stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 chain mail of magic resistance (62, 1, D) an uncursed amulet of rage (63, 1, D) an uncursed staff of summoning (67, 1, D) a book of Party Tricks (68, 1, D) a book of Death (69, 1, D) a phial of floods (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (73, 2, D) a book of Control (75, 2, D) the Reference Book on Dislocated Snow Spells Type Level Freeze Ice 1 Apportation Translocation 1 Portal Projectile Translocation 3 Summon Ice Beast Ice/Summoning 4 Phase Shift Translocation 5 Ozocubu's Refrigeration Ice 6 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction (62, 4, D) a +0 long sword (63, 4, D) a +0 long sword (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (63, 5, D) a cursed -3 long sword (unseen) (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +3 ring of dexterity (62, 9, D) a lamp of fire (70, 9, D) a +0 dagger (72, 9, D) a +2 broad axe of flaming (60, 10, D) a +0 trident (unseen) (62, 10, D) a +0 trident (still there?) a book of Alchemy (still there?) (70, 10, D) a +1 antimagic quarterstaff (72, 10, D) an ornate deck of summonings (62, 11, D) a +0 trident (63, 11, D) a +0 trident (70, 11, D) a +0 club (unseen) (71, 11, D) a +2 rod of the swarm (0/10) (unseen) (72, 11, D) a cursed -1 club a +0 ring mail (72, 12, D) a +0 short sword (62, 13, D) a throwing net (71, 13, D) a poisoned tomahawk (62, 14, D) 2 throwing nets (71, 14, D) a poisoned tomahawk (61, 17, D) a phial of floods (62, 17, D) a +4 great sword of draining (63, 17, D) a phial of floods (64, 17, D) an uncursed staff of poison (71, 17, D) a +2 spear of flaming (72, 17, D) an uncursed staff of cold (73, 17, D) the +1 leather armour of Pantheism {+Rage rPois rC+} It protects you from cold. It protects you from poison. It lets you go berserk. (63, 18, D) a plain deck of summonings (64, 18, D) a +0 long sword of holy wrath (71, 18, D) the +5 glaive "Kayxedemp" {antimagic, rN+ MR++ Dex-4 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. It enhances your eyesight. (72, 18, D) a +1 ring mail of magic resistance (73, 18, D) a book of Debilitation (64, 21, D) a sheep corpse (skeletalised by now) (still there?) an adder corpse (skeletalised by now) (still there?) (71, 21, D) a jackal corpse (skeletalised by now) (73, 21, D) a yak corpse (skeletalised by now) (62, 22, D) a hippogriff corpse (skeletalised by now) (73, 22, D) a komodo dragon corpse (skeletalised by now) (61, 27, D) the +8 short sword of Purpose {drain, +Rage rElec rPois} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It lets you go berserk. (64, 27, D) a plain deck of changes (65, 27, D) a book of Debilitation (71, 27, D) a book of Alchemy (72, 27, D) a +3 trident a +2 vampiric spear (73, 27, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAb} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. (63, 28, D) the +8 falchion "Jareq" {elec, rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. (64, 28, D) the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Dex-2 Int-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes random teleportation. It may recurse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (71, 28, D) the +1 plate armour of the Cuttlefish {rElec Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). It insulates you from electricity. (72, 28, D) a +1 hand crossbow of flaming (63, 30, D) a +0 trident of venom (63, 31, D) a +4 vampiric dagger (69, 34, D) a +0 trident (59, 37, D) a wand of hasting (5) (60, 37, D) the cursed -1 helmet "Rinkiokh" {Int+3 SInv} It affects your intelligence (+3). It enhances your eyesight. It has a curse placed upon it. (61, 37, D) the ring "Toschus" {Str-3 Dex-4 SInv} [ring of see invisible] It affects your strength (-3). It affects your dexterity (-4). It enhances your eyesight. (62, 37, D) the cursed +8 falchion of Starshine {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. It has a curse placed upon it. (63, 37, D) a +2 robe of cold resistance (69, 37, D) a +4 hand axe of distortion (70, 37, D) the cursed -2 glaive of Demonkind {antimagic, +Rage rC+ Dex+1 Int+1} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from cold. It lets you go berserk. It has a curse placed upon it. (71, 37, D) the +3 trident "Appisef" {pierce, Str+3 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+4). (73, 37, D) a +1 dire flail of holy wrath (59, 38, D) the +9 plate armour "Phacveul" {Int-4} It affects your intelligence (-4). (60, 38, D) a +4 quarterstaff of draining (61, 38, D) a +5 antimagic flail (62, 38, D) a +3 rod of shadows (14/14) (63, 38, D) a phial of floods (70, 38, D) a +0 dagger of holy wrath (71, 38, D) a +2 claymore of draining (72, 38, D) a plain deck of war (61, 39, D) a +1 demon trident of venom (61, 40, D) a +0 trident a +0 robe (73, 43, D) a wind drake corpse