stonage the Dungeon (0, 51, D) a +0 great mace (0, 52, D) a +0 short sword (1, 32, D) an uncursed staff of fire (1, 33, D) the cursed +0 whip of Chaos {speed, *Drain rC+ Stlth+} Attacks with this weapon are significantly faster. It protects you from cold. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (1, 50, D) a +1 falchion of distortion (1, 51, D) an uncursed staff of wizardry (2, 14, D) a book of Enchantments (2, 15, D) a book of Enchantments (unseen) (2, 34, D) a +0 ring mail of fire resistance (2, 51, D) an uncursed staff of cold (2, 52, D) a +3 falchion of slicing (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a +2 quarterstaff of speed (unseen) (3, 16, D) an uncursed ring of protection from magic (3, 33, D) a +0 hand axe of draining (3, 34, D) a +0 halberd (still there?) a phantom mirror (still there?) (3, 35, D) a +1 scimitar of slicing (3, 50, D) a Necronomicon (3, 52, D) an uncursed ring of magical power (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed ring of fire (unseen) (4, 15, D) an uncursed staff of cold (unseen) (4, 33, D) a +0 dagger (4, 34, D) a +0 halberd (4, 35, D) a +0 vampiric battleaxe (still there?) a +0 long sword (still there?) (4, 36, D) a +0 dagger (unseen) (4, 37, D) a +0 dire flail (unseen) (4, 50, D) an uncursed staff of death (4, 51, D) an uncursed staff of earth (4, 52, D) a +2 ring mail of cold resistance (4, 54, D) a +0 giant club (4, 55, D) an uncursed amulet of harm (unseen) (4, 56, D) a +0 chain mail (unseen) (4, 57, D) a +0 giant club (still there?) a bolt (still there?) (5, 16, D) an uncursed staff of air (5, 32, D) a +2 ring mail of cold resistance (5, 33, D) an uncursed staff of death (5, 35, D) a +0 trident (unseen) (5, 36, D) a +0 trident (unseen) (5, 37, D) the +2 battleaxe of the Chickpea {flame, Int+4 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (+3). (5, 50, D) an uncursed staff of summoning (5, 51, D) a crystal ball of energy (5, 52, D) a +0 ring mail of fire resistance (5, 54, D) a +0 long sword (unseen) (5, 55, D) a cursed +0 giant club (unseen) (5, 57, D) an uncursed ring of protection from fire the +3 demon whip of the Rattle-Snake {flame, rF++ SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. It lets you see invisible. It makes you more stealthy. a +0 plate armour a +0 plate armour a +1 great sword a +0 chain mail 3 large rocks an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (5, 58, D) 7 large rocks (6, 16, D) the +11 flail of Extinguishment {freeze, rPois rC+ Int+3} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from cold. It protects you from poison. the +11 flail of Extinguishment {freeze, rPois rC+ Int+3} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from cold. It protects you from poison. (6, 32, D) a +0 dagger (6, 33, D) the Grimoire of Ice Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ozocubu's Armour Charms/Ice 3 e - Ice Form Ice/Transmutation 4 f - Ozocubu's Refrigeration Ice 6 (6, 34, D) a +0 long sword (6, 35, D) a +1 dire flail of venom (unseen) (6, 36, D) a +0 hand axe (unseen) (6, 38, D) a +0 short sword (unseen) (6, 39, D) a +0 short sword (unseen) (6, 51, D) a +0 short sword (6, 52, D) a +0 triple crossbow of velocity (6, 53, D) a cursed +0 dagger (6, 55, D) a +0 battleaxe (unseen) (6, 57, D) a +3 halberd of chopping a +0 giant club a +0 plate armour 4 bolts 2 large rocks a +0 troll leather armour a troll corpse (skeletalised by now) (7, 6, D) a scroll of holy word (7, 15, D) a sack of spiders (7, 16, D) a manual of Bows (still there?) a manual of Bows (still there?) (7, 33, D) an uncursed staff of cold a +0 plate armour of poison resistance (7, 34, D) a +2 trident of venom (still there?) a +0 hand axe (still there?) (7, 36, D) a +0 short sword (unseen) (7, 37, D) the +6 whip of Apyothel {flame, MR+ Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (unseen) (7, 38, D) a +0 trident a +0 dire flail a +0 long sword (7, 50, D) a box of beasts (7, 51, D) a fan of gales (7, 52, D) an uncursed staff of fire (7, 53, D) the ring "Esoged" {rC++ Dex-3 Slay+5 Stlth-} [ring of loudness] It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It greatly protects you from cold. It makes you less stealthy. a +6 rod of clouds (14/14) (7, 54, D) a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) (7, 55, D) a cursed +0 robe a +1 war axe a +0 plate armour an uncursed ring of see invisible (7, 56, D) a +0 dire flail a +0 plate armour a +0 short sword a +0 plate armour a +0 great sword a +0 plate armour of cold resistance a +0 battleaxe a +4 ring mail of poison resistance a +0 chain mail a +1 dagger of pain a +0 robe of cold resistance a +0 giant club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) (7, 57, D) a +2 chain mail of magic resistance a +2 great mace a +0 troll leather armour a +1 war axe a +2 chain mail of magic resistance 6 large rocks a troll corpse (skeletalised by now) an orc corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (7, 58, D) 4 large rocks (unseen) (8, 14, D) a fan of gales (8, 15, D) an uncursed staff of conjuration (unseen) (8, 16, D) an uncursed staff of power (8, 32, D) a phantom mirror a +0 whip a +0 flail (8, 33, D) a Necronomicon (still there?) a +0 long sword (still there?) (8, 38, D) a +0 hand axe (still there?) a +0 cloak (still there?) (8, 52, D) a +0 halberd (8, 54, D) an orc corpse (skeletalised by now) (8, 57, D) a +0 arbalest (still there?) a +0 giant spiked club (still there?) (9, 14, D) a Grand Grimoire (9, 15, D) a disc of storms (9, 16, D) a +4 mace of protection (9, 31, D) a +0 cloak (9, 50, D) the Guide on Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Static Discharge Conjuration/Air 3 d - Bolt of Cold Conjuration/Ice 6 e - Orb of Destruction Conjuration 7 (9, 51, D) a +2 buckler of positive energy (9, 52, D) a +0 war axe (9, 53, D) the ring of the Cities {rF+ Int+4} [ring of protection from fire] It affects your intelligence (+4). It protects you from fire. (unseen) (9, 55, D) a +1 war axe of draining (unseen) (9, 56, D) a +2 ring mail of poison resistance (9, 57, D) a +4 short sword of speed (unseen) (9, 58, D) a +1 battleaxe (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 15, D) a +2 robe of the Archmagi (10, 16, D) a +2 quarterstaff of crushing (10, 31, D) a book of Battle (10, 34, D) a +0 cloak a sack of spiders a disc of storms a cursed -3 rapier a +0 cloak a +0 halberd (10, 38, D) a +0 long sword (10, 50, D) a +0 spear (10, 51, D) a Grand Grimoire (10, 53, D) a +0 plate armour (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the +9 arbalest "Hadwod" {freeze, *Corrode rF++ rC+ Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It greatly protects you from fire. It protects you from cold. It may corrode you when you take damage. (11, 15, D) a box of beasts (11, 16, D) a book of Battle (11, 31, D) a +1 trident of piercing (11, 32, D) a book of Enchantments an uncursed staff of earth (11, 34, D) a +0 dagger a cursed -2 cloak (11, 35, D) a +0 dire flail (unseen) (11, 36, D) a cursed -3 glaive (11, 50, D) a fan of gales (11, 52, D) a +2 robe of magic resistance (11, 60, D) a large rock (12, 14, D) a sack of spiders (12, 15, D) the +5 broad axe of Dung {holy, +Fly Str+2 Dex-2 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your dexterity (-2). It lets you see invisible. It lets you fly. (12, 16, D) a book of Callings (12, 34, D) a +0 long sword (still there?) a +0 scimitar (still there?) (12, 50, D) a +2 hand axe of electrocution (12, 51, D) a +0 trident of venom (12, 52, D) a +0 chain mail (13, 32, D) Qiskemuf's Disquisition on Helpful Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Song