stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an ornate deck of defence (20, 1, D) the Incunabulum of Conjuration Spells Type Level Iskenderun's Mystic Blast Conjuration 4 Bolt of Draining Conjuration/Necromancy 5 Orb of Destruction Conjuration 7 (21, 1, D) a +2 scythe of protection (23, 1, D) a +4 ring of strength (24, 1, D) a sack of spiders (25, 1, D) a +0 glaive (26, 1, D) a fan of gales (27, 1, D) the +1 cutlass "Priut" {drain, +Inv Int+1 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+1). It enhances your eyesight. It lets you turn invisible. (28, 1, D) a +1 chain mail of cold resistance (29, 1, D) the +6 spear of Exchange {pierce, Str+2 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+2). (35, 1, D) a +0 dagger (37, 1, D) a +0 hunting sling of flaming (38, 1, D) a +0 long sword (39, 1, D) a stone of tremors (40, 1, D) a lamp of fire (41, 1, D) a +0 long sword (42, 1, D) an uncursed ring of ice (49, 1, D) a tome of Destruction (50, 1, D) a +0 hunting sling of freezing (51, 1, D) an uncursed staff of air (52, 1, D) a +0 leather armour of magic resistance (53, 1, D) a book of Ice (54, 1, D) a tome of Destruction (55, 1, D) the Guide on Air Spells Type Level Shock Conjuration/Air 1 Static Discharge Conjuration/Air 3 Deflect Missiles Charms/Air 6 (62, 1, D) a +0 scimitar of electrocution (67, 1, D) the +1 halberd of the Boar {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). (69, 1, D) a +0 hunting sling of evasion (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) an uncursed staff of cold (20, 2, D) a +2 buckler of fire resistance (21, 2, D) a +0 spear of venom (22, 2, D) a +3 leather armour of cold resistance (23, 2, D) an uncursed amulet of resist corrosion (24, 2, D) a +1 dagger of venom (25, 2, D) a fan of gales (26, 2, D) a +1 leather armour of fire resistance (27, 2, D) an uncursed staff of conjuration (28, 2, D) an ornate deck of summonings (36, 2, D) a +3 chain mail of poison resistance (38, 2, D) a book of Dreams (39, 2, D) an uncursed staff of summoning (40, 2, D) a sack of spiders (41, 2, D) an uncursed staff of poison (42, 2, D) Stusiraw's Reference Book on Self-Knowledge and Evil Secrets Spells Type Level Song of Slaying Charms 2 Regeneration Charms/Necromancy 3 Flight Charms/Air 3 Excruciating Wounds Charms/Necromancy 5 (49, 2, D) a +0 chain mail of fire resistance (50, 2, D) the ring "Sheqy" {SustAb +Inv Dex-2} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your dexterity (-2). It lets you turn invisible. (51, 2, D) a +2 war axe of chopping (52, 2, D) an uncursed staff of poison (53, 2, D) the +11 scimitar of Ydoi {distort, rElec rPois Str+1} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+1). It insulates you from electricity. It protects you from poison. (54, 2, D) an uncursed staff of power (55, 2, D) a book of Transfigurations (62, 2, D) a +3 hand crossbow of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction (62, 4, D) a +6 great sword of flaming (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (23, 6, D) a cursed -2 halberd a +2 robe of magic resistance a cursed ring of loudness (50, 6, D) (unseen) (51, 6, D) (unseen) (4, 7, D) a +3 large shield (unseen) (23, 7, D) a +0 mace a +0 robe (24, 7, D) a +3 flail of draining (25, 7, D) a +0 war axe (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 plate armour (22, 8, D) a +0 spear (23, 8, D) a +0 flail a +0 robe a +1 morningstar of holy wrath a +0 battleaxe (33, 8, D) a +0 scimitar a +1 long sword of holy wrath a +0 shortbow 15 poisoned arrows a +0 leather armour the +6 short sword "Demon's