stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +3 blowgun (63, 1, D) a +0 pair of gloves of archery (68, 1, D) a +1 hand axe of chopping (69, 1, D) Lehudib's Volume of Earth and Attacks Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Shatter Earth 9 (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (61, 2, D) a +2 trident of piercing (62, 2, D) Jier's Handbook of Arcane Weapons and Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Delayed Fireball Conjuration/Fire 7 (73, 2, D) the +3 chain mail "Crig" {rCorr} It protects you from acid and corrosion. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (61, 3, D) a +0 mace (62, 3, D) a +0 flail (63, 3, D) a +0 hand axe (unseen) (74, 3, D) a cursed +1 falchion a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (74, 4, D) a cursed +0 flail a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a +1 dire flail of draining (70, 9, D) a book of Frost (71, 9, D) a +0 hunting sling of freezing (72, 9, D) a +0 rapier of flaming (61, 10, D) a +0 short sword a +0 leather armour (62, 10, D) an uncursed staff of poison (63, 10, D) a +0 scimitar (70, 10, D) a +0 glaive (still there?) a book of Alchemy (still there?) (72, 10, D) a plain deck of summoning (71, 11, D) a +0 short sword (61, 17, D) a +0 hand axe of flaming (63, 17, D) a book of Dreams (64, 17, D) a book of Hinderance (71, 17, D) a +9 giant spiked club (73, 17, D) the +4 short sword "Bleseerr" {flame, MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your magic capacity (+9). (63, 18, D) the Volume of the Destructive Escort Spells Type Level a - Magic Dart Conjuration 1 b - Summon Small Mammal Summoning 1 c - Summon Demon Summoning 5 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Monstrous Menagerie Summoning 6 (64, 18, D) the +10 dagger of Fate {freeze, Contam rPois Int+3 Dex-2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (-2). It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. (73, 18, D) a +2 plate armour of fire resistance (63, 20, D) a river rat corpse (skeletalised by now) a wolf corpse (skeletalised by now) (64, 20, D) a jackal corpse (skeletalised by now) (61, 27, D) a +2 arbalest of flaming (62, 27, D) an ornate deck of defence (63, 27, D) a +0 scimitar (64, 27, D) an uncursed staff of summoning (65, 27, D) a +1 pair of boots of running (72, 27, D) a +4 scale mail of cold resistance (73, 27, D) the +3 ring mail of Ruvviov {Str+5} It affects your strength (+5). (62, 28, D) a +0 war axe (63, 28, D) an uncursed staff of earth (64, 28, D) a +0 club (71, 28, D) a +2 ring mail of magic resistance (65, 30, D) a +0 trident (62, 31, D) a +0 short sword (unseen) (63, 31, D) a +0 mace (still there?) the +9 dagger of Iguntule {pierce, Contam +Fly Int+5} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+5). It lets you fly. It causes magical contamination when unequipped. (64, 31, D) an uncursed staff of death (65, 31, D) a +0 trident a draconian corpse (skeletalised by now) (71, 31, D) a yak corpse (skeletalised by now) (still there?) a spiny frog corpse (skeletalised by now) (still there?) (72, 31, D) a wolf corpse (skeletalised by now) (62, 32, D) a +2 morningstar of holy wrath (71, 32, D) a basilisk corpse (skeletalised by now) (59, 37, D) a phial of floods (60, 37, D) a +2 long sword of draining (61, 37, D) a lantern of shadows (62, 37, D) a stone of tremors (69, 37, D) an uncursed staff of earth (71, 37, D) a lantern of shadows (73, 37, D) a +0 hand axe of chopping (59, 38, D) a stone of tremors (60, 38, D) a plain deck of summoning (61, 38, D) a +5 mace of distortion (62, 38, D) an uncursed staff of energy (63, 38, D) an uncursed ring of wizardry (72, 38, D) an uncursed staff of earth (60, 43, D) a +0 great sword (unseen) (60, 45, D) a bolt (61, 45, D) a bolt