stonage the Dungeon (36, 0, D) a +0 scimitar of flaming (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +0 chain mail (20, 1, D) a plain deck of changes (21, 1, D) a +5 trident of piercing a book of Death a hobgoblin corpse (22, 1, D) an uncursed ring of protection from cold (23, 1, D) a +4 dagger of electrocution (25, 1, D) an uncursed staff of conjuration (29, 1, D) the +1 naga barding of the Land of Plenty {rF++ Dex+2} It affects your dexterity (+2). It greatly protects you from fire. (35, 1, D) a +4 bastard sword of electrocution (still there?) a +0 club (still there?) (36, 1, D) 2 large rocks (37, 1, D) a +1 scimitar of flaming (still there?) a +0 giant club (still there?) (38, 1, D) 7 large rocks a plain deck of destruction (39, 1, D) a +1 plate armour of fire resistance (42, 1, D) the +6 shortbow of Popular Demand {venom, Int+3} It poisons the ammo it fires. It affects your intelligence (+3). (49, 1, D) a +1 ring mail of fire resistance (50, 1, D) a +1 spear of venom (51, 1, D) a +0 robe of the Archmagi (52, 1, D) a +1 greatsling of velocity (53, 1, D) an uncursed staff of energy (54, 1, D) a +6 scimitar of protection (55, 1, D) a +6 rod of shadows (13/13) (61, 1, D) the +4 halberd "Febecu" {chop, rN+ Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It protects you from negative energy. (62, 1, D) an uncursed staff of cold (63, 1, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (67, 1, D) an uncursed amulet of rage (68, 1, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (69, 1, D) a phial of floods (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +0 club (21, 2, D) a +0 club (22, 2, D) the cursed +10 blowgun of Extermination {evade, +Blink rC+ MR+} It affects your evasion (+5 to EV). It protects you from cold. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (23, 2, D) a +1 dagger of venom a +0 leather armour a +3 trident of protection an orc corpse (24, 2, D) an uncursed staff of poison (25, 2, D) a +0 battleaxe a +2 leather armour of fire resistance a wand of hasting (6) (26, 2, D) a +0 leather armour (27, 2, D) a +0 dagger a +3 chain mail of magic resistance the cursed +3 great sword of Plunder {antimagic, -Tele rElec Str+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. (28, 2, D) a +0 club the Papyrus of Companions Spells Type Level Summon Butterflies Summoning 1 Summon Lightning Spire Summoning/Air 4 Summon Demon Summoning 5 a goblin corpse (29, 2, D) a disc of storms (35, 2, D) a +3 great sword of holy wrath (unseen) (36, 2, D) a +3 cutlass of electrocution a +1 cloak of magic resistance a +0 pair of gloves a book of Wizardry (37, 2, D) a +4 flail of holy wrath (still there?) the +1 buckler of Intercession {rF+ Curse} (still there?) It protects you from fire. It may recurse itself when equipped. (39, 2, D) a +2 cutlass of freezing (40, 2, D) an uncursed staff of poison (41, 2, D) a phial of floods (42, 2, D) a book of Flames (49, 2, D) a +2 dagger of draining (50, 2, D) the +5 hunting sling "Ultimatum" {venom, rElec rC+} It poisons the ammo it fires. It protects you from cold. It insulates you from electricity. (51, 2, D) an uncursed staff of summoning (52, 2, D) the +4 trident "Grediz" {pain, Contam rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. It causes magical contamination when unequipped. (53, 2, D) a plain deck of defence (54, 2, D) a +3 halberd of flaming (55, 2, D) a +2 antimagic hand axe (62, 2, D) the Almanac of Transmigration Spells Type Level Beastly Appendage Transmutation 