stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) the +1 morningstar of Pestilence {venom, rN+ Int+3 Dex-4} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (-4). It protects you from negative energy. (20, 1, D) a box of beasts (21, 1, D) a +0 robe (22, 1, D) a +1 flail of protection (23, 1, D) a +1 shortbow of flaming (24, 1, D) a phial of floods (25, 1, D) a plain deck of summoning (26, 1, D) a phantom mirror (28, 1, D) a box of beasts (29, 1, D) the Catalogue of Augmentations Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Haste Charms 6 c - Deflect Missiles Charms/Air 6 (35, 1, D) a sack of spiders (36, 1, D) an uncursed staff of death (39, 1, D) a +0 war axe (40, 1, D) a +0 battleaxe (41, 1, D) an uncursed staff of death (49, 1, D) a +0 hand axe (50, 1, D) a +1 flail of protection (53, 1, D) a book of Death (54, 1, D) a disc of storms (55, 1, D) an uncursed staff of earth (61, 1, D) a +1 vampiric spear (62, 1, D) the +9 great mace of Shu Guuw {crush, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (63, 1, D) a +3 plate armour of fire resistance (67, 1, D) a +0 short sword (68, 1, D) a +0 long sword (69, 1, D) a +0 chain mail of magic resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (7, 2, D) a +0 shield a +0 scale mail (19, 2, D) the +6 arbalest of the Vase {venom, -Cast rC+ Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It protects you from cold. It prevents spellcasting. (20, 2, D) the +9 hand crossbow "Cluxeb" {freeze, -Tele rPois rC+ MR+ Dex+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+6). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (21, 2, D) the ring "Skony" {+Inv rPois rN++ MR+ Int-4} [ring of protection from magic] It affects your intelligence (-4). It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (22, 2, D) a book of Burglary (23, 2, D) a book of Maledictions (24, 2, D) an uncursed amulet of resist corrosion (25, 2, D) an uncursed ring of invisibility (27, 2, D) the +7 Sceptre of Torment (29, 2, D) an uncursed ring of ice (36, 2, D) an uncursed staff of cold (37, 2, D) a +0 mace of protection (38, 2, D) the cursed +1 short sword of Exoneration {pain, +Rage +Inv MP-9 Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your magic capacity (-9). It lets you turn invisible. It lets you go berserk. It has a curse placed upon it. (39, 2, D) an uncursed staff of air (50, 2, D) an Akashic Record (51, 2, D) a cursed staff of air (52, 2, D) a +4 plate armour of cold resistance (53, 2, D) a phial of floods (62, 2, D) a cursed -4 ring of evasion (75, 2, D) a +0 storm dragon armour (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) the +7 battleaxe "Twor Amp" {flame, Noisy rF- rN+ Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It makes you vulnerable to fire. It protects you from negative energy. It may make noises in combat. a +0 shortbow 20 arrows (68, 3, D) a +2 long sword of electrocution (69, 3, D) a +0 short sword of protection (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (22, 4, D) a +0 trident (42, 4, D) a +2 ring of intelligence a +4 ring of dexterity the ring of Vaasuome {rPois MR+} [ring of protection from magic] It protects you from poison. It affects your resistance to hostile enchantments. a +3 large shield a +6 ring of intelligence a +6 ring of intelligence (52, 4, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (68, 4, D) 3 arrows (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (24, 5, D) a +3 short sword a cursed +0 robe (27, 5, D) a +0 trident (unseen) (37, 5, D) a +0 halberd (unseen) (38, 5, D) a +0 great sword a +0 chain mail (39, 5, D) a +0 battleaxe (unseen) (40, 5, D) a +8 iron rod (12/12) (unseen) (68, 5, D) an arrow (10, 6, D) an uncursed staff of energy (23, 6, D) a cursed -2 trident (unseen) (24, 6, D) a +2 demon whip of flaming a +1 demon whip of electrocution (38, 6, D) a +0 broad axe a +0 plate armour a +1 battleaxe of draining a +0 plate armour (39, 6, D) a +0 great sword (unseen) (68, 6, D) an arrow (4, 7, D) a +3 shield a +3 buckler (23, 7, D) a +1 demon whip of flaming (25, 7, D) a +1 demon whip of electrocution (unseen) (38, 7, D) a +5 hand axe of flaming (unseen) (40, 7, D) a +0 great sword (unseen) (50, 7, D) a +0 dire flail (unseen) (51, 7, D) a +0 eveningstar of protection a +0 halberd a +0 trident (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (38, 8, D) a +0 battleaxe (unseen) (39, 8, D) a +0 great mace (unseen) (40, 8, D) the +8 rapier "Taucoy" {drain, rC++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. (unseen) (51, 8, D) a +0 flail a +0 scimitar (52, 8, D) a +0 glaive (still there?) a +0 battleaxe (still there?) (39, 9, D) a large rock (51, 9, D) a +0 flail a +0 long sword (52, 9, D) a +0 short sword (unseen) (53, 9, D) a +0 dire flail (61, 9, D) a box of beasts (62, 9, D) a +0 long sword of electrocution (63, 9, D) a sack of spiders (71, 9, D) a +6 scimitar of holy wrath (72, 9, D) an uncursed ring of see invisible (39, 10, D) a large rock (55, 10, D) a +0 short sword (unseen) (62, 10, D) a +3 war axe of freezing (70, 10, D) a +2 ring mail of positive energy (72, 10, D) an uncursed staff of energy (2, 13, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (3, 13, D) a +2 robe of magic resistance (4, 13, D) a cursed staff of energy (5, 13, D) a +0 dire flail of protection (6, 13, D) a +1 leather armour of poison resistance (7, 13, D) a book of Maledictions (8, 13, D) the +11 scale mail of Purpose {-Cast rElec rF- rN+ SInv} It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It enhances your eyesight. It prevents spellcasting. (9, 13, D) the +2 robe of Autumn {MR+ Str+5 Int-4 Dex+2} It affects your strength (+5). It affects your intelligence (-4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (10, 13, D) an uncursed staff of poison (11, 13, D) a +4 blowgun of evasion (12, 13, D) a +4 antimagic halberd (49, 13, D) a +2 rod of destruction (9/9) (50, 13, D) a +4 morningstar of holy wrath (51, 13, D) a stone of tremors (52, 13, D) a +4 chain mail of cold resistance (54, 13, D) an uncursed staff of conjuration (55, 13, D) an Akashic Record (2, 14, D) a +3 halberd of chopping (3, 14, D) the cursed +3 hunting sling of Praij {freeze, +Blink rElec MR- Int+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+7). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (6, 14, D) a +5 morningstar of protection (7, 14, D) the amulet of Schogg {rMut rElec rN+} [amulet of resist mutation] It protects you from mutation. It insulates you from electricity. It protects you from negative energy. (8, 14, D) the Disquisition on Clay Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Lee's Rapid Deconstruction Earth 5 (9, 14, D) a book of Transfigurations (10, 14, D) a +0 antimagic short sword (11, 14, D) the cursed ring of Xom's Passing Interest {Str+3 Int-2} [ring of intelligence] It affects your strength (+3). It affects your intelligence (-2). It has a curse placed upon it. (13, 14, D) a +3 rod of destruction (13/13) (50, 14, D) a +2 whip of draining (51, 14, D) a +1 rapier of speed (52, 14, D) an uncursed amulet of clarity (53, 14, D) a Fen Folio (54, 14, D) the ring of Grace {EV+1 Str+4} [ring of evasion] It affects your evasion (+1). It affects your strength (+4). (55, 14, D) the Handbook of the Monkey's Uncle Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Lee's Rapid Deconstruction Earth 5 d - Statue Form Transmutation/Earth 6 (2, 15, D) a +2 scythe of venom (3, 15, D) the amulet of the Ancient Souls {Clar Stlth+} [amulet of clarity] It provides mental clarity. It makes you more stealthy. (4, 15, D) a book of Beasts (6, 15, D) a +0 whip of flaming (7, 15, D) a phial of floods (8, 15, D) a +1 scale mail