stonage the Dungeon (19, 0, D) a manual of Stealth (22, 0, D) the Catalogue of the Seven Eyes Spells Type Level a - Blink Translocation 2 b - Force Lance Conjuration/Translocation 4 c - Passage of Golubria Translocation 4 d - Gell's Gravitas Hexes/Translocation 5 e - Phase Shift Translocation 5 (26, 0, D) a +6 hand axe of electrocution (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (20, 1, D) the ring of Elyvilon's Benevolence {Str+4 SInv} [ring of see invisible] It affects your strength (+4). It enhances your eyesight. (unseen) (21, 1, D) a +4 rod of inaccuracy (10/10) (unseen) (24, 1, D) the Disquisition on Blows and Bruises and Ignition Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation 5 e - Delayed Fireball Conjuration/Fire 7 a plain deck of changes an uncursed staff of summoning (25, 1, D) a +3 great mace (still there?) an uncursed ring of poison resistance (still there?) (27, 1, D) an uncursed ring of ice (unseen) (28, 1, D) a book of Death (29, 1, D) a potion of agility (35, 1, D) a +1 long sword of electrocution (36, 1, D) a +2 scimitar of protection (37, 1, D) a book of Transfigurations (38, 1, D) a +1 plate armour of cold resistance (40, 1, D) an uncursed staff of summoning (42, 1, D) a +0 robe of resistance (49, 1, D) a +0 scimitar of electrocution (50, 1, D) an uncursed staff of fire (51, 1, D) a stone of tremors (52, 1, D) an uncursed ring of see invisible (53, 1, D) a book of Dreams (54, 1, D) the +4 ring mail of Ru's Reproof {rF+} It protects you from fire. (61, 1, D) a +1 robe of magic resistance (62, 1, D) the +4 dagger of Xosyt {pierce, +Fly rF+ Str+3 Int-3 Dex+6} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-3). It affects your dexterity (+6). It protects you from fire. It lets you fly. (63, 1, D) a crystal ball of energy (67, 1, D) a +3 scythe of venom (68, 1, D) an uncursed staff of summoning (69, 1, D) a +2 chain mail of cold resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a book of Power (20, 2, D) a +1 war axe of flaming (still there?) a +1 war axe of flaming (still there?) (21, 2, D) the +8 dagger of the Tundras {freeze, rElec rPois rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It protects you from poison. (28, 2, D) a +3 chain mail of fire resistance (29, 2, D) a +5 mace of holy wrath (36, 2, D) a +1 falchion of holy wrath (37, 2, D) a stone of tremors (39, 2, D) a book of Callings (40, 2, D) an uncursed staff of cold (41, 2, D) an uncursed staff of death (42, 2, D) a +0 dagger of draining (49, 2, D) a disc of storms (50, 2, D) the +6 falchion "Xaunyhow" {venom, +Rage +Inv Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It lets you turn invisible. It lets you go berserk. (unseen) (51, 2, D) a +1 plate armour of cold resistance (still there?) a +1 plate armour of cold resistance (still there?) (53, 2, D) Sif Muna's Disquisition on Curses and the Glacier Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Tukima's Dance Hexes 3 c - Leda's Liquefaction Hexes/Earth 4 d - Metabolic Englaciation Hexes/Ice 5 e - Mass Confusion Hexes 6 (54, 2, D) a +5 long sword of slicing (55, 2, D) a book of Enchantments (73, 2, D) a +0 chain mail of fire resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (21, 3, D) a +1 spear of pain (25, 3, D) an uncursed staff of power (26, 3, D) a +0 plate armour (52, 3, D) an uncursed staff of wizardry (unseen) (61, 3, D) a cursed -2 trident (62, 3, D) a +0 trident (63, 3, D) a +0 trident 3 tomahawks (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (62, 4, D) a +0 trident a potion of agility (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy (62, 6, D) 2 tomahawks a throwing net (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the Grimoire of Boosts Spells Type Level a - Song of Slaying Charms 2 b - Flight Charms/Air 3 c - Control Teleport Charms/Translocation 4 d - Haste Charms 6 (62, 9, D) an uncursed amulet of the gourmand (63, 9, D) a +4 morningstar of freezing (70, 9, D) an uncursed amulet of the gourmand (71, 9, D) a +4 shortbow of flaming (72, 9, D) an uncursed amulet of faith (61, 10, D) a +0 dagger (unseen) (62, 10, D) a +0 club a legendary deck of changes (70, 10, D) a lamp of fire (72, 10, D) an uncursed staff of poison (61, 11, D) a +0 short