1 Ignite Poison Fire/Transmutation 5 Statue Form Transmutation/Earth 6 Dragon Form Transmutation 7 (73, 2, D) a +0 buckler a +0 dagger (75, 2, D) an uncursed ring of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (21, 3, D) a +0 long sword (unseen) (23, 3, D) a +0 great sword (unseen) (25, 3, D) a +2 flail of holy wrath (26, 3, D) a +0 great mace (unseen) (27, 3, D) a +3 battleaxe of pain (28, 3, D) a +5 whip of venom (37, 3, D) a +0 scimitar (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction (23, 4, D) a +0 club (unseen) (27, 4, D) a +0 flail (73, 4, D) an uncursed staff of energy a +0 robe (74, 4, D) a +0 dagger a +0 robe a +2 buckler (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (24, 5, D) a +0 giant club a +0 giant spiked club an ogre corpse (25, 5, D) a +0 scale mail (unseen) (24, 6, D) a +0 dire flail a +4 plate armour of cold resistance an orc corpse (26, 6, D) a +0 great sword (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (54, 7, D) a +0 morningstar (55, 7, D) a +0 scythe of flaming (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (55, 8, D) a +1 scythe of protection a +1 antimagic scythe (55, 9, D) a +0 morningstar (62, 9, D) a plain deck of summonings (63, 9, D) a +2 gold dragon armour (70, 9, D) Sheghen's Papyrus of Beguiling Spells Type Level Corona Hexes 1 Confuse Hexes 3 Fulminant Prism Conjuration/Hexes 4 Darkness Hexes 7 (71, 9, D) a book of the Tempests (72, 9, D) a book of Control (62, 10, D) a +0 club (70, 10, D) a -1 rod of striking (14/14) (72, 10, D) a +1 scimitar of holy wrath (61, 11, D) a +0 club (unseen) (62, 11, D) a +0 mace (63, 11, D) a +0 whip (61, 12, D) a +0 cutlass of flaming (unseen) (49, 13, D) a +0 dagger a +0 robe a +2 hand axe of electrocution (50, 13, D) Efivvegh's Tome of Evil Spells Type Level Pain Necromancy 1 Animate Dead Necromancy 4 Control Undead Necromancy 4 Excruciating Wounds Charms/Necromancy 5 (52, 13, D) a book of Party Tricks (53, 13, D) a +0 dagger a +0 robe a +0 trident a +0 robe the Compendium of Translocation Spells Type Level Shroud of Golubria Charms/Translocation 2 *Blink Translocation 2 Passage of Golubria Translocation 4 Phase Shift Translocation 5 (54, 13, D) the +5 great sword "Recutyla" {slice, +Blink +Rage +Fly Str+2 Dex-2 Int+1 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+1). It affects your dexterity (-2). It enhances your eyesight. It lets you fly. It lets you blink. It lets you go berserk. a +0 robe a +0 dagger (55, 13, D) a book of Unlife (50, 14, D) an ornate deck of changes (51, 14, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may recurse itself when equipped. It has a curse placed upon it. a +2 ring mail of poison resistance (52, 14, D) a +3 hunting sling of evasion (53, 14, D) a lamp of fire (54, 14, D) a book of Flames (55, 14, D) the cursed +9 mace "Cloes" {flame, rC+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from cold. It has a curse placed upon it. (35, 15, D) an uncursed staff of conjuration (36, 15, D) an uncursed staff of air (37, 15, D) a book of Summonings (39, 15, D) an uncursed staff of summoning (41, 15, D) the +8 short sword of Terra Nullius {elec, Str-3 Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It affects your intelligence (+3). (42, 15, D) the +8 falchion of Irrepressible Laughter {holy, rPois SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It enhances your eyesight. (43, 15, D) an uncursed staff of power (52, 15, D) a +0 war axe (unseen) (53, 15, D) a cursed +2 battleaxe