stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) a lantern of shadows (50, 1, D) a +2 plate armour of fire resistance (51, 1, D) a +5 shortbow of freezing (52, 1, D) a +0 dire flail (53, 1, D) the Grimoire of Creative Beguiling Spells Type Level Sure Blade Hexes/Charms 2 Fulminant Prism Conjuration/Hexes 4 Summon Guardian Golem Hexes/Summoning 4 Summon Lightning Spire Summoning/Air 4 Summon Forest Summoning/Translocation 5 (54, 1, D) an uncursed staff of summoning (55, 1, D) an uncursed amulet of clarity (61, 1, D) a +2 mace of protection (62, 1, D) a book of Flames (67, 1, D) a fan of gales (69, 1, D) the +8 long sword "Widowermaker" {slice, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (49, 2, D) a +3 falchion of electrocution (50, 2, D) a stone of tremors (51, 2, D) a lamp of fire (52, 2, D) a fan of gales (53, 2, D) a scroll of brand weapon (54, 2, D) a manual of Charms (62, 2, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (73, 2, D) a +3 hand axe of chopping (75, 2, D) the cursed -5 chain mail "Pluzxutuw" {rElec} It insulates you from electricity. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (54, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 leather armour of magic resistance (62, 9, D) a +7 giant club (63, 9, D) a +2 scimitar of holy wrath (71, 9, D) a Young Poisoner's Handbook (62, 10, D) a +3 falchion of flaming (70, 10, D) a +6 dagger of venom (still there?) a stone of tremors (still there?) (70, 11, D) a +0 arbalest (unseen) (71, 11, D) a +3 halberd of protection a +0 arbalest 16 bolts (72, 11, D) a +0 arbalest (unseen) (70, 12, D) an uncursed staff of poison a +1 shortbow of velocity 15 arrows (71, 12, D) 4 arrows (49, 13, D) a +3 ring mail of fire resistance (50, 13, D) a +3 hand axe of chopping (51, 13, D) a tome of Destruction (52, 13, D) an ornate deck of defence (53, 13, D) an uncursed staff of summoning (55, 13, D) a book of Debilitation (71, 13, D) a bolt (50, 14, D) a +1 scale mail of fire resistance (51, 14, D) a book of Enchantments (54, 14, D) the Guide on Dislocation Spells Type Level Apportation Translocation 1 Passage of Golubria Translocation 4 Warp Weapon Charms/Translocation 5 Summon Forest Summoning/Translocation 5 (55, 14, D) a +4 rod of ignition (12/12) (71, 14, D) 2 bolts (75, 14, D) an arrow (52, 17, D) a very ugly thing corpse (rotten by now) (53, 17, D) a shapeshifter corpse (rotten by now) (61, 17, D) an uncursed staff of summoning (62, 17, D) a +5 ring of slaying (63, 17, D) a +6 rod of shadows (10/10) (64, 17, D) a +3 cutlass of venom (71, 17, D) a +3 ring mail of fire resistance (73, 17, D) an uncursed staff of poison (51, 18, D) a glowing shapeshifter corpse (62, 18, D) a book of Hinderance (63, 18, D) an uncursed staff of earth (64, 18, D) an uncursed staff of conjuration (71, 18, D) an uncursed staff of power (73, 18, D) a book of the Sky (49, 25, D) a +1 ring of evasion (50, 25, D) a +3 executioner's axe of holy wrath (51, 25, D) a +2 ring mail of cold resistance (52, 25, D) a plain deck of wonders (54, 25, D) a +3 giant club (50, 26, D) an uncursed staff of cold (51, 26, D) a +0 leather armour of magic resistance (52, 26, D) Lehudib's Papyrus of Conjuration Spells Type Level Magic Dart Conjuration 1 Sting Conjuration/Poison 1 Iskenderun's Battlesphere Conjuration/Charms 5 Bolt of Cold Conjuration/Ice 6 (53, 26, D) a book of the Warp (61, 27, D) a +2 robe of the Archmagi (62, 27, D) the +2 scale mail of the Butterfly {Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). (64, 27, D) a +1 