stonage the Dungeon (64, 0, D) a black bear corpse (skeletalised by now) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 long sword of electrocution (62, 1, D) the +1 dagger of Conscience {holy, rElec rF- rN+ Int+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+7). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. (63, 1, D) a +0 war axe of chopping (67, 1, D) the +7 chain mail of Theory {Int+4} It affects your intelligence (+4). (68, 1, D) a +5 giant club (69, 1, D) a +0 hand axe of chopping (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a phantom mirror (75, 2, D) Cigotuvi's Catalogue of Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Irradiate Conjuration/Transmutation 5 c - Hydra Form Transmutation 6 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (67, 3, D) a +0 flail (68, 3, D) a +0 scale mail (69, 3, D) a +0 dagger (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (11, 4, D) a +0 robe 20 stones (74, 4, D) a +0 great sword a +0 chain mail (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (62, 5, D) a +0 short sword (unseen) (61, 6, D) a wolf corpse (skeletalised by now) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +4 whip of electrocution (62, 9, D) a +3 falchion of holy wrath (63, 9, D) a +0 halberd of venom (70, 9, D) a phial of floods (71, 9, D) a book of Envenomations (72, 9, D) an uncursed staff of energy (62, 10, D) a book of Geomancy (72, 10, D) an uncursed ring of sustain abilities (71, 11, D) a +0 trident a draconian corpse (skeletalised by now) (61, 12, D) a sheep corpse (skeletalised by now) (62, 12, D) a porcupine corpse (skeletalised by now) (70, 12, D) a +0 flail a draconian corpse (skeletalised by now) (71, 12, D) a +0 club (72, 12, D) a +0 scimitar (63, 17, D) a sack of spiders (71, 17, D) the Volume of Destructive Flight Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Airstrike Air 4 e - Summon Lightning Spire Summoning/Air 4 (72, 17, D) a +2 plate armour of fire resistance (73, 17, D) the cursed -2 flail of Omnost {crush, rF- rN+ MP+9 Stlth+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from negative energy. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (62, 18, D) an uncursed ring of flight (63, 18, D) a book of Ice (71, 18, D) a +2 ring mail of cold resistance (73, 18, D) a cursed staff of cold (71, 22, D) a wolf corpse (skeletalised by now) (73, 22, D) a +0 quarterstaff a cursed -1 robe a spriggan corpse (skeletalised by now) (71, 23, D) a +0 rapier a +0 robe a +0 buckler (49, 25, D) a disc of storms (50, 25, D) a +3 rod of ignition (9/9) (51, 25, D) a book of Death (52, 25, D) a disc of storms (53, 25, D) a scroll of brand weapon (54, 25, D) a crystal ball of energy (55, 25, D) a +0 hand axe (50, 26, D) a book of Frost (51, 26, D) a stone of tremors (52, 26, D) an uncursed staff of earth (53, 26, D) a scroll of brand weapon (54, 26, D) an uncursed staff of summoning (62, 27, D) a fan of gales (63, 27, D) the +1 leather armour of Otaegof {rN+ MR+ rCorr Str+3 Dex-2} It affects your strength (+3). It affects your dexterity (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (64, 27, D) a +0 spear of piercing (65, 27, D) a +2 great sword of holy wrath (71, 27, D) a +3 plate armour of cold resistance (72, 27, D) a +4 triple sword of holy wrath (73, 27, D) a +4 short sword of freezing (62, 28, D) a box of beasts (63, 28, D) a cursed ring of loudness (72, 28, D) a book of Necromancy (73, 28, D) the +9 battleaxe of Irrepressible Laughter {freeze, rN+ MP+9 Int+2 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (-2). It protects you from negative energy. It affects your magic capacity (+9). (64, 31, D) a +0 spear (unseen) (72, 32, D) a +3 flail a +0 robe (73, 32, D) a necrophage corpse (skeletalised by now) (49, 37, D) a book of Spatial Translocations (50, 37, D) a +1 antimagic flail (54, 37, D) a +4 war axe of chopping (59, 37, D) a book of Unlife (60, 37, D) a +2 dire flail of venom (61, 37, D) a +1 plate armour of magic resistance (62, 37, D) a +2 leather armour of fire resistance (63, 37, D) a +2 long sword of slicing (70, 37, D) a +1 war axe of chopping (71, 37, D) a +3 rapier of venom (72, 37, D) a +3 scale mail of fire resistance (73, 37, D) a +4 demon trident of electrocution (49, 38, D) an uncursed staff of power (50, 38, D) a Fen Folio (51, 38, D) an uncursed ring of fire (52, 38, D) a +1 bardiche of freezing (53, 38, D) a book of Battle (60, 38, D) a book of Hinderance (61, 38, D) a +2 ring of dexterity (62, 38, D) an uncursed ring of see invisible (63, 38, D) a +3 morningstar of flaming (70, 38, D) the Almanac of the Vulture Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Fireball Conjuration/Fire 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Orb of Destruction Conjuration 7 (72, 38, D) a book of Frost (73, 41, D) a necrophage corpse (60, 42, D) a porcupine corpse (still there?) a spiny frog corpse (still there?) (61, 42, D) a black mamba corpse (62, 42, D) a quokka corpse (71, 42, D) a +2 falchion of slicing (unseen) (60, 43, D) a hound corpse