stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed staff of earth (20, 1, D) the +6 chain mail of Forking Paths {Str-3 Dex-4 Curse} It affects your strength (-3). It affects your dexterity (-4). It may recurse itself when equipped. (21, 1, D) Cigotuvi's Compendium of Transmigration and Dark Rites Spells Type Level Corpse Rot Necromancy 2 Regeneration Charms/Necromancy 3 Passwall Transmutation/Earth 3 Blade Hands Transmutation 5 Dragon Form Transmutation 7 (23, 1, D) a +0 war axe of draining an adder corpse (rotten by now) (24, 1, D) the +0 ring mail of the Vacuum {rC+ Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from cold. (25, 1, D) an uncursed staff of earth (26, 1, D) a box of beasts (28, 1, D) a +1 leather armour of fire resistance (29, 1, D) a +2 mace of holy wrath (35, 1, D) an uncursed staff of cold (36, 1, D) a book of Changes (37, 1, D) a lamp of fire (38, 1, D) an uncursed staff of air (39, 1, D) an uncursed staff of cold (40, 1, D) a crystal ball of energy (42, 1, D) an uncursed staff of death (49, 1, D) a +1 scale mail of magic resistance (51, 1, D) a plain deck of defence (52, 1, D) a +3 ring mail of fire resistance (53, 1, D) an uncursed ring of protection from cold (54, 1, D) a book of Transfigurations (55, 1, D) a fan of gales (61, 1, D) an uncursed staff of summoning (67, 1, D) a plain deck of wonders (68, 1, D) Sif Muna's Almanac of Dislocation and Earth Spells Type Level *Sandblast Earth 1 Apportation Translocation 1 Recall Summoning/Translocation 3 Warp Weapon Charms/Translocation 5 Bolt of Magma Conjuration/Fire/Earth 5 Phase Shift Translocation 5 (69, 1, D) a +7 morningstar of crushing (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +6 ring of slaying (20, 2, D) a +0 trident a +0 robe the -2 leather armour of Follow the Leader {+Fly rElec} It insulates you from electricity. It lets you fly. (21, 2, D) a rotting water moccasin corpse (22, 2, D) a +0 dagger of speed (23, 2, D) a legendary deck of changes (24, 2, D) the cursed ring of Urphuaqub {Str+3 Dex+3 Stlth-} [ring of loudness] It affects your strength (+3). It affects your dexterity (+3). It makes you less stealthy. It has a curse placed upon it. the ring of Shut {+Fly Str+3} [ring of strength] It affects your strength (+3). It lets you fly. the +0 helmet "Madojil" {Str+2 Dex+2} It affects your strength (+2). It affects your dexterity (+2). the cursed amulet "Joozu" {Spirit Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It makes you more stealthy. It has a curse placed upon it. a cursed +5 fire dragon armour a +4 ring of slaying a ball python corpse (rotten by now) (25, 2, D) a stone of tremors (26, 2, D) a +0 hand axe the +2 pearl dragon armour "Xeifisse" {rN+ Str+2 Dex-2 Int-5} It affects your strength (+2). It affects your intelligence (-5). It affects your dexterity (-2). It protects you from negative energy. (27, 2, D) a +0 short sword an uncursed amulet of rage a +0 glaive a +1 robe of magic resistance a naga corpse (rotten by now) (29, 2, D) a +7 war axe of chopping (36, 2, D) the cursed -4 robe of the Land of Plenty {rF+ Curse} It protects you from fire. It may recurse itself when equipped. It has a curse placed upon it. (38, 2, D) a +1 falchion of slicing (39, 2, D) an uncursed staff of power (41, 2, D) an uncursed staff of earth (42, 2, D) a book of Summonings (49, 2, D) an uncursed ring of ice (50, 2, D) a book of Fire (51, 2, D) Twoihy's Almanac of Displaced Ice Spells Type Level Portal Projectile Translocation 3 Throw Icicle Conjuration/Ice 4 Ozocubu's Refrigeration Ice 6 Controlled Blink Translocation 7 (52, 2, D) a book of Maledictions (53, 2, D) the cursed +0 hunting sling "Jellyslayer" {venom, Stlth++} It poisons the ammo it fires. It makes you much more stealthy. It has a curse placed upon it. (54, 2, D) a book of Dreams (55, 2, D) a +0 long sword (73, 2, D) the Handbook of Boosting Lightness Spells Type Level Repel Missiles Charms/Air 2 Swiftness Charms/Air 2 Flight Charms/Air 3 Mephitic Cloud Conjuration/Poison/Air 3 Airstrike Air 4 Conjure Ball Lightning Conjuration/Air 6 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (22, 3, D) a +2 scimitar of freezing (unseen) (24, 3, D) a rotting anaconda corpse (39, 3, D) a +0 dagger (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction (24, 4, D) a +0 spear a +0 large shield a naga corpse (rotten by now) (25, 4, D) a rotting black mamba corpse (38, 4, D) a +0 war axe a +0 chain mail of magic resistance a +0 club a +0 hand axe a goblin corpse (skeletalised by now) (39, 4, D) a +0 morningstar the +2 robe "Viukex" {Str+3} It affects your strength (+3). a stone giant corpse (skeletalised by now) an orc corpse (skeletalised by now) (40, 4, D) a +0 mace an orc corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (25, 5, D) a rotting black mamba corpse (38, 5, D) a +0 dire flail (unseen) (39, 5, D) a large rock a +0 great sword a +0 chain mail a +0 club an orc corpse (skeletalised by now) a goblin corpse (skeletalised by now) (40, 5, D) a +0 mace (still there?) a +0 whip (still there?) (50, 5, D) a +0 glaive (51, 5, D) a fire dragon corpse (skeletalised by now) (53, 5, D) a +0 glaive (unseen) (10, 6, D) an uncursed staff of energy (38, 6, D) a +2 leather armour of poison resistance (unseen) (39, 6, D) a large rock (40, 6, D) a +0 flail (unseen) (51, 6, D) a +0 flail (52, 6, D) a +0 short sword a yellow draconian corpse (skeletalised by now) (53, 6, D) a +0 mace (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (51, 7, D) a +0 war axe (52, 7, D) a +0 hand axe of chopping (unseen) (53, 7, D) the +4 claymore of Bloody Death {drain, MR+ Stlth--} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It makes you much less stealthy. (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 plate armour (61, 9, D) the +4 cutlass of the Lonely Eyes {drain, rElec MR++ Int+1} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+1). It insulates you from electricity. It affects your resistance to hostile enchantments. (62, 9, D) an uncursed ring of fire a tome of Destruction (70, 9, D) a lantern of shadows (71, 9, D) an uncursed staff of summoning (72, 9, D) a +2 hunting sling of flaming (70, 10, D) a +2 ring mail of cold resistance (72, 10, D) a lantern of shadows (62, 11, D) 4 large rocks (61, 12, D) a +0 giant club a +0 giant club (62, 12, D) a +0 giant spiked club a +0 giant club (63, 12, D) a +0 giant club a +0 giant club (49, 13, D) a plain deck of wonders (50, 13, D) an uncursed staff of fire (51, 13, D) Sif Muna's Collected Works on Arcane Weapons and Heat Spells Type Level Flame Tongue Conjuration/Fire 1 Sting Conjuration/Poison 1 Conjure Flame Conjuration/Fire 3 Venom