stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) the Volume of Conjuration and Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spider Form Transmutation/Poison 3 e - Alistair's Intoxication Transmutation/Poison 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (67, 1, D) a +2 spear of flaming (68, 1, D) a +2 scimitar of slicing (69, 1, D) a +0 eveningstar of crushing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +4 hunting sling of flaming (68, 2, D) a +0 scythe of protection a +0 robe (69, 2, D) a +0 robe (73, 2, D) a plain deck of escape (75, 2, D) the cursed -2 blowgun of Departure {evade, rElec rPois} It affects your evasion (+5 to EV). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (67, 3, D) a +0 flail a cursed +0 robe (74, 3, D) a +0 long sword (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a book of Necromancy (62, 9, D) a +0 fire dragon armour (62, 10, D) a +2 plate armour of cold resistance (69, 12, D) a +0 arbalest (unseen) (70, 12, D) a +0 arbalest 16 bolts (71, 12, D) a +3 rapier of holy wrath a +0 arbalest 15 bolts of penetration (70, 13, D) 3 bolts (71, 13, D) a +2 hand axe of venom a +0 arbalest 16 bolts (70, 14, D) a bolt (71, 14, D) a +0 arbalest (still there?) 2 bolts of penetration (still there?) 3 bolts (still there?) (62, 17, D) a legendary deck of defence (63, 17, D) an uncursed ring of poison resistance (71, 17, D) the Catalogue of Arcane Weapons and Summoning Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Summon Butterflies Summoning 1 c - Call Imp Summoning 2 d - Spellforged Servitor Conjuration/Summoning 7 e - Delayed Fireball Conjuration/Fire 7 (72, 17, D) a lamp of fire (73, 17, D) the cursed -2 broad axe of the Turnip {drain, rElec rPois Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (62, 18, D) a plain deck of summoning (64, 18, D) a +1 spear of piercing (71, 18, D) a +2 cloak of poison resistance (72, 18, D) an Akashic Record (62, 20, D) 5 large rocks (still there?) a cursed -2 giant club (still there?) (63, 20, D) a +0 giant club a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (64, 20, D) a +0 giant club (unseen) (62, 21, D) a +0 giant club (unseen) (61, 27, D) the cursed +3 hand axe of Annoyance {chop, MP+9 Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (62, 27, D) a +1 plate armour of fire resistance (63, 27, D) a +2 scale mail of poison resistance (64, 27, D) the Volume of Combat Magic and Execration Spells Type Level a - Sure Blade Hexes/Charms 2 b - Dazzling Spray Conjuration/Hexes 3 c - Throw Icicle Conjuration/Ice 4 d - Irradiate Conjuration/Transmutation 5 e - Summon Mana Viper Hexes/Summoning 5 (65, 27, D) an ornate deck of defence (71, 27, D) a +2 fire dragon armour (73, 27, D) the Papyrus of Ethics Spells Type Level a - Apportation Translocation 1 b - Ozocubu's Armour Charms/Ice 3 c - Regeneration Charms/Necromancy 3 d - Control Teleport Charms/Translocation 4 e - Force Lance Conjuration/Translocation 4 f - Warp Weapon Charms/Translocation 5 (63, 28, D) a disc of storms (64, 28, D) a disc of storms (71, 28, D) a fan of gales (72, 28, D) an uncursed staff of power (73, 28, D) a book of the Sky (61, 29, D) a +0 trident (unseen) (62, 29, D) a +0 trident (unseen) (63, 29, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (61, 30, D) a +0 shortbow (unseen) (62, 30, D) a +0 shortbow 23 arrows a hippogriff corpse (skeletalised by now) (63, 30, D) a +0 shortbow 12 arrows a centaur corpse (skeletalised by now) (62, 31, D) an arrow of flame 10 arrows (63, 31, D) a +0 shortbow (unseen) (61, 32, D) an arrow (63, 32, D) an arrow (71, 32, D) a hell hog corpse (skeletalised by now) (63, 34, D) an arrow (59, 37, D) an uncursed staff of fire (60, 37, D) the Collected Works on Frigorific Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Lightning Bolt Conjuration/Air 5 e - Irradiate Conjuration/Transmutation 5 f - Freezing Cloud Conjuration/Ice/Air 6 (61, 37, D) a plain deck of changes (62, 37, D) a +5 mace of pain (63, 37, D) an uncursed staff of energy (70, 37, D) a crystal ball of energy (71, 37, D) the +4 scale mail of the Imp {rPois MR+ Str-3 Int+4 Dex+4} It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. (73, 37, D) a +1 robe of positive energy (59, 38, D) an uncursed staff of cold (60, 38, D) a +4 war axe of freezing (61, 38, D) an uncursed staff of power (62, 38, D) a +2 buckler of protection (63, 38, D) a book of Envenomations (70, 38, D) a +1 antimagic halberd (72, 38, D) an uncursed staff of poison (61, 42, D) Sif Muna's Reference Book on Ice and Arcane Weapons Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Bolt of Cold Conjuration/Ice 6 (72, 42, D) a +2 morningstar (unseen)