stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the Volume of the Frostbite and Confrontation Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Ice Form Ice/Transmutation 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Simulacrum Ice/Necromancy 6 (63, 1, D) a phial of floods (67, 1, D) an uncursed staff of cold (68, 1, D) a plain deck of changes (69, 1, D) a +2 scale mail of cold resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of death (73, 2, D) a +0 plate armour of cold resistance (75, 2, D) a +3 chain mail of cold resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (61, 4, D) a +1 quarterstaff of protection a shapeshifter corpse a shapeshifter corpse (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a +4 great sword of protection (70, 9, D) a +1 robe of resistance (71, 9, D) a book of Debilitation (70, 10, D) a +1 great mace of protection (72, 10, D) a +6 vampiric battleaxe (71, 17, D) a +1 short sword (73, 17, D) a +3 leather armour of cold resistance (73, 18, D) a disc of storms (72, 21, D) a +4 rapier of venom a +0 robe a +3 flail a cursed +0 robe (71, 27, D) a book of Necromancy (72, 27, D) the Disquisition on Lucky Enchantment Spells Type Level a - Sure Blade Hexes/Charms 2 b - Ozocubu's Armour Charms/Ice 3 c - Dazzling Spray Conjuration/Hexes 3 d - Invisibility Hexes 6 e - Mass Confusion Hexes 6 (73, 27, D) the +8 large shield of Phehostu {+Blink rElec rPois Int+3} It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It lets you blink. (71, 28, D) a +1 hand crossbow of freezing (72, 28, D) an uncursed staff of summoning (73, 28, D) the +4 hunting sling "Psepn" {venom, rPois} It poisons the ammo it fires. It protects you from poison.