stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +0 robe of positive energy (20, 1, D) a +2 hunting sling of flaming (21, 1, D) an uncursed staff of conjuration (22, 1, D) a +0 cutlass (23, 1, D) a book of Changes (25, 1, D) an uncursed staff of energy (27, 1, D) a +0 trident (28, 1, D) a cursed staff of cold (29, 1, D) the Papyrus of Dark Secrets Spells Type Level Corpse Rot Necromancy 2 Sublimation of Blood Necromancy 2 Bolt of Draining Conjuration/Necromancy 5 Twisted Resurrection Necromancy 5 (36, 1, D) a +1 ring of intelligence (37, 1, D) the Disquisition on Attacks and Snow Spells Type Level Magic Dart Conjuration 1 Sting Conjuration/Poison 1 Freeze Ice 1 Fulminant Prism Conjuration/Hexes 4 Simulacrum Ice/Necromancy 6 Orb of Destruction Conjuration 7 (39, 1, D) a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) the cursed -1 scale mail of the Meadowlark {+Inv Dex+3} It affects your dexterity (+3). It lets you turn invisible. It has a curse placed upon it. (40, 1, D) a +4 arbalest of velocity (42, 1, D) a book of Transfigurations (49, 1, D) a +3 long sword of holy wrath (50, 1, D) an uncursed staff of cold (51, 1, D) a +1 pair of boots of flying (52, 1, D) a legendary deck of destruction (53, 1, D) an ornate deck of defence (62, 1, D) a plain deck of defence (67, 1, D) a +2 ring mail of fire resistance (68, 1, D) a +0 trident (69, 1, D) a stone of tremors (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a cursed amulet of warding the amulet "Waneisk" {rCorr Str+4 Int-4} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+4). It affects your intelligence (-4). (20, 2, D) a fan of gales (21, 2, D) a +0 trident (22, 2, D) an uncursed staff of cold (23, 2, D) a lamp of fire (24, 2, D) a plain deck of changes (25, 2, D) a lantern of shadows (26, 2, D) a stone of tremors (28, 2, D) a +1 spear of freezing (36, 2, D) the +2 halberd "Myosor" {antimagic, Dex+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+3). (39, 2, D) a book of Debilitation (41, 2, D) a plain deck of summonings (42, 2, D) a +0 demon trident of venom (49, 2, D) a fan of gales (52, 2, D) an uncursed ring of protection from cold (53, 2, D) a +5 hunting sling of freezing (55, 2, D) the +0 leather armour of Responsibility {rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. (62, 2, D) the cursed +2 ring mail of Leoghep {Str+4} It affects your strength (+4). It has a curse placed upon it. (68, 2, D) a +0 trident a throwing net (73, 2, D) a +1 spear of venom a +0 robe a +0 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a cursed -2 trident (69, 3, D) the +7 scimitar "Yfeatit" {elec, Str+2 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It makes you less stealthy. (74, 3, D) a +0 short sword a +0 leather armour (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction (61, 4, D) a +0 short sword of distortion (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (68, 5, D) 2 throwing nets (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 plate armour (23, 8, D) a +0 demon trident of venom a +0 robe a tomahawk (25, 8, D) a +1 vampiric trident a +0 robe a wand of hasting (0) a +4 spear of flaming 17 javelins of returning a cursed +0 leather armour (40, 8, D) a +3 ring of strength (42, 8, D) a +0 scimitar of electrocution (51, 8, D) a +0 arbalest a +0 arbalest 27 bolts (23, 9, D) a +2 scythe of slicing a cursed +0 robe the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. a +0 robe a +0 cutlass a +0 robe a silver javelin a