stonage the Dungeon (39, 0, D) an arrow (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a book of Ice (20, 1, D) an uncursed staff of cold (21, 1, D) a +3 short sword of electrocution (22, 1, D) a +0 robe (23, 1, D) a +0 battleaxe (24, 1, D) an uncursed staff of earth (26, 1, D) a Grand Grimoire (27, 1, D) a book of Frost (29, 1, D) a +3 ring mail of poison resistance (35, 1, D) a plain deck of changes (37, 1, D) a +3 antimagic halberd (38, 1, D) an uncursed staff of power (39, 1, D) a +0 short sword (40, 1, D) the +0 battleaxe of the Salmon {elec, *Rage rElec Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It insulates you from electricity. It may make you go berserk in combat. (41, 1, D) a +0 long sword (42, 1, D) a +0 dagger (50, 1, D) a book of Summonings (51, 1, D) the ring "Plog" {+Fly Str+2} [ring of flight] It affects your strength (+2). It lets you fly. (53, 1, D) the +2 hand crossbow of Integrity {elec, rF- Str+7 Int+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+7). It affects your intelligence (+3). It makes you vulnerable to fire. (54, 1, D) a +2 hand crossbow of velocity (55, 1, D) a +5 great sword of flaming (61, 1, D) a lamp of fire (63, 1, D) a book of Geomancy (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) an uncursed staff of energy (20, 2, D) a +0 dagger of venom (21, 2, D) a +0 scale mail of positive energy (22, 2, D) the +7 whip of Extremism {slash, MR- Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (23, 2, D) a +2 quarterstaff of draining (25, 2, D) a book of Party Tricks (27, 2, D) the Reference Book on Unstable Evil Spells Type Level a - Beastly Appendage Transmutation 1 b - Vampiric Draining Necromancy 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 e - Statue Form Transmutation/Earth 6 (28, 2, D) a +1 hunting sling of velocity (29, 2, D) the +2 pair of boots of the Assassin {Stlth++} It makes you much more stealthy. (37, 2, D) a +0 rapier (38, 2, D) a +0 spear of venom (39, 2, D) an uncursed staff of air (40, 2, D) a +2 chain mail of fire resistance (49, 2, D) a cursed ring of protection from fire (51, 2, D) an uncursed staff of conjuration (52, 2, D) a crystal ball of energy (53, 2, D) an uncursed staff of wizardry (54, 2, D) a +3 long sword of holy wrath (55, 2, D) a +2 robe (73, 2, D) the +4 dagger of Buryafik {pierce, +Inv rElec MP-9 Dex+5 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It insulates you from electricity. It affects your magic capacity (-9). It lets you turn invisible. It makes you less stealthy. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (37, 4, D) a +2 spear of freezing (unseen) (38, 4, D) an uncursed staff of air (still there?) a +2 hand axe of venom (still there?) (39, 4, D) a +0 vampiric long sword (unseen) (40, 4, D) a +0 long sword (unseen) (54, 4, D) an uncursed ring of protection from magic the ring of Hocvey {+Blink rPois rF- Str+2} [ring of poison resistance] It affects your strength (+2). It makes you vulnerable to fire. It protects you from poison. It lets you blink. a +6 ring of dexterity (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (38, 5, D) a +0 longbow (unseen) (39, 5, D) 56 arrows (40, 5, D) a +0 longbow (unseen) (10, 6, D) an uncursed staff of energy (39, 6, D) a +0 longbow a +0 leather armour 4 arrows (4, 7, D) a +3 large shield a +3 shield a +3 buckler (39, 7, D) a +0 long sword (40, 7, D) a +0 short sword (unseen) (53, 7, D) (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (21, 8, D) a +0 leather armour of magic resistance a cursed +0 falchion a +0 robe a +0 long sword a +0 plate armour (22, 8, D) a +0 dagger a +0 robe a +0 long sword a +0 chain mail (38, 8, D) a +0 rapier (unseen) (39, 8, D) an arrow (21, 9, D) a +0 dagger (unseen) (23, 9, D) the +3 scimitar "Guca" {slice, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. a +0 robe (62, 9, D) the +1 glaive of Earthquakes {drain, Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). (71, 9, D) a book of Changes (72, 9, D) Wiocuph's Grimoire of Confrontation and Black Secrets Spells Type Level a - Shock Conjuration/Air 1 b - Stone Arrow Conjuration/Earth 3 c - Vampiric Draining Necromancy 3 d - Animate Dead Necromancy 4 e - Spellforged Servitor Conjuration/Summoning 7 (21, 10, D) a +3 short sword of freezing (unseen) (62, 10, D) a +2 robe of magic resistance (72, 10, D) the +10 trident of Alitaiss {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). (49, 13, D) a +0 dagger (50, 13, D) a manual of Bows (52, 13, D) the +7 ring mail of the Shining Light {rPois rN+ rCorr Int-3 Dex+5} It affects your intelligence (-3). It affects your dexterity (+5). It protects you from poison. It protects you from negative energy. It protects you from acid