stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed ring of wizardry (20, 1, D) a book of Transfigurations (23, 1, D) the +2 ring mail "Gijud" {+Blink Int-3 Dex+4} It affects your intelligence (-3). It affects your dexterity (+4). It lets you blink. (26, 1, D) a +0 quarterstaff (27, 1, D) a book of Death (28, 1, D) a stone of tremors (35, 1, D) a +0 short sword (36, 1, D) a +3 plate armour of fire resistance (37, 1, D) a +0 short sword (38, 1, D) the +9 trident of Uncomfortable Rashes {freeze, rF+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from fire. (39, 1, D) a +0 dagger (40, 1, D) a +0 rapier (41, 1, D) a +0 long sword (49, 1, D) a scroll of brand weapon (50, 1, D) an uncursed staff of poison (51, 1, D) a +2 robe of positive energy (52, 1, D) the cursed +3 glaive of the New World {antimagic, rPois} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. It has a curse placed upon it. (53, 1, D) the +6 battleaxe "Mnaohe" {flame, rF+ rC+ Str-3 Int+8 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It affects your intelligence (+8). It affects your dexterity (+4). It protects you from fire. It protects you from cold. (55, 1, D) an uncursed ring of see invisible (61, 1, D) a +1 leather armour of poison resistance (67, 1, D) a book of the Warp (68, 1, D) a disc of storms (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (22, 2, D) a +2 shortbow of flaming (23, 2, D) a phantom mirror (24, 2, D) an uncursed staff of summoning (25, 2, D) a +4 rod of ignition (12/12) (26, 2, D) a +4 falchion of protection (28, 2, D) the ring "Plog" {rElec rF- rN+ MR+ EV+2 Int+3} [ring of evasion] It affects your evasion (+2). It affects your intelligence (+3). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (36, 2, D) a +0 short sword (38, 2, D) a book of Dreams (39, 2, D) an uncursed staff of air (40, 2, D) a phial of floods (41, 2, D) a +0 long sword (49, 2, D) an uncursed staff of energy (50, 2, D) a book of the Warp (51, 2, D) a +2 long sword of electrocution (52, 2, D) a book of Summonings (54, 2, D) a book of Dreams (55, 2, D) an uncursed staff of poison (62, 2, D) a +0 glaive of flaming (73, 2, D) an uncursed ring of see invisible (75, 2, D) a +0 glaive of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (53, 4, D) the +3 flail of Risk Management {flame, +Rage rC- MR+ Str+2 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you go berserk. (62, 4, D) the cursed +0 hunting sling "Hydraslayer" {venom, Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It has a curse placed upon it. (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (38, 5, D) a +0 rapier (unseen) (39, 5, D) a +0 long sword (41, 5, D) a +1 morningstar of holy wrath (unseen) (52, 5, D) an uncursed staff of air (10, 6, D) an uncursed staff of energy (24, 6, D) an uncursed amulet of the gourmand (still there?) an uncursed staff of power (still there?) (25, 6, D) an uncursed staff of earth (26, 6, D) a +1 short sword of draining (36, 6, D) a +0 long sword (unseen) (37, 6, D) a +6 rod of the swarm (3/14) (38, 6, D) a +0 scimitar (unseen) (40, 6, D) a +2 dagger of venom (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (24, 7, D) an uncursed staff of death (26, 7, D) the ring "Ski Nuxefepp" {Contam rPois MP+9 Stlth+} [ring of magical power] It protects you from poison. It affects your magic capacity (+9). It causes magical contamination when unequipped. It makes you more stealthy. (27, 7, D) a +2 falchion of protection a +0 leather armour (38, 7, D) a +5 