stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) a +0 robe (50, 1, D) an uncursed staff of cold (51, 1, D) an uncursed staff of summoning (52, 1, D) a plain deck of summoning (53, 1, D) a Young Poisoner's Handbook (54, 1, D) a scroll of brand weapon (55, 1, D) a plain deck of changes (61, 1, D) an uncursed staff of death (62, 1, D) a +1 scale mail of cold resistance (63, 1, D) the cursed -1 robe of Shru Cre {rPois} It protects you from poison. It has a curse placed upon it. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (49, 2, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (50, 2, D) a +2 chain mail of poison resistance (51, 2, D) a +2 chain mail of cold resistance (52, 2, D) a phial of floods (53, 2, D) an uncursed amulet of stasis (54, 2, D) a +2 vampiric short sword (55, 2, D) a +1 ring mail of fire resistance (62, 2, D) a +1 mace of holy wrath (73, 2, D) a book of Party Tricks (75, 2, D) a +4 ring of dexterity (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (7, 3, D) a +0 robe 20 stones (62, 3, D) 3 large rocks a cyclops corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (61, 4, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (62, 4, D) a troll corpse (skeletalised by now) (63, 4, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (67, 4, D) a +0 long sword of electrocution (68, 4, D) a +0 short sword a +0 buckler (69, 4, D) a +0 scimitar a +0 ring mail (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (62, 6, D) a large rock (4, 7, D) a +3 shield a +3 buckler (52, 7, D) 5 arrows of frost 8 arrows (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (52, 8, D) an arrow an arrow of frost (62, 9, D) a +3 mace of protection a +0 arbalest 7 bolts the +12 hunting sling of Klyshyur {velocity, rElec MP-9 Str+3 Int+4} Any stone fired from it inflicts extra damage. It affects your strength (+3). It affects your intelligence (+4). It insulates you from electricity. It affects your magic capacity (-9). a yaktaur corpse (skeletalised by now) (63, 9, D) a book of Fire (70, 9, D) a +3 battleaxe of venom (72, 9, D) a +4 blowgun (61, 10, D) a +0 shortbow 15 arrows (62, 10, D) a +0 shortbow 17 arrows an uncursed ring of teleport control (63, 10, D) a +0 shortbow (unseen) (70, 10, D) a +0 short sword of venom (72, 10, D) a +2 mace of venom (62, 11, D) 2 bolts (62, 12, D) 2 arrows (49, 13, D) Soifet's Compendium of Orientation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Warp Weapon Charms/Translocation 5 (50, 13, D) an uncursed staff of summoning (51, 13, D) a +0 dire flail (52, 13, D) a lamp of fire (53, 13, D) a +2 halberd of venom (54, 13, D) a plain deck of destruction (62, 13, D) an arrow (50, 14, D) an uncursed staff of earth (51, 14, D) a +2 halberd of venom (52, 14, D) the ring of Keit {Ice rElec MR+ Dex+4 Stlth-} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. (53, 14, D) a phial of floods (54, 14, D) a +3 ring mail of cold resistance (55, 14, D) a manual of Slings (62, 14, D) an arrow (49, 16, D) a necrophage corpse (52, 16, D) a +4 rod of clouds (14/14) (53, 16, D) a +0 dagger a +0 robe a human corpse (51, 17, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (53, 17, D) a ghoul corpse (54, 17, D) a +2 spear a +0 robe (61, 17, D) a cursed staff of wizardry (62, 17, D) an uncursed staff of power (71, 17, D) an uncursed amulet of rage (72, 17, D) a +1 halberd of flaming (73, 17, D) the Handbook of Confrontation and Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Stone Arrow Conjuration/Earth 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Sticky Flame Conjuration/Fire 4 f - Orb of Destruction Conjuration 7 (51, 18, D) a ghoul corpse (62, 18, D) an uncursed staff of death (63, 18, D) the Handbook of the Dragonfly Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Spectral Weapon Hexes/Charms 3 (64, 18, D) a +3 leather armour of magic resistance (72, 18, D) Shulo's Handbook of Venomous Stolen Souls Spells Type Level a - Sublimation of Blood Necromancy 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Animate Dead Necromancy 4 d - Olgreb's Toxic Radiance Poison 4 e - Excruciating Wounds Charms/Necromancy 5 (73, 18, D) the +5 falchion "Errim" {freeze, *Rage rElec rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It may make you go berserk in combat. (52, 19, D) a