stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a book of Power (62, 1, D) a book of Necromancy (63, 1, D) a +0 dagger (68, 1, D) an uncursed staff of poison (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the cursed -7 plate armour "Usixiex" {rN+ rCorr MP-9} It protects you from negative energy. It affects your magic capacity (-9). It protects you from acid and corrosion. It has a curse placed upon it. (73, 2, D) a +0 trident of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (68, 3, D) a +0 flail a +0 leather armour a +0 dagger a +0 robe (69, 3, D) a +0 flail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (61, 4, D) a +0 dagger (unseen) (62, 4, D) the +6 great sword "Myclota" {speed, rPois rF+ MR++} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. a +1 robe of magic resistance a cursed -3 dagger a +0 robe (63, 4, D) a +0 dagger (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a +4 falchion of holy wrath (63, 9, D) a +2 trident of protection (71, 9, D) a crystal ball of energy (72, 10, D) a +3 ring mail of magic resistance (61, 17, D) a +0 shield of positive energy (63, 17, D) a +4 ring mail of cold resistance (64, 17, D) a sack of spiders (71, 17, D) a Fen Folio (72, 17, D) a +0 quarterstaff of pain (73, 17, D) a +3 quarterstaff of distortion (62, 18, D) a +2 leather armour of fire resistance (63, 18, D) a +0 dagger (64, 18, D) a +1 lajatang of venom (71, 18, D) a +4 rapier of venom (72, 18, D) the Volume of Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Animate Dead Necromancy 4 e - Cigotuvi's Embrace Necromancy 5 (73, 18, D) the cursed +3 hand crossbow "Eniteomp" {speed, rC+ rN+ Int-3} Attacks with this weapon are significantly faster. It affects your intelligence (-3). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (62, 21, D) a +1 flail of holy wrath (still there?) a +0 leather armour (still there?) (63, 21, D) a +0 dagger a +0 robe a +0 dagger a +0 hand axe a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 22, D) a +0 flail (unseen) (63, 27, D) a book of Unlife (64, 27, D) an uncursed staff of poison (65, 27, D) an uncursed staff of power (71, 27, D) an uncursed staff of cold (73, 27, D) a plain deck of summoning (62, 28, D) the +12 long sword of Spontaneous Combustion {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). (63, 28, D) a +2 leather armour of poison resistance (71, 28, D) an uncursed ring of magical power (72, 28, D) a fan of gales (63, 31, D) an uncursed staff of energy (71, 32, D) (unseen) (59, 37, D) an uncursed staff of cold (60, 37, D) a book of Geomancy (61, 37, D) an uncursed staff of summoning (62, 37, D) a book of Flames (63, 37, D) an uncursed staff of power (69, 37, D) Ozocubu's Reference Book on the Bewitching Glacier Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Condensation Shield Ice 4 c - Metabolic Englaciation Hexes/Ice 5 d - Simulacrum Ice/Necromancy 6 (70, 37, D) a +3 bardiche of venom (73, 37, D) a plain deck of defence (59, 38, D) a +3 leather armour of fire resistance (60, 38, D) an uncursed ring of see invisible (61, 38, D) a manual of Stealth (62, 38, D) a +3 glaive of freezing (63, 38, D) a +6 great sword of holy wrath (70, 38, D) a book of Transfigurations (71, 38, D) a +4 dagger of flaming (72, 38, D) a +1 plate armour of poison resistance (73, 38, D) an uncursed staff of death (70, 42, D) a +0 flail (72, 42, D) a +0 flail