scimitar of draining a +0 ring mail the +8 war axe of Karma {speed, rF+ rN+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from negative energy. a +0 scale mail a +0 scimitar (40, 7, D) a +2 spear of flaming (unseen) (43, 7, D) a +6 dagger of protection (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (24, 8, D) the amulet of Joy {Clar rElec rF+ Str+3 Dex-4} [amulet of clarity] It provides mental clarity. It affects your strength (+3). It affects your dexterity (-4). It protects you from fire. It insulates you from electricity. (25, 8, D) a +5 ring of intelligence (61, 9, D) a sack of spiders (63, 9, D) a wand of hasting (4) (71, 9, D) a +1 robe of cold resistance (62, 10, D) a +0 war axe of flaming (72, 10, D) a book of Necromancy (36, 11, D) a +1 rapier of flaming (unseen) (3, 13, D) a phantom mirror (4, 13, D) a +1 short sword of venom (5, 13, D) 5 royal jellies (7, 13, D) an uncursed staff of energy (8, 13, D) a lantern of shadows (9, 13, D) an uncursed staff of power (10, 13, D) a sack of spiders (11, 13, D) a book of Conjurations (12, 13, D) a +0 long sword of slicing (49, 13, D) a +3 scale mail of positive energy (50, 13, D) a +2 robe (51, 13, D) an uncursed staff of poison (52, 13, D) a disc of storms (53, 13, D) a +3 rod of clouds (10/10) (54, 13, D) a +4 demon trident (55, 13, D) a +2 longbow of freezing (72, 13, D) a +0 scimitar of flaming (2, 14, D) the +2 mace of Evil {pain, -Cast rF+ rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from cold. It prevents spellcasting. (3, 14, D) a legendary deck of war (4, 14, D) a plain deck of war (5, 14, D) a +1 plate armour of positive energy (6, 14, D) the cursed -2 greatsling "Breata Sewa" {freeze, Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It has a curse placed upon it. (7, 14, D) a +2 mace of draining (8, 14, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (9, 14, D) an uncursed staff of summoning (10, 14, D) a book of Enchantments (11, 14, D) the Papyrus of Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Iron Shot Conjuration/Earth 6 d - Orb of Destruction Conjuration 7 (12, 14, D) an uncursed staff of air (50, 14, D) the +5 mace of Dim Light {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (51, 14, D) a book of Cantrips (52, 14, D) a phial of floods (54, 14, D) a +2 cloak of invisibility (55, 14, D) a +2 rapier of venom (72, 14, D) a +2 shortbow of flaming (2, 15, D) a +10 blowgun (3, 15, D) an uncursed staff of fire (4, 15, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (5, 15, D) an uncursed amulet of resist mutation (6, 15, D) a disc of storms (7, 15, D) a manual of Polearms (8, 15, D) a crystal ball of energy (9, 15, D) a +3 rapier of freezing (10, 15, D) an uncursed ring of positive energy (11, 15, D) an uncursed amulet of regeneration (12, 15, D) a +1 scimitar of slicing (35, 15, D) a cursed staff of death (36, 15, D) a +4 battleaxe of freezing (37, 15, D) a legendary deck of defence (39, 15, D) a +3 scale mail of poison resistance (40, 15, D) a book of Control (41, 15, D) a +0 dagger (42, 15, D) a +3 hand axe of flaming (43, 15, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (35, 16, D) an uncursed staff of death (36, 16, D) an uncursed amulet of warding (38, 16, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. 