Bolt Conjuration/Poison 5 Ring of Flames Charms/Fire 7 (52, 13, D) the Handbook of Frigorific Conjuration Spells Type Level Shock Conjuration/Air 1 Freeze Ice 1 Throw Frost Conjuration/Ice 2 Lightning Bolt Conjuration/Air 5 Metabolic Englaciation Hexes/Ice 5 Bolt of Cold Conjuration/Ice 6 (55, 13, D) a +0 dagger (50, 14, D) an uncursed staff of summoning (51, 14, D) the amulet "Fuap Doe" {Spirit Str+2 Int+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+2). It affects your intelligence (+2). (54, 14, D) a legendary deck of destruction (55, 14, D) a sack of spiders (62, 14, D) a large rock (35, 15, D) the +10 halberd of Eternal Vigilance {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (36, 15, D) an uncursed ring of ice (37, 15, D) a +6 short sword of draining (38, 15, D) a +5 mace of pain (39, 15, D) a legendary deck of changes (41, 15, D) a lamp of fire (42, 15, D) a box of beasts (53, 15, D) a +6 ring of dexterity a +6 ring of dexterity a +0 robe 20 stones (35, 16, D) a book of the Tempests (36, 16, D) a +3 hand axe of chopping (37, 16, D) a +5 claymore of slicing (38, 16, D) an uncursed staff of fire (39, 16, D) a book of Battle (41, 16, D) the Papyrus of Summoning and Black Arts Spells Type Level Pain Necromancy 1 Regeneration Charms/Necromancy 3 Abjuration Summoning 3 Call Canine Familiar Summoning 3 Recall Summoning/Translocation 3 Spellforged Servitor Conjuration/Summoning 7 (43, 16, D) the +9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (19, 17, D) a manual of Stealth (20, 17, D) an uncursed staff of conjuration (21, 17, D) a +0 blowgun of evasion (22, 17, D) a book of Battle (23, 17, D) a plain deck of wonders (24, 17, D) an uncursed staff of power (25, 17, D) a +4 spear of flaming (27, 17, D) a disc of storms (28, 17, D) a book of Conjurations (29, 17, D) a crystal ball of energy (61, 17, D) the Handbook of the Escort and Moulding Spells Type Level Summon Butterflies Summoning 1 Stoneskin Transmutation/Earth 2 Abjuration Summoning 3 Call Canine Familiar Summoning 3 Alistair's Intoxication Transmutation/Poison 4 Summon Hydra Summoning 7 (62, 17, D) a plain deck of defence (63, 17, D) the +7 Sceptre of Torment (64, 17, D) an uncursed staff of energy (71, 17, D) the +9 hand crossbow "Dyiroz" {velocity, rElec Str+4} Any bolt fired from it inflicts extra damage. It affects your strength (+4). It insulates you from electricity. (72, 17, D) a +0 dagger (73, 17, D) a book of Envenomations (19, 18, D) a +2 whip (20, 18, D) a +1 ring of evasion (21, 18, D) a book of Flames (22, 18, D) a +0 ice dragon armour (23, 18, D) a +3 flail of holy wrath (24, 18, D) a +0 dire flail a +0 vampiric bardiche (25, 18, D) a +0 hand axe of electrocution (26, 18, D) a +3 hand axe a +0 robe a +3 ring mail of fire resistance a necrophage corpse (27, 18, D) an uncursed staff of wizardry a +0 robe a +0 dagger a human corpse (28, 18, D) a +0 mace the +10 trident of the Whelk {pierce, rPois rF- Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from poison. a +0 robe a +0 dagger a human skeleton (29, 18, D) the ring "Irphu Gao" {+Rage rC+ Int+3} [ring of protection from cold] It affects your intelligence (+3). It protects you from cold. It lets you go berserk. (62, 18, D) an uncursed staff of wizardry (64, 18, D) an uncursed staff of death (71, 18, D) an uncursed amulet of guardian