hand axe of venom (65, 27, D) a +0 flail (71, 27, D) the cursed -1 dagger of Starshine {stab, rPois MR+ SInv} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. It has a curse placed upon it. (72, 27, D) an uncursed ring of protection from cold (51, 28, D) an adder corpse (rotten by now) an iguana corpse (rotten by now) (52, 28, D) an adder corpse (rotten by now) (53, 28, D) an adder corpse (rotten by now) (62, 28, D) a +0 dagger (63, 28, D) a +0 dagger (64, 28, D) a +0 dagger (71, 28, D) an uncursed staff of fire (72, 28, D) a box of beasts (51, 29, D) a crocodile corpse (rotten by now) (52, 29, D) a black mamba corpse (rotten by now) (51, 30, D) a yak corpse (rotten by now) (53, 30, D) a spiny frog corpse (rotten by now) (62, 30, D) an uncursed staff of fire (unseen) (63, 30, D) a +0 dagger a +0 robe (64, 30, D) a +0 dagger a +0 robe a +0 hand axe (51, 31, D) a polar bear corpse (rotten by now) (62, 31, D) a +3 flail of holy wrath (unseen) (64, 31, D) an uncursed staff of power (unseen) (63, 32, D) an uncursed staff of poison (unseen) (49, 37, D) a +0 short sword (50, 37, D) an uncursed ring of positive energy (51, 37, D) an uncursed staff of cold (52, 37, D) a +1 ring mail of poison resistance (53, 37, D) the Guide on Feathery Confrontation Spells Type Level Shock Conjuration/Air 1 Airstrike Air 4 Iskenderun's Mystic Blast Conjuration 4 Silence Hexes/Air 5 Bolt of Fire Conjuration/Fire 6 (59, 37, D) a plain deck of destruction (61, 37, D) a phial of floods (62, 37, D) the cursed -7 leather armour of the Devil {Dex+1 Int+4} It affects your intelligence (+4). It affects your dexterity (+1). It has a curse placed upon it. (63, 37, D) a +0 short sword (69, 37, D) a +0 long sword (70, 37, D) a +2 hunting sling of flaming (72, 37, D) a +0 long sword (73, 37, D) a +2 mace of draining (50, 38, D) a +0 long sword (51, 38, D) a +3 leather armour of fire resistance (53, 38, D) a cursed staff of wizardry (59, 38, D) a +1 glaive of holy wrath (60, 38, D) a +3 shortbow of flaming (61, 38, D) a book of the Tempests (62, 38, D) a +1 chain mail of cold resistance (63, 38, D) a +4 battleaxe of draining (71, 38, D) a +3 chain mail of positive energy (72, 38, D) a cursed staff of poison (73, 38, D) the +4 morningstar "Shihi" {vamp, -Cast rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. It prevents spellcasting. (68, 39, D) a +2 war axe of electrocution (unseen) (50, 41, D) a +6 antimagic battleaxe a +0 leather armour an elf corpse (skeletalised by now) (60, 41, D) a +0 spear (still there?) a ball python corpse (skeletalised by now) (still there?) (61, 41, D) a rotting water moccasin corpse (69, 41, D) an arrow (70, 41, D) a +0 scimitar (unseen) (71, 41, D) a +0 long sword (unseen) (50, 42, D) a +0 short sword a cursed +0 chain mail (51, 42, D) a +0 long sword (unseen) (60, 42, D) a rotting anaconda corpse (61, 42, D) a +0 hand axe (70, 42, D) an arrow an uncursed staff of fire a +0 shortbow 16 poisoned arrows a +0 chain mail a +0 long sword (71, 42, D) 2 arrows (47, 43, D) a +0 dagger (unseen) (50, 43, D) a +2 war axe of flaming a +0 shortbow a +0 long sword 19 arrows a +0 leather armour a +0 long sword a +0 leather armour (51, 43, D) a +0 short sword (60, 43, D) a +4 dagger of speed (still there?) a ball python corpse (skeletalised by now) (still there?) (62, 43, D) a rotting ball python corpse (70, 43, D) a +0 dagger (unseen) (72, 43, D) a +2 scimitar of electrocution (unseen) (49, 44, D) an arrow (50, 44, D) a +0 long sword (51, 44, D) a +1 long sword of holy wrath (unseen)