stonage the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) an ornate deck of wonders (68, 1, D) a +2 battleaxe of electrocution (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (61, 2, D) a +0 dagger a +0 robe (62, 2, D) a +0 whip a +0 chain mail a +0 hand axe a +0 chain mail a book of the Earth (63, 2, D) a +0 whip a +0 chain mail (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +4 ring mail of poison resistance (63, 9, D) a lantern of shadows (71, 9, D) an uncursed staff of cold (62, 10, D) a +1 battleaxe of freezing (70, 10, D) a +8 blowgun (72, 10, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (61, 11, D) a +0 dagger a +0 robe (62, 11, D) a +0 dagger a +0 robe (63, 11, D) a +0 falchion (61, 12, D) a cursed -2 mace (61, 17, D) a box of beasts (62, 17, D) the cursed +3 long sword "Ozxiph" {freeze, *Rage +Inv Str+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It enhances your eyesight. It lets you turn invisible. It may make you go berserk in combat. It has a curse placed upon it. (64, 17, D) the +2 cloak of Amoskuost {rN++ Regen+} It greatly protects you from negative energy. It increases your rate of regeneration. (73, 17, D) the Reference Book on Transmigration and Translocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Passwall Transmutation/Earth 3 c - Spider Form Transmutation/Poison 3 d - Phase Shift Translocation 5 e - Dragon Form Transmutation 7 (62, 18, D) a phantom mirror (64, 18, D) a book of Alchemy (71, 18, D) a +0 quarterstaff of draining (73, 18, D) a +2 leather armour of magic resistance (72, 20, D) a +0 glaive a +0 chain mail (71, 21, D) a +3 dagger (unseen) (72, 21, D) a +0 club a quicksilver dragon armour a +1 dire flail of crushing a +0 dagger a +0 robe a +0 dagger a +0 robe (66, 24, D) a sheep corpse (skeletalised by now) a giant frog corpse (skeletalised by now) a giant frog corpse (skeletalised by now) (61, 27, D) a +0 helmet of see invisible (63, 27, D) the cursed +2 trident of Experimentation {drain, Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It has a curse placed upon it. (64, 27, D) a +4 short sword of speed (65, 27, D) a phantom mirror (71, 27, D) a plain deck of war (72, 27, D) a +2 scimitar of freezing (73, 27, D) a cursed amulet of inaccuracy (62, 28, D) a +0 robe of positive energy (63, 28, D) a +0 long sword of venom (64, 28, D) a +1 lajatang of venom (71, 28, D) a +2 naga barding of fire resistance (73, 28, D) a +0 ice dragon armour (65, 33, D) a +0 long sword a +0 short sword a +0 buckler a +0 long sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (67, 33, D) a +0 scimitar a +0 shortbow 9 arrows (65, 34, D) a +0 long sword a +0 chain mail (67, 34, D) 2 arrows (60, 37, D) a book of Unlife (61, 37, D) a +4 mace of venom (62, 37, D) a +2 plate armour of cold resistance (63, 37, D) a phial of floods (70, 37, D) a fan of gales (71, 37, D) a +1 long sword of holy wrath (72, 37, D) an uncursed staff of cold (73, 37, D) the +0 helmet of Twebb {+Blink MR- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It lets you blink. (59, 38, D) an uncursed ring of ice (60, 38, D) an uncursed staff of energy (61, 38, D) the ring "Bynot" {rPois MR- Int+2 SInv Stlth-} [ring of loudness] It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. It makes you less stealthy. (62, 38, D) the +8 mace of Tuyqyof {holy, Contam +Blink +Fly rN+ Str+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+7). It protects you from negative energy. It lets you fly. It lets you blink. It causes magical contamination when unequipped. (63, 38, D) a book of Clouds (70, 38, D) a book of Beasts (72, 38, D) a plain deck of defence (73, 38, D) a +6 hand axe of chopping (74, 40, D) Ubranla's Almanac of Floating Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Throw Frost Conjuration/Ice 2 c - Force Lance Conjuration/Translocation 4 d - Fireball Conjuration/Fire 5 e - Poisonous Cloud Conjuration/Poison/Air 6 a book of Geomancy a book of Power a +8 rod of destruction (13/13) a book of the Sky a book of Conjurations