sword (unseen) (4, 12, D) a +2 arbalest of freezing (5, 12, D) a legendary deck of wonders (61, 12, D) a +0 dagger (unseen) (2, 13, D) an uncursed amulet of the gourmand (3, 13, D) the amulet of the Yeti {rF+ Regen+ Dex+3} [amulet of regeneration] It affects your dexterity (+3). It protects you from fire. It increases your rate of regeneration. (4, 13, D) a +0 glaive of venom (6, 13, D) a +0 robe (unseen) (7, 13, D) a crystal ball of energy (8, 13, D) a +0 robe (unseen) (9, 13, D) a book of Hinderance (unseen) (10, 13, D) an uncursed staff of cold (11, 13, D) a phantom mirror (unseen) (12, 13, D) a +0 pair of boots of stealth (52, 13, D) an uncursed amulet of rage (53, 13, D) a lantern of shadows (54, 13, D) an uncursed staff of conjuration (55, 13, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (2, 14, D) the +5 falchion of Uczabb {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (3, 14, D) a +1 whip of flaming (4, 14, D) a manual of Long Blades (8, 14, D) the +12 rapier of Experimentation {holy, +Inv Int+4} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It lets you turn invisible. the amulet of the Saviour {rCorr rC+ Str+4 Dex-5} (still there?) [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+4). It affects your dexterity (-5). It protects you from cold. (9, 14, D) an uncursed staff of fire (unseen) (11, 14, D) an uncursed staff of summoning (49, 14, D) the cursed +2 scimitar of Chaos {venom, Str+3 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+3). It makes you more stealthy. It has a curse placed upon it. (51, 14, D) a cursed +0 spear a +0 robe a book of Summonings a cursed staff of poison (54, 14, D) a +0 battleaxe of venom (55, 14, D) an uncursed staff of summoning (2, 15, D) the ring of Zutwekhlu {MR- Str+8 Dex-5 Slay+2 Stlth+} [ring of stealth] It affects your strength (+8). It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. (3, 15, D) a +3 chain mail of fire resistance (4, 15, D) a scroll of brand weapon (still there?) a plain deck of wonders (still there?) (5, 15, D) an uncursed staff of fire (9, 15, D) 3 royal jellies (still there?) 3 royal jellies (still there?) (12, 15, D) an uncursed staff of death (unseen) (35, 15, D) a +0 hand axe (36, 15, D) a +1 plate armour of magic resistance (37, 15, D) a book of Minor Magic (40, 15, D) a +0 shortbow of flaming (41, 15, D) a +5 dagger of venom (unseen) (42, 15, D) an uncursed staff of fire (43, 15, D) a +0 rapier (8, 16, D) a fan of gales (12, 16, D) a +1 short sword of electrocution (18, 16, D) a disc of storms (35, 16, D) a phantom mirror (36, 16, D) a +0 ring mail of positive energy (37, 16, D) a fan of gales (39, 16, D) a book of Maledictions a +1 robe of positive energy a +0 robe (40, 16, D) the +5 falchion of Tweopt {slice, +Fly rC- rN+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from negative energy. It lets you fly. (unseen) (42, 16, D) a +2 quarterstaff of crushing (43, 16, D) a +2 leather armour of magic resistance (20, 17, D) an uncursed staff of power (21, 17, D) a box of beasts (unseen) (23, 17, D) a +2 glaive of venom (24, 17, D) the +6 plate armour of the Peasants {+Blink Str+3 Int-5} It affects your strength (+3). It affects your intelligence (-5). It lets you blink. (25, 17, D) a plain deck of defence (unseen) (26, 17, D) an uncursed staff of wizardry (unseen) (27, 17, D) an uncursed amulet of faith (unseen) (29, 17, D) the ring of Vovu Shroefry {rF- rN+ Str+4 Stlth-} [ring of loudness] It affects your strength (+4). It makes you vulnerable to fire. It protects you from negative energy. It makes you less stealthy. (36, 17, D) a +0 robe (38, 17, D) a +0 club (still there?) a +0 spear (still there?) (61, 17, D) a +2 long sword of freezing (62, 17, D) a +0 rapier (63, 17, D) an uncursed ring of sustain abilities (64, 17, D) a stone of tremors (71, 17, D) an uncursed staff of wizardry (72, 17, D) a +2 scale mail of cold resistance (73, 17, D) a +2 trident of venom (18, 18, D) a +1 morningstar of holy wrath (unseen) (22, 18, D) a +4 ring of protection (23, 18, D) an uncursed staff of fire (still there?) a +1 demon trident of electrocution (still there?) (26, 18, D) a +2 ring mail of magic resistance (unseen) (28, 18, D) a book of Clouds (29, 18, D) an