Bane" {elec, rF- Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It makes you vulnerable to fire. a +0 leather armour a +3 spear of freezing (34, 8, D) a +0 scimitar a +0 ring mail (24, 9, D) a +0 spear a +0 robe (33, 9, D) a +0 short sword the +5 mace of Distraction {speed, +Rage +Inv +Fly rPois rC++} Attacks with this weapon are significantly faster. It greatly protects you from cold. It protects you from poison. It lets you turn invisible. It lets you fly. It lets you go berserk. a +0 short sword a +0 ring mail (61, 9, D) a fan of gales (62, 9, D) a +0 cutlass (70, 9, D) the +1 chain mail "Tegun" {Dex+3} It affects your dexterity (+3). (71, 9, D) a +0 glaive (72, 9, D) the +4 falchion of True Grit {vamp, +Inv Dex+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+3). It lets you turn invisible. (33, 10, D) a +0 cutlass a +0 cutlass a cursed +0 leather armour a +0 cutlass a cursed -3 cutlass a +0 leather armour (62, 10, D) a box of beasts (70, 10, D) a box of beasts (72, 10, D) a stone of tremors (33, 11, D) a cursed +0 scimitar a +0 ring mail (34, 11, D) a +0 long sword a +0 leather armour (35, 11, D) a +0 long sword (61, 12, D) a +1 morningstar of protection a +0 robe (63, 12, D) a +0 short sword a +2 hunting sling of flaming a +0 robe (72, 12, D) a +2 scimitar of holy wrath (3, 13, D) a sack of spiders (4, 13, D) a cursed -2 ring of protection (5, 13, D) a +2 halberd of freezing (6, 13, D) an uncursed staff of poison (7, 13, D) an uncursed staff of poison (8, 13, D) a stone of tremors (9, 13, D) a +2 cutlass of protection (10, 13, D) a +1 vampiric scimitar (11, 13, D) an uncursed ring of wizardry (49, 13, D) the cursed ring "Vuig" {Str+1 Int-2} [ring of intelligence] It affects your strength (+1). It affects your intelligence (-2). It has a curse placed upon it. (50, 13, D) an uncursed ring of poison resistance (53, 13, D) the +2 quarterstaff of Exquisite Death {drain, rElec MR+ Int+3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It enhances your eyesight. (54, 13, D) a +1 buckler of fire resistance (55, 13, D) a +5 rod of inaccuracy (9/9) (2, 14, D) a disc of storms (3, 14, D) an uncursed staff of energy (4, 14, D) a plain deck of destruction (5, 14, D) Pentinov's Incunabulum of Battle Magic Spells Type Level Flame Tongue Conjuration/Fire 1 Stone Arrow Conjuration/Earth 3 Throw Icicle Conjuration/Ice 4 (6, 14, D) a book of Wizardry (7, 14, D) a +1 great mace of draining (8, 14, D) a +2 leather armour of cold resistance (9, 14, D) an uncursed staff of cold (10, 14, D) a +1 buckler of resistance (11, 14, D) an uncursed ring of protection from magic (12, 14, D) a plain deck of escape (52, 14, D) a +2 dagger of flaming (53, 14, D) the cursed +3 mace of Thrigia Lime {drain, -Cast Str+2 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+3). It prevents spellcasting. It has a curse placed upon it. (2, 15, D) an uncursed staff of earth (4, 15, D) a book of Ice (6, 15, D) a -1 rod of the swarm (14/14) (7, 15, D) a scroll of brand weapon (8, 15, D) the amulet "Thael" {+Rage Str+3 Int+3} [amulet of rage] It affects your strength (+3). It affects your intelligence (+3). It lets you go berserk. (9, 15, D) a book of Flames (10, 15, D) an uncursed staff of death (11, 15, D) a book of Enchantments (12, 15, D) an uncursed staff of wizardry (35, 15, D) a +2 quarterstaff of protection (36, 15, D) a +1 cutlass of speed (37, 15, D) a phial of floods (38, 15, D) the Catalogue of Companions Spells Type Level Summon Butterflies Summoning 1 Recall Summoning/Translocation 3 Summon Mana Viper Hexes/Summoning 5 Summon Hydra Summoning 7 (39, 15, D) an