20 stones (40, 16, D) an uncursed ring of poison resistance (41, 16, D) a Necronomicon (42, 16, D) a +5 rapier of speed (43, 16, D) the +8 hand crossbow of Kyeru {penet, +Fly MR+ Int+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you fly. (19, 17, D) a +0 robe (20, 17, D) an uncursed staff of wizardry (21, 17, D) an uncursed staff of energy (22, 17, D) a +0 spear (24, 17, D) a +0 pair of gloves of dexterity the +0 hand axe of Diem {pain, Str+4 Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your intelligence (+3). (25, 17, D) a +0 mace of draining (27, 17, D) a book of Conjurations (29, 17, D) a +0 ring mail of fire resistance (51, 17, D) a +2 demon trident of pain (still there?) a +0 trident (still there?) (53, 17, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. a +0 chain mail (61, 17, D) the +5 double sword of Chagrin {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). (62, 17, D) the ring of Okawaru's Hatred {rElec rPois rC+ rN+ Dex-3 Stlth+} [ring of positive energy] It affects your dexterity (-3). It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It makes you more stealthy. (64, 17, D) a +2 ring mail of magic resistance (72, 17, D) a box of beasts (73, 17, D) an uncursed ring of protection from fire (5, 18, D) a +0 trident (7, 18, D) an ice dragon corpse (skeletalised by now) (19, 18, D) a +3 ring mail of poison resistance (20, 18, D) a manual of Bows (22, 18, D) an uncursed ring of stealth (24, 18, D) a +3 ring of dexterity (27, 18, D) a +0 spear (28, 18, D) an uncursed staff of power (38, 18, D) a cursed +0 scimitar a +0 robe (39, 18, D) a +0 halberd (52, 18, D) a cursed +1 great sword a +0 robe (53, 18, D) a +1 short sword a +0 robe (62, 18, D) a +0 trident (63, 18, D) a +1 long sword of draining (64, 18, D) a +0 trident (71, 18, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 18, D) the cursed -2 pair of boots "Yfatsats" {+Fly rF+ rC-} It protects you from fire. It makes you vulnerable to cold. It lets you fly. It has a curse placed upon it. (73, 18, D) a plain deck of summoning (7, 19, D) a shard shrike corpse (skeletalised by now) (8, 19, D) a +2 scythe of slicing (23, 19, D) the Handbook of the Wild Haggis Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spider Form Transmutation/Poison 3 e - Summon Ice Beast Ice/Summoning 4 f - Olgreb's Toxic Radiance Poison 4 (24, 19, D) a crystal ball of energy (25, 19, D) a book of the Sky (37, 19, D) a cursed +1 spear (unseen) (39, 19, D) a +1 quarterstaff of crushing a +0 robe a +0 flail a +0 robe (6, 20, D) a +0 short sword (38, 20, D) a +0 dagger a +0 robe a +0 mace (39, 20, D) an uncursed staff of air a +0 robe a cursed +3 halberd a +0 robe (7, 21, D) a shard shrike corpse (skeletalised by now) (37, 21, D) a +0 dagger (unseen) (38, 21, D) a +0 dagger a +0 robe (61, 21, D) a +1 trident of piercing (unseen) (62, 21, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. 8 tomahawks of returning (64, 21, D) a +0 trident (21, 22, D) a +2 robe of magic resistance (23, 22, D) a +1 broad axe of venom (unseen) (24, 22, D) a +0 quarterstaff (unseen) (63, 22, D) a +7 dire flail of crushing a tomahawk (7, 23, D) a shard shrike corpse (skeletalised by now) (23, 23, D) the cursed -1 scimitar "Luana" {venom, -Tele rPois rF+ MR+ Stlth-} It poisons the flesh of those it strikes. