stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +0 trident (63, 1, D) a book of Callings (67, 1, D) the +7 quarterstaff "Aqatzan" {vamp, Contam MR+ Str+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (68, 1, D) the Compendium of the Puffin Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 3 c - Iron Shot Conjuration/Earth 6 (69, 1, D) a +0 shield a +0 scale mail (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 trident a +3 hunting sling of flaming 5 tomahawks a merfolk corpse (skeletalised by now) (63, 2, D) a +1 trident of venom (unseen) (73, 2, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (75, 2, D) a +0 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 3, D) a +1 trident of protection (74, 3, D) a +0 whip an orc corpse (skeletalised by now) (75, 3, D) a +2 war axe of electrocution a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (62, 5, D) a tomahawk (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a Necronomicon (62, 9, D) a +5 demon blade of venom (63, 9, D) a +1 hand crossbow of flaming (70, 9, D) a book of Changes (62, 10, D) a +1 scale mail of cold resistance (70, 10, D) a +1 whip of venom (71, 10, D) a +0 war axe (72, 10, D) the Papyrus of Earth Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 (61, 11, D) a troll corpse (skeletalised by now) (62, 11, D) a +0 giant club a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (63, 11, D) a +0 giant club (70, 11, D) a +0 long sword a +0 scale mail (71, 11, D) a cursed -2 short sword a +0 leather armour a +0 buckler (72, 11, D) a +0 shortbow 19 arrows a +0 ring mail (72, 12, D) a +0 long sword (unseen) (62, 17, D) a +3 long sword of electrocution (63, 17, D) a +2 ring mail of cold resistance (64, 17, D) a +1 ring mail of poison resistance (72, 17, D) a box of beasts (73, 17, D) a lantern of shadows (62, 18, D) a +2 quarterstaff of crushing (64, 18, D) a book of Changes (71, 18, D) a +2 mace of protection (73, 18, D) a +0 dire flail of protection (69, 20, D) a +2 cloak of poison resistance (72, 21, D) a cursed -3 long sword a +0 chain mail a +0 shield a human corpse (skeletalised by now) (73, 21, D) a +0 long sword a cursed +0 plate armour a harpy corpse (skeletalised by now) (72, 23, D) a bolt (73, 23, D) a +0 arbalest (unseen) (51, 25, D) a +1 flail of holy wrath (54, 25, D) the Collected Works on Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Airstrike Air 4 d - Tornado Air 9 (51, 26, D) the +5 glaive "Steckox" {venom, MR+ Str+7} It poisons the flesh of those it strikes. It affects your strength (+7). It affects your resistance to hostile enchantments. (52, 26, D) the +3 leather armour "Xotus" {MR+} It affects your resistance to hostile enchantments. (53, 26, D) a Necronomicon (54, 26, D) an uncursed staff of power (61, 27, D) an uncursed staff of power (62, 27, D) a box of beasts (63, 27, D) Ferevyte's Disquisition on Hexes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Confusing Touch Hexes 2 c - Cause Fear Hexes 4 d - Enslavement Hexes 4 e - Invisibility Hexes 6 (65, 27, D) a plain deck of war (71, 27, D) a book of Burglary (62, 28, D) the Guide on Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Dazzling Spray Conjuration/Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Force Lance Conjuration/Translocation 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (63, 28, D) an uncursed staff of air (64, 28, D) a +2 whip of venom (71, 28, D) a plain deck of changes (72, 28, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 28, D) a +1 flail of holy wrath (53, 32, D) a +7 quick blade (unseen) (62, 32, D) a giant frog corpse (72, 32, D) a scorpion corpse (73, 32, D) a tarantella corpse (53, 33, D) the +3 rapier of Turmoil {flame, rElec rN+ Str-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It insulates you from electricity. It protects you from negative energy. (unseen) (63, 33, D) a jackal corpse (49, 37, D) an uncursed staff of energy (51, 37, D) the cursed +0 demon trident "Atzefa" {drain, +Rage} A truly terrible weapon, it drains the life of those it strikes. It lets you go berserk. It has a curse placed upon it. (52, 37, D) a +1 great sword of protection (53, 37, D) a +3 dire flail of crushing (60, 37, D) a book of Clouds (61, 37, D) the +6 shortbow "Smo Hoy" {freeze, Str+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6). (62, 37, D) a +2 chain mail of fire resistance (63, 37, D) a +4 glaive of venom (70, 37, D) an uncursed staff of energy (72, 37, D) a +2 ring mail of poison resistance (73, 37, D) the +1 plate armour of the Valley {MP+9} It affects your magic capacity (+9). (50, 38, D) an uncursed staff of wizardry (51, 38, D) a lantern of shadows (53, 38, D) a book of Control (59, 38, D) a +0 great sword of freezing (60, 38, D) a +1 ring mail of cold resistance (61, 38, D) a book of Transfigurations (62, 38, D) a book of the Sky (63, 38, D) a +3 chain mail of fire resistance (71, 38, D) a book of Annihilations (73, 38, D) a book of Changes (60, 41, D) a large rock (unseen) (61, 41, D) 3 large rocks a +0 giant spiked club a cursed -3 giant club a cyclops corpse a troll corpse a troll corpse a troll corpse (62, 41, D) a +2 battleaxe of freezing a +0 giant club a +0 giant club a two-headed ogre corpse (60, 42, D) 2 large rocks (61, 42, D) 2 large rocks (61, 43, D) 4 large rocks (49, 44, D) a +0 dagger (unseen) (50, 44, D) a +0 war axe (61, 44, D) 2 large rocks (49, 45, D) a potion of blood (51, 45, D) a ghoul corpse (61, 45, D) 3 large rocks