uncursed staff of conjuration (40, 15, D) the +1 chain mail of the Unseen Realm {Stlth+} It makes you more stealthy. (43, 15, D) a +2 battleaxe of holy wrath (35, 16, D) an uncursed staff of conjuration (36, 16, D) an uncursed staff of death (37, 16, D) the cursed +2 great sword of the Six Wishes {slice, +Inv rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (38, 16, D) a +3 leather armour of fire resistance (39, 16, D) the amulet "Hegadaho" {Ward rF- rN+ Int-3} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your intelligence (-3). It makes you vulnerable to fire. It protects you from negative energy. (40, 16, D) a +2 blowgun (41, 16, D) a lantern of shadows (42, 16, D) a book of Wizardry (43, 16, D) the cursed +3 battleaxe "Qahadud" {elec, Noisy rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It may make noises in combat. It has a curse placed upon it. (19, 17, D) a +2 large shield of protection (20, 17, D) the +0 chain mail "Huaniclydi" {Stlth+} It makes you more stealthy. (21, 17, D) a tome of Destruction (22, 17, D) a +0 short sword of venom (23, 17, D) a +1 chain mail of fire resistance (24, 17, D) a +2 robe of cold resistance (25, 17, D) a manual of Polearms (26, 17, D) an ornate deck of wonders (27, 17, D) a lamp of fire (28, 17, D) a plain deck of summonings (29, 17, D) a +2 robe of the Archmagi (61, 17, D) a +2 blowgun of evasion (62, 17, D) the Incunabulum of Heat Spells Type Level Throw Flame Conjuration/Fire 2 Inner Flame Hexes/Fire 3 Sticky Flame Conjuration/Fire 4 Ring of Flames Charms/Fire 7 (63, 17, D) an ornate deck of changes (64, 17, D) a cursed ring of loudness (72, 17, D) a +2 vampiric broad axe (73, 17, D) an ornate deck of destruction (5, 18, D) a large rock (6, 18, D) a large rock (7, 18, D) a large rock (8, 18, D) 3 large rocks (9, 18, D) a large rock (19, 18, D) a +0 robe 20 stones (20, 18, D) a lantern of shadows (21, 18, D) a book of Control (22, 18, D) a +4 great sword of distortion (23, 18, D) a +2 battleaxe of chopping (24, 18, D) an uncursed ring of positive energy (25, 18, D) an uncursed ring of positive energy (26, 18, D) a +3 flail of pain (27, 18, D) a +1 whip of venom (28, 18, D) a +2 leather armour of magic resistance (29, 18, D) a +1 leather armour of fire resistance (62, 18, D) a manual of Polearms (63, 18, D) a sack of spiders (64, 18, D) an uncursed ring of flight (71, 18, D) the cursed -5 robe of the Leaf {Str+5 Int-2} It affects your strength (+5). It affects your intelligence (-2). It has a curse placed upon it. (72, 18, D) the +8 spear of the Fifty Souls {flame, Str+3} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (+3). (73, 18, D) the +3 shortbow of Amorality {speed, rF+ Int-2} Attacks with this weapon are significantly faster. It affects your intelligence (-2). It protects you from fire. (6, 19, D) a large rock (8, 19, D) a large rock (23, 19, D) a book of Enchantments (24, 19, D) an ornate deck of wonders (39, 20, D) a +5 scimitar of draining (unseen) (38, 21, D) a +0 flail a +0 robe (39, 21, D) a +3 battleaxe of pain a +0 chain mail (38, 22, D) a hell hound corpse (rotten by now) (24, 23, D) an adder corpse a sheep corpse (25, 23, D) a griffon corpse (still there?) a crocodile corpse (still there?) (23, 24, D) a spiny frog corpse (still there?) an adder corpse (still there?) (24, 24, D) a boring beetle corpse a komodo dragon corpse a wyvern corpse a water moccasin corpse (25, 24, D) a hippogriff corpse (still there?) a hydra corpse (still there?) (23, 25, D) a hydra corpse (still there?) a spiny frog corpse (still there?) (25, 25, D) a water moccasin corpse (49, 25, D) a book of Summonings (50, 25, D) the Catalogue of the Nocuous Volcanoes Spells Type Level Cure Poison Poison 2 Conjure Flame Conjuration/Fire 3 Inner Flame Hexes/Fire 3 Spider Form Transmutation/Poison 3 Sticky Flame Conjuration/Fire 4 Alistair's Intoxication Transmutation/Poison 4 (51, 25, D) a plain deck of summonings (52, 25, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (53, 25, D) a +2 dire flail of draining (54, 25, D) a cursed ring of loudness (55, 25, D) a book of Fire (50, 26, D) a box of beasts (51, 26, D) the Almanac of the Thirteen Lives Spells Type Level Infusion Charms 1 *Repel Missiles Charms/Air 2 Control Teleport Charms/Translocation 4 Warp Weapon Charms/Translocation 5 *Haste Charms 6 (53, 26, D) the cursed -2 bardiche of Karma {speed, Noisy Int+3 Stlth++} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It may make noises in combat. It makes you much more stealthy. It has a curse placed upon it. (54, 26, D) an uncursed staff of energy (61, 27, D) a book of Party Tricks (62, 27, D) an ornate deck of changes (63, 27, D) a crystal ball of energy (64, 27, D) the cursed -5 plate armour of Ushrafi Xerphu {rElec MR+ Dex+2} It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (65, 27, D) a +0 greatsling of freezing (71, 27, D) a +5 cutlass of venom (72, 27, D) a +2 plate armour of cold resistance (73, 27, D) an uncursed staff of summoning (62, 28, D) the Grimoire of the Assorted Mice Spells Type Level Summon Small Mammal Summoning 1 *Repel Missiles Charms/Air 2 Abjuration Summoning 3 Control Teleport Charms/Translocation 4 Summon Guardian Golem Hexes/Summoning 4 Summon Demon Summoning 5 (63, 28, D) an uncursed amulet of guardian spirit (64, 28, D) a tome of Destruction (71, 28, D) a +5 blowgun (72, 28, D) a +0 cutlass (73, 28, D) a +0 spear (35, 29, D) a +2 ring mail of magic resistance (36, 29, D) the Reference Book on the Rocks Spells Type Level *Sandblast Earth 1 Stone Arrow Conjuration/Earth 3 Leda's Liquefaction Hexes/Earth 4 *Iron Shot Conjuration/Earth 6 (39, 29, D) a stone of tremors (41, 29, D) a sack of spiders (42, 29, D) a +2 cutlass of protection (37, 30, D) a plain deck of changes (38, 30, D) a book of Dreams (41, 30, D) a lantern of shadows (63, 30, D) a +0 spear (unseen) (62, 31, D) a +1 dagger of venom (unseen) (63, 31, D) a +0 dagger a +0 robe (62, 32, D) a +3 spear (unseen) (71, 32, D) a +0 war axe of venom a +0 robe (19, 33, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (21, 33, D) an uncursed staff of air (22, 33, D) the ring "Qotrallu" {rN+ Stlth+} [ring of stealth] It protects you from negative energy. It makes you more stealthy. (23, 33, D) a +2 greatsling of freezing (24, 33, D) an uncursed staff of air (25, 33, D) an ornate deck of defence (26, 33, D) a disc of storms (27, 33, D) the +8 ring mail of Hedging {+Blink +Rage rC+ Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. It lets you blink. It lets you go berserk. (28, 33, D) a plain deck of wonders (29, 33, D) a +1 cloak of magic resistance (57, 33, D) a +0 robe (71, 33, D) the +8 lajatang "Woovesu" {pain, rPois rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from poison. (19, 34, D) a +3 chain mail of fire resistance (20, 34, D) a cursed staff of summoning (21, 34, D) a +1 glaive of venom (22, 34, D) an uncursed staff of summoning (23, 34, D) an uncursed staff of energy (24, 34, D) a book of the Sky (25, 34, D) the +9 spear of Trial by Ordeal {pierce, rN+ MR++ Stlth--} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you much less stealthy. (26, 34, D) a +3 hand crossbow of evasion (27, 34, D) an