stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a +0 scale mail of magic resistance (37, 1, D) an uncursed staff of summoning (38, 1, D) the cursed +1 mace "Demonslayer" {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. (39, 1, D) a +3 leather armour of cold resistance (40, 1, D) a scroll of acquirement (41, 1, D) the +7 flail "Nituo" {crush, rC+ rN+ Int-4 Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. It enhances your eyesight. (42, 1, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (49, 1, D) a book of Dreams (50, 1, D) a +2 hand axe of electrocution (51, 1, D) a +0 whip (61, 1, D) the cursed +1 spear of Karma {elec, +Rage rPois Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It lets you go berserk. It makes you more stealthy. It has a curse placed upon it. (62, 1, D) the +1 ring mail of Sloth {rPois MR- Int+3} It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. (68, 1, D) the -5 plate armour of the Komtur {rPois rCorr Stlth+} It protects you from poison. It protects you from acid and corrosion. It makes you more stealthy. (69, 1, D) an uncursed staff of earth (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (36, 2, D) the ring of Khaseag {-Tele +Fly rElec SInv} [ring of see invisible] It insulates you from electricity. It enhances your eyesight. It lets you fly. It prevents most forms of teleportation. (37, 2, D) a +2 robe of cold resistance (38, 2, D) an uncursed ring of ice (39, 2, D) a +2 ring mail of poison resistance (40, 2, D) a +4 ring of protection (41, 2, D) a box of beasts (49, 2, D) the +7 falchion of Kaapof {slice, rC- rN+ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It makes you vulnerable to cold. It protects you from negative energy. (50, 2, D) a lamp of fire (51, 2, D) a +0 longbow of freezing (52, 2, D) a +0 helmet of see invisible (54, 2, D) a phial of floods (55, 2, D) a +4 longbow of flaming (62, 2, D) a book of the Warp (73, 2, D) an uncursed staff of wizardry (75, 2, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (62, 4, D) an uncursed staff of air (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (53, 5, D) a +3 flail of crushing (unseen) (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy (52, 6, D) a +3 ring of dexterity (4, 7, D) a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (53, 7, D) an uncursed staff of power (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (53, 8, D) a cursed ring of loudness (39, 9, D) the +10 mace "Duataoss" {freeze, +Inv Int-4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It enhances your eyesight. It lets you turn invisible. (unseen) (53, 9, D) a sky beast corpse (61, 9, D) a lantern of shadows (62, 9, D) a book of the Earth (70, 9, D) an ornate deck of destruction (62, 10, D) a fan of gales (70, 10, D) an uncursed staff of earth (35, 12, D) a +0 robe (61, 12, D) a +0 giant club (unseen) (62, 12, D) a +0 giant club a cursed +0 giant club (63, 12, D) a +0 giant club (unseen) (49, 13, D) a +2 dagger of speed (50, 13, D) a plain deck of defence (51, 13, D) a cursed ring of loudness (52, 13, D) the cursed +2 broad axe of the Revolution {freeze, Noisy MR+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your resistance to hostile enchantments. It may make noises in combat. It has a curse placed upon it. (53, 13, D) a +0 rapier of speed (54, 13, D) the +11 great mace of Benevolence {antimagic, +Blink MR++} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. It lets you blink. (61, 13, D) a +0 giant club (unseen) (72, 13, D) an uncursed staff of death (50, 14, D) a book of Conjurations (51, 14, D) a +5 dagger of speed (52, 14, D) a +4 battleaxe of chopping (55, 14, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (61, 17, D) a +0 trident (62, 17, D) a +0 trident (63, 17, D) a +0 trident (64, 17, D) an uncursed staff