Dungeon Sprint DCSS version 0.16.2-12-gd0ad4c3 (webtiles) character file. 7 stonage the Charlatan (level 2, 16/19 HPs) Began as a Gargoyle Artificer on Oct 19, 2015. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:47 (146 turns). stonage the Charlatan (Gargoyle Artificer) Turns: 146, Time: 00:02:47 Health: 16/19 AC: 29 Str: 23 XL: 2 Next: 0% Magic: 3/3 EV: 0 Int: 12 God: Gold: 0 SH: 28 Dex: 16 Spells: 0 memorised, 1 level left rFire . . . SeeInvis + O - +14 obsidian axe {chop, +Fly Str+3 SInv Curse} (curse) rCold . . . Clarity . Q - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (curse) rNeg + + . SustAb . P - +18 shield of the gong {rElec rN+ MR+ EV-5} rPois ∞ Gourm . (no helmet) rElec + Spirit . (no cloak) rCorr + Warding . (no gloves) rMut . NoTele + (no boots) MR ++... NoCast + (no amulet) Stlth .......... H - +6 ring of dexterity K - +6 ring of strength @: mesmerised, very resistant to hostile enchantments, extremely unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: Evoke Flight You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +0 short sword O - the cursed +14 obsidian axe (weapon) {chop, +Fly Str+3 SInv Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. R - a +5 broad axe Armour e - a +0 leather armour P - the +18 shield of the gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Q - the cursed +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. S - a +3 large shield T - a +5 gold dragon armour Jewellery G - a +6 ring of dexterity H - a +6 ring of dexterity (right hand) I - a +6 ring of intelligence J - a +6 ring of intelligence K - a +6 ring of strength (left hand) L - a +6 ring of strength Magical devices b - a wand of flame (15) c - a wand of enslavement (15) d - a wand of random effects (15) C - a wand of disintegration (7) D - a wand of fire (5) E - a wand of cold (5) F - a wand of draining (5) Scrolls l - 4 scrolls of blinking t - 4 scrolls of amnesia u - 3 scrolls of recharging v - 7 scrolls of fog w - a scroll of holy word x - 5 scrolls of identify y - 5 scrolls of remove curse z - 2 scrolls of fear Potions g - 10 potions of curing h - 10 potions of heal wounds i - 6 potions of haste j - 7 potions of magic k - 3 potions of berserk rage m - 2 potions of brilliance n - 2 potions of invisibility o - 2 potions of restore abilities p - 4 potions of resistance r - 5 potions of agility s - 5 potions of might Miscellaneous M - a disc of storms N - a crystal ball of energy Comestibles f - 5 bread rations A - 42 fruits B - 4 meat rations Skills: + Level 3.1 Fighting - Level 0.8 Short Blades + Level 2.1 Axes + Level 2.6 Armour + Level 2.7 Dodging - Level 1.1 Stealth + Level 2.9 Shields * Level 4.7 Evocations You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are resistant to torment. You are immune to poison. Your stone body is very resilient (AC +2). You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You block the merfolk's attack. GONNNNG! You slice the merfolk!! The merfolk is moderately wounded. Your shield and Maxwell's patent armour prevent you from hitting the merfolk. Visions of slaying the merfolk flood into your mind. The merfolk hits you but does no damage. You block the merfolk's attack. GONNNNG! You closely miss the merfolk. The merfolk is moderately wounded. You slash the merfolk! The merfolk is moderately wounded. You block the merfolk's attack. GONNNNG! You block the merfolk's attack. PTOANNNG! The merfolk hits you with a trident. The merfolk hits you but does no damage. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.=.:.▓ ▓.mm..▓ ▓..@..▓ ▓.....▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | stonage, the Gargoyle Artificer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 12/12 MP: 1/1 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a white marble altar of Elyvilon. 1 | D | Found a burning altar of Makhleb. 1 | D | Found an iron altar of Okawaru. 3 | D | Found a sparkling altar of Nemelex Xobeh. 3 | D | Found a basalt altar of Yredelemnul. 3 | D | Found a deep blue altar of Sif Muna. 3 | D | Found a radiant altar of Vehumet. 7 | D | Found a bloodstained altar of Trog. 7 | D | Found a shimmering altar of Xom. 13 | D | Banished a spatial maelstrom 92 | D | Reached skill level 3 in Fighting 92 | D | Reached skill level 4 in Evocations 92 | D | Reached XP level 2. HP: 16/19 MP: 3/3 142 | D | Entered arena 1. 142 | D | Noticed a merfolk 142 | D | Noticed a merfolk 146 | D | Quit the game Action || total -------------------------++------- Melee: Broad axe || 2 Use: Potion || 1