stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +3 lajatang of protection (62, 1, D) a +3 leather armour of fire resistance (63, 1, D) a book of Enchantments (67, 1, D) a book of Debilitation (68, 1, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (73, 2, D) a +1 dagger of venom (75, 2, D) the +3 broad axe "Widowermaker" {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) Sif Muna's Volume of Assistive Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Flight Charms/Air 3 d - Airstrike Air 4 e - Tornado Air 9 (62, 9, D) a book of Envenomations (63, 9, D) a cursed staff of conjuration (70, 9, D) a book of Dreams (72, 9, D) a +2 trident of piercing (62, 10, D) a fan of gales (70, 10, D) a +5 blowgun (72, 10, D) a book of Fire (70, 11, D) an adder corpse (skeletalised by now) (71, 11, D) a water moccasin corpse (skeletalised by now) (72, 11, D) a water moccasin corpse (skeletalised by now) (61, 12, D) a porcupine corpse (skeletalised by now) (62, 12, D) a sheep corpse (skeletalised by now) (63, 12, D) a jackal corpse (skeletalised by now) (70, 12, D) a ball python corpse (skeletalised by now) (61, 17, D) a +0 hand axe (62, 17, D) a lamp of fire (63, 17, D) a lamp of fire (64, 17, D) a +0 club (71, 17, D) the cursed +3 hand crossbow of Bodily Harmony {venom, rC+ Str-3 Dex+4 SInv} It poisons the ammo it fires. It affects your strength (-3). It affects your dexterity (+4). It protects you from cold. It enhances your eyesight. It has a curse placed upon it. (72, 17, D) the +0 leather armour of Summertime {Regen+ rCorr Str-4} It affects your strength (-4). It increases your rate of regeneration. It protects you from acid and corrosion. (63, 18, D) a phantom mirror (72, 18, D) a plain deck of defence (73, 18, D) a disc of storms (62, 21, D) a +1 long sword of flaming (63, 21, D) a +0 dagger a +0 robe a +0 flail a +0 falchion a +0 mace a +0 leather armour an orc corpse an orc corpse (71, 21, D) a +0 shortbow (unseen) (72, 21, D) a sheep corpse (skeletalised by now) (73, 21, D) a +5 bardiche of chopping a +0 shortbow 23 arrows a centaur corpse (skeletalised by now) (62, 22, D) a +0 club a +0 scale mail (64, 22, D) a +0 dagger of venom (71, 22, D) a sheep corpse (skeletalised by now) (73, 22, D) a +0 shortbow 24 arrows (72, 23, D) 2 arrows (49, 25, D) a Young Poisoner's Handbook (51, 25, D) Lehudib's Almanac of Torrid Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 (52, 25, D) a +0 scimitar of protection (53, 25, D) a scroll of holy word (54, 25, D) a book of Unlife (55, 25, D) a lamp of fire (50, 26, D) an uncursed staff of death (51, 26, D) the amulet of Winter {Regen+ Dex+5} [amulet of regeneration] It affects your dexterity (+5). It increases your rate of regeneration. (52, 26, D) an uncursed ring of sustain abilities (53, 26, D) a +0 long sword (54, 26, D) a crystal ball of energy (62, 27, D) a +2 leather armour of cold resistance (63, 27, D) an uncursed staff of wizardry (64, 27, D) the +8 broad axe "Khoeh" {freeze, *Rage rElec MR+ Int+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It enhances your eyesight. It may make you go berserk in combat. (65, 27, D) a +2 mace of protection (71, 27, D) a lantern of shadows (72, 27, D) a +0 rapier (73, 27, D) a phial of floods (62, 28, D) a book of the Earth (63, 28, D) a crystal ball of energy (64, 28, D) a sack of spiders (71, 28, D) an uncursed staff of energy (72, 28, D) an uncursed staff of death (73, 28, D) a lamp of fire (51, 30, D) a +0 long sword (unseen) (63, 31, D) a +0 battleaxe (64, 31, D) a +0 broad axe (still there?) a water moccasin corpse (still there?) (72, 31, D) a +0 short sword a +0 chain mail an elf corpse (skeletalised by now) (73, 31, D) a +2 mace of protection (unseen) (64, 32, D) an adder corpse (72, 32, D) 2 arrows (73, 32, D) a +0 long sword (unseen) (73, 33, D) a +0 short sword (unseen) (72, 34, D) an arrow (49, 37, D) a book of Debilitation (50, 37, D) the +3 spear "Jipnit" {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (51, 37, D) an uncursed staff of wizardry (52, 37, D) a +1 ring mail of poison resistance (61, 37, D) a +3 hand crossbow of evasion (62, 37, D) a +2 shortbow of freezing (69, 37, D) a lantern of shadows (70, 37, D) an uncursed ring of poison resistance (71, 37, D) an uncursed staff of summoning (72, 37, D) an uncursed amulet of faith (73, 37, D) a +0 scale mail of fire resistance (49, 38, D) a crystal ball of energy (50, 38, D) the ring of Okawaru's Delight {SustAb MP+9} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your magic capacity (+9). (51, 38, D) the +8 halberd of Asitiut {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). (52, 38, D) a +2 arbalest of velocity (59, 38, D) an uncursed ring of see invisible (60, 38, D) an uncursed staff of earth (62, 38, D) a +10 plate armour of ponderousness (63, 38, D) an uncursed staff of poison (70, 38, D) a cursed staff of conjuration (71, 38, D) a +2 ring mail of poison resistance (72, 38, D) a plain deck of summoning (73, 38, D) an uncursed staff of energy (72, 40, D) a +0 glaive a +0 plate armour an orc corpse (70, 41, D) a +0 mace (unseen) (71, 41, D) a +0 mace a +0 falchion a +0 long sword a +0 plate armour an orc corpse an orc corpse (72, 41, D) a +0 mace a +0 chain mail (70, 42, D) a +0 short sword (unseen) (72, 42, D) a +0 war axe (unseen) (51, 43, D) an uncursed staff of earth (61, 43, D) the +4 quarterstaff of the Morning {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (unseen) (63, 43, D) a +0 flail (61, 44, D) a cursed +0 mace (unseen)