stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (23, 1, D) the Volume of Hurtful Bewitchment Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Invisibility Hexes 6 (24, 1, D) a crystal ball of energy (25, 1, D) Psacie's Reference Book on Unholy Rituals and Aid Spells Type Level a - Pain Necromancy 1 b - Song of Slaying Charms 2 c - Bolt of Draining Conjuration/Necromancy 5 d - Agony Necromancy 5 e - Haste Charms 6 (35, 1, D) a +2 hunting sling of velocity (38, 1, D) an uncursed staff of cold (40, 1, D) an uncursed staff of wizardry (42, 1, D) a +0 helmet of see invisible an uncursed ring of stealth a +4 rod of shadows (9/9) a +6 ring of intelligence a +6 ring of intelligence (49, 1, D) the cursed -3 chain mail of the Shining Light {MR+ Stlth+} It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (50, 1, D) an uncursed staff of power (52, 1, D) a +2 fire dragon armour (53, 1, D) a book of Minor Magic (61, 1, D) a +3 scale mail of fire resistance (62, 1, D) the Incunabulum of Entrancing Augmentations Spells Type Level a - Sure Blade Hexes/Charms 2 b - Regeneration Charms/Necromancy 3 c - Inner Flame Hexes/Fire 3 d - Spectral Weapon Hexes/Charms 3 e - Haste Charms 6 (63, 1, D) the Catalogue of the Shifting Rocks Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Passwall Transmutation/Earth 3 c - Lee's Rapid Deconstruction Earth 5 d - Statue Form Transmutation/Earth 6 (67, 1, D) a book of Maledictions (68, 1, D) an uncursed staff of fire (69, 1, D) an uncursed staff of wizardry (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (20, 2, D) a +0 cloak of magic resistance (21, 2, D) an uncursed staff of wizardry (22, 2, D) a +0 rapier of venom (23, 2, D) an uncursed staff of wizardry (24, 2, D) 2 potions of haste (25, 2, D) a +1 flail of venom (26, 2, D) the Reference Book on Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Call Canine Familiar Summoning 3 c - Recall Summoning/Translocation 3 d - Spellforged Servitor Conjuration/Summoning 7 (27, 2, D) a +4 chain mail of cold resistance (28, 2, D) a crystal ball of energy (36, 2, D) a +1 helmet of intelligence (37, 2, D) a +5 whip of venom (39, 2, D) a +2 long sword of protection (40, 2, D) a cursed ring of positive energy (41, 2, D) a +0 short sword of electrocution (42, 2, D) a +2 shortbow of evasion (49, 2, D) a +0 great mace (50, 2, D) a +3 dire flail of crushing (51, 2, D) a cursed -5 ring of dexterity (52, 2, D) a +0 shield a +0 scale mail (53, 2, D) a +2 ring mail of fire resistance (54, 2, D) a lamp of fire (55, 2, D) an uncursed staff of power (62, 2, D) a book of Geomancy (73, 2, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (50, 6, D) a +0 dire flail (unseen) (51, 6, D) a +2 great sword of holy wrath a +0 plate armour a human corpse (skeletalised by now) (52, 6, D) 5 large rocks (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (37, 7, D) a +0 short sword (unseen) (50, 7, D) a +0 great sword (unseen) (51, 7, D) a large rock (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (36, 8, D) a +0 long sword (still there?) a +0 scimitar (still there?) (37, 8, D) 8 poisoned arrows (38, 8, D) a +0 long sword a +0 shortbow 19 arrows (51, 8, D) a large rock (52, 8, D) a +0 arbalest of flaming (unseen) (37, 9, D) a +0 rapier (unseen) (38, 9, D) a +2 demon blade of freezing (61, 9, D) an uncursed ring of see invisible (63, 9, D) a book of Necromancy (70, 9, D) a +1 halberd of chopping (71, 9, D) a +2 quarterstaff of holy wrath (62, 10, D) the cursed -5 robe of Thruhomai {-Tele rPois rF+ rCorr SInv} It protects you from fire. It protects you from poison. It enhances your eyesight. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (70, 10, D) a +0 war axe of venom (72, 10, D) the +8 scythe of Shruimon {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (72, 12, D) a +0 great sword a +0 robe (49, 13, D) a +1 chain mail of poison resistance (50, 13, D) a manual of Polearms (51, 13, D) the +10 hunting sling of Gririedghits {freeze, Contam +Fly rElec rF+ MR-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It causes magical contamination when unequipped. (52, 13, D) a lantern of shadows (53, 13, D) a +2 rapier of speed (54, 13, D) a +1 helmet of intelligence (55, 13, D) an uncursed staff of air (50, 14, D) a phial of floods (53, 14, D) a lamp of fire (55, 14, D) a +2 scale mail of cold resistance (35, 15, D) a cursed -3 ring of protection (36, 15, D) the ring of Thackoth {Wiz +Fly} [ring of wizardry] It improves your spell success rate. It lets you fly. (37, 15, D) a +3 scythe of venom (38, 15, D) a crystal ball of energy (39, 15, D) a +1 robe of magic resistance (41, 15, D) a plain deck of defence (42, 15, D) the Reference Book on Curses Spells Type Level a - Corona Hexes 1 b - Spectral Weapon Hexes/Charms 3 c - Mass Confusion Hexes 6 d - Darkness Hexes 7 (43, 15, D) a phial of floods (36, 16, D) an uncursed staff of fire (37, 16, D) an uncursed ring of stealth (39, 16, D) a +2 bardiche of flaming (40, 16, D) Sif Muna's Compendium of Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Spider Form Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 (41, 16, D) a +6 blowgun (42, 16, D) a book of Changes (43, 16, D) a lamp of fire (61, 17, D) a +0 lajatang of electrocution (62, 17, D) an uncursed staff of fire (63, 17, D) a +1 morningstar of draining (64, 17, D) a book of Debilitation (71, 17, D) the +3 mace of Disembowelment {venom, rC+++ rN+ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It renders you almost immune to cold. It protects you from negative energy. (73, 17, D) an uncursed ring of poison resistance (62, 18, D) the cursed +0 rapier "Abiudol" {drain, rN++ Str+3 Dex-5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (-5). It greatly protects you from negative energy. It has a curse placed upon it. (63, 18, D) a +0 scimitar of flaming (64, 18, D) a +0 flail of protection (71, 18, D) a book of Fire (72, 18, D) a box of beasts (73, 18, D) a cursed ring of loudness (37, 20, D) a quokka corpse (39, 20, D) a quokka corpse (52, 20, D) an anaconda corpse (skeletalised by now) (53, 20, D) a +0 rapier (unseen) (37, 21, D) a spiny frog corpse (still there?) a crocodile corpse (still there?) (39, 21, D) an iguana corpse (still there?) a spiny frog corpse (still there?) (51, 21, D) a +6 quick blade a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (53, 21, D) a +2 flail of holy wrath (unseen) (37, 22, D) a crocodile corpse (52, 22, D) a +0 robe (unseen) (53, 22, D) a yak corpse (skeletalised by now) (49, 25, D) a +2 long sword of draining (50, 25, D) a plain deck of summoning (51, 25, D) a +1 hand axe of venom (52, 25, D) a cursed staff of fire (53, 25, D) the +3 dire flail of Guomoiqu {vamp, +Rage rF- Str+4 Int+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It affects your intelligence (+4). It makes you vulnerable to fire. It lets you go berserk. (54, 25, D) a plain deck of defence (55, 25, D) a +0 morningstar of crushing (50, 26, D) a +3 short sword of speed (51, 26, D) a phantom mirror (52, 26, D) an uncursed staff of power (54, 26, D) a +2 hand axe of freezing (61, 27, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (62, 27, D) an uncursed ring of flight (63, 27, D) a +2 greatsling of flaming (64, 27, D) a +4 chain mail of cold resistance (71, 27, D) the cursed +3 glaive of Fear {venom, Str-3 Int+3 Dex+4} It poisons the flesh of those it strikes. It affects your strength (-3). It affects your intelligence (+3). It affects your dexterity (+4). It has a curse placed upon it. (73, 27, D) a +3 ring mail of fire resistance (62, 28, D) a +0 dagger (63, 28, D) a +0 club (64, 28, D) a +1 battleaxe of venom (72, 28, D) a book of Unlife (73, 28, D) an uncursed ring of sustain abilities (34, 29, D) an uncursed staff of summoning (35, 29, D) a +0 hand crossbow of freezing (36, 29, D) a book of Minor Magic (37, 29, D) the +6 mace "Skiymm" {flame, rF+ Str-4 Int+4 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your intelligence (+4). It affects your dexterity (+5). It protects you from fire. (39, 29, D) a +3 spear of venom (40, 29, D) a +1 arbalest of flaming (41, 29, D) the Incunabulum of Enhancements and the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Regeneration Charms/Necromancy 3 c - Spectral Weapon Hexes/Charms 3 d - Deflect Missiles Charms/Air 6 e - Spellforged Servitor Conjuration/Summoning 7 (42, 29, D) the +0 plate armour "Egisefig" {rElec rC+ rN+ Dex+4} It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. It protects you from negative energy. (44, 29, D) a +1 buckler of protection (61, 29, D) a +1 halberd of venom (unseen) (35, 30, D) a book of Conjurations (36, 30, D) a +1 vampiric bardiche (37, 30, D) a +2 long sword of holy wrath (38, 30, D) a +1 falchion of holy wrath (39, 30, D) a +2 arbalest of flaming (40, 30, D) a +5 dire flail of holy wrath (41, 30, D) the cursed -3 scale mail "Qijohym" {+Blink rN++ rCorr} It greatly protects you from negative energy. It lets you blink. It protects you from acid and corrosion. It has a curse placed upon it. (42, 30, D) the cursed -1 hunting sling "Veurat" {velocity, rPois rF+} Any stone fired from it inflicts extra damage. It protects you from fire. It protects you from poison. It has a curse placed upon it. (43, 30, D) a crystal ball of energy (51, 30, D) a cursed +0 dagger (unseen) (52, 30, D) a hell hog corpse (skeletalised by now) (53, 30, D) a necrophage corpse (skeletalised by now) (62, 30, D) a +0 falchion (63, 30, D) a +2 hand axe of venom a +0 chain mail (62, 31, D) a +2 dagger of draining a +0 robe a +0 flail (63, 31, D) a +0 dagger a +0 robe a +0 dagger (71, 31, D) a +0 short sword (unseen) (72, 31, D) a +0 dagger a +0 robe a +0 buckler (35, 32, D) a +0 flail (71, 32, D) a +0 spear (unseen) (40, 35, D) a +0 dire flail (40, 36, D) a +1 leather armour of positive energy (49, 37, D) a +0 lajatang of protection (50, 37, D) a cursed -2 ring of protection (51, 37, D) a +2 quarterstaff of protection (52, 37, D) a plain deck of summoning (54, 37, D) a +5 ring of strength (59, 37, D) a box of beasts (60, 37, D) the +8 falchion "Fremn" {vamp, rElec rF++ Stlth-} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It greatly protects you from fire. It insulates you from electricity. It makes you less stealthy. (61, 37, D) a book of Frost (62, 37, D) the ring "Jeribbir" {rElec rF+ rC+} [ring of protection from fire] It protects you from fire. It protects you from cold. It insulates you from electricity. (63, 37, D) a +0 leather armour (72, 37, D) a phial of floods (73, 37, D) a +0 trident of venom (49, 38, D) a +5 short sword of speed (50, 38, D) a cursed amulet of inaccuracy (52, 38, D) a +1 hand crossbow of flaming (53, 38, D) Garuoquiq's Disquisition on the Escort Spells Type Level a - Call Imp Summoning 2 b - Abjuration Summoning 3 c - Summon Mana Viper Hexes/Summoning 5 d - Dragon's Call Summoning 9 (59, 38, D) an uncursed staff of summoning (60, 38, D) a book of Beasts (61, 38, D) a +2 chain mail of fire resistance (62, 38, D) the +2 chain mail "Poggycs" {rElec rPois Regen+ Str+2 Dex-5} It affects your strength (+2). It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. It increases your rate of regeneration. (63, 38, D) a stone of tremors (71, 38, D) a +5 quick blade (73, 38, D) an uncursed amulet of faith (69, 39, D) a +0 trident (70, 39, D) a +0 trident (71, 39, D) a +0 shortbow (unseen) (69, 40, D) a +0 trident (70, 40, D) a +0 shortbow 9 arrows of flame (71, 40, D) a +3 trident (63, 42, D) a +1 spear of pain 5 javelins of penetration a +0 leather armour (51, 43, D) an uncursed staff of summoning 2 potions of blood (65, 43, D) a +3 trident (71, 43, D) an arrow (63, 44, D) a +0 rapier (unseen) (65, 44, D) 2 javelins of penetration (still there?) a javelin of penetration (still there?) a +3 trident (still there?) a +1 ring mail of poison resistance (still there?) (71, 44, D) an arrow of flame (61, 45, D) a throwing net a javelin of penetration (63, 45, D) a +1 spear of venom (unseen) (64, 45, D) 6 javelins of penetration a silver javelin a +0 rapier of flaming a +0 robe