stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 leather armour of fire resistance (62, 1, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (63, 1, D) a +3 plate armour of cold resistance (67, 1, D) a +2 ring mail of cold resistance (68, 1, D) a cursed staff of poison (69, 1, D) a +3 war axe of venom (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of cold (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed staff of wizardry (62, 9, D) a +3 leather armour of fire resistance (70, 9, D) a book of Alchemy (71, 9, D) a plain deck of changes (72, 9, D) a +1 mace of crushing (62, 10, D) a book of Clouds (72, 10, D) a book of Cantrips (62, 17, D) a +3 leather armour of cold resistance (64, 17, D) a +5 trident of venom (71, 17, D) a +2 chain mail of cold resistance (72, 17, D) an uncursed staff of wizardry (73, 17, D) a +1 falchion of holy wrath (62, 18, D) a disc of storms (63, 18, D) the +8 spear "Skaun" {pierce, rElec rC+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. (64, 18, D) a +0 club (71, 18, D) a +1 shortbow of flaming (72, 18, D) a +6 whip of electrocution (73, 18, D) a +5 hand crossbow of flaming (63, 20, D) an uncursed staff of summoning a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (64, 20, D) a +6 falchion of holy wrath a +0 falchion an orc corpse (skeletalised by now) (63, 21, D) a +0 battleaxe (still there?) a +0 hand axe (still there?) (65, 21, D) a +1 dire flail of draining (unseen) (61, 27, D) a lantern of shadows (62, 27, D) a +2 scythe of freezing (71, 27, D) a cursed ring of sustain abilities (72, 27, D) a +2 ring of strength (73, 27, D) the +11 trident "Ywuskich" {venom, -Cast rPois rC+ MR+ MP+9 Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It prevents spellcasting. (62, 28, D) a fan of gales (63, 28, D) a legendary deck of defence (64, 28, D) a +2 helmet of intelligence (71, 28, D) the cursed -4 plate armour "Wucvesag" {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (73, 28, D) a +0 trident (63, 29, D) a +0 trident (71, 29, D) a +0 trident 3 tomahawks a merfolk corpse (skeletalised by now) (72, 29, D) a cursed -2 shortbow 15 arrows (62, 30, D) a sheep corpse (skeletalised by now) (63, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (64, 30, D) a sheep corpse (skeletalised by now) (65, 30, D) a +0 shortbow (unseen) (71, 30, D) a +0 trident (unseen) (72, 30, D) a sheep corpse (skeletalised by now) (73, 30, D) a sheep corpse (skeletalised by now) (63, 31, D) a large rock (64, 31, D) 5 large rocks (unseen) (72, 31, D) 3 tomahawks (72, 32, D) an arrow a tomahawk (63, 33, D) an arrow (72, 33, D) 2 tomahawks 2 arrows (63, 34, D) a throwing net an arrow (49, 37, D) an uncursed staff of air (50, 37, D) a +2 vampiric whip (51, 37, D) the ring "Xustoe" {+Inv +Fly rC+ SInv} [ring of protection from cold] It protects you from cold. It enhances your eyesight. It lets you turn invisible. It lets you fly. (52, 37, D) a +3 leather armour of fire resistance (53, 37, D) a plain deck of wonders (54, 37, D) a manual of Throwing (59, 37, D) a book of Battle (60, 37, D) a +3 trident of venom (61, 37, D) an uncursed ring of flight (70, 37, D) a +6 spear of piercing (71, 37, D) a +2 ring mail of cold resistance (72, 37, D) an uncursed staff of death (73, 37, D) the +9 Staff of Wucad Mu {channel} (49, 38, D) a box of beasts (50, 38, D) a +3 war axe of electrocution (51, 38, D) an uncursed staff of fire (52, 38, D) a manual of Charms (53, 38, D) a plain deck of defence (59, 38, D) the cursed -1 broad axe of the Eel {antimagic, Int+4 Dex+2 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It affects your dexterity (+2). It makes you more stealthy. It has a curse placed upon it. (60, 38, D) a fan of gales (61, 38, D) a book of Necromancy (62, 38, D) an uncursed ring of poison resistance (70, 38, D) a fan of gales (71, 38, D) a +3 chain mail of cold resistance (72, 38, D) a +3 ring mail of fire resistance (73, 38, D) a +2 arbalest of flaming (62, 40, D) a +0 mace (unseen) (60, 41, D) a +0 club (unseen) (61, 41, D) a +4 hand axe a +0 plate armour (70, 41, D) a scorpion corpse (71, 41, D) a giant mite corpse (72, 41, D) a giant mite corpse (60, 42, D) a +0 club (unseen) (61, 42, D) a +2 great sword of electrocution a +0 chain mail (62, 42, D) a +0 battleaxe (unseen) (70, 42, D) a giant mite corpse (72, 42, D) a scorpion corpse (61, 43, D) 2 large rocks (62, 43, D) a large rock a stone giant corpse (61, 44, D) a large rock