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you less stealthy. It has a curse placed upon it. (unseen) (24, 23, D) a +0 lajatang of electrocution (unseen) (25, 23, D) a +0 hand axe (unseen) (63, 23, D) a tomahawk (23, 24, D) a +0 rapier (unseen) (24, 24, D) a +5 flail of crushing (unseen) (25, 24, D) a +0 mace of pain (unseen) (23, 25, D) the +2 short sword of an ice cave {elec, rC+ Str-3 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It affects your dexterity (+3). It protects you from cold. a cursed +0 buckler (25, 25, D) a +0 vampiric rapier a +0 robe a +0 buckler (26, 25, D) a +2 flail of holy wrath (unseen) (50, 25, D) an Akashic Record (51, 25, D) a sack of spiders (54, 25, D) a scroll of brand weapon (55, 25, D) a +0 war axe (51, 26, D) a book of Necromancy (52, 26, D) a +4 ring of protection (53, 26, D) the ring of Departure {MR+ Str+4} [ring of protection from magic] It affects your strength (+4). It affects your resistance to hostile enchantments. (54, 26, D) a disc of storms (62, 27, D) the +0 ring mail "Ribuqab" {-Cast Str+8 Stlth+} It affects your strength (+8). It prevents spellcasting. It makes you more stealthy. (63, 27, D) an uncursed staff of earth (64, 27, D) a +0 robe of positive energy (65, 27, D) a +1 robe of resistance (71, 27, D) a +1 fire dragon armour (72, 27, D) a crystal ball of energy (73, 27, D) a book of Minor Magic (51, 28, D) a +0 glaive a +0 arbalest of flaming a +0 chain mail (63, 28, D) a +6 blowgun of evasion (64, 28, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (71, 28, D) a box of beasts (73, 28, D) an uncursed staff of power (34, 29, D) a book of Spatial Translocations (35, 29, D) an uncursed staff of summoning (36, 29, D) a +1 leather armour of cold resistance (38, 29, D) a +0 gold dragon armour (39, 29, D) a +3 giant spiked club (40, 29, D) an uncursed ring of positive energy (41, 29, D) an uncursed staff of wizardry (42, 29, D) the ring of Seathen {+Fly rPois Stlth+} [ring of stealth] It protects you from poison. It lets you fly. It makes you more stealthy. (44, 29, D) the Disquisition on Lightness Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 (51, 29, D) a +0 dire flail (unseen) (52, 29, D) a +0 scythe of flaming (unseen) (53, 29, D) a large rock a +0 dire flail a +0 plate armour (62, 29, D) a +0 robe (34, 30, D) a cursed +6 rod of clouds (10/10) a +3 ring of evasion (36, 30, D) a +7 falchion of freezing (37, 30, D) a +2 shortbow of flaming (38, 30, D) a book of Air (39, 30, D) a +3 shortbow of flaming (40, 30, D) a +0 hunting sling of evasion (41, 30, D) a Fen Folio (42, 30, D) an uncursed staff of poison (43, 30, D) a phial of floods (51, 30, D) a cursed -3 great sword (unseen) (52, 30, D) a +0 great mace a +0 chain mail a +0 great sword a +0 chain mail (53, 30, D) a +0 great sword a +0 chain mail a +0 long sword a +0 chain mail (52, 31, D) a large rock (71, 31, D) a +0 dagger (72, 31, D) a cursed -3 long sword a +0 shortbow 7 arrows a +0 leather armour (1, 32, D) a +3 lajatang of venom (3, 32, D) a Fen Folio (5, 32, D) a +0 dire flail (7, 32, D) the cursed ring "Xiuphi" {Contam MR+ EV-3 Int+4} [ring of evasion] It affects your evasion (-3). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. (8, 32, D) a +0 dagger (9, 32, D) a +0 trident of venom (10, 32, D) an uncursed staff of wizardry (12, 32, D) a +2 ice dragon armour (13, 32, D) a +3 flail (52, 32, D) a large rock (73, 32, D) a +1 long sword of holy wrath a +0 shortbow 23 arrows (2, 33, D) the Volume of Stones and Changing Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Lee's Rapid Deconstruction Earth 5 d - Iron Shot Conjuration/Earth 6 e - Statue Form Transmutation/Earth 6 (3, 33, D) a lantern of shadows (4, 33, D) a +0 trident (7, 33, D) the Collected Works on Damage Dealing and Companions Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Abjuration Summoning 3 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Summon