of cold resistance (9, 15, D) a +4 blowgun (10, 15, D) a +0 vampiric great sword (11, 15, D) a +2 ring mail of magic resistance (12, 15, D) an uncursed ring of teleport control (35, 15, D) an uncursed staff of poison (36, 15, D) an uncursed ring of teleport control (37, 15, D) a +1 long sword of protection (38, 15, D) the ring "Skuexydo" {+Inv rPois} [ring of invisibility] It protects you from poison. It lets you turn invisible. (39, 15, D) the cursed -1 morningstar of Beogh's Condemnation {crush, -Tele +Rage rPois Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from poison. It lets you go berserk. It prevents most forms of teleportation. It has a curse placed upon it. (41, 15, D) an uncursed staff of earth (42, 15, D) a legendary deck of defence (43, 15, D) a +0 long sword (35, 16, D) a plain deck of summoning (36, 16, D) a book of Control (37, 16, D) a box of beasts (41, 16, D) an uncursed staff of wizardry (52, 16, D) a +0 dagger (unseen) (6, 17, D) a +2 scythe of flaming (19, 17, D) a book of Beasts (20, 17, D) a stone of tremors (21, 17, D) a +6 lightning rod (14/14) (22, 17, D) a +0 great sword of flaming (23, 17, D) an uncursed ring of fire (24, 17, D) the +6 rapier of Annihilation {pierce, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (25, 17, D) a phantom mirror (26, 17, D) the +4 storm dragon armour of Mezcal {rElec rC+ SInv} It protects you from cold. It insulates you from electricity. It enhances your eyesight. (27, 17, D) a +1 trident of venom (28, 17, D) a book of Control (29, 17, D) an uncursed amulet of guardian spirit (52, 17, D) a +0 war axe (62, 17, D) a +0 short sword (63, 17, D) a book of Callings (64, 17, D) a phial of floods (73, 17, D) an uncursed ring of positive energy (8, 18, D) a cursed -1 mace (still there?) a +0 scythe of protection (still there?) (10, 18, D) a +1 scythe (19, 18, D) a fan of gales (20, 18, D) a +1 robe of fire resistance (21, 18, D) the cursed -4 plate armour "Mawif" {+Inv rN+ MR- Str-3 SInv} It affects your strength (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. It has a curse placed upon it. (22, 18, D) an uncursed staff of summoning (23, 18, D) an uncursed ring of fire (24, 18, D) a +6 rod of destruction (14/14) (25, 18, D) Zoat's Compendium of Blistering Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Fireball Conjuration/Fire 5 d - Bolt of Magma Conjuration/Fire/Earth 5 (26, 18, D) an ornate deck of summoning (28, 18, D) the amulet of Apeec {Clar rElec Str+4} [amulet of clarity] It provides mental clarity. It affects your strength (+4). It insulates you from electricity. (29, 18, D) an uncursed staff of fire (51, 18, D) a +0 hand axe (53, 18, D) a cursed -3 battleaxe (63, 18, D) the +10 quarterstaff of Blyerry {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). (64, 18, D) a +2 dagger of venom (71, 18, D) a plain deck of changes (72, 18, D) an uncursed ring of flight (73, 18, D) a +0 flail (7, 19, D) a +1 scimitar of draining (23, 19, D) 5 large rocks (still there?) an uncursed staff of air (still there?) (24, 19, D) a book of Conjurations (25, 19, D) a +0 giant spiked club a +1 cloak of magic resistance (39, 19, D) a +0 falchion (unseen) (51, 19, D) a +0 glaive (24, 20, D) a +2 great mace of protection a +0 battleaxe of freezing (25, 20, D) 2 large rocks (26, 20, D) a +1 dire flail of protection a +0 dire flail (53, 20, D) the +9 scythe of Okawaru's Indignation {flame, rPois rF- Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from poison. (66, 20, D) a +0 long sword (unseen) (22, 21, D) a +0 giant club (23, 21, D) a +0 giant club (unseen) (24, 21, D) a +0 dire flail a +0 dire flail a +0 dire flail a +0 dire flail a +2 great sword of flaming 2 large rocks (25, 21, D) 4 large rocks (still there?) a +0 giant club (still there?) (26, 21, D) a +3 great sword of flaming (unseen) (39, 21, D) a +0 great sword (unseen) (62, 21, D) a +0 short sword (unseen) (63, 21, D) a +0 scimitar a +1 flail of crushing a +0 chain mail (64, 21, D) a +0 rapier (71, 21, D) a +0 dagger (72, 21, D) a +0 broad axe (73, 21, D) a +0 club (unseen) (23, 22, D) a +2 great sword of flaming (unseen) (24, 22, D) 6 large rocks (25, 22, D) 3 large rocks (unseen) (38, 22, D) a +0 dagger (unseen) (39, 22, D) a cursed +1 hand axe (unseen) (64, 22, D) the +9 hand axe of Descent {venom, Str-4 Dex+5} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your dexterity (+5). (71, 22, D) a +3 falchion (unseen) (73, 22, D) the +6 mace of Devotion {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (23, 23, D) 3 large rocks (24, 23, D) 2 large rocks (39, 23, D) the +1 whip of Obiwesk {flame, rF- rN+ Int+5 Dex-5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It affects your dexterity (-5). It makes you vulnerable to fire. It protects you from negative energy. It makes you more stealthy. a +0 battleaxe (24, 24, D) a large rock (38, 24, D) a +3 leather armour of poison resistance (40, 24, D) a +6 quarterstaff of draining (unseen) (24, 25, D) 2 large rocks (38, 25, D) a +0 antimagic great sword (unseen) (49, 25, D) a +2 chain mail of poison resistance (50, 25, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (51, 25, D) an uncursed ring of see invisible (52, 25, D) a +1 chain mail of magic resistance (53, 25, D) a +2 hand axe of chopping (54, 25, D) the +27 Lear's hauberk (55, 25, D) a +1 vampiric glaive (50, 26, D) an uncursed ring of sustain abilities (51, 26, D) an uncursed staff of power (52, 26, D) an uncursed staff of summoning (54, 26, D) a cursed amulet of inaccuracy (62, 27, D) a +0 dagger (63, 27, D) a +0 lajatang of electrocution (71, 27, D) a +5 shortbow of evasion (72, 27, D) a cursed ring of magical power (73, 27, D) a +3 plate armour of cold resistance (62, 28, D) an uncursed staff of air (63, 28, D) a +3 ring of dexterity (64, 28, D) an ornate deck of changes (72, 28, D) a +2 scale mail of fire resistance (73, 28, D) a +1 battleaxe of flaming (34, 29, D) an uncursed staff of power (35, 29, D) the Almanac of Cold Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Condensation Shield Ice 4 c - Ozocubu's Refrigeration Ice 6 (36, 29, D) an uncursed staff of fire (37, 29, D) an uncursed staff of air (38, 29, D) the +4 chain mail "Skuamp" {rC- Str+7} It affects your strength (+7). It makes you vulnerable to cold. (39, 29, D) a box of beasts (40, 29, D) an uncursed ring of ice (41, 29, D) an uncursed staff of conjuration (42, 29, D) a book of Unlife (43, 29, D) the +8 spear of Ganievve {pain, rC+ Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It protects you from cold. (44, 29, D) an uncursed ring of protection from magic (53, 29, D) a +5 vampiric scythe (35, 30, D) a phantom mirror (36, 30, D) a +0 cloak of invisibility (37, 30, D) a sack of spiders (38, 30, D) a box of beasts (39, 30, D) an uncursed ring of wizardry (40, 30, D) the +0 robe "Egiwk" {Int+2} It affects your intelligence (+2). (41, 30, D) a sack of spiders (42, 30, D) a +0 short sword of venom (43, 30, D) the cursed ring "Xiakumie" {rElec Dex-2} [ring of dexterity] It affects your dexterity (-2). It insulates you from electricity. It has a curse placed upon it. (51, 30, D) a +0 battleaxe (73, 30, D) a +0 scimitar (62, 31, D) a +0 club (unseen) (63, 31, D) a +6 short sword of draining a +0 robe a +0 dagger a +0 leather armour a +0 long sword a +0 chain mail (64, 31, D) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (71, 31, D) a +0 hand axe a +0 robe (1, 32, D) a +0 cloak of poison resistance (2, 32, D) a +1 ring mail of fire resistance (3, 32, D) a disc of storms (4, 32, D) a +3 shortbow of flaming (5, 32, D) a +2 vampiric demon whip (6, 32, D) a +1 scythe of slicing (7, 32, D) an uncursed staff of summoning (10, 32, D) the Catalogue of Aerial Summoning Spells Type Level a - Recall Summoning/Translocation 3 b - Airstrike Air 4 c - Deflect Missiles Charms/Air 6 d - Summon Hydra Summoning 7 (11, 32, D) the +3 rapier "Vuxaawn" {antimagic, +Fly Str+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It lets you fly. (12, 32, D) the +10 morningstar of Devotion {venom, rPois Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It protects you from poison. (13, 32, D) a +4 war axe of chopping (62, 32, D) a +0 flail (unseen) (64, 32, D) a +0 dagger (unseen) (2, 33, D) a book of Burglary (3, 33, D) a fan of gales (4, 33, D) Wuogapon's Compendium of Flight Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Tornado Air 9 (5, 33, D) Shroqie's Incunabulum of Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Static Discharge Conjuration/Air 3 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Delayed Fireball Conjuration/Fire 7 (6, 33, D) an uncursed ring of ice (7, 33, D) a lamp of fire (8, 33, D) a +7 quick blade (9, 33, D) an uncursed staff of summoning (10, 33, D) the Incunabulum of Quantum Attacks Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Portal Projectile Translocation 3 d - Warp Weapon Charms/Translocation 5 e - Spellforged Servitor Conjuration/Summoning 7 (11, 33, D) the +8 flail "Kludidoa" {crush, +Fly Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It lets you fly. (12, 33, D) a plain deck of defence (13, 33, D) an uncursed ring of ice (19, 33, D) a +4 rod of inaccuracy (12/12) (20, 33, D) a +5 blowgun (21, 33, D) a phial of floods (22, 33, D) Iskenderun's Reference Book on Cloudy Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Irradiate Conjuration/Transmutation 5 d - Lightning Bolt Conjuration/Air 5 (23, 33, D) a +2 robe of magic resistance (24, 33, D) a +2 ring of intelligence (25, 33, D) an uncursed staff of power (26, 33, D) a disc of storms (27, 33, D) a +0 pair of gloves of archery (29, 33, D) a +3 spear of freezing (1, 34, D) a book of Necromancy (2, 34, D) an uncursed amulet of faith (3, 34, D) a book of Maledictions (5, 34, D) a +2 leather armour of fire resistance (6, 34, D) the +2 scale mail of Pimyriec {rN+ MR+ Dex-2 Stlth+} It affects your dexterity (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (7, 34, D) a +0 demon trident a +0 scale mail of magic resistance a +1 short sword of speed (8, 34, D) a plain deck of summoning (9, 34, D) a book of Beasts (10, 34, D) the ring "Conefel" {SustAb Contam rElec rPois Dex+4} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (11, 34, D) a +0 vampiric demon whip (12, 34, D) a box of beasts (13, 34, D) a +0 mottled dragon armour (19, 34, D) an ornate deck of summoning (20, 34, D) the +4 halberd of World's End {chop, Noisy +Rage rF- Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you vulnerable to fire. It lets you go berserk. It may make noises in combat. (21, 34, D) a box of beasts (22, 34, D) an uncursed amulet of resist corrosion (23, 34, D) a +0 hand crossbow of velocity (24, 34, D) a +2 leather armour of magic resistance (25, 34, D) a +1 antimagic dagger (27, 34, D) an uncursed staff of conjuration (28, 34, D) a book of Callings (6, 35, D) a +0 trident a +1 robe of fire resistance (21, 35, D) an uncursed staff of fire (22, 35, D) a lantern of shadows (24, 35, D) a +1 steam dragon armour (25, 35, D) the +6 short sword "Pritzeblu" {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. (26, 35, D) a cursed staff of conjuration (27, 35, D) an uncursed ring of sustain abilities (38, 37, D) (unseen) (39, 37, D) (unseen) (49, 37, D) a +2 plate armour of positive energy (50, 37, D) a book of Air (53, 37, D) an uncursed amulet of resist corrosion (54, 37, D) a legendary deck of defence (59, 37, D) the Volume of Anaesthesia Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Sticky Flame Conjuration/Fire 