stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +5 falchion "Sistegetur" {pain, -Tele rPois Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It prevents most forms of teleportation. It makes you more stealthy. (62, 1, D) the cursed +0 hand axe of Wondrous Power {speed, +Rage rElec rF+ Str-4 Dex+2 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (-4). It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It lets you go berserk. It makes you more stealthy. It has a curse placed upon it. (69, 1, D) a +2 hand axe of chopping (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of death (73, 2, D) a +2 dagger of holy wrath (75, 2, D) a +2 leather armour of positive energy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a +0 robe 20 stones (67, 4, D) a black bear corpse (68, 4, D) a +0 short sword a +0 robe (69, 4, D) a black bear corpse (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +1 quarterstaff "Kiuv" {elec, rElec rPois rC-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (63, 9, D) the Grimoire of Dislocated Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Petrify Transmutation/Earth 4 c - Ignite Poison Fire/Transmutation 5 d - Summon Forest Summoning/Translocation 5 e - Phase Shift Translocation 5 (70, 9, D) a +0 antimagic flail (71, 9, D) the +5 captain's cutlass {speed} Attacks with this weapon are significantly faster. (62, 10, D) a book of Power (72, 10, D) a +1 antimagic halberd (61, 13, D) a river rat corpse (61, 14, D) a wolf corpse