of power (71, 17, D) a +0 long sword of holy wrath (54, 18, D) a +2 long sword (unseen) (63, 18, D) a cursed staff of summoning (64, 18, D) a +4 ring mail of positive energy (72, 18, D) a +3 leather armour of fire resistance (73, 18, D) the +2 robe of Cusagaak {MR- Regen+ Int+4 SInv Stlth+} It affects your intelligence (+4). It affects your resistance to hostile enchantments. It enhances your eyesight. It increases your rate of regeneration. It makes you more stealthy. (63, 20, D) a +0 trident (unseen) (64, 20, D) a +2 long sword of holy wrath (62, 21, D) a +2 long sword of holy wrath (63, 21, D) a +0 flail of crushing a throwing net (60, 22, D) a +0 trident (62, 23, D) a throwing net (71, 23, D) a +4 chain mail of magic resistance (49, 25, D) a +2 demon trident of draining (51, 25, D) the Papyrus of the Jolly Dances Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Irradiate Conjuration/Transmutation 5 e - Blade Hands Transmutation 5 (52, 25, D) a +0 dire flail of protection (53, 25, D) a +2 morningstar of protection (55, 25, D) an uncursed staff of energy (50, 26, D) an uncursed staff of poison (51, 26, D) a book of Envenomations (52, 26, D) an uncursed staff of poison (53, 26, D) a cursed -3 ring of dexterity (61, 27, D) a +5 hand axe of venom (62, 27, D) a phantom mirror (63, 27, D) an uncursed ring of fire (64, 27, D) an uncursed staff of conjuration (71, 27, D) a +0 scimitar of electrocution (72, 27, D) the Handbook of Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Throw Frost Conjuration/Ice 2 c - Static Discharge Conjuration/Air 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Conjure Ball Lightning Conjuration/Air 6 (73, 27, D) a +1 plate armour of magic resistance (62, 28, D) a +1 hunting sling of flaming (63, 28, D) a +2 morningstar of draining (64, 28, D) an uncursed ring of stealth (71, 28, D) a +1 ring mail of fire resistance (72, 28, D) an uncursed staff of poison (73, 28, D) a +2 rapier of protection (52, 29, D) a +0 spear a +0 longbow 21 arrows (50, 30, D) a +0 trident (51, 30, D) a +0 spear (unseen) (53, 30, D) a +0 spear (unseen) (50, 31, D) a +1 spear of piercing (unseen) (51, 31, D) the +0 great sword "Geulax" {slice, +Blink rElec MR+ Str+4 Int-3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. (unseen) (53, 31, D) a +0 spear (unseen) (51, 32, D) 5 javelins a +4 rapier of speed a +0 robe a merfolk corpse (skeletalised by now) (52, 32, D) 9 javelins (52, 33, D) a javelin a javelin of returning (53, 34, D) 2 javelins (49, 37, D) the +3 buckler of Pleasant Breezes {+Blink rPois MP-9} It protects you from poison. It affects your magic capacity (-9). It lets you blink. (50, 37, D) a sack of spiders (51, 37, D) an uncursed staff of earth (52, 37, D) the +5 quarterstaff "Wutwuust" {flame, Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). (53, 37, D) a box of beasts (59, 37, D) a +0 shortbow of freezing (63, 37, D) a disc of storms (69, 37, D) a book of Flames (70, 37, D) the cursed -3 pair of gloves of the Nine Mice {rN+ rCorr} It protects you from negative energy. It protects you from acid and corrosion. It has a curse placed upon it. (71, 37, D) a +2 hand crossbow of freezing (72, 37, D) an uncursed ring of flight (49, 38, D) the +9 great mace of Conscience {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (50, 38, D) a +2 ring mail of fire resistance (51, 38, D) a +0 halberd of protection (52, 38, D) a plain deck of summoning (53, 38, D) a book of Necromancy (61, 38, D) the +0 robe of Immorality {-Cast rCorr MP+9 Int+4} It affects your intelligence (+4). It affects your magic capacity (+9). It prevents spellcasting. It protects you from acid and corrosion. (63, 38, D) a +0 ring mail of cold resistance (70, 38, D) a +2 glaive of protection (71, 38, D) a phantom mirror (73, 38, D) a +2 robe of the Archmagi