of Slaying Charms 2 c - Blade Hands Transmutation 5 d - Ring of Flames Charms/Fire 7 (13, 33, D) a +0 dire flail (13, 37, D) a +1 scythe of protection (13, 38, D) the cursed +1 halberd "Xyir" {chop, *Corrode +Rage rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you go berserk. It may corrode you when you take damage. It has a curse placed upon it. (13, 50, D) a book of Spatial Translocations (13, 52, D) a book of Maledictions (14, 50, D) an uncursed staff of wizardry (14, 51, D) the Volume of Destructive Clay Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Searing Ray Conjuration 2 c - Passwall Transmutation/Earth 2 d - Force Lance Conjuration/Translocation 4 e - Bolt of Fire Conjuration/Fire 6 (14, 52, D) a +0 scimitar (18, 48, D) a fan of gales (18, 49, D) a +1 hand crossbow of flaming (19, 0, D) a book of Transfigurations (19, 1, D) the +6 hand crossbow "Qetem" {elec, Int+4 Dex+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+6). (19, 16, D) an uncursed ring of ice (19, 17, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (19, 32, D) a book of Transfigurations (19, 48, D) a +4 ring of evasion (19, 49, D) a phantom mirror (19, 50, D) a +3 mace of protection (20, 0, D) a +1 plate armour of cold resistance (20, 1, D) a +8 giant club (20, 4, D) a +0 scimitar (20, 16, D) a +3 antimagic hand axe (20, 17, D) a book of Clouds (20, 32, D) a box of beasts (20, 36, D) an uncursed staff of poison (unseen) (20, 49, D) a +2 hand axe of chopping (20, 50, D) a book of the Earth (21, 1, D) a +0 war axe (21, 16, D) a crystal ball of energy (21, 17, D) a +0 scimitar of holy wrath (21, 32, D) a lamp of fire (21, 48, D) a cursed staff of earth (21, 49, D) the +3 warlock's mirror {reflect} (21, 50, D) a +1 falchion of holy wrath (22, 0, D) a lamp of fire (22, 1, D) a manual of Conjurations (22, 6, D) a +0 long sword (still there?) a cursed +0 cloak (still there?) (22, 16, D) a book of Enchantments (22, 17, D) a box of beasts (22, 33, D) a cursed ring of wizardry (22, 34, D) a Fen Folio (22, 36, D) the +5 short sword of Sodoek {flame, +Blink rPois MR+++ Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (unseen) (22, 48, D) a +1 great sword of flaming (22, 49, D) the Disquisition on Assistive Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Venom Bolt Conjuration/Poison 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Ring of Flames Charms/Fire 7 (22, 50, D) an uncursed amulet of the gourmand (22, 56, D) a hell hog corpse (skeletalised by now) (23, 1, D) a +0 long sword (23, 2, D) an uncursed staff of poison (unseen) (23, 3, D) a +2 antimagic dire flail (unseen) (23, 4, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (unseen) (23, 6, D) a +1 broad axe of draining (still there?) a +0 flail (still there?) (23, 16, D) a manual of Long Blades (23, 17, D) an uncursed staff of conjuration (23, 18, D) a book of Frost (23, 32, D) a book of Misfortune (23, 33, D) a +3 leather armour of cold resistance (23, 41, D) a +0 robe (unseen) (23, 48, D) a fan of gales (23, 49, D) a book of the Warp (23, 50, D) a +3 hand axe of flaming (24, 0, D) an uncursed staff of air (24, 1, D) a +0 hand axe (24, 3, D) the ring of the Immovable Mice {+Inv Slay+3 Stlth+} [ring of stealth] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you turn invisible. It makes you more stealthy. (24, 4, D) a +0 scimitar (unseen) (24, 5, D) a +0 flail (unseen) (24, 7, D) a +0 scimitar (24, 16, D) an uncursed staff of power (24, 17, D) the +3 scimitar of Duaxtuc {holy, +Rage MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your magic capacity (+9). It lets you go berserk. (24, 18, D) a book of Maledictions (24, 32, D) a +10 plate armour of ponderousness (24, 33, D) a fan of gales (24, 34, D) a phial of floods (24, 41, D) a +0 robe (unseen) (24, 