and corrosion. (54, 13, D) an uncursed staff of air (55, 13, D) an uncursed staff of conjuration (50, 14, D) an uncursed staff of poison (53, 14, D) a +1 morningstar of protection (55, 14, D) a lantern of shadows (35, 15, D) a plain deck of destruction (36, 15, D) a +2 trident of protection (37, 15, D) a +0 flail of draining (38, 15, D) a +2 pair of gloves of archery (40, 15, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (43, 15, D) a +0 hand axe of venom (35, 16, D) a lantern of shadows (36, 16, D) an uncursed ring of protection from fire (37, 16, D) a +1 buckler of reflection (38, 16, D) a sack of spiders (39, 16, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (40, 16, D) a +0 shortbow of flaming (41, 16, D) a book of Conjurations (43, 16, D) a +2 hunting sling of velocity (19, 17, D) a phantom mirror (20, 17, D) a +1 buckler of reflection (21, 17, D) a +0 flail (22, 17, D) a phantom mirror (24, 17, D) an uncursed ring of poison resistance (25, 17, D) a +0 morningstar of draining (26, 17, D) a +4 quarterstaff of protection (27, 17, D) a book of Enchantments (28, 17, D) a +0 robe (29, 17, D) a +0 hunting sling of freezing (61, 17, D) Siughe Loim's Tome of Air Spells Type Level a - Flight Charms/Air 3 b - Static Discharge Conjuration/Air 3 c - Summon Lightning Spire Summoning/Air 4 (64, 17, D) a +5 hunting sling of flaming (71, 17, D) a book of Beasts (72, 17, D) the +2 robe of Cheon {rElec rPois MP-9} It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). (73, 17, D) a stone of tremors (19, 18, D) the cursed -9 plate armour of Resourcefulness {+Inv rPois Str-2 Int-2 Slay+2} It affects your strength (-2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (20, 18, D) a +2 hand crossbow of evasion (21, 18, D) an uncursed staff of earth (22, 18, D) a +1 scimitar of protection (24, 18, D) Edaez's Guide on Excruciating Lightness Spells Type Level a - Swiftness Charms/Air 2 b - Flight Charms/Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Sticky Flame Conjuration/Fire 4 e - Lightning Bolt Conjuration/Air 5 (25, 18, D) a stone of tremors (26, 18, D) the cursed -1 helmet of a sewer {rElec rPois rCorr Str-2 SInv} It affects your strength (-2). It insulates you from electricity. It protects you from poison. It enhances your eyesight. It protects you from acid and corrosion. It has a curse placed upon it. (28, 18, D) a +0 flail (62, 18, D) a +2 spear of flaming (64, 18, D) the +6 short sword "Opsaitim" {speed, +Fly rF+ Stlth-} Attacks with this weapon are significantly faster. It protects you from fire. It lets you fly. It makes you less stealthy. (71, 18, D) a cursed amulet of inaccuracy (72, 18, D) a book of Callings (73, 18, D) a book of Cantrips (23, 19, D) a +0 long sword (24, 19, D) a lantern of shadows (25, 19, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (53, 20, D) a +0 halberd (53, 21, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 robe a +1 dire flail a +1 robe of positive energy (54, 21, D) an uncursed staff of power a +0 robe (43, 22, D) a +0 war axe (unseen) (44, 22, D) a sling bullet (45, 22, D) a +0 greatsling a +0 quarterstaff 16 sling bullets (53, 22, D) a potion of blood (44, 23, D) a +0 antimagic quarterstaff a cursed +0 animal skin 3 sling bullets a +0 war axe a +0 animal skin (45, 23, D) 2 sling bullets (40, 24, D) a sling bullet (43, 24, D) a sling bullet (45, 24, D) a +0 quarterstaff (unseen) (44, 25, D) a +0 flail a cursed +0 animal skin (49, 25, D) a book of Flames (52, 25, D) an uncursed staff of earth (53, 25, D) a +2 spear of piercing (51, 26, D) the +9 falchion of Cionk {antimagic, +Blink rF+++ Dex-4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (-4). It renders you almost immune to fire. It lets you blink. (52, 26, D) a +0 short sword (53, 26, D) the +5 ring mail of Agoraphobia {+Fly rPois Str-3 Int+6 Stlth+} It affects your strength (-3). It affects your intelligence (+6). It protects you from poison. It lets you fly. It makes you more stealthy. (54, 26, D) an uncursed staff of earth (26, 27, D) a +0 halberd (unseen) (50, 27, D) an uncursed ring of stealth the cursed +10 dark maul {crush} It inflicts extra damage upon your enemies. It has a curse placed upon it. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (61, 27, D) a book of Summonings (62, 27, D) a +2 spear of flaming (63, 27, D) the +8 arbalest "Motsoidgh" {flame, rC+ rN+ Str-5 Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your intelligence (+2). It protects you from cold. It protects you from negative energy. (65, 27, D) an uncursed amulet of clarity (66, 27, D) an uncursed ring of fire (26, 28, D) a +0 spear a +0 naga barding (27, 28, D) a black mamba corpse (29, 28, D) a +0 club (unseen) (64, 28, D) an uncursed ring of poison resistance (71, 28, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 shield a +0 scale mail (27, 29, D) a +0 hand axe (still there?) a +6 hand axe of freezing (still there?) (30, 29, D) a ball python corpse (34, 29, D) a +2 hand crossbow of freezing (35, 29, D) a +1 dagger of freezing (36, 29, D) the amulet "Rivis" {Faith +Inv rF+ rC+ Dex-2 Stlth-} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (-2). It protects you from fire. It protects you from cold. It lets you turn invisible. It makes you less stealthy. (37, 29, D) a cursed ring of loudness (39, 29, D) the amulet of Mafaecin {Faith +Blink rElec Str-5 Int-5 Dex+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-5). It affects your intelligence (-5). It affects your dexterity (+4). It insulates you from electricity. It lets you blink. (40, 29, D) an uncursed staff of wizardry (41, 29, D) a +1 leather armour of fire resistance (42, 29, D) the +5 morningstar of Eternal Night {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (43, 29, D) a +10 plate armour of ponderousness (44, 29, D) an uncursed staff of conjuration (53, 29, D) a +1 broad axe of chopping (64, 29, D) the +5 long sword of Imminent Death {freeze, rElec rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. (27, 30, D) a guardian serpent corpse (28, 30, D) a +2 long sword of holy wrath (unseen) (35, 30, D) a phantom mirror (36, 30, D) a +3 quarterstaff of protection (37, 30, D) an uncursed staff of air (38, 30, D) an uncursed staff of power (39, 30, D) a fan of gales (40, 30, D) an uncursed ring of see invisible (41, 30, D) a lamp of fire (42, 30, D) the cursed -1 gold dragon armour of Salvation {rPois rF+ rC+ rCorr Int+7 Dex-5} It affects your intelligence (+7). It affects your dexterity (-5). It protects you from fire. It protects you from cold. It protects you from poison. It protects you from acid and corrosion. It has a curse placed upon it. (43, 30, D) the +5 broad axe "Semm" {flame, Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). (23, 34, D) a +2 chain mail of magic resistance (24, 34, D) the Handbook of Stolen Souls and Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Dispel Undead Necromancy 5 f - Death Channel Necromancy 6 (25, 34, D) an uncursed staff of death (73, 34, D) a +2 trident of distortion (22, 35, D) the Handbook of Dark Cold Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sublimation of Blood Necromancy 2 c - Summon Ice Beast Ice/Summoning 4 d - Cigotuvi's Embrace Necromancy 5 e - Freezing Cloud Conjuration/Ice/Air 6 (23, 35, D) a +2 hunting sling of velocity (24, 35, D) an uncursed ring of wizardry (25, 35, D) a plain deck of summoning (49, 37, D) a book of Alchemy (51, 37, D) a +0 dagger (52, 37, D) a crystal ball of energy (54, 37, D) a +0 robe (60, 37, D) an uncursed staff of cold (61, 37, D) an uncursed ring of flight (62, 37, D) a +0 dagger (69, 37, D) a +1 broad axe of electrocution (71, 37, D) the Tome of Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Spellforged Servitor Conjuration/Summoning 7 e - Summon Hydra Summoning 7 (72, 37, D) a manual of Axes (73, 37, D) Frucs' Incunabulum of Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Venom Bolt Conjuration/Poison 5 (49, 38, D) a +2 greatsling of freezing (50, 38, D) a Grand Grimoire (51, 38, D) a book of Callings (52, 38, D) a crystal ball of energy (59, 38, D) a lamp of fire (60, 38, D) the ring of the Duke {rN+ AC+2 Int+6} [ring of protection] It affects your AC (+2). It affects your intelligence (+6). It protects you from negative energy. (62, 38, D) a +2 spear of pain (63, 38, D) a book of Transfigurations (71, 38, D) an uncursed staff of power (72, 38, D) an uncursed staff of power (73, 38, D) the +6 hunting sling of Mandamus {freeze, rPois rC+ Str-2 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-2). It affects your dexterity (+2). It protects you from cold. It protects you from poison. (43, 39, D) (unseen) (61, 40, D) a +0 battleaxe the ring of Lesser Demons {rPois AC+3 Str-3 Slay+2 SInv} [ring of protection] It affects your AC (+3). It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It enhances your eyesight. (60, 41, D) an uncursed staff of death a +0 robe a +0 dagger a cursed +0 robe (63, 41, D) a +0 dagger (unseen) (59, 42, D) the +11 hand axe "Skeek" {antimagic, +Inv Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It lets you turn invisible. (unseen) (60, 42, D) a +0 robe (62, 42, D) a +2 short sword of venom a +0 robe (51, 44, D) a +0 dagger a +0 robe (52, 44, D) a +0 war axe a +1 robe of the Archmagi an uncursed ring of fire a cursed +0 dagger a cursed +0 robe (52, 45, D) a +0 war axe (unseen) (54, 45, D) a +2 dagger of venom (unseen)