tomahawk (24, 9, D) a +3 battleaxe of venom 13 javelins of penetration a +0 leather armour (25, 9, D) a +4 halberd of protection a throwing net a cursed -1 trident 4 tomahawks (50, 9, D) a large rock a silver javelin 3 javelins an uncursed staff of death a +0 longbow 25 arrows a +2 robe of the Archmagi a +0 arbalest a +0 arbalest 40 bolts (51, 9, D) a large rock a cursed -3 shortbow 13 arrows (61, 9, D) a +0 dagger (62, 9, D) a disc of storms (63, 9, D) the +10 great sword of the Coward {slice, -Tele rElec rPois} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. (70, 9, D) a +3 ring of intelligence (71, 9, D) a +1 spear of freezing (72, 9, D) an ornate deck of summonings (23, 10, D) a +0 spear of flaming 10 silver javelins a +0 leather armour a +0 trident (24, 10, D) 3 silver javelins (25, 10, D) a +0 trident 6 tomahawks (26, 10, D) a +0 trident of freezing a +0 robe (47, 10, D) a +3 spear 10 silver javelins a +0 leather armour (48, 10, D) 4 silver javelins (49, 10, D) 2 large rocks 3 bolts an arrow (50, 10, D) a +4 long sword of protection a +0 arbalest the cursed -1 spear of Chance {pierce, Str+2 Dex+1} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+1). It has a curse placed upon it. a +1 arbalest of freezing 28 bolts 2 large rocks (51, 10, D) a +0 spear of flaming 16 javelins a +0 leather armour 3 bolts 4 large rocks (52, 10, D) a bolt (62, 10, D) a disc of storms (72, 10, D) a book of Geomancy (62, 11, D) an uncursed staff of fire a +0 robe (63, 11, D) a +0 short sword a +0 dagger a +0 robe (62, 12, D) a +0 dagger a cursed +0 robe (2, 13, D) a +2 hand crossbow of flaming (3, 13, D) an uncursed staff of summoning (4, 13, D) a book of Death (5, 13, D) an uncursed staff of power (6, 13, D) an uncursed staff of death (7, 13, D) the cursed +3 cutlass of the Key {freeze, Noisy Str+1 Dex+1} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+1). It affects your dexterity (+1). It may make noises in combat. It has a curse placed upon it. (8, 13, D) a +1 steam dragon armour (9, 13, D) a +2 robe of resistance a cursed staff of death (11, 13, D) a lamp of fire (12, 13, D) a +0 falchion of holy wrath (49, 13, D) a stone of tremors (50, 13, D) a +0 cutlass (51, 13, D) a book of Geomancy (52, 13, D) a lantern of shadows (53, 13, D) an uncursed staff of conjuration (54, 13, D) an uncursed staff of conjuration (55, 13, D) the amulet of Cruonyan {Inacc +Blink} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It lets you blink. (2, 14, D) the +3 leather armour "Ifa Miss" {Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). (3, 14, D) a +1 chain mail of magic resistance (4, 14, D) a +0 vampiric hand axe (5, 14, D) an uncursed staff of wizardry (6, 14, D) a +1 chain mail of fire resistance (7, 14, D) the ring "Ediamni" {rN+ Dex-1 Int-2} [ring of positive energy] It affects your intelligence (-2). It affects your dexterity (-1). It protects you from negative energy. (8, 14, D) an uncursed ring of see invisible (9, 14, D) a +1 short sword of speed (10, 14, D) a +5 dagger of speed (11, 14, D) the +1 pair of boots of the Forgotten Stars {Dex+3 Stlth+} It affects your dexterity (+3). It makes you more stealthy. (12, 14, D) a scroll of brand weapon (29, 14, D) 2 javelins of penetration (50, 14, D) a +0 spear (51, 14, D) a plain deck of defence (52, 14, D) a +0 cutlass (53, 14, D) a +1 executioner's axe of chopping (54, 14, D) the amulet of Divine Intervention {+Rage rPois} [amulet of rage] It protects you from poison. It lets