stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a book of Battle (63, 1, D) an uncursed staff of death (67, 1, D) an ornate deck of defence (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +1 mace of holy wrath (75, 2, D) a phial of floods (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +3 plate armour of poison resistance (62, 9, D) an uncursed staff of poison (70, 9, D) a +2 pair of gloves of dexterity (61, 10, D) a +0 long sword a +0 leather armour (62, 10, D) a +0 scimitar a +0 leather armour a +0 buckler a +1 chain mail of fire resistance (70, 12, D) a +0 long sword (unseen) (71, 12, D) a cursed +0 dagger (72, 12, D) a +0 long sword (unseen) (72, 13, D) a +0 long sword (62, 17, D) a legendary deck of summoning (64, 17, D) a lantern of shadows (72, 17, D) a +2 hand axe of draining (73, 17, D) a +8 giant spiked club (64, 18, D) a +2 war axe of freezing (71, 18, D) a book of Death (70, 21, D) a +0 giant club (71, 21, D) a +0 giant spiked club (72, 21, D) a +0 giant club (70, 22, D) a +0 giant club (unseen) (71, 22, D) 4 large rocks (72, 22, D) a +0 giant spiked club (61, 27, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (62, 27, D) an uncursed staff of earth (63, 27, D) a +2 halberd of protection (64, 27, D) a +2 rod of ignition (12/12) (65, 27, D) a crystal ball of energy (72, 27, D) a +0 trident (73, 27, D) an uncursed ring of protection from cold (61, 28, D) Sif Muna's Disquisition on Snow Spells Type Level a - Condensation Shield Ice 4 b - Ice Form Ice/Transmutation 4 c - Bolt of Cold Conjuration/Ice 6 d - Ozocubu's Refrigeration Ice 6 (62, 28, D) a book of Air (64, 28, D) an uncursed staff of death (72, 28, D) an uncursed amulet of guardian spirit (63, 30, D) a +0 halberd a cursed +0 robe a naga corpse (63, 31, D) a water moccasin corpse a black mamba corpse an adder corpse an adder corpse (72, 31, D) a +0 trident (73, 31, D) a +0 trident a +3 plate armour of magic resistance (71, 32, D) a cursed +0 shortbow (unseen) (72, 32, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. a throwing net (72, 33, D) an arrow (72, 34, D) a throwing net 2 arrows (69, 37, D) a +1 spear of piercing (70, 37, D) a disc of storms (71, 37, D) a +2 war axe of chopping (72, 37, D) an uncursed staff of power (73, 37, D) a +0 scale mail of positive energy (70, 38, D) a book of Ice (71, 38, D) an uncursed staff of fire (72, 38, D) a +0 morningstar of draining (73, 38, D) the +6 spear of the Philosopher {antimagic, Int+9 Dex+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+9). It affects your dexterity (+2). (70, 39, D) an arrow (72, 40, D) a +0 long sword (unseen) (71, 41, D) a +0 long sword (unseen) (72, 41, D) 3 arrows (73, 41, D) an arrow (73, 44, D) an arrow