4 (60, 37, D) the Tome of Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Stone Arrow Conjuration/Earth 3 d - Orb of Destruction Conjuration 7 (61, 37, D) a +3 plate armour of cold resistance (62, 37, D) a plain deck of summoning (69, 37, D) a +0 chain mail of poison resistance (70, 37, D) the +3 longbow "Frianeci" {speed, Int+5} Attacks with this weapon are significantly faster. It affects your intelligence (+5). (71, 37, D) a +3 plate armour of cold resistance (72, 37, D) a book of Air (73, 37, D) the +11 scimitar "Banisher" {slice, +Inv rN+ MR- Str+3 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (22, 38, D) a +5 scythe of venom (50, 38, D) a +3 antimagic flail (53, 38, D) the Reference Book on Aid Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Sure Blade Hexes/Charms 2 c - Control Teleport Charms/Translocation 4 d - Excruciating Wounds Charms/Necromancy 5 (59, 38, D) a book of the Sky (60, 38, D) a plain deck of defence (62, 38, D) a +0 flail (63, 38, D) an uncursed staff of power (70, 38, D) a plain deck of changes (71, 38, D) an uncursed amulet of resist corrosion (73, 38, D) a +1 antimagic lajatang (6, 39, D) the cursed +2 hand axe of the Pill Bug {vamp, rElec rPois rC- Dex+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (8, 39, D) the +8 long sword of Ibemeore {elec, Noisy rElec rC- rN+ MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). It may make noises in combat. (24, 42, D) a +2 great sword of electrocution (60, 42, D) a +1 scimitar of slicing (unseen) (61, 42, D) a +0 long sword (25, 49, D) a Fen Folio (26, 49, D) a +0 buckler (27, 49, D) a box of beasts (22, 50, D) a +4 blowgun (23, 50, D) the amulet "Kearionk" {rMut rPois MR+ Int+3 Stlth-} [amulet of resist mutation] It protects you from mutation. It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (24, 50, D) a +2 falchion of holy wrath (25, 50, D) a +2 robe of magic resistance (26, 50, D) a lamp of fire (28, 50, D) a +2 robe of positive energy (30, 50, D) 3 royal jellies (0, 51, D) the Papyrus of Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Venom Bolt Conjuration/Poison 5 d - Iron Shot Conjuration/Earth 6 (3, 51, D) the cursed -2 mace "Xima" {pain, *Rage rPois Str+6 Int-4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your intelligence (-4). It protects you from poison. It enhances your eyesight. It may make you go berserk in combat. It has a curse placed upon it. (4, 51, D) a book of Enchantments (6, 51, D) an uncursed staff of death (7, 51, D) a stone of tremors (9, 51, D) a book of Flames (10, 51, D) an uncursed staff of power (21, 51, D) a book of Flames (22, 51, D) a box of beasts (23, 51, D) an uncursed ring of ice (24, 51, D) 4 scrolls of enchant weapon (25, 51, D) an uncursed ring of wizardry (26, 51, D) an uncursed ring of flight (27, 51, D) a +2 dagger of venom (28, 51, D) an uncursed staff of earth (29, 51, D) a book of the Dragon (30, 51, D) the +9 dagger of Craygi {freeze, rN+ Str-2 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+4). It protects you from negative energy. (31, 51, D) a +0 vampiric hand axe (3, 52, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It enhances your eyesight. (5, 52, D) a +0 quarterstaff of holy wrath (6, 52, D) Lehudib's Collected Works on Stones Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Passwall Transmutation/Earth 3 c - Iron Shot Conjuration/Earth 6 (9, 52, D) a book of Geomancy (14, 52, D) the Tome of the Snowflakes and Sinister Rites Spells Type Level a - Pain Necromancy 1 b - Throw Frost Conjuration/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Ice Form Ice/Transmutation 4 e - Animate Dead Necromancy 4 f - Agony Necromancy 5 (9, 53, D) the +15 plate armour "Shikhingoa" {+Fly rF- Str+4} It affects your strength (+4). It makes you vulnerable to fire. It lets you fly. (26, 58, D) an arrow