stonage the Dungeon (7, 1, D) a +0 shield a +0 scale mail a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One opposes the use of such an evil item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) the +9 flail of Focus {crush, Noisy rF+ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from fire. It may make noises in combat. (50, 1, D) a +1 helmet of see invisible (51, 1, D) a +2 plate armour of cold resistance (52, 1, D) a Fen Folio (53, 1, D) a book of Air (54, 1, D) a scroll of brand weapon (55, 1, D) a +3 flail of venom (61, 1, D) an uncursed staff of conjuration (62, 1, D) a sack of spiders (63, 1, D) a +0 mace (67, 1, D) a +1 morningstar of holy wrath (68, 1, D) a +2 robe (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (49, 2, D) the ring "Inozumpo" {Ice +Inv rElec rPois MP-9 Int+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). It lets you turn invisible. (50, 2, D) a +3 war axe of freezing (51, 2, D) a phial of floods (52, 2, D) a book of Annihilations (53, 2, D) a cursed amulet of inaccuracy (54, 2, D) an uncursed ring of poison resistance (55, 2, D) a box of beasts (73, 2, D) a +0 morningstar of protection (75, 2, D) an uncursed staff of fire (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (68, 3, D) a cursed +0 short sword a +0 robe (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (61, 4, D) a +0 whip (62, 4, D) a +0 club a +0 leather armour a cursed -1 flail (63, 4, D) a +0 leather armour (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (52, 6, D) an ice dragon corpse (53, 6, D) an ice dragon corpse (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a +0 lightning rod (9/9) (71, 9, D) a plain deck of summoning (62, 10, D) an uncursed ring of positive energy (70, 10, D) a disc of storms (61, 11, D) a +0 quarterstaff a +0 leather armour (61, 12, D) a cursed -2 quarterstaff a +0 robe (49, 13, D) an uncursed ring of ice (50, 13, D) the +8 scimitar "Zunobry" {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). (51, 13, D) an ornate deck of escape (52, 13, D) a plain deck of defence (53, 13, D) 2 potions of haste (54, 13, D) the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It enhances your eyesight. It lets you turn invisible. (55, 13, D) the ring "Laogg" {rF+ rC+ rN+ Int+3 Dex-5} [ring of positive energy] It affects your intelligence (+3). It affects your dexterity (-5). It protects you from fire. It protects you from cold. It protects you from negative energy. (50, 14, D) a +1 scale mail of fire resistance (51, 14, D) a +2 leather armour of cold resistance (52, 14, D) the Almanac of Earth Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Iron Shot Conjuration/Earth 6 e - Statue Form Transmutation/Earth 6 (53, 14, D) a plain deck of wonders (54, 14, D) an uncursed ring of stealth (55, 14, D) the Guide on Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Throw Flame Conjuration/Fire 2 d - Static Discharge Conjuration/Air 3 e - Freezing Cloud Conjuration/Ice/Air 6 f - Orb of Destruction Conjuration 7 (61, 17, D) a +2 flail of protection (62, 17, D) the cursed -1 scale mail of the Townfolk {+Inv} It lets you turn invisible. It has a curse placed upon it. (64, 17, D) a +0 rapier (71, 17, D) a sack of spiders (72, 17, D) Pytafufe's Tome of Malediction and Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Slow Hexes 2 c - Gell's Gravitas Hexes/Translocation 5 d - Deflect Missiles Charms/Air 6 e - Invisibility Hexes 6 (73, 17, D) the +1 leather armour of Duasajih {rF- MP+9 Str+2} It affects your strength (+2). It makes you vulnerable to fire. It affects your magic capacity (+9). (62, 18, D) a lantern of shadows (64, 18, D) a +0 rapier (72, 18, D) a +0 scale mail of magic resistance (73, 18, D) an uncursed ring of flight (51, 20, D) a +0 dire flail (unseen) (52, 20, D) a water moccasin corpse (64, 20, D) the +8 spear "Liacryl" {pierce, +Blink MR+ Stlth-} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you blink. It makes you less stealthy. (unseen) (51, 21, D) a +0 club (unseen) (53, 21, D) a +0 flail (unseen) (62, 21, D) a +1 flail of protection (unseen) (63, 21, D) a +0 long sword a cursed +0 chain mail an elf corpse (skeletalised by now) (64, 21, D) a cursed -3 dagger (51, 22, D) a +0 glaive (unseen) (52, 22, D) a water moccasin corpse (53, 22, D) a +0 dire flail (unseen) (64, 22, D) a +0 long sword (72, 22, D) a hell hound corpse (skeletalised by now) (73, 22, D) the cursed +2 blowgun "Gonuxulir" {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. It has a curse placed upon