stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) the cursed +3 battleaxe of the Firefly {speed, +Rage +Fly Str-3 Int+2 Dex-5} Attacks with this weapon are significantly faster. It affects your strength (-3). It affects your intelligence (+2). It affects your dexterity (-5). It lets you fly. It lets you go berserk. It has a curse placed upon it. (67, 1, D) a +3 morningstar of holy wrath (68, 1, D) a +1 helmet of see invisible (69, 1, D) a +4 scimitar of holy wrath (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (7, 2, D) a +0 shield a +0 scale mail a +0 war axe (62, 2, D) an ornate deck of war (73, 2, D) an uncursed amulet of rage (75, 2, D) a +0 vampiric glaive (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 dire flail (62, 9, D) a book of Alchemy (70, 9, D) the Reference Book on Stolen Souls Spells Type Level a - Pain Necromancy 1 b - Animate Dead Necromancy 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Simulacrum Ice/Necromancy 6 (71, 9, D) a plain deck of changes (72, 9, D) an uncursed staff of energy (62, 10, D) a +0 hand crossbow of freezing (70, 10, D) a +3 ring mail of fire resistance (72, 10, D) a book of Maledictions (61, 12, D) a ball python corpse (skeletalised by now) (62, 12, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 17, D) a +4 great sword of slicing (63, 17, D) the +4 plate armour of the Cast Vote {rF+ rC+ Str+2} It affects your strength (+2). It protects you from fire. It protects you from cold. (64, 17, D) the +9 morningstar of Skourume {freeze, -Cast MR- MP+9 Int+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It prevents spellcasting. It makes you more stealthy. (72, 17, D) a +3 glaive of chopping (73, 17, D) the +10 long sword "Psamnu" {slice, rElec Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. (63, 18, D) a phial of floods (64, 18, D) the +11 mace of the Lamprey {holy, rElec Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It insulates you from electricity. (71, 18, D) a book of Spatial Translocations (72, 18, D) a +6 dire flail of crushing (61, 22, D) a +3 morningstar (unseen) (61, 27, D) a Fen Folio (63, 27, D) a book of the Sky (64, 27, D) a +0 mace (65, 27, D) an uncursed staff of air (73, 27, D) a +4 mace of protection (62, 28, D) a +0 dagger (63, 28, D) a book of Power (64, 28, D) an uncursed staff of death (71, 28, D) the +4 trident of Vorootyve {flame, rPois Int+4 Dex+3 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+3). It protects you from poison. It makes you less stealthy. (72, 28, D) a +0 glaive of venom (62, 31, D) a +0 mace (unseen) (63, 31, D) a +0 whip a +0 ring mail the +7 morningstar of Experimentation {pain, rElec MR+ Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 robe an orc corpse an orc corpse (64, 31, D) a +0 dagger (unseen) (62, 32, D) a +0 mace (unseen) (64, 32, D) a +0 hand axe (unseen) (59, 37, D) the +10 giant spiked club of Loomoofy {antimagic, rElec rC+ Str-2 Int+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (-2). It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. (60, 37, D) a book of Party Tricks (61, 37, D) an uncursed staff of fire (62, 37, D) a lamp of fire (63, 37, D) a scroll of acquirement (70, 37, D) Ghesem's Almanac of the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Airstrike Air 4 d - Tornado Air 9 (71, 37, D) an uncursed staff of fire (72, 37, D) a +1 flail of protection (73, 37, D) an uncursed ring of sustain abilities (59, 38, D) the Grimoire of Freezing Beguiling Spells Type Level a - Freeze Ice 1 b - Slow Hexes 2 c - Cause Fear Hexes 4 d - Simulacrum Ice/Necromancy 6 e - Darkness Hexes 7 (60, 38, D) a +0 chain mail of cold resistance (61, 38, D) a +3 chain mail of cold resistance (62, 38, D) a crystal ball of energy (63, 38, D) a phantom mirror (70, 38, D) a +1 short sword of electrocution (73, 38, D) a book of Annihilations (69, 42, D) a scorpion corpse (70, 42, D) a giant mite corpse a tarantella corpse (61, 43, D) a fire dragon corpse (60, 44, D) a death drake corpse (62, 44, D) a death drake corpse