stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a +0 dagger (37, 1, D) an uncursed staff of conjuration (39, 1, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (40, 1, D) a +0 shortbow of evasion (41, 1, D) an uncursed staff of death (42, 1, D) an uncursed staff of death (49, 1, D) an uncursed ring of magical power (50, 1, D) a scroll of brand weapon (51, 1, D) the cursed ring "Vaeg" {+Inv rPois Int-5} [ring of intelligence] It affects your intelligence (-5). It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (52, 1, D) an uncursed staff of power (53, 1, D) a book of Cantrips (54, 1, D) a +1 robe of cold resistance (55, 1, D) a +1 long sword of slicing (61, 1, D) a stone of tremors (63, 1, D) Sif Muna's Reference Book on Quantum Boosts Spells Type Level Song of Slaying Charms 2 Shroud of Golubria Charms/Translocation 2 Portal Projectile Translocation 3 Summon Forest Summoning/Translocation 5 *Haste Charms 6 (67, 1, D) a +0 dagger (68, 1, D) an uncursed staff of poison (69, 1, D) a book of Power (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (36, 2, D) a plain deck of war (37, 2, D) a +1 dagger of speed (38, 2, D) a cursed ring of loudness (39, 2, D) an uncursed ring of fire (40, 2, D) a phial of floods (41, 2, D) a +0 chain mail of poison resistance (42, 2, D) an uncursed ring of positive energy (49, 2, D) a +4 rod of shadows (9/9) (50, 2, D) the +8 halberd of Chesued {venom, rC++ Str-2} It poisons the flesh of those it strikes. It affects your strength (-2). It greatly protects you from cold. (52, 2, D) a +3 whip of distortion (53, 2, D) a +2 ring of protection (54, 2, D) the cursed -1 robe "Roigiy" {Str-5 Dex+4} It affects your strength (-5). It affects your dexterity (+4). It has a curse placed upon it. (55, 2, D) a scroll of brand weapon (62, 2, D) a +1 quarterstaff of protection (73, 2, D) a +0 mace of holy wrath (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) a +0 mace (unseen) (68, 3, D) an uncursed staff of wizardry a +0 robe (69, 3, D) a +0 flail (unseen) (73, 3, D) a wolf corpse (skeletalised by now) (74, 3, D) a porcupine corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction (61, 4, D) a black bear corpse (rotten by now) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 5, D) a wolf corpse (rotten by now) (10, 6, D) an uncursed staff of energy (39, 6, D) a +2 robe of fire resistance (40, 6, D) an uncursed staff of summoning (51, 6, D) a giant frog corpse (52, 6, D) a green rat corpse (4, 7, D) a +3 large shield a +3 shield a +3 buckler (38, 7, D) a +0 dagger (unseen) (40, 7, D) the +7 long sword of Crucha Sitye {flame, rC+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (unseen) (41, 7, D) a necrophage corpse (51, 7, D) an elephant corpse (52, 7, D) a black mamba corpse (53, 7, D) an iguana corpse (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (37, 8, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (unseen) (39, 8, D) a +0 great sword a +0 robe (51, 8, D) an elephant corpse (53, 8, D) a hippogriff corpse (62, 9, D) a lamp of fire (63, 9, D) a +2 ring mail of poison resistance (70, 9, D) a cursed -2 ring of protection (72, 9, D) a +0 buckler a +0 cutlass (62, 10, D) the +1 ratskin cloak {rPois rN+ Dex-1 Int-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (70, 10, D) an uncursed staff of wizardry (72, 10, D) a +0 buckler (61, 12, D) a scorpion corpse (rotten by now) (63, 12, D) a giant mite corpse (rotten by now) (49, 13, D) a phial of floods (50, 13, D) an uncursed staff of summoning (51, 13, D) a lamp of fire (52, 13, D) a plain deck of wonders (53, 13, D) a +0 battleaxe (54, 13, D) a lantern of shadows (55, 13, D) a +0 great sword (70, 13, D) a black bear corpse (rotten by now) (71, 13, D) a +0 short sword (still there?) a wolf corpse (rotten by now) (still there?) (72, 13, D) a +5 vampiric lajatang (unseen) (50, 14, D) the +5 dagger of Skeytteo {holy, rC++ Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from cold. It makes you less stealthy. (51, 14, D) a cursed staff of summoning (52, 14, D) an uncursed staff of death (53, 14, D) a +0 shield of poison resistance (54, 14, D) a +0 club (55, 14, D) a +0 mace (72, 14, D) a +0 dagger (unseen) (51, 15, D) a +0 club (unseen) (53, 15, D) a +0 club 3 steel tomahawks (51, 16, D) a +0 battleaxe (unseen) (52, 16, D) a +0 flail a +2 dagger of electrocution a +0 robe an orc corpse (53, 16, D) a +3 dagger of freezing (unseen) (51, 