stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a stone of tremors (62, 1, D) a book of Callings (63, 1, D) a book of Callings (67, 1, D) a cursed staff of energy (68, 1, D) a +3 plate armour of cold resistance (69, 1, D) the Grimoire of the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Lightning Spire Summoning/Air 4 c - Shadow Creatures Summoning 5 d - Summon Forest Summoning/Translocation 5 (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 ring mail of positive energy (73, 2, D) the +7 trident "Smuomus" {venom, rElec Str+4 Int+4 Dex-3} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (-3). It insulates you from electricity. (75, 2, D) a +0 scythe of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +2 blowgun of evasion (62, 9, D) a +1 hand axe of draining (63, 9, D) a +6 hunting sling of freezing (70, 9, D) a +1 mace of protection (72, 9, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (62, 10, D) a +2 whip of venom (70, 10, D) a +5 short sword of protection (61, 17, D) a book of Spatial Translocations (62, 17, D) a disc of storms (64, 17, D) a +5 rapier of speed (71, 17, D) an uncursed ring of invisibility (62, 18, D) a +1 chain mail of magic resistance (63, 18, D) a plain deck of wonders (72, 18, D) a disc of storms (73, 18, D) a +1 pair of gloves of strength (61, 21, D) a +0 spear (unseen) (61, 22, D) a +0 quarterstaff (unseen) (72, 22, D) a cursed +0 rapier a +0 robe a cursed -1 dagger a +0 robe (62, 23, D) a book of Envenomations (71, 23, D) a +0 short sword (unseen) (61, 27, D) a cursed amulet of inaccuracy (63, 27, D) the cursed +0 ring mail of the Mantidfly {rF+ Int+2} It affects your intelligence (+2). It protects you from fire. It has a curse placed upon it. (64, 27, D) a +3 flail of draining (65, 27, D) a +2 leather armour of fire resistance (73, 27, D) a book of Envenomations (62, 28, D) a +1 short sword of freezing (63, 28, D) a book of Fire (64, 28, D) a +2 helmet of see invisible (73, 28, D) a +1 plate armour of cold resistance (72, 30, D) a +0 long sword a +0 robe a +0 long sword (73, 30, D) a +0 glaive (unseen) (50, 37, D) a scroll of brand weapon (51, 37, D) the +0 chain mail "Twoameac" {Str+4 Dex+4 Slay+2} It affects your strength (+4). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (52, 37, D) a plain deck of defence (53, 37, D) a +2 scale mail of magic resistance (59, 37, D) a book of Flames (61, 37, D) a +2 robe of positive energy (63, 37, D) a book of the Warp (70, 37, D) a +0 mace of crushing (71, 37, D) the +6 flail "Plol" {crush, MP+9 Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It affects your magic capacity (+9). (72, 37, D) a +1 shortbow of freezing (49, 38, D) a +5 great mace of holy wrath (50, 38, D) a book of Beasts (51, 38, D) a +1 scimitar of slicing (52, 38, D) an uncursed ring of wizardry (53, 38, D) a +1 hunting sling of flaming (60, 38, D) an uncursed staff of death (61, 38, D) a fan of gales (62, 38, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (63, 38, D) a +1 hunting sling of flaming (70, 38, D) a lantern of shadows (71, 38, D) an uncursed amulet of faith (73, 38, D) a +3 glaive of protection (75, 38, D) a cursed ring of stealth (52, 39, D) a wyvern corpse (60, 40, D) a +1 spear a +0 robe (61, 40, D) a +0 scythe of freezing (71, 41, D) a +1 short sword of freezing (unseen) (72, 41, D) a Young Poisoner's Handbook (60, 42, D) an uncursed staff of cold (61, 42, D) Sif Muna's Handbook of Fiery Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Iskenderun's Mystic Blast Conjuration 4 d - Force Lance Conjuration/Translocation 4 e - Fire Storm Conjuration/Fire 9 a book of Burglary Iskenderun's Incunabulum of Confrontation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Force Lance Conjuration/Translocation 4 d - Venom Bolt Conjuration/Poison 5 e - Poison Arrow Conjuration/Poison 6 a book of Conjurations (70, 42, D) a +0 spear (unseen) (52, 43, D) a hydra corpse (53, 43, D) a hydra corpse (71, 43, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (72, 43, D) a +0 dagger (unseen) (70, 44, D) a wolf corpse (skeletalised by now) (72, 44, D) a wolf corpse (skeletalised by now) (51, 45, D) Sif Muna's Collected Works on Blistering Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Conjure Flame Conjuration/Fire 3 d - Iron Shot Conjuration/Earth 6 Sif Muna's Tome of Attacks and Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Sticky Flame Conjuration/Fire 4 e - Delayed Fireball Conjuration/Fire 7