stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a book of Burglary (62, 1, D) an uncursed ring of see invisible (67, 1, D) a fan of gales (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +1 morningstar of draining (75, 2, D) a +0 longbow of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +2 dagger of the Inferno {elec, rElec rC+ Str+6 Int-3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It affects your intelligence (-3). It protects you from cold. It insulates you from electricity. (62, 9, D) an uncursed staff of energy (63, 9, D) the Compendium of Transmutation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ice Form Ice/Transmutation 4 c - Petrify Transmutation/Earth 4 d - Irradiate Conjuration/Transmutation 5 e - Ignite Poison Fire/Transmutation 5 (70, 9, D) a lantern of shadows (72, 9, D) an uncursed ring of teleport control (62, 10, D) a +4 ring of strength (71, 10, D) a +0 shield a +0 scale mail a +0 flail (72, 10, D) an uncursed staff of cold (70, 12, D) a +2 mace of venom (71, 12, D) a +0 hand axe (72, 12, D) a +0 flail (72, 14, D) a +0 club (unseen) (61, 17, D) a book of Control (62, 17, D) a +1 vampiric demon whip (63, 17, D) a book of Cantrips (64, 17, D) a cursed -2 ring of strength (72, 17, D) a +2 chain mail of cold resistance (73, 17, D) an uncursed staff of summoning (63, 18, D) the cursed +0 scimitar of the First Beggars {drain, +Fly rPois rN+ MR-} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (64, 18, D) a +2 whip of venom (71, 18, D) a +2 robe of magic resistance (72, 18, D) a book of Battle (73, 18, D) a +3 ring mail of cold resistance (72, 20, D) a +0 trident (unseen) (74, 20, D) a +0 trident (unseen) (71, 21, D) a +0 shortbow (unseen) (72, 21, D) an arrow (73, 21, D) a +0 shortbow 22 arrows a potion of heal wounds (72, 22, D) 3 arrows (72, 23, D) an arrow (72, 24, D) an arrow (49, 25, D) a cursed ring of loudness (50, 25, D) a +0 battleaxe of chopping (51, 25, D) an uncursed staff of wizardry (52, 25, D) a +2 shortbow of flaming (54, 25, D) a +0 helmet of intelligence (55, 25, D) a phantom mirror (50, 26, D) an uncursed staff of wizardry (51, 26, D) the +2 glaive of Twatiteh {flame, Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). (52, 26, D) a +3 plate armour of cold resistance (53, 26, D) a plain deck of wonders (54, 26, D) a book of Maledictions (61, 27, D) a +2 hand axe of flaming (63, 27, D) a +2 chain mail of fire resistance (64, 27, D) a +3 chain mail of poison resistance (71, 27, D) a +0 leather armour of cold resistance (72, 27, D) the Papyrus of Supportive Moulding Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 3 c - Summon Lightning Spire Summoning/Air 4 d - Alistair's Intoxication Transmutation/Poison 4 e - Summon Demon Summoning 5 (73, 27, D) a phial of floods (63, 28, D) the cursed +0 quarterstaff of Odwaziq {crush, rC+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It has a curse placed upon it. (71, 28, D) a book of Maledictions (72, 28, D) a box of beasts (73, 28, D) an uncursed staff of power (71, 31, D) a cursed +0 spear (unseen) (60, 32, D) a +1 war axe of electrocution (61, 32, D) a +0 trident (50, 37, D) a book of Dreams (51, 37, D) a +3 chain mail of magic resistance (52, 37, D) a book of Minor Magic (53, 37, D) an uncursed staff of fire (54, 37, D) a cursed staff of cold (62, 37, D) a book of Ice (69, 37, D) an ornate deck of defence (70, 37, D) an uncursed staff of death (72, 37, D) Sif Muna's Tome of Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Lightning Bolt Conjuration/Air 5 c - Deflect Missiles Charms/Air 6 (73, 37, D) a +3 trident of venom (49, 38, D) the cursed -3 robe "Phusug Gulou" {rElec rF+ rC- MR+ Int+2} It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, 38, D) a plain deck of defence (51, 38, D) a +0 spear (52, 38, D) an uncursed ring of sustain abilities (53, 38, D) an uncursed staff of poison (61, 38, D) Lyon Duc's Almanac of Unholy Transformation Spells Type Level a - Pain Necromancy 1 b - Beastly Appendage Transmutation 1 c - Corpse Rot Necromancy 2 d - Sublimation of Blood Necromancy 2 e - Passwall Transmutation/Earth 3 f - Ignite Poison Fire/Transmutation 5 (63, 38, D) the +8 hand axe of Destiny {vamp, rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. (71, 38, D) the cursed -2 chain mail "Grykosao" {MP+9 Dex+6} It affects your dexterity (+6). It affects your magic capacity (+9). It has a curse placed upon it. (72, 38, D) a +1 shortbow of velocity (49, 40, D) a +0 spear (unseen) (50, 40, D) a +0 antimagic spear 10 javelins a +0 leather armour (51, 40, D) a +0 trident a merfolk corpse (52, 40, D) a +3 spear of flaming 15 silver javelins a +0 leather armour (49, 41, D) a +0 rapier of venom (unseen) (51, 41, D) 2 javelins a silver javelin a +1 spear of venom 11 javelins of returning a cursed +0 leather armour a merfolk corpse (52, 41, D) a sea snake corpse (47, 42, D) 2 javelins (50, 42, D) 2 javelins (52, 42, D) a +2 flail of protection (unseen) (71, 42, D) a water moccasin corpse (72, 42, D) a water moccasin corpse (50, 43, D) a javelin (70, 43, D) an adder corpse (70, 44, D) a ball python corpse (51, 45, D) a javelin a throwing net