you go berserk. (55, 14, D) a box of beasts (2, 15, D) a +2 short sword of electrocution (3, 15, D) a +1 shortbow of freezing (4, 15, D) a plain deck of wonders (5, 15, D) the cursed ring "Ewnacsop" {Wiz Stlth-} [ring of wizardry] It improves your spell success rate. It makes you less stealthy. It has a curse placed upon it. (6, 15, D) a +3 ring of strength (7, 15, D) a +1 scythe of slicing a +0 battleaxe of electrocution (8, 15, D) a +0 dire flail a legendary deck of escape (9, 15, D) a +0 great sword a +2 scale mail of magic resistance (10, 15, D) a +2 scythe of flaming a cursed staff of death (11, 15, D) the Handbook of Attacks Spells Type Level Magic Dart Conjuration 1 Bolt of Draining Conjuration/Necromancy 5 Orb of Destruction Conjuration 7 (12, 15, D) a lamp of fire (36, 15, D) a +2 chain mail of magic resistance (37, 15, D) a +0 short sword of holy wrath (40, 15, D) a fan of gales (41, 15, D) a book of Death (42, 15, D) a +2 flail of crushing (43, 15, D) the amulet of Makhleb's Hope {Faith Stlth-} [amulet of faith] It allows you to gain divine favour quickly. It makes you less stealthy. (51, 15, D) a +1 spear of freezing 6 javelins a +0 leather armour (7, 16, D) a +0 scythe of venom (8, 16, D) a +0 short sword of venom (35, 16, D) the cursed +2 hand axe of Doom {flame, +Inv +Fly rElec rC++ rN+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. It lets you fly. It has a curse placed upon it. (36, 16, D) a +6 ring of dexterity a +6 ring of dexterity a book of Geomancy (37, 16, D) a book of Air (38, 16, D) an uncursed staff of poison (39, 16, D) a +2 chain mail of magic resistance (40, 16, D) an uncursed staff of death (43, 16, D) a +1 ring mail of cold resistance (51, 16, D) 8 javelins a +0 vampiric spear a +0 robe (7, 17, D) a +5 scythe of protection a +0 flail (19, 17, D) a Young Poisoner's Handbook (20, 17, D) a +0 long sword (23, 17, D) an uncursed staff of energy (24, 17, D) a book of Unlife (26, 17, D) an uncursed staff of death (28, 17, D) an uncursed staff of fire (29, 17, D) a fan of gales (51, 17, D) the +2 cutlass of Infinite Pain {antimagic, rC+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from cold. (62, 17, D) a +1 buckler of positive energy (63, 17, D) a +0 falchion of slicing (64, 17, D) a +1 bastard sword of slicing (72, 17, D) a +0 short sword (7, 18, D) a +1 scythe of pain (19, 18, D) a +0 war axe (20, 18, D) an uncursed staff of energy (21, 18, D) an uncursed staff of power (22, 18, D) a +0 dagger (23, 18, D) a +0 dagger (25, 18, D) a +2 rod of inaccuracy (13/13) an uncursed staff of cold (26, 18, D) a +2 chain mail of magic resistance (27, 18, D) a box of beasts (53, 18, D) a +0 shortbow 2 arrows of dispersal (62, 18, D) the +7 chain mail "Riod" {Int-2} It affects your intelligence (-2). (63, 18, D) the -2 helmet of an ice cave {rF+ Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from fire. (64, 18, D) a disc of storms (71, 18, D) a +0 dagger (73, 18, D) a +1 spear of piercing (23, 19, D) a +2 falchion of freezing (24, 19, D) an uncursed staff of power (25, 19, D) an uncursed staff of cold (72, 19, D) a +0 short sword a +0 leather armour (53, 20, D) the +8 hand axe "Birusi" {speed, rElec rC+} Attacks with this weapon are significantly faster. It protects you from cold. It insulates you from electricity. a +0 robe (71, 20, D) a +0 long sword a +0 shortbow 17 arrows (72, 20, D) a +2 great sword of protection a +1 short sword of draining a +0 leather armour (73, 20, D) a +0 scimitar a +0 