uncursed staff of death (41, 18, D) a +7 lightning rod (14/14) (unseen) (61, 18, D) a +1 antimagic mace a +0 leather armour (62, 18, D) a +0 short sword a +0 leather armour an uncursed staff of wizardry (63, 18, D) a +2 long sword of flaming a +0 dagger a +1 scale mail of cold resistance (72, 18, D) a book of Hinderance (73, 18, D) a +0 leather armour of poison resistance (23, 19, D) a +4 flail of protection a cursed -3 ring of slaying (39, 19, D) the +6 spear of the Eleven Nights {flame, +Rage MR+ Int-5 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you go berserk. (unseen) (42, 19, D) a +7 rod of destruction (11/11) (unseen) (62, 19, D) a +0 long sword (63, 20, D) a +0 long sword (72, 20, D) a cursed -1 halberd (25, 22, D) (unseen) (38, 24, D) a +4 morningstar of draining a +0 animal skin (49, 25, D) a +3 falchion of electrocution (51, 25, D) a +6 short sword of venom (52, 25, D) an uncursed staff of air (53, 25, D) the Almanac of Slavery Spells Type Level a - Summon Butterflies Summoning 1 b - Call Canine Familiar Summoning 3 c - Summon Mana Viper Hexes/Summoning 5 (54, 25, D) 3 royal jellies (55, 25, D) the Tome of Vlad Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Bolt of Draining Conjuration/Necromancy 5 d - Simulacrum Ice/Necromancy 6 (52, 26, D) an uncursed staff of poison (53, 26, D) the Reference Book on Entrancing Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Dazzling Spray Conjuration/Hexes 3 c - Confuse Hexes 3 d - Bolt of Cold Conjuration/Ice 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (54, 26, D) the +4 rapier of Mayhem {flame, -Cast Str+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It enhances your eyesight. It prevents spellcasting. (51, 27, D) a +0 long sword (unseen) (61, 27, D) an uncursed amulet of resist mutation (62, 27, D) an ornate deck of defence (64, 27, D) a +2 long sword of electrocution (65, 27, D) a book of the Sky (71, 27, D) an uncursed ring of flight (72, 27, D) an uncursed staff of wizardry (73, 27, D) a book of Envenomations (62, 28, D) a +2 hand crossbow of freezing (63, 28, D) a +4 dagger of venom (64, 28, D) a +3 scale mail of poison resistance (71, 28, D) a phial of floods (72, 28, D) a book of the Dragon (73, 28, D) a plain deck of changes (34, 29, D) an uncursed staff of earth (36, 29, D) the +7 falchion "Qiokiz" {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (37, 29, D) a +1 leather armour of cold resistance (40, 29, D) an uncursed ring of protection from cold (43, 29, D) a +1 hand crossbow of evasion (44, 29, D) an uncursed staff of poison (49, 29, D) a cursed +3 flail a +0 robe a +0 shield of reflection (50, 29, D) the cursed -1 hunting sling of Plog {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It has a curse placed upon it. (52, 29, D) a +0 war axe of draining (unseen) (35, 30, D) a cursed staff of summoning (38, 30, D) a plain deck of defence (41, 30, D) the ring "Prannu" {rPois rF- Str+3 SInv} [ring of see invisible] It affects your strength (+3). It makes you vulnerable to fire. It protects you from poison. It enhances your eyesight. (42, 30, D) an uncursed amulet of faith (43, 30, D) Fuvi Liu's Guide on Calling and Necromancy Spells Type Level a - Pain Necromancy 1 b - Summon Butterflies Summoning 1 c - Sublimation of Blood Necromancy 2 d - Abjuration Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Shadow Creatures Summoning 5 (50, 30, D) a +3 scythe of slicing (2, 32, D) the cursed -1 quarterstaff of Beyond {pain, *Rage +Blink Str-5 Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-5). It affects your dexterity (+6). It lets you blink. It may make you go berserk in combat. It has a curse placed upon it. (3, 32, D) a +0 spear (4, 32, D) the Volume of Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Throw Flame Conjuration/Fire 2 d - Static Discharge Conjuration/Air 3 e - Sticky Flame Conjuration/Fire 4 f - Lightning Bolt Conjuration/Air 5 (6, 32, D) the +9 quarterstaff "Biovug" {flame, +Inv MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It lets you turn invisible. (8, 32, D) a +2 longbow of evasion (9, 32, D) the +9 dagger "Crusychu" {flame, Noisy Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It may make noises in combat. (10, 32, D) a