a +0 robe (35, 16, D) a plain deck of escape (36, 16, D) a +2 ring mail of positive energy (37, 16, D) a box of beasts (39, 16, D) the cursed -2 robe of Mitabejiz {Dex-5 Int+4} It affects your intelligence (+4). It affects your dexterity (-5). It has a curse placed upon it. (40, 16, D) a cursed staff of energy (43, 16, D) an uncursed staff of energy (52, 16, D) a +0 glaive (unseen) (62, 17, D) the -3 short sword of Bodily Humours {slice, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (64, 17, D) a +0 trident (71, 17, D) a book of Death (72, 17, D) a +2 mace of holy wrath (73, 17, D) a book of Flames (23, 18, D) a +5 trident of flaming (24, 18, D) a book of Debilitation (25, 18, D) a wand of heal wounds (4) (62, 18, D) a +0 dagger (63, 18, D) an uncursed staff of earth (64, 18, D) a +0 dagger (72, 18, D) a +0 spear (73, 18, D) an uncursed staff of death (23, 19, D) a +0 blowgun of evasion (24, 19, D) an uncursed ring of protection from fire (25, 19, D) the cursed +10 falchion "Psiblocy" {slice, +Fly rPois rN+ MR++} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (62, 19, D) a +0 trident (unseen) (63, 19, D) a +0 dagger (64, 19, D) a +1 dagger of holy wrath a +0 robe (65, 19, D) the +7 halberd "Otatt" {chop, Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you more stealthy. (unseen) (72, 19, D) a +0 cutlass a +0 robe (25, 20, D) a +0 flail (26, 20, D) a large rock (unseen) (63, 20, D) the +7 war axe of Steanlew {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). (unseen) (64, 20, D) an uncursed staff of death a +0 robe (72, 20, D) a +0 hand axe of chopping (73, 20, D) a +0 dagger (unseen) (24, 21, D) an iron dragon corpse (71, 21, D) a +0 dagger (unseen) (25, 22, D) an iron dragon corpse (73, 22, D) a +0 quarterstaff (unseen) (23, 25, D) a quicksilver dragon corpse (24, 25, D) a quicksilver dragon corpse (50, 25, D) a Grand Grimoire (51, 25, D) a +1 plate armour of cold resistance (53, 25, D) the +8 battleaxe of Blaful {flame, rElec Str+4 Dex+3} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (+3). It insulates you from electricity. (54, 25, D) a +0 war axe of venom (55, 25, D) a phial of floods (23, 26, D) a quicksilver dragon corpse (24, 26, D) 2 large rocks (50, 26, D) an uncursed staff of air (51, 26, D) a +2 robe of magic resistance (53, 26, D) an uncursed ring of poison resistance (54, 26, D) the +1 battleaxe "Ethal" {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). (24, 27, D) a large rock (61, 27, D) a +1 robe of fire resistance (62, 27, D) a +0 vampiric battleaxe (63, 27, D) a lamp of fire (64, 27, D) a +3 vampiric great sword (65, 27, D) a lamp of fire (72, 27, D) an uncursed amulet of the gourmand (73, 27, D) the Catalogue of Nocuous Conjuration Spells Type Level Sting Conjuration/Poison 1 Spider Form Transmutation/Poison 3 Olgreb's Toxic Radiance Poison 4 Fireball Conjuration/Fire 5 Delayed Fireball Conjuration/Fire 7 (62, 28, D) a +2 cutlass of venom (63, 28, D) a +4 falchion of electrocution (71, 28, D) a +1 greatsling of velocity (72, 28, D) a +5 spear of venom (73, 28, D) the Handbook of Transmigration and Dark Secrets Spells Type Level Stoneskin Transmutation/Earth 2 Regeneration Charms/Necromancy 3 Vampiric Draining Necromancy 3 Ignite Poison Fire/Transmutation 5 Blade Hands Transmutation 5 (34, 29, D) a box of beasts (35, 29, D) a book of Envenomations (36, 29, D) the Handbook of Thrice Damned Blessings Spells Type Level Throw Frost Conjuration/Ice 2 Stoneskin Transmutation/Earth 2 Throw Icicle