spirit (72, 18, D) a +2 ring of evasion an uncursed staff of conjuration (20, 19, D) a +0 battleaxe (24, 19, D) a +0 war axe a +0 robe (25, 19, D) a +0 trident an uncursed amulet of resist mutation an uncursed staff of power (26, 19, D) a +0 trident (40, 19, D) an uncursed staff of death (53, 19, D) an uncursed staff of fire (unseen) (20, 20, D) a ghoul corpse (21, 20, D) a +0 bardiche (unseen) (24, 20, D) a +0 dire flail (unseen) (51, 20, D) a cursed -2 battleaxe (unseen) (53, 20, D) a +0 robe (71, 20, D) a +0 spear (72, 20, D) a +0 spear (unseen) (52, 21, D) a +0 dagger a cursed -2 robe (54, 21, D) a +0 robe (63, 21, D) a +0 dire flail (71, 21, D) a +0 dagger a +0 robe (73, 21, D) an uncursed staff of fire (unseen) (24, 22, D) a +2 battleaxe (unseen) (25, 22, D) a +0 mace (unseen) (51, 22, D) a +0 long sword (unseen) (54, 22, D) a +0 robe an uncursed ring of regeneration (49, 25, D) an uncursed staff of air (50, 25, D) a +0 long sword (53, 25, D) an uncursed staff of wizardry (54, 25, D) a +0 long sword (55, 25, D) a plain deck of escape (50, 26, D) the +7 quarterstaff of Gerecoem {elec, Int+1 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+1). It enhances your eyesight. (51, 26, D) an uncursed staff of wizardry (53, 26, D) a +5 blowgun (54, 27, D) a +1 antimagic glaive (unseen) (61, 27, D) the cursed +3 robe of the Present {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 27, D) a manual of Stealth (63, 27, D) a +2 scimitar of holy wrath (64, 27, D) an uncursed staff of earth (65, 27, D) a +1 hand crossbow of flaming (71, 27, D) a +2 chain mail of cold resistance (72, 27, D) a book of the Sky (73, 27, D) a lamp of fire (62, 28, D) the Catalogue of Dark Rituals and Cold Spells Type Level Pain Necromancy 1 Ozocubu's Armour Charms/Ice 3 Condensation Shield Ice 4 Control Undead Necromancy 4 Twisted Resurrection Necromancy 5 (63, 28, D) the cursed +2 war axe of Lumonkom {chop, +Rage rC+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you go berserk. It has a curse placed upon it. (64, 28, D) a +0 robe of magic resistance (71, 28, D) a +0 scimitar of holy wrath (72, 28, D) an uncursed staff of air (73, 28, D) Zuuvvaz's Disquisition on Malediction Spells Type Level Tukima's Dance Hexes 3 Enslavement Hexes 4 Metabolic Englaciation Hexes/Ice 5 Darkness Hexes 7 (34, 29, D) an uncursed staff of energy (35, 29, D) a +2 pair of gloves of dexterity (36, 29, D) an uncursed staff of cold (37, 29, D) an uncursed staff of summoning (38, 29, D) a +1 quarterstaff of protection (39, 29, D) a +1 hunting sling of evasion (40, 29, D) a plain deck of changes (41, 29, D) a +3 quarterstaff of speed (42, 29, D) a book of Fire (43, 29, D) a +2 shortbow of freezing (44, 29, D) the Collected Works on Toxic Transmigration Spells Type Level Beastly Appendage Transmutation 1 Sticks to Snakes Transmutation 2 Mephitic Cloud Conjuration/Poison/Air 3 Olgreb's Toxic Radiance Poison 4 Petrify Transmutation/Earth 4 (51, 29, D) a +0 long sword (unseen) (52, 29, D) a +3 vampiric great sword a +0 leather armour a +0 longbow 54 arrows a +0 leather armour (53, 29, D) a +2 vampiric cutlass (unseen) (35, 30, D) a plain deck of defence (36, 30, D) a +1 pair of gloves of dexterity (37, 30, D) a +0 antimagic short sword (38, 30, D) a +1 ring of dexterity (40, 30, D) a +5 mace of crushing a green rat