manual of Bows (12, 32, D) a +0 trident (13, 32, D) an uncursed staff of earth (1, 33, D) a +1 robe of cold resistance (2, 33, D) a +0 whip of draining (unseen) (4, 33, D) a book of Annihilations (5, 33, D) an uncursed staff of air (6, 33, D) an uncursed ring of see invisible (7, 33, D) an uncursed staff of wizardry (8, 33, D) a book of Air (9, 33, D) an uncursed staff of energy (10, 33, D) a +5 mace of crushing 12 javelins of returning a +0 leather armour (11, 33, D) a +0 trident 4 tomahawks a +0 robe the ring "Pliuw" {rPois MR+ Int+2 Dex-3 SInv Stlth+} [ring of see invisible] It affects your intelligence (+2). It affects your dexterity (-3). It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. It makes you more stealthy. (12, 33, D) a +5 spear of piercing (unseen) (13, 33, D) a box of beasts (19, 33, D) an uncursed staff of summoning (20, 33, D) an uncursed staff of death (unseen) (21, 33, D) the +3 long sword of Fortitude {freeze, -Cast +Blink rF- rC+ Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It makes you vulnerable to fire. It protects you from cold. It lets you blink. It prevents spellcasting. (22, 33, D) 4 scrolls of enchant armour (25, 33, D) a +1 falchion of slicing (26, 33, D) a +0 trident (29, 33, D) an uncursed ring of magical power (2, 34, D) a +0 rapier (3, 34, D) a +0 spear (still there?) a +0 spear (still there?) (4, 34, D) the +5 great mace of Destruction {flame, rPois rC+ rN+ Int+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from cold. It protects you from poison. It protects you from negative energy. an uncursed staff of energy (still there?) (6, 34, D) a +0 spear (still there?) a +2 robe of magic resistance (still there?) (7, 34, D) a +0 trident (9, 34, D) a stone of tremors (10, 34, D) a +4 rapier of protection (unseen) (12, 34, D) a +0 shield a +0 scale mail (13, 34, D) a +0 spear (19, 34, D) an uncursed staff of conjuration (20, 34, D) a +3 spear (unseen) (22, 34, D) a +2 spear of piercing (23, 34, D) the +8 flail of Kyuxkopt {flame, rC+ rN+ MR- MP+9 Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (24, 34, D) a book of Envenomations (25, 34, D) a +2 vampiric short sword (still there?) the +2 cloak of the Locust {MP+9} (still there?) It affects your magic capacity (+9). (26, 34, D) a +2 rapier of venom (27, 34, D) an uncursed staff of air (28, 34, D) a +0 robe (29, 34, D) a +2 trident of distortion (6, 35, D) a +0 spear (unseen) (7, 35, D) a +0 spear 19 javelins of penetration a +0 leather armour (12, 35, D) a +0 mace of protection (22, 35, D) a +0 rapier of electrocution (still there?) a +0 rapier of electrocution (still there?) (23, 35, D) a +0 trident a throwing net a +0 spear (24, 35, D) the +1 dagger of Dishonesty {flame, rC- rN+ Str+4 Dex+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. It enhances your eyesight. (25, 35, D) a +0 trident (still there?) an uncursed staff of death (still there?) (26, 35, D) a cursed -2 trident (still there?) a book of Fire (still there?) (27, 35, D) a +0 trident (3, 36, D) a +3 rapier of venom (unseen) (4, 36, D) a +2 ring mail of fire resistance (6, 36, D) a +4 whip of distortion (8, 36, D) a +3 spear of piercing (unseen) (12, 36, D) a +0 spear (unseen) (27, 36, D) a +1 rapier of venom (unseen) (4, 37, D) a cursed -1 trident (unseen) (5, 37, D) an uncursed amulet of stasis (unseen) (6, 37, D) a +0 leather armour (unseen) (7, 37, D) a +3 trident of piercing a +0 leather armour a +0 robe (9, 37, D) a +0 rapier (unseen) (11, 37, D) a +0 trident (27, 37, D) a +2 trident of protection (unseen) (49, 37, D) a sack of spiders (50, 37, D) a +1 ring mail of magic resistance (51, 37, D) the +4 quarterstaff of the Lurker {freeze, rElec SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It enhances your eyesight. (54, 37, D) a +2 pearl dragon armour (59, 37, D) the ring "Qixitzow" {+Blink rF- rC+ MR+ AC+3 Str-5 Int+2 Dex+3} [ring of protection] It affects your AC (+3). It affects your strength (-5). It affects your intelligence (+2). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you blink. (60, 37, D) a +2 spear of flaming (61, 37, D) an uncursed ring of positive energy (62, 37, D) a crystal ball of energy (63, 37, D) a plain deck of summoning (69, 37, D) a box of beasts (70, 37, D) a scroll of brand weapon (71, 37, D) a cursed +0 mace a +2 flail of venom (72, 37, D) the Incunabulum of Transmigration Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 3 c - Petrify Transmutation/Earth 4 d - Irradiate Conjuration/Transmutation 5 (73, 37, D) a stone of tremors (74, 37, D) a plain deck of changes (6, 38, D) a +0 trident of flaming (unseen) (7, 38, D) a +0 rapier a +0 robe (8, 38, D) a +1 trident of venom (unseen) (10, 38, D) a +2 trident of venom (unseen) (22, 38, D) a +0 trident (23, 38, D) a +0 leather armour (unseen) (24, 38, D) the +2 triple sword of Terra Cotta {freeze, rN+ MR+ Int-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. (unseen) (26, 38, D) a +2 long sword of slicing a +0 robe (27, 38, D) the cursed -2 flail "Skiush" {pain, Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It has a curse placed upon it. (unseen) (50, 38, D) a book of Necromancy (51, 38, D) a crystal ball of energy (52, 38, D) a +3 vampiric lajatang (53, 38, D) the cursed -2 scimitar "Gheimief" {drain, rPois rN+ Str+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (60, 38, D) a +2 chain mail of positive energy (61, 38, D) an uncursed staff of fire (62, 38, D) a +2 glaive of venom (still there?) a +2 glaive of venom (still there?) (63, 38, D) an uncursed staff of fire (70, 38, D) a +0 flail of protection (71, 38, D) an uncursed amulet of the gourmand (72, 38, D) a plain deck of summoning (6, 39, D) the +5 rapier "Schocs" {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (unseen) (26, 39, D) a +5 spear of piercing 11 javelins a +0 leather armour (70, 39, D) a +0 glaive (unseen) (27, 40, D) a +0 trident (71, 41, D) a +0 halberd a +0 robe (7, 42, D) a throwing net (26, 43, D) a javelin (60, 45, D) a +0 trident (unseen) (21, 48, D) a disc of storms (58, 48, D) a book of Fire (59, 48, D) a plain deck of destruction (60, 48, D) a book of Enchantments (61, 48, D) a +0 short sword (63, 48, D) a +3 whip of freezing (unseen) (64, 48, D) a +0 robe of positive energy (67, 48, D) a cursed -1 club the +5 arbalest "Zihy" {venom, rPois Str-3 Int+4} It poisons the ammo it fires. It affects your strength (-3). It affects your intelligence (+4). It protects you from poison. a phial of floods an orc corpse (69, 48, D) a +2 robe of the Archmagi (70, 48, D) a scroll of acquirement (71, 48, D) a +6 dagger of speed (72, 48, D) an Akashic Record (73, 48, D) a cursed staff of air (74, 48, D) a book of Changes (75, 48, D) a +0 dagger (18, 49, D) an uncursed staff of conjuration (20, 49, D) a cursed staff of fire (unseen) (25, 49, D) an uncursed staff of air (26, 49, D) An Introduction to Witchcraft Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Corona Hexes 1 c - Freeze Ice 1 d - Pain Necromancy 1 e - Summon Butterflies Summoning 1 a sack of spiders (29, 49, D) a +3 scimitar of flaming (unseen) (31, 49, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (32, 49, D) a manual of Air Magic (33, 49, D) an uncursed staff of fire (34, 49, D) a phantom mirror (39, 49, D) an uncursed staff of cold (41, 49, D) a +5 vampiric rapier (still there?) a book of Party Tricks (still there?) (42, 49, D) a +0 rapier (43, 49, D) a +0 quarterstaff (unseen) (44, 49, D) a +0 trident (45, 49, D) a +0 trident (46, 49, D) a +3 antimagic falchion 4 tomahawks the Volume of Venom and Weightlessness Spells Type Level a - Cure Poison Poison 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Tornado Air 9 (47, 49, D) the +9 great sword of the Lame Duck {antimagic, -Cast Contam +Inv MR+ Str+6} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+6). It affects your resistance to hostile enchantments. It lets you turn invisible. It prevents spellcasting. It causes magical contamination when unequipped. (48, 49, D) a +0 trident (49, 49, D) a +0 robe (50, 49, D) a +0 spear (52, 49, D) a plain deck of defence (58, 49, D) a phantom mirror (59, 49, D) a +0 plate armour (60, 49, D) a +1 helmet of see invisible (unseen) (62, 49, D) a +4 lajatang of protection (unseen) (63, 49, D) the +4 blowgun of Eckyfof {evade, Dex+7} It affects your evasion (+5 to EV). It affects your dexterity (+7). (65, 49, D) a +0 long sword (66, 49, D) a +0 great mace (68, 49, D) a +1 double sword of slicing (unseen) (69, 49, D) a +0 flail (still there?) a plain deck of summoning (still there?) (70, 49, D) a +0 broad axe (unseen) (73, 49, D) a +0 war axe (75, 49, D) a scroll of brand weapon (18, 50, D) a plain deck of wonders (21, 50, D) an uncursed staff of air (unseen) (22, 50, D) a +3 scimitar of flaming (unseen) (24, 50, D) a +4 giant spiked club (25, 50, D) a +3 flail of flaming (still there?) a +1 long sword of holy wrath (still there?) (26, 50, D) a +0 buckler (unseen) (28, 50, D) a +6 battleaxe of draining (unseen) (30, 50, D) 21 arrows (unseen) (31, 50, D) an uncursed staff of power (32, 50, D) a +2 glaive of venom (33, 50, D) a +0 shield of protection (34, 50, D) a book of Necromancy (38, 50, D) an uncursed staff of summoning (40, 50, D) the +3 scale mail of Depression {rCorr} It protects you from acid and corrosion. (42, 50, D) a fan of gales (43, 50, D) the cursed +2 falchion of Shuoduas {slice, +Rage rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It lets you go berserk. It has a curse placed upon it. (44, 50, D) a +6 glaive of protection 6 tomahawks 3 royal jellies (45, 50, D) a cursed -1 spear (still there?) an uncursed staff of cold (still there?) (46, 50, D) a +2 flail of crushing (still there?) a +1 antimagic spear (still there?) (47, 50, D) a +1 trident of protection (48, 50, D) a +1 spear of venom (unseen) (49, 50, D) a +0 trident (51, 50, D) a +2 rapier of holy wrath (unseen) (53, 50, D) a scroll of brand weapon (59, 50, D) a +0 hand axe (unseen) (60, 50, D) a cursed amulet of inaccuracy (61, 50, D) a +1 rapier of holy wrath (still there?) a +0 hand axe (still there?) (62, 50, D) a +0 battleaxe (still there?) a +0 mace (still there?) (63, 50, D) a +9 lightning rod (9/9) (still there?) a lantern of shadows (still there?) (64, 50, D) a +0 falchion (still there?) the +7 plate armour of Pod Hoo {+Inv} (still there?) It lets you turn invisible. (65, 50, D) a +2 robe of magic resistance (still there?) a +3 long sword (still there?) (66, 50, D) a +0 bardiche (still there?) the Collected Works on Confrontation (still there?) Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Conjure Flame Conjuration/Fire 3 c - Orb of Destruction Conjuration 7 (67, 50, D) a +2 antimagic mace a +0 plate armour a +0 club a +2 dagger of venom a +2 battleaxe of venom a cursed +0 chain mail a +0 club a +0 dagger a +0 scale mail a book of Power a hobgoblin corpse an orc corpse (70, 50, D) 2 large rocks (unseen) (71, 50, D) a large rock (still there?) a +0 short sword (still there?) (72, 50, D) a manual of Armour (73, 50, D) 4 large rocks (still there?) an uncursed staff of earth (still there?) (74, 50, D) a cursed staff of earth (0, 51, D) an uncursed staff of wizardry (1, 51, D) a +3 plate armour of cold resistance (2, 51, D) a +2 robe of magic resistance (3, 51, D) a disc of storms (4, 51, D) a crystal ball of energy (5, 51, D) the ring "Kueg" {+Inv rElec MR- MP+9 Int+4 Dex+3} [ring of invisibility] It affects your intelligence (+4). It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you turn invisible. (unseen) (6, 51, D) a +6 great sword of slicing (7, 51, D) the cursed +2 battleaxe of the King {drain, Str+5 Int+7 Dex-4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your intelligence (+7). It affects your dexterity (-4). It makes you more stealthy. It has a curse placed upon it. (8, 51, D) the cursed ring of Fioxt {-Cast +Fly rElec rF- AC-2 Dex+5} [ring of protection] It affects your AC (-2). It affects your dexterity (+5). It makes you vulnerable to fire. It insulates you from electricity. It lets you fly. It prevents spellcasting. It has a curse placed upon it. (9, 51, D) the +5 scimitar "Hoirac" {drain, +Blink rPois rN+ Int+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from poison. It protects you from negative energy. It lets you blink. It makes you more stealthy. (10, 51, D) the +6 long sword "Anuixou" {pain, MR+ Str+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your resistance to hostile enchantments. (unseen) (11, 51, D) a +2 scale mail of cold resistance (unseen) (12, 51, D) the +1 mace "Ihemetum" {crush, rElec rPois rF- Int-5 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It enhances your eyesight. (13, 51, D) the cursed +0 hunting sling "Spiderbane" {freeze, +Fly rC- Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It makes you vulnerable to cold. It lets you fly. It has a curse placed upon it. (14, 51, D) a +0 whip (unseen) (19, 51, D) a Fen Folio (20, 51, D) the Papyrus of Earth Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Passwall Transmutation/Earth 3 d - Bolt of Magma Conjuration/Fire/Earth 5 (22, 51, D) a +2 ring of strength (unseen) (24, 51, D) a plain deck of changes (still there?) a plain deck of changes (still there?) (25, 51, D) a +5 scimitar of holy wrath (still there?) a +2 falchion of flaming (still there?) (27, 51, D) a +1 whip of holy wrath a +0 robe a +4 eudemon blade of holy wrath a +0 large shield a pearl dragon corpse (skeletalised by now) (29, 51, D) a +1 robe of magic resistance (still there?) a +1 robe of magic resistance (still there?) (31, 51, D) a +1 hat (32, 51, D) an uncursed amulet of regeneration (33, 51, D) a +1 war axe of chopping (34, 51, D) a book of Cantrips (38, 51, D) a +2 troll leather armour (39, 51, D) an uncursed staff of air (40, 51, D) a phial of floods (41, 51, D) a +4 trident of protection (still there?) the Almanac of Ashen Darkness (still there?) Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Stone Arrow Conjuration/Earth 3 e - Death Channel Necromancy 6 f - Statue Form Transmutation/Earth 6 (42, 51, D) the +3 hunting sling of the Lonely Lives {freeze, rPois rC+ MR- Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+5). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (43, 51, D) a +0 leather armour (still there?) a +6 trident of venom (still there?) (44, 51, D) 6 large rocks a lamp of fire a cyclops corpse (skeletalised by now) (45, 51, D) a +0 rapier (still there?) a book of the Earth (still there?) (46, 51, D) the ring "Khidac" {+cTele rPois rN+ Stlth-} [ring of teleport control] It can be evoked for teleport control. It protects you from poison. It protects you from negative energy. It makes you less stealthy. (47, 51, D) the +11 lajatang "Boiliy" {venom, rF- Dex+8} (still there?) It poisons the flesh of those it strikes. It affects your dexterity (+8). It makes you vulnerable to fire. a scroll of brand weapon (still there?) (48, 51, D) a griffon corpse (skeletalised by now) (still there?) a merfolk corpse (still there?) (49, 51, D) a book of Frost (52, 51, D) a +6 vampiric spear (unseen) (53, 51, D) Bliul's Volume of Dusty Cold Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Stoneskin Transmutation/Earth 2 d - Leda's Liquefaction Hexes/Earth 4 e - Summon Ice Beast Ice/Summoning 4 f - Simulacrum Ice/Necromancy 6 (54, 51, D) Plog's Compendium of Unstable Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Beastly Appendage Transmutation 1 c - Abjuration Summoning 3 d - Summon Ice Beast Ice/Summoning 4 e - Irradiate Conjuration/Transmutation 5 f - Summon Mana Viper Hexes/Summoning 5 (60, 51, D) a +0 dagger (unseen) (63, 51, D) an uncursed staff of cold (still there?) a +0 hand axe (still there?) (69, 51, D) a cursed staff of power (unseen) (72, 51, D) a +2 mace of protection (unseen) (0, 52, D) a book of Alchemy (1, 52, D) a book of Callings (2, 52, D) the +9 great sword of Reapportionment {drain, Dex+3 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It makes you less stealthy. (3, 52, D) a book of Transfigurations (4, 52, D) a +2 great mace of protection (7, 52, D) an uncursed staff of poison (8, 52, D) an uncursed ring of protection from magic (still there?) an uncursed ring of protection from magic (still there?) (12, 52, D) an uncursed staff of energy (14, 52, D) an uncursed ring of fire (unseen) (21, 52, D) a +3 long sword of holy wrath (unseen) (25, 52, D) a +2 whip of holy wrath (unseen) (31, 52, D) a +0 robe (unseen) (32, 52, D) an apis corpse (skeletalised by now) (44, 52, D) the +6 great sword of Domination {speed, Contam rPois Int+5} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It protects you from poison. It causes magical contamination when unequipped. a +0 robe a +0 trident (45, 52, D) 22 javelins a +0 spear a sack of spiders (46, 52, D) a +0 scimitar of slicing a +0 leather armour a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (47, 52, D) a +0 robe a +1 rapier of