it. (62, 23, D) a +0 long sword (unseen) (49, 25, D) a +0 morningstar (50, 25, D) a +0 scimitar (52, 25, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (55, 25, D) a +0 halberd (50, 26, D) a box of beasts (52, 26, D) an uncursed staff of cold (53, 26, D) a +0 glaive (54, 26, D) a manual of Polearms (61, 27, D) an uncursed ring of invisibility (62, 27, D) an uncursed staff of energy (63, 27, D) a box of beasts (64, 27, D) Sif Muna's Tome of Companions and Flight Spells Type Level a - Shock Conjuration/Air 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Summon Guardian Golem Hexes/Summoning 4 f - Tornado Air 9 (65, 27, D) a +4 plate armour of cold resistance (71, 27, D) a +0 trident (72, 27, D) a +2 robe of the Archmagi (73, 27, D) a +1 arbalest of freezing (62, 28, D) an uncursed amulet of resist corrosion (63, 28, D) an uncursed staff of energy (64, 28, D) a +3 rod of clouds (10/10) (71, 28, D) an uncursed staff of earth (72, 28, D) the +4 scale mail "Raskenn" {rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. (73, 28, D) a +2 chain mail of fire resistance (53, 29, D) a +0 trident (unseen) (51, 30, D) a +2 quarterstaff of protection (52, 30, D) a +0 hand axe a pale draconian corpse (53, 30, D) a +5 broad axe of flaming the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. a +0 cloak (71, 30, D) a large rock a cyclops corpse (skeletalised by now) (72, 30, D) a +0 shortbow 19 arrows (73, 30, D) a +1 morningstar of protection 2 tomahawks a merfolk corpse (skeletalised by now) (51, 31, D) a +0 war axe (still there?) a +0 cloak (still there?) (53, 31, D) a +0 hand axe (unseen) (62, 31, D) a necrophage corpse (skeletalised by now) (63, 31, D) a cursed +1 long sword a +0 robe (71, 31, D) a large rock a sheep corpse (skeletalised by now) (51, 32, D) a +0 hand axe (52, 32, D) a +0 morningstar of distortion (53, 32, D) a +0 battleaxe (unseen) (72, 32, D) 2 tomahawks 3 large rocks 6 arrows (72, 33, D) a large rock (72, 34, D) a large rock (49, 37, D) a +6 falchion of freezing (50, 37, D) an uncursed amulet of resist corrosion (51, 37, D) the Compendium of Confrontation and the Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Bolt of Fire Conjuration/Fire 6 (52, 37, D) a cursed staff of energy (53, 37, D) an uncursed ring of protection from fire (54, 37, D) a plain deck of summoning (59, 37, D) a +0 flail (60, 37, D) an uncursed ring of magical power (62, 37, D) an uncursed staff of wizardry (63, 37, D) a +2 ring of evasion (69, 37, D) a lamp of fire (70, 37, D) Staiqami's Tome of Invincibility Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Control Teleport Charms/Translocation 4 d - Force Lance Conjuration/Translocation 4 (71, 37, D) the +6 morningstar "Fevoez" {venom, +Blink rC+ MR+ MP+9 Str-2} It poisons the flesh of those it strikes. It affects your strength (-2). It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you blink. The Shining One disapproves of the use of such an item. (72, 37, D) an uncursed ring of protection from fire (73, 37, D) an uncursed staff of fire (49, 38, D) a +0 flail (50, 38, D) the cursed +1 quick blade of Spite {venom, +Rage Str+4 Int+2} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+2). It lets you go berserk. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (51, 38, D) an uncursed staff of air (53, 38, D) a +0 dagger (59, 38, D) an uncursed staff of conjuration (60, 38, D) an uncursed ring of magical power (61, 38, D) a +1 scale mail of cold resistance (62, 38, D) a +0 dagger (63, 38, D) a +0 war axe (70, 38, D) a cursed staff of death (71, 38, D) a +5 scimitar of draining (72, 38, D) an uncursed staff of summoning (73, 38, D) a +2 hunting sling of flaming (62, 40, D) a +5 trident of piercing (unseen) (60, 41, D) a +0 dagger (unseen) (61, 41, D) a +0 battleaxe a +2 plate armour of poison resistance an orc corpse (62, 41, D) 2 large rocks (unseen) (70, 41, D) 4 large rocks (still there?) a +0 giant club (still there?) (71, 41, D) a +0 giant spiked club a +0 giant spiked club (72, 41, D) a +0 giant club (unseen) (50, 42, D) a +2 iron rod (10/10) (unseen) (51, 42, D) a +0 dire flail a +0 ring mail a +0 short sword a +1 chain mail of poison resistance an orc corpse an orc corpse (52, 42, D) a +0 war axe (60, 42, D) an uncursed staff of earth (unseen) (62, 42, D) a +0 leather armour (72, 42, D) a +0 giant spiked club (50, 43, D) a cursed +0 short sword (unseen) (52, 43, D) a +0 hand axe of distortion (61, 43, D) a large rock (72, 43, D) a +0 giant spiked club (unseen) (61, 45, D) a large rock