stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a lantern of shadows (68, 1, D) a +3 morningstar of holy wrath (69, 1, D) a +3 battleaxe of holy wrath (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (75, 2, D) a +4 great sword of holy wrath (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a book of Geomancy (70, 9, D) an uncursed staff of earth (62, 10, D) a +1 helmet of see invisible (72, 10, D) a +0 trident (71, 11, D) a +0 trident (60, 12, D) a +0 trident (61, 12, D) a +0 trident 2 tomahawks (62, 12, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 12, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 12, D) a +0 trident (71, 12, D) a +0 trident an uncursed ring of see invisible a merfolk corpse (skeletalised by now) (72, 12, D) a cursed +0 trident 5 tomahawks a merfolk corpse (skeletalised by now) (71, 13, D) a +0 quarterstaff of speed (62, 14, D) 2 tomahawks (71, 14, D) a tomahawk (61, 17, D) a book of Transfigurations (62, 17, D) an uncursed ring of protection from magic (64, 17, D) 4 scrolls of enchant weapon (71, 17, D) the Grimoire of Orientation Spells Type Level a - Recall Summoning/Translocation 3 b - Portal Projectile Translocation 3 c - Teleport Other Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Passage of Golubria Translocation 4 (72, 17, D) a +2 robe of cold resistance (73, 17, D) an uncursed staff of death (62, 18, D) a +1 war axe of electrocution (63, 18, D) a +3 long sword of electrocution (64, 18, D) the amulet of Caeph {+Rage Int+4 Dex+4} [amulet of rage] It affects your intelligence (+4). It affects your dexterity (+4). It lets you go berserk. (72, 18, D) the +7 broad axe of Infection {venom, rElec rF+ rN+} It poisons the flesh of those it strikes. It protects you from fire. It insulates you from electricity. It protects you from negative energy. (73, 18, D) a book of Cantrips (72, 27, D) a +3 shortbow of evasion (73, 27, D) a +2 spear of venom (71, 28, D) the +6 scimitar of Flaming Death {flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (72, 28, D) a fan of gales (73, 28, D) the +4 blowgun "Jeniuci" {speed, rN+ Str+4 Dex+2} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (+2). It protects you from negative energy.