speed a +0 robe the cursed ring "Asimif" {rF+ rC- rN+ MP+9 Str-2 Slay+2} [ring of strength] It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. a +2 dagger of speed (48, 52, D) a +2 long sword of draining 12 javelins a +0 leather armour a +0 trident a merfolk corpse (skeletalised by now) (50, 52, D) a +0 trident 6 tomahawks a +1 swamp dragon armour (61, 52, D) an orc corpse (unseen) (62, 52, D) a +1 falchion of holy wrath (64, 52, D) a +0 long sword (unseen) (69, 52, D) a +0 plate armour (still there?) a +2 mace of crushing (still there?) (73, 52, D) a +0 dagger (unseen) (74, 52, D) a cursed -1 flail (unseen) (0, 53, D) a scroll of recharging (1, 53, D) a +0 helmet of intelligence (2, 53, D) the amulet of Yrchuihy {Spirit rElec rN+ MR- Dex+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (6, 53, D) the ring "Mnegaimy" {Ice Dex+7} (still there?) [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+7). It makes you vulnerable to fire. It protects you from cold. the +8 trident of the Octopus King {venom, rElec rPois MR+} (still there?) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (7, 53, D) a +1 pair of gloves of archery (11, 53, D) a +2 hand crossbow of flaming (still there?) a +1 war axe of venom (still there?) (14, 53, D) a +4 chain mail of cold resistance (25, 53, D) the ring "Jil Tecw" {-Cast rN+ EV+3 Int+10 Stlth+} [ring of evasion] It affects your evasion (+3). It affects your intelligence (+10). It protects you from negative energy. It prevents spellcasting. It makes you more stealthy. (unseen) (30, 53, D) a +2 ice dragon armour (unseen) (31, 53, D) a +1 long sword of flaming (unseen) (41, 53, D) a +5 trident of piercing (unseen) (42, 53, D) the +9 Staff of Wucad Mu {channel} (unseen) (43, 53, D) a +5 antimagic spear (unseen) (45, 53, D) a +0 leather armour a cursed +0 leather armour a +0 spear a +0 longbow 12 arrows a merfolk corpse a satyr corpse (47, 53, D) a +2 rapier of draining (48, 53, D) a +4 dagger of draining (52, 53, D) a +1 spear of venom (unseen) (61, 53, D) a large rock (still there?) the +10 short sword "Twafoes" {vamp, rElec rF- MR+ Str+4} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (67, 53, D) the ring of Skocier {rC- Str+2 Int+6 SInv} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+6). It makes you vulnerable to cold. It enhances your eyesight. (unseen) (71, 53, D) an uncursed staff of summoning (unseen) (72, 53, D) 4 tomahawks (3, 54, D) a Young Poisoner's Handbook (4, 54, D) a book of Power (12, 54, D) a +1 morningstar of protection (unseen) (21, 54, D) a +0 large shield (unseen) (30, 54, D) a +2 scimitar of flaming (46, 54, D) the ring "Cliruk" {SustAb Contam rN+ Dex+3} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your dexterity (+3). It protects you from negative energy. It causes magical contamination when unequipped. (48, 54, D) a snapping turtle corpse (skeletalised by now) (49, 54, D) a +1 trident of protection (unseen) (71, 54, D) a +0 hand axe (unseen) (27, 55, D) a +5 eudemon blade of holy wrath a +0 robe a +1 large shield of protection a +3 long sword of holy wrath (44, 55, D) a snapping turtle corpse (skeletalised by now) (45, 55, D) a +5 rod of the swarm (12/12) the +1 leather armour of Beogh's Reproof {rF- Str-2 Int+4 Dex+6 Stlth+} It affects your strength (-2). It affects your intelligence (+4). It affects your dexterity (+6). It makes you vulnerable to fire. It makes you more stealthy. a merfolk corpse (46, 55, D) a +0 robe (unseen) (50, 55, D) a +0 trident (unseen) (66, 55, D) 2 large rocks a cursed +0 dagger a +5 blowgun a +2 vampiric trident a +0 plate armour a potion of might (67, 55, D) 2 large rocks an orc corpse (68, 55, D) 6 large rocks (69, 55, D) a +3 executioner's axe of electrocution (still there?) an orc corpse (still there?) (45, 56, D) a javelin a tomahawk a cursed -1 spear 17 javelins of returning a +0 leather armour a cursed -2 ring of evasion a merfolk corpse (48, 56, D) 18 javelins of penetration (63, 56, D) a +0 flail (unseen) (66, 56, D) 2 large rocks (45, 57, D) a +0 trident (unseen) (66, 57, D) a +0 dagger (unseen) (26, 58, D) a +0 large shield a +3 whip of holy wrath (45, 58, D) a javelin (46, 59, D) a javelin (46, 60, D) a harpy corpse (skeletalised by now)