cursed +0 robe (unseen) (71, 22, D) a +0 quarterstaff (still there?) a wolf corpse (skeletalised by now) (still there?) (72, 22, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (73, 22, D) a black bear corpse (skeletalised by now) (62, 23, D) a fire drake corpse (skeletalised by now) (64, 23, D) a swamp drake corpse (skeletalised by now) (73, 23, D) a black bear corpse (skeletalised by now) (49, 25, D) a +3 chain mail of poison resistance (50, 25, D) the +9 long sword of Fury {slice, Str+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It enhances your eyesight. (52, 25, D) a +0 whip (53, 25, D) an uncursed staff of poison (50, 26, D) an uncursed ring of poison resistance (52, 26, D) a +3 giant club (53, 26, D) a box of beasts (54, 26, D) a lamp of fire (51, 27, D) a +6 ring of dexterity a +6 ring of intelligence a +6 ring of dexterity (52, 27, D) a +3 large shield (61, 27, D) the +1 scale mail of Ru's Vengeance {rN++} It greatly protects you from negative energy. (62, 27, D) a manual of Polearms (63, 27, D) an uncursed ring of invisibility (64, 27, D) the +6 quarterstaff of Winter {freeze, rElec MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. (65, 27, D) the +7 battleaxe of Frevibif {chop, +Fly rElec MP-9 Int+2 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+2). It insulates you from electricity. It affects your magic capacity (-9). It lets you fly. (71, 27, D) a book of Frost (72, 27, D) a +1 rapier of speed (73, 27, D) a lantern of shadows (62, 28, D) a +3 ring mail of fire resistance (63, 28, D) a cursed ring of loudness (64, 28, D) a +6 scimitar of holy wrath (71, 28, D) the +7 dire flail "Briostrin" {freeze, rElec rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. (72, 28, D) the +11 spear of Anguish {flame, rF+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It affects your resistance to hostile enchantments. (73, 28, D) a +4 ring of intelligence (52, 29, D) a +0 long sword (53, 29, D) a +0 halberd (unseen) (52, 30, D) a +4 great mace of distortion a naga corpse an anaconda corpse (53, 30, D) a water moccasin corpse (51, 31, D) a guardian serpent corpse (54, 31, D) an adder corpse (71, 33, D) a jackal corpse (skeletalised by now) (72, 33, D) a wolf corpse (skeletalised by now) (49, 37, D) a +0 broad axe (50, 37, D) an uncursed staff of air (51, 37, D) a +0 mace of distortion (52, 37, D) an uncursed staff of poison (53, 37, D) an uncursed staff of air (54, 37, D) a +0 plate armour (59, 37, D) an uncursed staff of fire (60, 37, D) the Grimoire of Confrontation Spells Type Level a - Static Discharge Conjuration/Air 3 b - Conjure Ball Lightning Conjuration/Air 6 c - Bolt of Cold Conjuration/Ice 6 (61, 37, D) an uncursed staff of wizardry (62, 37, D) a book of Spatial Translocations (63, 37, D) a +0 mace (69, 37, D) a book of Geomancy (70, 37, D) a +2 scale mail of positive energy (50, 38, D) an uncursed staff of air (51, 38, D) a scroll of brand weapon (52, 38, D) a +1 falchion of protection (53, 38, D) an uncursed ring of protection from magic (59, 38, D) an uncursed staff of poison (62, 38, D) a +1 great sword of venom (63, 38, D) a crystal ball of energy (70, 38, D) the cursed -1 short sword of the Genius {venom, +Rage Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). It lets you go berserk. It has a curse placed upon it. (71, 38, D) a plain deck of defence (72, 38, D) an uncursed staff of death (53, 40, D) a +0 flail (unseen) (62, 40, D) a +0 mace of venom (unseen) (71, 40, D) a jumping spider corpse (50, 41, D) a cursed -2 great sword (unseen) (51, 41, D) a +2 dagger of freezing a +1 robe of magic resistance a +0 dagger a +0 flail an orc corpse an orc corpse (52, 41, D) a +5 morningstar of protection (unseen) (53, 41, D) a +0 glaive (unseen) (60, 41, D) a +0 scimitar (61, 41, D) a +0 battleaxe a naga corpse (62, 41, D) a +0 trident a naga corpse (70, 41, D) a tarantella corpse (71, 41, D) a wolf spider corpse (72, 41, D) a scorpion corpse (still there?) a wolf spider corpse (still there?) (50, 42, D) a cursed +0 mace (still there?) a +0 flail (still there?) (51, 42, D) a bolt of frost (52, 42, D) a +0 long sword (unseen) (59, 42, D) a +0 hand axe (unseen) (62, 42, D) a +0 club a +0 robe a ball python corpse (70, 42, D) a scorpion corpse (51, 43, D) a bolt (70, 43, D) a giant mite corpse