stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a book of Death (63, 1, D) a +1 leather armour of cold resistance (67, 1, D) a +2 antimagic spear (68, 1, D) the +8 scimitar of the Omega Point {drain, -Cast Int+2 Stlth--} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It prevents spellcasting. It makes you much less stealthy. (69, 1, D) Cafeihyef's Compendium of Poisonous Transmutation Spells Type Level Sting Conjuration/Poison 1 Cure Poison Poison 2 Spider Form Transmutation/Poison 3 Blade Hands Transmutation 5 Statue Form Transmutation/Earth 6 (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (50, 2, D) a lamp of fire (51, 2, D) an uncursed amulet of faith (52, 2, D) a +3 ring of intelligence (53, 2, D) a +1 vampiric bardiche (73, 2, D) a +2 trident of protection a cursed -1 arbalest 22 bolts (75, 2, D) a +0 arbalest 18 bolts (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (74, 5, D) a bolt (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 plate armour (47, 8, D) a +2 flail of flaming (unseen) (47, 9, D) 5 stones a +2 whip of holy wrath a +1 shortbow of flaming a +0 robe (61, 9, D) a +2 robe of the Archmagi (62, 9, D) a +0 robe (63, 9, D) a +2 flail of crushing (72, 9, D) a book of Spatial Translocations (48, 10, D) a +3 whip of holy wrath (unseen) (70, 10, D) a plain deck of destruction (72, 10, D) a stone of tremors (70, 12, D) a +0 whip (72, 12, D) a +1 scimitar of electrocution (49, 13, D) a book of Unlife (50, 13, D) the +5 glaive "Giant's Undoing" {chop, *Rage rPois SInv} It inflicts extra damage upon your enemies. It protects you from poison. It enhances your eyesight. It may make you go berserk in combat. (51, 13, D) a book of Necromancy (52, 13, D) a +8 rod of inaccuracy (9/9) (53, 13, D) a box of beasts (54, 13, D) a book of Minor Magic (55, 13, D) a +1 hat a +4 rod of shadows (14/14) (56, 13, D) a wand of digging (12) (70, 13, D) a +0 flail (51, 14, D) a +0 dagger (52, 14, D) a +0 dagger (53, 14, D) the ring of Engihei {rC+ Str+1 Dex-3 Int+2} [ring of protection from cold] It affects your strength (+1). It affects your intelligence (+2). It affects your dexterity (-3). It protects you from cold. (54, 14, D) a lantern of shadows (55, 14, D) the Reference Book on Sinister Magic Spells Type Level Pain Necromancy 1 Animate Dead Necromancy 4 Excruciating Wounds Charms/Necromancy 5 Dispel Undead Necromancy 5 Twisted Resurrection Necromancy 5 (61, 17, D) the Reference Book on Calling Spells Type Level Summon Small Mammal Summoning 1 Call Imp Summoning 2 Abjuration Summoning 3 Spellforged Servitor Conjuration/Summoning 7 Summon Hydra Summoning 7 (62, 17, D) an uncursed ring of protection from cold (63, 17, D) a stone of tremors (71, 17, D) a +2 ring mail of poison resistance (72, 17, D) a +0 dagger (73, 17, D) the +1 robe "Phamaak" {Dex+3 Stlth+} It affects your dexterity (+3). It makes you more stealthy. (62, 18, D) a lantern of shadows (63, 18, D) a plain deck of summonings (64, 18, D) a plain deck of changes (73, 18, D) a +1 blowgun of evasion (49, 19, D) a +0 short sword (50, 19, D) a +6 quarterstaff of crushing a +0 hunting sling 5 silver sling bullets a +0 ring mail a +0 quarterstaff of draining a +0 robe a +0 vampiric great sword a +1 ring mail of poison resistance the ring "Xaumuny" {-Tele rPois MR+} [ring of protection from magic] It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (51, 19, D) a silver sling bullet a +0 whip of freezing a +0 robe a wand of digging (7) a +2 whip of venom a +2 ring mail of positive energy (71, 19, D) a +0 shortbow a +0 short sword 14 arrows (73, 19, D) a +0 short sword a cursed +0 scale mail a cursed +0 buckler (49, 20, D) 5 silver sling bullets (50, 20, D) a cursed +1 morningstar of freezing the cursed -1 buckler of the Komodo Dragon {Str+2 Int-3} It affects your strength (+2). It affects your intelligence (-3). It has a curse placed upon it. 4 silver sling bullets (51, 20, D) a +1 spear a +0 animal skin (71, 20, D) a +0 short sword a +0 leather armour (72, 20, D) a +0 scimitar a +0 buckler (73, 20, D) a +0 shortbow a +0 short sword of speed 17 arrows a +0 chain mail (74, 20, D) a +1 flail of draining (50, 21, D) a +0 cutlass a +0 leather armour of fire resistance a wand of teleportation (4) (72, 23, D) an arrow (72, 24, D) an arrow (49, 25, D) an uncursed staff of fire (50, 25, D) an uncursed staff of cold (51, 25, D) a +1 ring mail of poison resistance (52, 25, D) a book of Flames (53, 25, D) an uncursed staff of poison (54, 25, D) a cursed staff of cold (55, 25, D) a crystal ball of energy (50, 26, D) a book of Enchantments (51, 26, D) a +0 battleaxe of electrocution (52, 26, D) an uncursed staff of air (53, 26, D) the +12 demon blade of the Bear {elec, rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. (54, 26, D) a +0 arbalest of flaming (61, 27, D) a book of Geomancy (62, 27, D) a +5 long sword of holy wrath (63, 27, D) the +11 hand axe of Debt {freeze, +Blink rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you blink. (64, 27, D) a stone of tremors (71, 27, D) a plain deck of changes (72, 27, D) a book of Envenomations (73, 27, D) a disc of storms (62, 28, D) a +3 trident of protection (63, 28, D) a crystal ball of energy (64, 28, D) an uncursed ring of positive energy (71, 28, D) a lamp of fire (73, 28, D) the Incunabulum of Assistive Evil Rituals Spells Type Level Corpse Rot Necromancy 2 Flight Charms/Air 3 Spectral Weapon Hexes/Charms 3 Vampiric Draining Necromancy 3 Control Undead Necromancy 4 (50, 29, D) a +0 glaive (53, 30, D) a +0 scimitar (71, 32, D) a +0 shortbow 20 arrows a cursed -3 arbalest 16 bolts (72, 32, D) a +0 dagger a cursed +0 robe (49, 37, D) a +0 chain mail of fire resistance (50, 37, D) a plain deck of wonders {the Alchemist} (51, 37, D) a lamp of fire (52, 37, D) a +1 lajatang of protection (53, 37, D) a +4 spear of piercing (54, 37, D) a fan of gales (59, 37, D) the +1 chain mail of Watchfulness {rPois} It protects you from poison. (60, 37, D) a plain deck of summonings (62, 37, D) the ring of Light {Wiz Str-4 Dex-4} [ring of wizardry] It improves your spell success rate. It affects your strength (-4). It affects your dexterity (-4). (63, 37, D) a book of Spatial Translocations (69, 37, D) the +10 captain's cutlass {speed} Attacks with this weapon are significantly faster. (70, 37, D) an uncursed ring of protection from fire (71, 37, D) a plain deck of wonders {the Mercenary} a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) (72, 37, D) a +0 trident (49, 38, D) a +0 hand axe (51, 38, D) a +0 mace (52, 38, D) a lantern of shadows (53, 38, D) a book of Enchantments (59, 38, D) the +0 robe of Vuukk {Int+4 Slay-1} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-1). (60, 38, D) an uncursed ring of protection from magic (61, 38, D) the +4 dagger of Bailuse {stab, rElec rF+} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. (63, 38, D) an uncursed staff of conjuration (70, 38, D) a +0 dagger of pain (71, 38, D) an uncursed staff of summoning (71, 39, D) a +0 shortbow a +6 short sword of venom 14 arrows (70, 40, D) a +0 trident 5 tomahawks (71, 40, D) a +2 mace of protection 3 tomahawks (72, 40, D) a +0 trident (51, 41, D) a +0 trident a +1 cloak (52, 41, D) a +0 spear of flaming a +2 flail of distortion a +0 hand axe a +0 flail (53, 41, D) a +0 mace (71, 41, D) 3 tomahawks 4 arrows (72, 41, D) a +0 trident a +3 hunting sling of evasion (50, 42, D) a +3 rod of destruction (13/13) (51, 42, D) a +0 trident a +0 battleaxe (53, 42, D) a +0 broad axe (unseen) (60, 42, D) a +0 bardiche a +0 plate armour (63, 42, D) a +0 glaive a +0 chain mail (70, 42, D) 3 large rocks (71, 42, D) 2 arrows (72, 42, D) a +0 falchion of electrocution a +0 shortbow 15 arrows (60, 43, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. a cursed +0 arbalest 19 poisoned bolts 2 large rocks (61, 43, D) a large rock a cursed +0 battleaxe a +0 plate armour a human corpse (rotten by now) (71, 43, D) an arrow a tomahawk (60, 44, D) a +0 dire flail a +0 chain mail (71, 44, D) a tomahawk