Forest Summoning/Translocation 5 (8, 33, D) a +0 dagger (9, 33, D) a plain deck of changes (10, 33, D) a +1 battleaxe of flaming (11, 33, D) a +1 war axe of chopping (12, 33, D) a +0 short sword (19, 33, D) a +1 blowgun of evasion (21, 33, D) a +4 plate armour of poison resistance (22, 33, D) a book of Party Tricks (24, 33, D) a lantern of shadows (25, 33, D) the +0 pair of gloves of Untruth {rF+ Int-4 SInv} It affects your intelligence (-4). It protects you from fire. It enhances your eyesight. (26, 33, D) a +2 scale mail of cold resistance (27, 33, D) a +0 antimagic rapier (29, 33, D) a +4 scale mail of cold resistance (71, 33, D) a +0 long sword (1, 34, D) Tiot's Guide on Lightness Spells Type Level a - Swiftness Charms/Air 2 b - Poisonous Cloud Conjuration/Poison/Air 6 c - Tornado Air 9 (2, 34, D) a +0 dagger (3, 34, D) an uncursed staff of fire an uncursed staff of cold (4, 34, D) a +0 halberd (5, 34, D) the +6 rapier of True Grit {pierce, +Blink rPois Dex+3 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. It lets you blink. It makes you less stealthy. (6, 34, D) a +2 chain mail of cold resistance (7, 34, D) a phial of floods (8, 34, D) a +1 scale mail of fire resistance (10, 34, D) an uncursed staff of wizardry (11, 34, D) a +4 greatsling of freezing (12, 34, D) an uncursed staff of cold (13, 34, D) a stone of tremors (19, 34, D) a sack of spiders (20, 34, D) the cursed -5 helmet "Frytucvo" {rElec rF+ rC- Dex+5} It affects your dexterity (+5). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it. (21, 34, D) an uncursed staff of earth (22, 34, D) a plain deck of defence (23, 34, D) a cursed staff of poison (24, 34, D) the +6 halberd of Shriudied {flame, rElec rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. (25, 34, D) a +1 ring mail of cold resistance (29, 34, D) a +0 buckler a +1 rapier of holy wrath (22, 35, D) the +5 chain mail "Logodon" {Contam +Inv rPois rF- rN+} It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. It lets you turn invisible. It causes magical contamination when unequipped. (23, 35, D) a manual of Staves (25, 35, D) a disc of storms (26, 35, D) a book of the Tempests a book of Geomancy (27, 35, D) a +0 flail (4, 36, D) a +0 robe of the Archmagi (7, 36, D) the +8 flail "Transmigrator" {freeze, rPois rN++ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It greatly protects you from negative energy. It makes you more stealthy. a +1 great sword of electrocution a cursed +0 robe (8, 36, D) a +1 battleaxe of freezing (unseen) (10, 36, D) a +2 halberd of freezing (unseen) (6, 37, D) a +6 quarterstaff of speed (unseen) (7, 37, D) a cursed -3 great sword a +0 plate armour a +0 robe an uncursed amulet of warding a +0 dire flail (8, 37, D) a +0 robe (unseen) (9, 37, D) an uncursed staff of conjuration (49, 37, D) a crystal ball of energy (50, 37, D) a manual of Charms (52, 37, D) a phial of floods (53, 37, D) a Fen Folio (54, 37, D) a +5 ring of dexterity (60, 37, D) a +2 shortbow of freezing (61, 37, D) a book of the Warp (62, 37, D) a scroll of brand weapon (63, 37, D) a +1 robe of positive energy (69, 37, D) a book of Callings (70, 37, D) a +2 longbow of freezing (72, 37, D) an uncursed staff of poison (5, 38, D) an uncursed staff of wizardry (unseen) (6, 38, D) a ghoul corpse (7, 38, D) a +0 long sword a +0 plate armour a +0 great sword a +0 plate armour (8, 38, D) a +0 long sword a +0 scimitar a ghoul corpse (9, 38, D) an uncursed staff of wizardry (unseen) (49, 38, D) a book