leather armour (22, 21, D) a +0 trident (24, 21, D) a +0 halberd (63, 21, D) a +1 dire flail of freezing a +0 robe (71, 21, D) a +2 quarterstaff of crushing (22, 22, D) a +0 battleaxe a +0 scimitar (23, 22, D) a +0 dire flail a cursed -1 battleaxe a +0 battleaxe a +0 dire flail of protection a +0 dire flail a +2 hunting sling of freezing a +1 cloak (24, 22, D) a +0 dire flail a +0 battleaxe (25, 22, D) a +0 battleaxe (63, 22, D) a cursed +0 dire flail a +0 robe (22, 23, D) a +0 flail a +0 war axe of venom (23, 23, D) a +2 dire flail of protection a +0 cloak (24, 23, D) a +0 long sword a +0 cloak (25, 23, D) a +0 cloak (22, 24, D) a +0 war axe a +4 broad axe of chopping (23, 24, D) a +0 battleaxe (24, 24, D) the +9 dagger "Gyip" {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). a +0 cloak a +8 war axe of freezing (25, 24, D) a cursed +0 trident a +1 cloak an uncursed amulet of the gourmand (24, 25, D) a +0 halberd (49, 25, D) a +0 hand crossbow of flaming (50, 25, D) a +3 ring of protection a +0 robe 20 stones (51, 25, D) an uncursed staff of cold (52, 25, D) a +2 dire flail of protection (53, 25, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (54, 25, D) a +0 halberd (55, 25, D) the Volume of Snow and Envenoming Spells Type Level Freeze Ice 1 Ozocubu's Armour Charms/Ice 3 Alistair's Intoxication Transmutation/Poison 4 Venom Bolt Conjuration/Poison 5 Metabolic Englaciation Hexes/Ice 5 (50, 26, D) a +2 fire dragon armour (51, 26, D) a plain deck of destruction (52, 26, D) a +3 lightning rod (12/12) (53, 26, D) the +1 robe "Ubucotok" {Slay-1} It affects your accuracy and damage with ranged weapons and melee attacks (-1). (54, 26, D) a +2 morningstar of holy wrath (70, 26, D) the +8 war axe "Laosmun" {chop, Noisy +Inv rPois rF+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. It protects you from poison. It lets you turn invisible. It may make noises in combat. (53, 27, D) a +0 dire flail (62, 27, D) a legendary deck of changes (63, 27, D) an uncursed staff of summoning (64, 27, D) a +3 chain mail of cold resistance (69, 27, D) the +12 long sword of the Crawling Thing {slice, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. (72, 27, D) a +0 short sword (73, 27, D) a +0 falchion (51, 28, D) a +0 hand axe (52, 28, D) a cursed -1 whip a +0 robe the +7 scimitar "Cetzoh" {slice, rN+ Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from negative energy. It makes you more stealthy. (62, 28, D) a book of Beasts (63, 28, D) an uncursed ring of stealth (64, 28, D) a +0 pair of boots of jumping (69, 28, D) a +0 club (35, 29, D) a +2 hand crossbow of freezing (36, 29, D) a book of Necromancy (39, 29, D) the cursed -6 scale mail of the Bard {+Fly Dex+2 SInv Stlth+} It affects your dexterity (+2). It enhances your eyesight. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (42, 29, D) a +1 dire flail of crushing (43, 29, D) a +1 great sword of holy wrath (44, 29, D) a +4 chain mail of magic resistance (53, 29, D) a +0 war axe (35, 30, D) a book of Minor Magic (36, 30, D) a +1 plate armour of fire resistance (41, 30, D) the ring "Nuifodif" {Fire rPois Dex-4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (-4). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (43, 30, D) a +1 cloak of darkness (53, 30, D) a +0 hand axe a +0 robe (62, 30, D) a +2 glaive of chopping a +0 shortbow 17 arrows (63, 30, D) a cursed -2 trident 8 tomahawks (64, 30, D) a +0 trident (63, 31, D) a large rock (64, 31, D) a +0 shortbow 14 arrows (72, 31, D) a +1 trident of venom a +3 arbalest of flaming (73, 31, D) a +0 club (1, 32, D) a manual of Short Blades (2, 32, D) a plain deck of escape (6, 32, D) a +0 shortbow (7, 32, D) the Collected Works on Supportive Stones Spells Type Level *Sandblast Earth 1 Passwall Transmutation/Earth 3 Summon Guardian Golem Hexes/Summoning 4 Bolt of Magma Conjuration/Fire/Earth 5 Summon Hydra Summoning 7 (8, 32, D) a book of Ice (9, 32, D) a +2 scimitar of protection (11, 32, D) a +1 leather armour of cold resistance (13, 32, D) a +0 centaur barding of fire resistance (63, 32, D) a large rock (73, 32, D) a +4 long sword of slicing (1, 33, D) a +0 leather armour (3, 33, D) the Disquisition on Creation Spells Type Level Summon Ice Beast Ice/Summoning 4 Summon Demon Summoning 5 Dragon's Call Summoning 9 (4, 33, D) a +1 flail of distortion (6, 33, D) a large rock (still there?) a +2 shortbow of freezing (still there?) (7, 33, D) a +0 shortbow (unseen) (10, 33, D) a manual of Crossbows (12, 33, D) a book of Death (13, 33, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (19, 33, D) an uncursed amulet of faith (20, 33, D) a +0 pair of boots of jumping (21, 33, D) a fan of gales (22, 33, D) a book of Power (23, 33, D) a legendary deck of summonings (25, 33, D) a crystal ball of energy (26, 33, D) a plain deck of changes (27, 33, D) a +2 rod of shadows (14/14) (28, 33, D) an uncursed ring of protection from fire 4 scrolls of enchant weapon (29, 33, D) a +1 war axe of flaming (63, 33, D) an arrow (1, 34, D) an uncursed amulet of guardian spirit (4, 34, D) the +8 scimitar of the Purse {drain, Str+1} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+1). (5, 34, D) an uncursed staff of conjuration (6, 34, D) a +1 longbow of flaming a +3 leather armour of cold resistance a +0 longbow 80 arrows a +0 leather armour an uncursed ring of sustain abilities 2 large rocks a +0 arbalest 24 bolts the +2 leather armour of Bikust {Dex-2 Int+4 Curse} It affects your intelligence (+4). It affects your dexterity (-2). It may recurse itself when equipped. a yaktaur corpse (7, 34, D) a +0 arbalest 14 bolts 3 large rocks an uncursed staff of cold a +0 shortbow 17 arrows the Guide on Talismans Spells Type Level Repel Missiles Charms/Air 2 Sure Blade Hexes/Charms 2 Control Teleport Charms/Translocation 4 Excruciating Wounds Charms/Necromancy 5 a centaur corpse (8, 34, D) 3 large rocks (still there?) an uncursed staff of death (still there?) (9, 34, D) a +1 demon trident of venom (unseen) (11, 34, D) a +4 spear of piercing (12, 34, D) a +2 executioner's axe of chopping (13, 34, D) an ornate deck of destruction (19, 34, D) an uncursed staff of cold (20, 34, D) an uncursed staff of fire (21, 34, D) a phial of floods (22, 34, D) a book of Enchantments (25, 34, D) a +3 glaive of protection (26, 34, D) a tome of Destruction (28, 34, D) a +2 lajatang of venom (29, 34, D) an uncursed ring of sustain abilities (63, 34, D) an arrow (5, 35, D) a +2 spear of flaming (unseen) (6, 35, D) 2 javelins 2 large rocks a +0 longbow 17 poisoned arrows a +0 leather armour a +0 arbalest 13 bolts a stone giant corpse a cyclops corpse an elf corpse a yaktaur corpse (7, 35, D) 7 large rocks 3 poisoned arrows 3 javelins 14 arrows a bolt of frost 11 silver javelins a +0 arbalest a +1 war axe of electrocution a +0 arbalest 42 bolts (8, 35, D) 2 javelins a +4 long sword of electrocution a +0 leather armour an uncursed staff of summoning a +0 arbalest 16 bolts of frost a +1 longbow of