stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 halberd of venom (62, 1, D) an uncursed ring of flight (68, 1, D) a +2 robe of cold resistance (69, 1, D) a plain deck of defence (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an uncursed staff of energy (75, 2, D) a book of Unlife (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +0 dagger a +0 robe (75, 3, D) a +0 dagger a cursed +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (61, 4, D) a +0 short sword (62, 4, D) a +3 short sword a +0 long sword (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a sack of spiders (63, 9, D) the +8 chain mail "Zijoc" {rN+} It protects you from negative energy. (71, 9, D) the Volume of the Voyage Spells Type Level a - Recall Summoning/Translocation 3 b - Passage of Golubria Translocation 4 c - Summon Forest Summoning/Translocation 5 (70, 10, D) a +0 flail of protection (61, 12, D) a +0 short sword (unseen) (62, 12, D) a +0 dagger (53, 13, D) an uncursed staff of conjuration (61, 13, D) a +0 long sword a +0 chain mail (62, 13, D) a +0 long sword (50, 14, D) a book of Ice (51, 14, D) a +3 hand axe of flaming (52, 14, D) a fan of gales (53, 14, D) an uncursed ring of positive energy (55, 14, D) the +2 mace "Oqecava" {elec, Noisy MR+ Int+3 Dex+4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It may make noises in combat. It makes you more stealthy. (61, 17, D) a +3 shortbow of flaming (63, 17, D) a +1 long sword of distortion (64, 17, D) a +3 war axe of flaming (71, 17, D) the +1 pair of gloves "Jouwn" {MR+} It affects your resistance to hostile enchantments. (72, 17, D) a disc of storms (73, 17, D) the Catalogue of Damage Dealing and Fire Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Venom Bolt Conjuration/Poison 5 d - Ring of Flames Charms/Fire 7 (62, 18, D) the +2 longbow "Akhicw Eqiwn" {velocity, rPois rN+} Any arrow fired from it inflicts extra damage. It protects you from poison. It protects you from negative energy. (71, 18, D) a +1 pearl dragon armour (72, 18, D) a +1 falchion of holy wrath (73, 18, D) the cursed +2 hand axe of the Eggplant {venom, rPois rF+ rN++ MR-} It poisons the flesh of those it strikes. It protects you from fire. It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (52, 20, D) an uncursed staff of energy (unseen) (72, 20, D) a +0 glaive (71, 21, D) a +0 war axe (unseen) (49, 25, D) a book of Conjurations (51, 25, D) a +0 long sword (52, 25, D) an uncursed staff of fire an uncursed staff of summoning (54, 25, D) a disc of storms (51, 26, D) a fan of gales (52, 26, D) a plain deck of defence (54, 26, D) a +3 shortbow of evasion (53, 27, D) an uncursed ring of poison resistance a scroll of brand weapon a +2 rod of the swarm (12/12) a book of Frost (61, 27, D) the cursed +0 shield of Duty {rPois rF- rN+} It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (62, 27, D) a plain deck of summoning (63, 27, D) a +2 vampiric hand axe (64, 27, D) a +1 mace of holy wrath (65, 27, D) an ornate deck of wonders (72, 27, D) an uncursed amulet of the gourmand (62, 28, D) an uncursed ring of positive energy (63, 28, D) the +0 spear of a wizard's laboratory {pain, rF++ Str-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It greatly protects you from fire. (71, 28, D) a plain deck of defence (73, 28, D) the +8 spear of the Blessed Realm {elec, Str+4 Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your intelligence (+5). (51, 29, D) a +5 rapier of venom (unseen) (52, 29, D) a +0 scimitar (still there?) a +0 short sword of venom (still there?) (53, 29, D) a +0 long sword (51, 30, D) a +0 rapier (53, 30, D) a +0 dagger a +2 leather armour of poison resistance an uncursed ring of sustain abilities an elf corpse (skeletalised by now) (63, 30, D) a +0 hand axe a +0 robe (51, 31, D) a glowing shapeshifter corpse (49, 37, D) a +1 quarterstaff of protection (50, 37, D) a plain deck of defence (51, 37, D) an uncursed staff of earth (52, 37, D) a book of Minor Magic (54, 37, D) the cursed +0 blowgun "Ariugura" {speed, rPois rN+ Dex-2 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (-2). It protects you from poison. It protects you from negative energy. It enhances your eyesight. It has a curse placed upon it. (59, 37, D) a book of the Dragon (60, 37, D) the +0 robe of Action {rC+} It protects you from cold. (61, 37, D) a +1 shield of reflection (62, 37, D) a +3 hand axe of freezing a cursed +0 robe a sack of spiders (63, 37, D) the +1 cloak of Okaqemapt {rF+} It protects you from fire. (70, 37, D) an uncursed staff of death (71, 37, D) the +9 shortbow "Dynoum" {speed, rC+ Int+8 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+8). It protects you from cold. It enhances your eyesight. (73, 37, D) a lamp of fire (49, 38, D) an uncursed ring of teleport control (50, 38, D) a +2 broad axe of venom (51, 38, D) a cursed -3 ring of dexterity (52, 38, D) an uncursed staff of cold (53, 38, D) a plain deck of defence (59, 38, D) an uncursed staff of conjuration (60, 38, D) a book of Air (61, 38, D) a +2 helmet of intelligence (62, 38, D) the Tome of Noxious Dark Arts Spells Type Level a - Sublimation of Blood Necromancy 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Vampiric Draining Necromancy 3 d - Spider Form Transmutation/Poison 3 e - Dispel Undead Necromancy 5 (63, 38, D) a +2 greatsling of freezing (70, 38, D) a +0 great sword of holy wrath (72, 38, D) a phial of floods (59, 40, D) a +3 scimitar of flaming (60, 40, D) a +3 vampiric scythe (61, 40, D) a +3 scythe of venom (51, 42, D) a +3 spear of freezing a +0 robe (50, 43, D) a cursed +0 falchion (unseen) (51, 43, D) a necrophage corpse (skeletalised by now)