of Maledictions (52, 38, D) a book of Envenomations (53, 38, D) a +4 vampiric short sword (59, 38, D) a phantom mirror (61, 38, D) the ring of Efesaim {rElec Int-5 Slay+4 Stlth+} [ring of stealth] It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. It makes you more stealthy. (62, 38, D) a plain deck of summoning (63, 38, D) a disc of storms (70, 38, D) an uncursed staff of cold (71, 38, D) a legendary deck of defence (72, 38, D) a +2 battleaxe of venom (73, 38, D) an uncursed staff of wizardry (4, 39, D) an uncursed staff of cold (unseen) (5, 39, D) a +0 dagger (unseen) (6, 39, D) a +0 hand axe (8, 39, D) a +0 dagger (unseen) (9, 39, D) a +0 vampiric battleaxe (unseen) (24, 39, D) a +0 war axe (unseen) (5, 40, D) a +2 robe (6, 40, D) a +4 rod of the swarm (10/12) (unseen) (7, 40, D) a +0 dagger (unseen) (8, 40, D) a +2 lajatang of speed (22, 40, D) a cursed staff of death (unseen) (23, 40, D) an uncursed staff of earth (unseen) (24, 40, D) a +2 vampiric lajatang (unseen) (26, 40, D) a +1 mace of draining (unseen) (51, 40, D) a cursed -3 hand axe (unseen) (21, 41, D) a +0 robe (unseen) (22, 41, D) a +2 flail of protection (unseen) (23, 41, D) a +0 rapier of holy wrath (unseen) (24, 41, D) a +6 quick blade (unseen) (25, 41, D) a cursed +0 war axe a +0 animal skin a +2 rapier of speed a +0 robe a +0 buckler (26, 41, D) a +0 hand axe a +0 animal skin (71, 41, D) a +0 spear (72, 41, D) a +0 spear (23, 42, D) a +0 flail of draining (unseen) (24, 42, D) a +4 lajatang of protection (unseen) (25, 42, D) a +0 robe the +9 dagger "Ploewn" {venom, rPois rF+ Stlth-} It poisons the flesh of those it strikes. It protects you from fire. It protects you from poison. It makes you less stealthy. a +0 robe a +3 quick blade a +0 robe a +0 buckler a +2 scimitar of holy wrath a +0 animal skin (26, 42, D) the +12 rapier "Stiem" {drain, rPois MP+9 SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It affects your magic capacity (+9). It enhances your eyesight. (unseen) (50, 42, D) a +0 war axe a +0 animal skin (51, 42, D) a +3 broad axe of chopping a +0 robe (52, 42, D) a +0 hand axe (unseen) (60, 42, D) a +2 hand crossbow of flaming (71, 42, D) a +0 short sword a +0 robe a +0 buckler (72, 42, D) a +0 quarterstaff (unseen) (24, 43, D) a +0 quarterstaff (unseen) (26, 43, D) a +0 antimagic war axe (unseen) (50, 43, D) a +0 robe (52, 43, D) a +6 quick blade (unseen) (60, 43, D) a +1 whip (70, 43, D) (unseen) (5, 52, D) a +0 flail (6, 52, D) an uncursed ring of ice (7, 52, D) the Compendium of Stones Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Petrify Transmutation/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 (8, 52, D) a fan of gales (2, 53, D) the +3 centaur barding "Ecokuoto" {rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. (3, 53, D) a book of Death (4, 53, D) a crystal ball of energy (6, 53, D) a lantern of shadows (7, 53, D) a Young Poisoner's Handbook (8, 53, D) a +2 plate armour of poison resistance (9, 53, D) a book of the Sky (10, 53, D) the Volume of Clay Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Lee's Rapid Deconstruction Earth 5 d - Iron Shot Conjuration/Earth 6 (11, 53, D) an uncursed staff of cold (4, 58, D) a +0 mace of venom (unseen) (5, 58, D) a +2 whip of electrocution (4, 59, D) a +0 dire flail (unseen) (7, 59, D) an uncursed staff of wizardry (unseen) (8, 59, D) a +2 quarterstaff of protection (unseen) (8, 60, D) a +0 quarterstaff (unseen) (5, 61, D) a +4 flail (unseen) (6, 61, D) a +0 dire flail (unseen)