stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 trident of freezing (62, 1, D) a +1 plate armour of magic resistance (67, 1, D) a +3 morningstar of draining (68, 1, D) a +1 hand axe of flaming (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +1 leather armour of magic resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 arbalest of flaming (63, 9, D) a +2 dagger of protection (70, 9, D) the +5 ring mail of the Hot Ocelot {+Fly rPois rF+} It protects you from fire. It protects you from poison. It lets you fly. (71, 9, D) an uncursed staff of summoning (72, 9, D) an uncursed staff of summoning (62, 10, D) a +0 long sword a +0 shortbow 15 arrows (70, 10, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (62, 11, D) a +0 long sword a +0 leather armour (63, 11, D) a +0 long sword (unseen) (62, 12, D) 5 arrows (50, 13, D) a plain deck of changes (51, 13, D) Sif Muna's Tome of Conjuration and Air Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Lightning Bolt Conjuration/Air 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Conjure Ball Lightning Conjuration/Air 6 (52, 13, D) a +2 robe of resistance (53, 13, D) the +6 shortbow "Zoenk" {flame, Contam +Inv rPois rF+ MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. It causes magical contamination when unequipped. (54, 13, D) a +0 long sword (55, 13, D) the Handbook of Harmful Ice Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Condensation Shield Ice 4 e - Bolt of Cold Conjuration/Ice 6 (50, 14, D) a +0 long sword (51, 14, D) the Collected Works on Enhancements Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Repel Missiles Charms/Air 2 c - Sure Blade Hexes/Charms 2 d - Flight Charms/Air 3 (52, 14, D) a +10 giant club (53, 14, D) a +1 gold dragon armour (54, 14, D) a lantern of shadows (55, 14, D) an uncursed staff of summoning (61, 14, D) an arrow (52, 16, D) a cursed -2 long sword (still there?) a +2 rapier of venom (still there?) (52, 17, D) the cursed +2 battleaxe of Pede {drain, Contam rC+ Str+4 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+4). It protects you from cold. It causes magical contamination when unequipped. It has a curse placed upon it. (unseen) (53, 17, D) a +0 longbow (unseen) (61, 17, D) a +3 mace (63, 17, D) a +1 helmet of see invisible (71, 17, D) the +3 morningstar of Saltpetre {holy, Noisy Str+4 Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your intelligence (+3). It may make noises in combat. (72, 17, D) a fan of gales (73, 17, D) a +3 scale mail of cold resistance (52, 18, D) Sif Muna's Guide on Fiery Blows and Bruises Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Static Discharge Conjuration/Air 3 d - Throw Icicle Conjuration/Ice 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Fireball Conjuration/Fire 5 4 arrows (62, 18, D) The Advanced Guide to Spellweaving Spells Type Level a - Deflect Missiles Charms/Air 6 b - Haste Charms 6 c - Conjure Ball Lightning Conjuration/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 e - Mass Confusion Hexes 6 f - Death Channel Necromancy 6 (63, 18, D) a +1 chain mail of magic resistance (64, 18, D) a +3 leather armour of cold resistance (71, 18, D) a book of Control (73, 18, D) a Fen Folio (52, 19, D) a +0 long sword (unseen) (53, 19, D) a +0 rapier (52, 21, D) 3 arrows (52, 22, D) an arrow (49, 25, D) a cursed staff of energy (51, 25, D) a +3 ring mail of magic resistance (52, 25, D) the +11 falchion of the Crypt {vamp, +Fly Str+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It lets you fly. (53, 25, D) a +1 hunting sling of freezing (54, 25, D) a plain deck of defence (50, 26, D) an uncursed staff of wizardry (51, 26, D) a disc of storms (52, 26, D) a +2 plate armour of fire resistance (53, 26, D) a lamp of fire (54, 26, D) a +5 demon whip of electrocution (61, 27, D) an uncursed staff of death (62, 27, D) a +0 scale mail of positive energy (63, 27, D) a cursed ring of loudness (64, 27, D) a +4 blowgun (65, 27, D) a book of Burglary (71, 27, D) an uncursed ring of see invisible (72, 27, D) a +1 chain mail of poison resistance (73, 27, D) an uncursed staff of poison (62, 28, D) a book of Hinderance (63, 28, D) a +1 plate armour of fire resistance (64, 28, D) a disc of storms (71, 28, D) a +0 dire flail 2 tomahawks a +0 plate armour a plain deck of summoning (72, 28, D) a book of the Sky (73, 28, D) an uncursed staff of poison (63, 29, D) a +0 trident 7 tomahawks (64, 29, D) a +0 trident (71, 29, D) a +0 falchion of draining (72, 29, D) a +0 dagger (73, 29, D) a +0 club (62, 30, D) 4 large rocks (unseen) (72, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (64, 31, D) a +0 shortbow (unseen) (72, 31, D) 2 tomahawks (49, 37, D) the +9 halberd of the Wraith {freeze, Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). (50, 37, D) a book of the Tempests (52, 37, D) a plain deck of defence (53, 37, D) a +1 falchion of slicing (54, 37, D) an ornate deck of changes (59, 37, D) an uncursed ring of magical power (60, 37, D) a cursed amulet of inaccuracy (61, 37, D) the +6 fire dragon armour of Amelioration {+Inv rF++ rC- Regen+} It greatly protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. It increases your rate of regeneration. (62, 37, D) a box of beasts (69, 37, D) a book of Changes (72, 37, D) an uncursed staff of conjuration (73, 37, D) the cursed +2 great sword of Xockaz {elec, -Cast rC+ rN+ Str+4 Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. It prevents spellcasting. It has a curse placed upon it. (49, 38, D) an uncursed staff of energy (50, 38, D) a phial of floods (51, 38, D) a +2 shortbow of flaming (52, 38, D) a +0 hunting sling of evasion (60, 38, D) the +8 spear "Goblin's Demise" {freeze, rF++ Dex-3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-3). It greatly protects you from fire. It enhances your eyesight. (61, 38, D) a +2 war axe of venom (63, 38, D) a +1 mace of venom (70, 38, D) an uncursed staff of wizardry (71, 38, D) the +7 morningstar of Governance {crush, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (73, 38, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (51, 40, D) Sif Muna's Incunabulum of Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Throw Flame Conjuration/Fire 2 c - Throw Frost Conjuration/Ice 2 d - Conjure Flame Conjuration/Fire 3 a book of Conjurations Sif Muna's Volume of Ghastly Displacement Spells Type Level a - Corpse Rot Necromancy 2 b - Blink Translocation 2 c - Teleport Other Translocation 3 d - Animate Dead Necromancy 4 e - Dispersal Translocation 6 Ciysom's Volume of Earthen Confrontation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Throw Frost Conjuration/Ice 2 c - Stone Arrow Conjuration/Earth 3 d - Irradiate Conjuration/Transmutation 5 e - Iron Shot Conjuration/Earth 6 (60, 41, D) a +0 glaive a +0 chain mail a potion of blood a +1 dire flail a +0 robe (60, 42, D) a +0 war axe an uncursed staff of fire a +0 robe