uncursed staff of energy (28, 34, D) a +2 demon whip of flaming (29, 34, D) a +0 morningstar of crushing (55, 34, D) a +0 robe (57, 34, D) a +0 robe (21, 35, D) a book of Minor Magic (22, 35, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (23, 35, D) a cursed -3 ring of dexterity (24, 35, D) an uncursed amulet of stasis (25, 35, D) a tome of Destruction (26, 35, D) a tome of Destruction (27, 35, D) an uncursed ring of sustain abilities (38, 37, D) a +1 falchion of freezing (unseen) (39, 37, D) a +3 falchion (unseen) (40, 37, D) a +0 halberd a cursed +0 robe (49, 37, D) an uncursed staff of summoning (50, 37, D) an uncursed staff of fire (51, 37, D) the +4 blowgun "Uridoel" {speed, rC- MR+ Str+1 Stlth++} Attacks with this weapon are significantly faster. It affects your strength (+1). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you much more stealthy. (52, 37, D) a cursed -3 ring of intelligence (53, 37, D) a +3 trident of piercing (59, 37, D) a +3 shortbow of flaming (60, 37, D) a book of Cantrips (61, 37, D) A Primer on Spellcasting Spells Type Level Control Teleport Charms/Translocation 4 Iskenderun's Mystic Blast Conjuration 4 Leda's Liquefaction Hexes/Earth 4 Cause Fear Hexes 4 Summon Guardian Golem Hexes/Summoning 4 Ice Form Ice/Transmutation 4 (62, 37, D) the Incunabulum of Snow Spells Type Level Throw Icicle Conjuration/Ice 4 Ice Form Ice/Transmutation 4 Simulacrum Ice/Necromancy 6 (70, 37, D) an uncursed staff of death (71, 37, D) a +0 long sword (72, 37, D) a +0 short sword (73, 37, D) a +2 large shield of reflection (38, 38, D) a +0 dire flail (unseen) (39, 38, D) a +0 broad axe (40, 38, D) a +0 robe of cold resistance (49, 38, D) a +2 great mace of protection (52, 38, D) a book of Maledictions (53, 38, D) an uncursed staff of poison (59, 38, D) Neafucim's Grimoire of Air Spells Type Level Shock Conjuration/Air 1 Airstrike Air 4 Deflect Missiles Charms/Air 6 Tornado Air 9 (60, 38, D) a +0 rod of clouds (11/11) (61, 38, D) the Handbook of Venom Spells Type Level Sting Conjuration/Poison 1 Cure Poison Poison 2 Poisonous Cloud Conjuration/Poison/Air 6 (62, 38, D) the -3 robe of Qaikitis {rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (63, 38, D) Vehumet's Incunabulum of Conjuration Spells Type Level Magic Dart Conjuration 1 Flame Tongue Conjuration/Fire 1 Dazzling Spray Conjuration/Hexes 3 Fireball Conjuration/Fire 5 Poisonous Cloud Conjuration/Poison/Air 6 (70, 38, D) a book of Necromancy (71, 38, D) the Incunabulum of Doomed Beguiling Spells Type Level Corona Hexes 1 Dazzling Spray Conjuration/Hexes 3 Agony Necromancy 5 Twisted Resurrection Necromancy 5 Invisibility Hexes 6 (73, 38, D) a sack of spiders (25, 39, D) a +2 scythe of freezing (39, 39, D) an uncursed staff of poison a +0 robe a +6 dire flail of protection a cursed +0 chain mail (40, 39, D) a +0 great sword (41, 39, D) a +0 bardiche a +0 chain mail (23, 40, D) a +1 vampiric executioner's axe (40, 40, D) a +5 cutlass of speed (70, 40, D) a +0 long sword (unseen) (71, 40, D) a +0 longbow an uncursed staff of summoning 8 arrows a +0 leather armour (72, 40, D) the +8 trident of Loitaish {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. (23, 41, D) a +1 demon whip of venom (unseen) (25, 41, D) a +0 demon whip of electrocution (still there?) a +2 vampiric demon whip (still there?) (26, 41, D) a +0 demon trident (71, 41, D) a +4 hand axe of electrocution a +0 ring mail (24, 42, D) a +4 battleaxe of draining (unseen) (71, 42, D) 5 arrows (71, 43, D) an arrow (72, 43, D) a +0 cutlass (55, 44, D) a shadow dragon corpse (skeletalised by now)