corpse (skeletalised by now) (41, 30, D) a book of Death (42, 30, D) a book of Envenomations (43, 30, D) a +3 triple crossbow of flaming (50, 30, D) a +0 short sword (51, 30, D) a +0 long sword a +0 leather armour a +0 long sword (53, 30, D) a +0 dagger (unseen) (37, 31, D) a fire drake corpse (skeletalised by now) (62, 31, D) a +1 scimitar of freezing a +0 robe (72, 31, D) a +0 arbalest 13 bolts a +0 flail a +0 ring mail (73, 31, D) a +0 arbalest (unseen) (38, 32, D) a porcupine corpse (skeletalised by now) (40, 32, D) a fire drake corpse (skeletalised by now) (42, 32, D) a crocodile corpse (skeletalised by now) (72, 32, D) a bolt (73, 32, D) a +0 arbalest (unseen) (38, 33, D) an adder corpse (skeletalised by now) (39, 33, D) a blink frog corpse (skeletalised by now) (41, 33, D) a komodo dragon corpse (skeletalised by now) (72, 33, D) a bolt (23, 34, D) a +2 cutlass of venom (24, 34, D) the cursed +2 arbalest "Nyebrul" {penet, rN+ MR+ Int+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (25, 34, D) an uncursed amulet of faith (72, 34, D) a bolt (23, 35, D) the cursed -3 plate armour of the Wasteland {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (25, 35, D) the cursed -1 dagger "Mewnig" {flame, rN+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from negative energy. It has a curse placed upon it. (39, 37, D) a wolf corpse (skeletalised by now) (49, 37, D) a book of Conjurations (51, 37, D) an uncursed ring of poison resistance (52, 37, D) a +4 whip of venom (53, 37, D) a book of Alchemy (54, 37, D) a plain deck of wonders (59, 37, D) an uncursed staff of earth (60, 37, D) Qilusk's Papyrus of Translocation Spells Type Level Apportation Translocation 1 Summon Forest Summoning/Translocation 5 Phase Shift Translocation 5 (63, 37, D) an uncursed ring of protection from fire the Incunabulum of Moulding and Aid Spells Type Level Beastly Appendage Transmutation 1 Sure Blade Hexes/Charms 2 Flight Charms/Air 3 Petrify Transmutation/Earth 4 Dragon Form Transmutation 7 (69, 37, D) a legendary deck of destruction (70, 37, D) a +0 war axe (71, 37, D) a book of Battle (72, 37, D) the cursed -3 scale mail "Cryferei" {MR++ Int+2} It affects your intelligence (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 37, D) a +5 morningstar of protection (49, 38, D) a book of Control (50, 38, D) a book of Enchantments (52, 38, D) a +0 fire dragon armour (53, 38, D) a +3 flail of holy wrath (59, 38, D) an uncursed staff of fire (60, 38, D) a +0 trident (61, 38, D) a Grand Grimoire (62, 38, D) an uncursed ring of fire (63, 38, D) a +1 short sword of draining (70, 38, D) an uncursed staff of cold (71, 38, D) a +0 spear (72, 38, D) a +3 cutlass of holy wrath (62, 40, D) a +0 trident (71, 40, D) a +4 great mace of protection (unseen) (59, 41, D) a +0 spear (60, 41, D) a +0 spear (61, 41, D) a +0 trident 2 throwing nets (62, 42, D) 5 large rocks (70, 42, D) a +2 rod of destruction (1/9) (unseen) (71, 42, D) a +0 war axe (unseen) (72, 42, D) the +5 whip of Riacibizei {flame, Int+1} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your intelligence (+1). a +0 robe a cursed -2 morningstar a +0 scale mail (60, 43, D) a +2 antimagic quarterstaff (unseen) (70, 43, D) a +0 long sword (unseen) (71, 43, D) 3 bolts (72, 43, D) a +0 arbalest a +0 arbalest 28 bolts (60, 44, D) a large rock