, D) a +0 dagger (unseen) (72, 32, D) a +0 scimitar (1, 33, D) a plain deck of summonings (2, 33, D) the cursed -2 mace of a bazaar {freeze, rElec rPois Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (3, 33, D) an uncursed amulet of clarity (4, 33, D) a book of Air (5, 33, D) a +1 short sword of holy wrath (6, 33, D) a +0 cutlass of speed (7, 33, D) a +2 naga barding of fire resistance (8, 33, D) a book of Death (9, 33, D) an uncursed staff of cold (10, 33, D) a stone of tremors (11, 33, D) an uncursed ring of sustain abilities (12, 33, D) the +4 shield "Zebaer" {Dex+4} It affects your dexterity (+4). (13, 33, D) an uncursed staff of energy (19, 33, D) a +4 vampiric long sword (20, 33, D) a box of beasts (21, 33, D) the cursed -2 scythe of Untruth {drain, *Rage rF+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from fire. It may make you go berserk in combat. It has a curse placed upon it. (22, 33, D) a lamp of fire (23, 33, D) a book of Control (24, 33, D) a +1 vampiric war axe (25, 33, D) the +0 greatsling of Gozag {flame, +Fly rN+ Dex+3} It turns projectiles fired from it into bolts of flame. It affects your dexterity (+3). It protects you from negative energy. It lets you fly. (26, 33, D) a +3 shortbow of velocity (27, 33, D) a book of Geomancy (28, 33, D) an uncursed staff of summoning (29, 33, D) a Grand Grimoire (38, 33, D) a +0 long sword a +0 short sword a +0 scale mail a +0 dagger a +0 ring mail the amulet "Khu Wevi" {rCorr Str+3 Dex+3} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+3). It affects your dexterity (+3). (39, 33, D) 2 arrows a +0 long sword (40, 33, D) a +0 cutlass (unseen) (1, 34, D) a +0 plate armour of cold resistance (2, 34, D) an uncursed amulet of rage (3, 34, D) an uncursed staff of cold (4, 34, D) a cursed staff of wizardry (5, 34, D) an uncursed amulet of clarity (6, 34, D) a +1 eveningstar of crushing (7, 34, D) the +2 quarterstaff of the Eight Blessings {freeze, rElec MR+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It enhances your eyesight. (8, 34, D) an uncursed staff of air (9, 34, D) an uncursed staff of wizardry (11, 34, D) the +0 robe "Rypnyaw" {rElec rF+} It protects you from fire. It insulates you from electricity. (12, 34, D) an uncursed staff of power (13, 34, D) an uncursed staff of fire (19, 34, D) an uncursed staff of conjuration (20, 34, D) a +0 broad axe of venom (21, 34, D) a +1 greatsling of flaming (22, 34, D) a book of Alchemy (23, 34, D) the +10 short sword of Sorec Taur {venom, -Tele +Rage Str+2 Stlth--} It poisons the flesh of those it strikes. It affects your strength (+2). It lets you go berserk. It prevents most forms of teleportation. It makes you much less stealthy. (24, 34, D) a plain deck of defence (25, 34, D) a +2 robe of resistance (26, 34, D) a cursed amulet of inaccuracy (27, 34, D) the +3 dagger of Responsibility {speed, Int+3 Stlth++} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It makes you much more stealthy. (28, 34, D) a book of Alchemy (29, 34, D) an uncursed staff of conjuration (36, 34, D) a +1 trident of pain (unseen) (37, 34, D) an arrow (38, 34, D) a +9 rod of shadows (11/11) (unseen) (39, 34, D) a +0 long sword (still there?) a +0 cutlass (still there?) (21, 35, D) the amulet "Gixunud" {Inacc Dex+1 Int-2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (-2). It affects your dexterity (+1). (22, 35, D) a +7 rod of ignition (14/14) (23, 35, D) a book of Transfigurations (24, 35, D) an uncursed ring of poison resistance (25, 35, D) an uncursed staff of summoning (26, 35, D) the +3 chain mail of the Gravedigger {+Fly Dex+2 SInv} It affects your dexterity (+2). It enhances your eyesight. It lets you fly. (27, 35, D) an uncursed ring of poison resistance (7, 37, D) a +3 blessed scimitar of holy wrath (unseen) (49, 37, D) the cursed +0 hand crossbow "Balas" {elec, Contam +Blink rF+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It lets you blink. It causes magical contamination when unequipped. It has a curse placed upon it. (50, 37, D) the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. a cursed +5 crystal plate armour a cursed +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a cursed +0 shield a cursed +0 scale mail the ring "Yphyffe" {AC+1 Str+2 Int+5} [ring of protection] It affects your AC (+1). It affects your strength (+2). It affects your intelligence (+5). the +2 pair of gloves of Pri Plus {Int+1 Stlth++} It affects your intelligence (+1). It makes you much more stealthy. (51, 37, D) a +0 cutlass of holy wrath (52, 37, D) a +0 plate armour of fire resistance (53, 37, D) a +0 broad axe of flaming (54, 37, D) the cursed +0 mace "Qeafov" {elec, +Blink Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It lets you blink. It has a curse placed upon it. (59, 37, D) a +3 vampiric broad axe (63, 37, D) a +1 ring of strength (69, 37, D) a tome of Destruction (70, 37, D) a +1 centaur barding of fire resistance (71, 37, D) a phial of floods (72, 37, D) an ornate deck of defence (73, 37, D) a tome of Destruction (7, 38, D) a +0 great sword (39, 38, D) an arrow (49, 38, D) an uncursed staff of summoning (50, 38, D) a book of Power (51, 38, D) the +3 chain mail of Unreason {Str+1 Dex+1} It affects your strength (+1). It affects your dexterity (+1). (53, 38, D) a plain deck of defence (60, 38, D) a +2 leather armour of cold resistance (71, 38, D) a book of Enchantments (72, 38, D) a +3 dagger of holy wrath (73, 38, D) a +3 quick blade (10, 39, D) a +0 trident a cursed +0 robe (51, 39, D) a +0 trident a +0 chain mail (23, 40, D) (unseen) (24, 40, D) (unseen) (51, 40, D) a poisoned arrow a +1 dagger of speed a +0 robe a +2 dagger of chaos a cursed +0 robe (52, 40, D) a +0 falchion a +3 leather armour of poison resistance (53, 40, D) a +1 hat of magic resistance a +2 dagger of speed a +0 robe (23, 41, D) (unseen) (25, 41, D) (unseen) (49, 41, D) a poisoned arrow (52, 41, D) 5 poisoned arrows a +2 whip of freezing a +0 robe (70, 41, D) a +0 great sword (49, 42, D) a poisoned arrow (48, 44, D) a +1 vampiric war axe (unseen) (1, 63, D) a +0 dire flail (unseen) (0, 64, D) a +0 cutlass (unseen) (1, 64, D) a +0 morningstar (still there?) a +0 long sword (still there?) (1, 65, D) a +0 whip (unseen) (2, 65, D) a +0 battleaxe (still there?) a +0 scimitar (still there?) (3, 65, D) a +0 short sword (still there?) a +0 dire flail (still there?) (3, 66, D) a +1 trident of venom (unseen)