stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a book of Hinderance (62, 1, D) a +1 war axe of distortion (63, 1, D) an uncursed staff of poison (67, 1, D) the cursed -1 glaive of the Unliving {drain, +Fly Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It lets you fly. It has a curse placed upon it. (68, 1, D) the +1 arbalest of the Final Chapter {venom, rElec Str+3 Int+2 SInv} It poisons the ammo it fires. It affects your strength (+3). It affects your intelligence (+2). It insulates you from electricity. It enhances your eyesight. (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 vampiric broad axe (75, 2, D) a +0 short sword (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (69, 3, D) a +0 short sword of venom (74, 3, D) a +0 cutlass of holy wrath (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (61, 9, D) Sif Muna's Catalogue of Calling Spells Type Level Abjuration Summoning 3 Summon Lightning Spire Summoning/Air 4 Spellforged Servitor Conjuration/Summoning 7 (62, 9, D) a plain deck of destruction (63, 9, D) a book of Fire (70, 9, D) a box of beasts (71, 9, D) a disc of storms (72, 9, D) an uncursed staff of poison (70, 10, D) the +2 large shield of Resilience {Int+2 Stlth++} It affects your intelligence (+2). It makes you much more stealthy. (72, 10, D) a +1 ring mail of poison resistance (71, 11, D) a cursed +0 dire flail a +0 robe (63, 12, D) a water moccasin corpse (rotten by now) (61, 17, D) a book of Flames (62, 17, D) an uncursed amulet of rage (63, 17, D) a +0 long sword of protection (64, 17, D) a sack of spiders (71, 17, D) a cursed amulet of inaccuracy (72, 17, D) a +2 hunting sling of flaming (73, 17, D) a phial of floods (62, 18, D) a +4 plate armour of poison resistance (63, 18, D) the +3 spear "Widowmaker" {pierce, Str+4 Dex-1} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-1). (64, 18, D) a +1 halberd of venom (71, 18, D) a +0 glaive of protection (72, 18, D) a +2 dagger of speed (73, 18, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (71, 21, D) a steam dragon corpse (72, 21, D) a swamp drake corpse (rotten by now) (73, 21, D) a mottled dragon corpse (71, 22, D) a steam dragon corpse (73, 22, D) a swamp drake corpse (61, 27, D) a +2 war axe of electrocution (62, 27, D) a +3 plate armour of cold resistance (63, 27, D) a sack of spiders (64, 27, D) an uncursed amulet of stasis (65, 27, D) a cursed -2 ring of strength (72, 27, D) a +2 plate armour of magic resistance (73, 27, D) the cursed +0 shortbow "Paevug" {flame, rN+ SInv} It turns projectiles fired from it into bolts of flame. It protects you from negative energy. It enhances your eyesight. It has a curse placed upon it. (62, 28, D) a +1 mace of crushing (63, 28, D) a +2 robe of the Archmagi (71, 28, D) an uncursed staff of death (73, 28, D) a +2 short sword of electrocution (60, 37, D) an uncursed ring of regeneration (61, 37, D) a +3 flail of draining (62, 37, D) the +1 long sword "Ylarounwu" {antimagic, +Blink MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. It lets you blink. (69, 37, D) a +1 glaive of protection (70, 37, D) a lamp of fire (71, 37, D) a +1 chain mail of cold resistance (72, 37, D) a cursed +5 ring of dexterity (73, 37, D) an ornate deck of wonders (59, 38, D) the +6 great sword "Wyowy" {drain, Contam rF++ Int+1} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+1). It greatly protects you from fire. It causes magical contamination when unequipped. (60, 38, D) a Necronomicon (61, 38, D) an uncursed staff of energy (62, 38, D) a +2 hunting sling of flaming (63, 38, D) a scroll of holy word (71, 38, D) a +3 halberd of venom (72, 38, D) the +5 hand crossbow of Truth {flame, Str+1} It turns projectiles fired from it into bolts of flame. It affects your strength (+1). (73, 38, D) a sack of spiders (71, 39, D) a necrophage corpse (70, 40, D) a cursed +0 dagger a +0 robe (71, 40, D) a +1 hand axe a +0 robe (61, 44, D) a polar bear corpse (62, 44, D) a polar bear corpse