freezing a +0 leather armour an uncursed staff of poison a +0 longbow 37 arrows a merfolk corpse (21, 35, D) the +4 mace "Schenwab" {flame, rElec rF+ Str-2 Dex+2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (-2). It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. (22, 35, D) a +0 morningstar of protection (23, 35, D) the +1 mace "Evoasto" {freeze, +Rage rElec rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. It lets you go berserk. (24, 35, D) the amulet "Pluyk" {Inacc Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+3). (25, 35, D) an uncursed staff of death (26, 35, D) a +1 robe of the Archmagi (27, 35, D) a +1 battleaxe of chopping (5, 36, D) a +0 spear (unseen) (6, 36, D) a +0 longbow (unseen) (7, 36, D) a +1 shortbow of freezing (still there?) a silver javelin (still there?) 2 poisoned arrows (still there?) 9 arrows (still there?) 3 large rocks (still there?) a cyclops corpse (still there?) (8, 36, D) a +0 arbalest (unseen) (9, 36, D) a +1 antimagic spear (unseen) (7, 37, D) 2 poisoned arrows 2 large rocks 3 arrows (49, 37, D) a +1 hand crossbow of freezing (50, 37, D) a lantern of shadows (51, 37, D) the Almanac of the Oath Spells Type Level Confusing Touch Hexes 2 Slow Hexes 2 Spectral Weapon Hexes/Charms 3 Confuse Hexes 3 Fulminant Prism Conjuration/Hexes 4 Enslavement Hexes 4 (52, 37, D) an uncursed staff of conjuration (54, 37, D) a lamp of fire (59, 37, D) an uncursed ring of protection from magic (60, 37, D) a +5 long sword of slicing (61, 37, D) a tome of Destruction (62, 37, D) the +5 long sword of Qaurigh {flame, Str+1} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+1). (63, 37, D) a crystal ball of energy (69, 37, D) a plain deck of defence (70, 37, D) a plain deck of defence (71, 37, D) a book of Callings (72, 37, D) a +2 leather armour of fire resistance (7, 38, D) a silver javelin 3 large rocks 2 poisoned arrows an arrow (49, 38, D) a +1 battleaxe of flaming (51, 38, D) a lamp of fire (52, 38, D) the +5 spear of Disgust {freeze, -Cast rElec Dex+1} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+1). It insulates you from electricity. It prevents spellcasting. (53, 38, D) an uncursed ring of positive energy (59, 38, D) the +2 great sword "Wywnisai" {vamp, rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. (60, 38, D) a +1 morningstar of draining (62, 38, D) the cursed +0 plate armour "Thrutotee" {Str+2 Int+3} It affects your strength (+2). It affects your intelligence (+3). It has a curse placed upon it. (63, 38, D) the +9 hunting sling of Gluttony {freeze, rF+ Int+2} It turns projectiles fired from it into bolts of frost. It affects your intelligence (+2). It protects you from fire. (70, 38, D) a +0 scimitar of protection (71, 38, D) an uncursed ring of protection from magic (72, 38, D) the Compendium of Beguiling Spells Type Level Sure Blade Hexes/Charms 2 Slow Hexes 2 Cause Fear Hexes 4 Summon Guardian Golem Hexes/Summoning 4 Darkness Hexes 7 (7, 39, D) a bolt 6 large rocks a poisoned arrow 3 arrows (7, 40, D) a silver javelin 3 large rocks (10, 40, D) a large rock (51, 40, D) a +1 flail a +0 robe (7, 41, D) a silver javelin a javelin an arrow (52, 41, D) a +2 demon trident of pain (70, 41, D) an uncursed staff of cold (72, 41, D) a +2 antimagic long sword (7, 42, D) a javelin (25, 49, D) an uncursed staff of cold (26, 49, D) the +4 scale mail of Yredelemnul's Reproof {+Blink Int+2} It affects your intelligence (+2). It lets you blink. (22, 50, D) a +1 ring of strength (23, 50, D) a +0 demon whip of venom (25, 50, D) 2 potions of heal wounds (27, 50, D) a +4 quick blade (unseen) (28, 50, D) a +0 cutlass (29, 50, D) a +0 cloak of poison resistance (-1, 51, D) an orb spider corpse (1, 51, D) a plain deck of defence (2, 51, D) the ring of Poez {Fire Str+5 Int+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+5). It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. (3, 51, D) an uncursed ring of protection from fire (4, 51, D) a +3 rod of striking (11/11) (5, 51, D) an uncursed ring of protection from cold (7, 51, D) the +9 flail of Owioqael {crush, MR+ Dex+1} It inflicts extra damage upon your enemies. It affects your dexterity (+1). It affects your resistance to hostile enchantments. (8, 51, D) an uncursed ring of fire (9, 51, D) an uncursed amulet of rage (10, 51, D) a +0 great sword of holy wrath (11, 51, D) a +4 hand crossbow of flaming (12, 51, D) an uncursed staff of summoning (13, 51, D) a +4 longbow of freezing (14, 51, D) a +2 rod of inaccuracy (10/10) (21, 51, D) an uncursed ring of protection from fire (22, 51, D) a book of Control (23, 51, D) a +0 leather armour of fire resistance (25, 51, D) a book of Power (27, 51, D) a book of Air (28, 51, D) a book of Power (29, 51, D) a +4 plate armour of poison resistance (30, 51, D) a book of Alchemy (31, 51, D) an uncursed staff of death (0, 52, D) a book of Wizardry (2, 52, D) a book of Wizardry (3, 52, D) a +5 mace of protection (4, 52, D) a plain deck of destruction (5, 52, D) a stone of tremors (6, 52, D) a +2 antimagic spear (7, 52, D) a book of Power (8, 52, D) a +2 great sword of freezing (9, 52, D) a plain deck of escape (10, 52, D) an uncursed staff of air (11, 52, D) a +2 halberd of freezing (12, 52, D) the +5 hunting sling of Mana {freeze, rElec Int+3 Stlth+} It turns projectiles fired from it into bolts of frost. It affects your intelligence (+3). It insulates you from electricity. It makes you more stealthy. (13, 52, D) a +5 dagger of venom (14, 52, D) a phial of floods (0, 53, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (1, 53, D) a book of Necromancy (2, 53, D) a +2 ring mail of positive energy (3, 53, D) a +3 mace of protection (4, 53, D) an uncursed staff of death (5, 53, D) a +4 short sword of venom (6, 53, D) a book of Alchemy (7, 53, D) the Guide on the Supportive Oath Spells Type Level Summon Butterflies Summoning 1 Tukima's Dance Hexes 3 Leda's Liquefaction Hexes/Earth 4 Summon Mana Viper Hexes/Summoning 5 Darkness Hexes 7 (8, 53, D) an uncursed staff of power (9, 53, D) an uncursed staff of death (10, 53, D) an uncursed staff of energy (11, 53, D) a fan of gales (12, 53, D) a +2 pair of gloves of archery (13, 53, D) the +10 hand crossbow "Kla Luuh" {venom, Int+2} It poisons the ammo it fires. It affects your intelligence (+2). (27, 56, D) a +0 antimagic war axe (unseen) (7, 57, D) a tarantella corpse (26, 57, D) a +0 hand axe a +0 animal skin a wand of heal wounds (5) a spriggan corpse (6, 58, D) a wolf spider corpse (7, 58, D) a ghost moth corpse (still there?) a redback corpse (still there?) (8, 58, D) a red wasp corpse (8, 59, D) a red wasp corpse a moth of wrath corpse a tarantella corpse a yellow wasp corpse (9, 59, D) a trapdoor spider corpse a trapdoor spider corpse (6, 60, D) a demonic crawler corpse (7, 60, D) a tarantella corpse (still there?) a redback corpse (still there?) (8, 60, D) a red wasp corpse (still there?) a tarantella corpse (still there?) (9, 60, D) a jumping spider corpse