17, D) the +4 broad axe of Responsibility {flame, Int+3} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). (unseen) (52, 17, D) a steel tomahawk a +0 dagger a +0 chain mail (53, 17, D) a +0 rod of inaccuracy (1/12) a +9 plate armour of ponderousness a +3 mace of draining a +0 club an orc corpse (61, 17, D) a disc of storms (63, 17, D) a +5 ring of intelligence (71, 17, D) an ornate deck of destruction (72, 17, D) the Reference Book on Weightlessness and Combat Magic Spells Type Level Sting Conjuration/Poison 1 Swiftness Charms/Air 2 Static Discharge Conjuration/Air 3 Airstrike Air 4 Summon Lightning Spire Summoning/Air 4 (73, 17, D) a +4 vampiric cutlass (51, 18, D) a +0 short sword (unseen) (62, 18, D) a stone of tremors (63, 18, D) a book of Spatial Translocations (64, 18, D) a +0 fire dragon armour (71, 18, D) a book of Maledictions (72, 18, D) a book of Hinderance (73, 18, D) a +3 halberd (72, 20, D) a +4 battleaxe of chopping a +0 robe (72, 21, D) a necrophage corpse (rotten by now) (73, 21, D) a +0 mace (unseen) (49, 25, D) a book of Ice (50, 25, D) a fan of gales (51, 25, D) a +2 antimagic spear (52, 25, D) a +4 short sword of venom (54, 25, D) a +0 scale mail of magic resistance (55, 25, D) a cursed -2 ring of intelligence (50, 26, D) a +4 scale mail of magic resistance (51, 26, D) a book of Changes (52, 26, D) an uncursed staff of conjuration (53, 26, D) an uncursed ring of fire (54, 26, D) the +0 dagger of the Rat {stab, Int+3 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It enhances your eyesight. (62, 27, D) the cursed +0 ring mail of Integrity {Dex+1 Int+2} It affects your intelligence (+2). It affects your dexterity (+1). It has a curse placed upon it. (63, 27, D) a sack of spiders (65, 27, D) a tome of Destruction (71, 27, D) a crystal ball of energy (72, 27, D) a cursed -3 ring of intelligence (73, 27, D) a +1 long sword of holy wrath (62, 28, D) a +1 hand axe of chopping (63, 28, D) Lehudib's Collected Works on Conjuration Spells Type Level Throw Flame Conjuration/Fire 2 Conjure Flame Conjuration/Fire 3 Stone Arrow Conjuration/Earth 3 *Iron Shot Conjuration/Earth 6 (64, 28, D) the Volume of Venom Spells Type Level Sting Conjuration/Poison 1 Spider Form Transmutation/Poison 3 Olgreb's Toxic Radiance Poison 4 (71, 28, D) an uncursed staff of energy (72, 28, D) a +3 chain mail of poison resistance (73, 28, D) a +0 halberd (72, 30, D) a +7 spear of piercing (51, 31, D) a +0 halberd of venom (71, 31, D) a +0 dire flail (72, 31, D) a +2 rod of clouds (8/14) (still there?) a cursed -2 hand axe (still there?) (72, 32, D) a ball python corpse (rotten by now) (49, 37, D) a book of Beasts (50, 37, D) an uncursed staff of poison (52, 37, D) a plain deck of changes (53, 37, D) a +1 trident of pain (54, 37, D) a +0 war axe of chopping (59, 37, D) an uncursed amulet of resist mutation (60, 37, D) the +4 quarterstaff of the Doomed Warrior {crush, rPois rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It protects you from poison. (61, 37, D) a +2 rod of striking (13/13) (62, 37, D) a +1 hand crossbow of velocity (63, 37, D) a +5 triple crossbow of flaming (69, 37, D) a +4 greatsling of velocity (70, 37, D) a lantern of shadows (71, 37, D) the ring "Duahei" {Str+3 Int-4 SInv} [ring of see invisible] It affects your strength (+3). It affects your intelligence (-4). It enhances your eyesight. (72, 37, D) a disc of storms (73, 37, D) the Grimoire of Ashen Transmigration Spells Type Level Stoneskin Transmutation/Earth 2 Spider Form Transmutation/Poison 3 Blade Hands Transmutation 5 Statue Form Transmutation/Earth 6 (50, 38, D) a box of beasts (51, 38, D) a manual of Long Blades a +2 hand crossbow of flaming (52, 38, D) a +3 scale mail of fire resistance (53, 38, D) a +2 ring mail of fire resistance (60, 38, D) a plain deck of changes (61, 38, D) a +1 scale mail of magic resistance (62, 38, D) a +1 plate armour of poison resistance (63, 38, D) a lantern of shadows (70, 38, D) the Catalogue of the Ashen Entourage Spells Type Level Summon Butterflies Summoning 1 Stoneskin Transmutation/Earth 2 Summon Guardian Golem Hexes/Summoning 4 *Lee's Rapid Deconstruction Earth 5 Summon Forest Summoning/Translocation 5 (71, 38, D) a +2 plate armour of positive energy (72, 38, D) a +7 war axe of freezing (73, 38, D) the +4 scale mail of Fuveupp {rF+} It protects you from fire. (52, 41, D) a cursed +0 falchion a +0 robe (50, 42, D) a +0 falchion (unseen)