Conjuration/Ice 4 Ice Form Ice/Transmutation 4 Statue Form Transmutation/Earth 6 (37, 29, D) a +4 chain mail of fire resistance (38, 29, D) a +1 dagger of draining (39, 29, D) a +2 spear of flaming (40, 29, D) a +2 hand crossbow of flaming (41, 29, D) a +0 trident of protection (42, 29, D) the cursed -2 hunting sling "Teiz" {venom, rElec SInv} It poisons the ammo it fires. It insulates you from electricity. It enhances your eyesight. It has a curse placed upon it. (43, 29, D) an uncursed ring of see invisible (52, 29, D) 2 large rocks (35, 30, D) an uncursed staff of death (36, 30, D) the +7 plate armour of Okawaru's Envy {rC+ Stlth++} It protects you from cold. It makes you much more stealthy. (37, 30, D) a +4 spear of piercing (39, 30, D) a Grand Grimoire (41, 30, D) the Compendium of the Glacier Spells Type Level Ensorcelled Hibernation Hexes/Ice 2 Ozocubu's Armour Charms/Ice 3 Freezing Cloud Conjuration/Ice/Air 6 Simulacrum Ice/Necromancy 6 (42, 30, D) a book of Fire (43, 30, D) the +6 hand axe "Hirul" {venom, Str-2 Stlth+} It poisons the flesh of those it strikes. It affects your strength (-2). It makes you more stealthy. (35, 31, D) a rotting siren corpse (52, 31, D) a large rock (37, 32, D) a +1 demon trident of draining a cursed +0 robe a rotting merfolk corpse (38, 32, D) a +2 trident of protection (unseen) (39, 32, D) the cursed +1 cutlass "Newtslayer" {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. It has a curse placed upon it. 11 javelins a cursed +0 leather armour a merfolk corpse (skeletalised by now) (38, 33, D) a +1 vampiric spear (unseen) (39, 33, D) a rotting snapping turtle corpse (40, 33, D) a +3 spear of venom (unseen) (42, 33, D) a cursed +0 trident (unseen) (39, 34, D) a rotting sea snake corpse (41, 34, D) a +2 cutlass of draining (unseen) (42, 34, D) a rotting harpy corpse (37, 35, D) a +0 quarterstaff of draining (unseen) (38, 35, D) a rotting sea snake corpse (38, 36, D) a javelin (40, 36, D) a rotting harpy corpse (49, 37, D) a +1 arbalest of flaming (50, 37, D) an uncursed staff of poison (51, 37, D) an uncursed staff of air (52, 37, D) a +2 whip of draining (53, 37, D) a +5 rod of ignition (14/14) (54, 37, D) a lamp of fire (60, 37, D) a phial of floods (61, 37, D) a +9 giant spiked club (69, 37, D) an ornate deck of destruction (71, 37, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (72, 37, D) a book of Wizardry (73, 37, D) a +6 falchion of freezing (49, 38, D) the +6 arbalest of Internal Strife {venom, +Blink rN+ SInv} It poisons the ammo it fires. It protects you from negative energy. It enhances your eyesight. It lets you blink. (51, 38, D) a +9 blowgun (52, 38, D) an uncursed staff of energy (53, 38, D) a manual of Slings (59, 38, D) an uncursed ring of ice (60, 38, D) a plain deck of defence (61, 38, D) a book of Enchantments (62, 38, D) a +2 scimitar of flaming (63, 38, D) a +1 dagger of venom (71, 38, D) a plain deck of changes (73, 38, D) a lamp of fire (69, 41, D) a +0 trident (70, 41, D) a +1 rod of inaccuracy (14/14) (unseen) (71, 41, D) a +0 trident (72, 41, D) a +0 trident (unseen) (60, 42, D) a +0 falchion (61, 42, D) a +3 scythe of slicing (70, 42, D) a +0 shortbow a +0 shortbow 31 arrows (71, 42, D) an arrow (60, 43, D) a +0 war axe (unseen) (61, 43, D) a +0 great sword a +0 plate armour (62, 43, D) a +0 club (unseen) (71, 43, D) 6 arrows (72, 43, D) a +3 scimitar of electrocution (unseen) (60, 44, D) a +0 morningstar (71, 44, D) a throwing net an arrow (61, 45, D) a tomahawk