49, D) a +3 scimitar of draining (24, 50, D) an uncursed staff of poison (24, 57, D) a +5 rod of clouds (11/11) (unseen) (24, 64, D) a hell hound corpse (skeletalised by now) (25, 1, D) the +8 trident of Perfectionism {elec, Int+4} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). +1 swamp dragon scales (still there?) (25, 3, D) a +0 halberd (25, 4, D) a +2 rod of ignition (11/11) a +4 rod of shadows (2/11) (25, 7, D) a +0 halberd (unseen) (25, 16, D) the +11 hand crossbow of Unpleasantness {venom, Int+4} It poisons the ammo it fires. It affects your intelligence (+4). (25, 18, D) a +2 robe (25, 23, D) a +2 antimagic scythe (25, 32, D) a +2 arbalest of freezing (25, 33, D) a +2 helmet of see invisible (25, 34, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (25, 48, D) a +0 pair of boots of stealth (25, 49, D) a +3 scimitar of flaming (25, 50, D) a manual of Polearms (25, 56, D) the +7 great sword "Noevil" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (unseen) (26, 1, D) a +0 dire flail (still there?) a phial of floods (still there?) (26, 3, D) a +0 flail (unseen) (26, 5, D) a +0 cloak (26, 16, D) an uncursed staff of poison (26, 17, D) the +6 longbow "Oneum" {freeze, MR++ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It makes you more stealthy. (26, 32, D) an uncursed staff of conjuration (26, 33, D) a +5 shortbow of flaming (26, 34, D) an uncursed ring of magical power (26, 36, D) +0 storm dragon scales (26, 55, D) a +3 scimitar of flaming (unseen) (26, 61, D) a hell hound corpse (skeletalised by now) (26, 62, D) a hell hound corpse (skeletalised by now) (27, 0, D) a +2 shortbow of flaming (27, 1, D) a potion of agility (still there?) a potion of agility (still there?) (27, 16, D) a +0 rapier of speed (27, 17, D) a phantom mirror (27, 32, D) a lamp of fire (27, 33, D) a +2 pair of gloves of strength (27, 34, D) a crystal ball of energy (27, 36, D) an uncursed staff of wizardry (unseen) (27, 48, D) a +0 demon whip of draining (27, 49, D) a +2 hand crossbow of flaming (27, 50, D) a +1 short sword of venom (27, 55, D) a +3 scimitar of flaming (unseen) (28, 1, D) a +0 rapier (28, 5, D) a +0 trident (28, 16, D) an uncursed staff of cold (28, 32, D) a +4 blowgun (28, 48, D) a +2 arbalest of flaming (28, 49, D) an uncursed staff of earth (28, 50, D) a +2 short sword of holy wrath (28, 54, D) a hell hog corpse (28, 56, D) a +2 bardiche of venom (unseen) (28, 57, D) a +2 rod of clouds (10/10) (unseen) (28, 59, D) a +1 demon whip of freezing the ring of Uskojeyj {rC+ MP+9} [ring of magical power] It protects you from cold. It affects your magic capacity (+9). a hell hog corpse (skeletalised by now) (29, 0, D) the Collected Works on the Snowflakes Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Metabolic Englaciation Hexes/Ice 5 e - Ozocubu's Refrigeration Ice 6 (29, 1, D) a book of Ice (29, 16, D) the ring "Nimof" {Wiz *Drain Str+6 Int+2} [ring of wizardry] It improves your spell success rate. It affects your strength (+6). It affects your intelligence (+2). It causes draining when unequipped. (29, 17, D) a fan of gales (29, 32, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (29, 33, D) a +0 flail of holy wrath (29, 48, D) a +6 falchion of holy wrath (29, 50, D) a +1 ring of evasion (30, 48, D) a sack of spiders (30, 49, D) a book of Beasts (30, 50, D) a book of Geomancy (30, 57, D) the +3 flail "Zampo" {vamp, *Corrode rN++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It greatly protects you from negative energy. It may corrode you when you take damage. (31, 48, D) a +1 trident of venom (31, 49, D) an uncursed staff of summoning (31, 50, D) a +2 scale mail of magic resistance (32, 48, D) a +5 dagger of flaming (32, 49, D) a box of beasts (32, 50, D) a +1 quarterstaff of protection (33, 49, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (33, 50, D) a +2 scimitar of flaming (34, 28, D) a book of Ice (34, 48, D) an uncursed amulet of guardian spirit (34, 49, D) an uncursed staff of wizardry (34, 50, D) a cursed amulet of inaccuracy (35, 0, D) an uncursed staff of air (35, 14, D) a book of Cantrips (35, 15, D) the +5 mace "Jaisch" {drain, Str+5 Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your intelligence (+4). (35, 28, D) a +1 plate armour of fire resistance (35, 29, D) the +7 fustibalus of Vumnes {venom, rN+} It poisons the ammo it fires. It protects you from negative energy. (35, 43, D) a +0 club a hobgoblin corpse (36, 0, D) a crystal ball of energy (36, 1, D) a +3 leather armour of fire resistance (36, 14, D) a +3 hand axe of flaming (36, 15, D) a crystal ball of energy (36, 28, D) a +3 ring of protection (36, 29, D) a lamp of fire (37, 14, D) a +1 large shield of cold resistance (37, 15, D) a +4 halberd of protection (37, 29, D) a disc of storms (38, 1, D) an uncursed ring of magical power (38, 4, D) a +0 antimagic quarterstaff (38, 5, D) the +6 dagger "Veri" {flame, *Drain rPois rF+++ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to fire. It protects you from poison. It causes draining when unequipped. It makes you more stealthy. (38, 14, D) an uncursed staff of death (38, 15, D) an uncursed staff of summoning (38, 28, D) a +4 ring of strength (38, 29, D) an uncursed staff of poison (38, 35, D) (unseen) (39, 5, D) the +3 leather armour "Sohue" {Int+2} It affects your intelligence (+2). (unseen) (39, 14, D) an uncursed staff of wizardry (39, 15, D) a +1 crystal plate armour (39, 28, D) a +3 chain mail of fire resistance (39, 29, D) an uncursed staff of energy (39, 31, D) a manual of Stealth the cursed necklace of Bloodlust {*Rage +Rage MR+ Int-3 Slay+3 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. the ring "Qaegat" {rElec Str+2 Int+3 Stlth+} [ring of stealth] It affects your strength (+2). It affects your intelligence (+3). It insulates you from electricity. It makes you more stealthy. a +6 ring of strength a +6 ring of intelligence an uncursed ring of magical power a manual of Throwing (39, 49, D) a +0 leather armour (39, 50, D) a +0 leather armour (unseen) (40, 1, D) an uncursed ring of positive energy (40, 5, D) an uncursed amulet of the gourmand (40, 14, D) a manual of Staves (40, 15, D) an uncursed ring of magical power (40, 28, D) a book of Unlife (40, 29, D) a phial of floods (40, 34, D) (unseen) (40, 35, D) (unseen) (40, 51, D) a +0 arbalest (41, 0, D) a Fen Folio (41, 14, D) an uncursed staff of air (41, 15, D) the Grimoire of the Venomous Mountains Spells Type Level a - Spider Form Transmutation/Poison 3 b - Leda's Liquefaction Hexes/Earth 4 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 5 (41, 28, D) a +1 scale mail of fire resistance (41, 29, D) a +2 scale mail of poison resistance (41, 49, D) a book of Flames (41, 50, D) 6 large rocks (still there?) 16 bolts (still there?) (41, 52, D) 19 arrows (unseen) (42, 0, D) a Young Poisoner's Handbook (42, 1, D) a +4 ring mail of fire resistance (42, 14, D) an uncursed staff of wizardry (42, 15, D) the +4 hand axe of Accidental Termination {antimagic, SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you see invisible. (42, 28, D) a lamp of fire (42, 29, D) a disc of storms (42, 48, D) a book of the Warp (unseen) (42, 54, D) the +3 great mace of War {flame, rF+++ rN+ MP+9 Str-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It renders you almost immune to fire. It protects you from negative energy. It affects your magic capacity (+9). (unseen) (43, 14, D) the +3 ring mail "Counil" {+Blink +Inv rF- Stlth+} It makes you vulnerable to fire. It lets you turn invisible. It lets you blink. It makes you more stealthy. (43, 15, D) a phantom mirror (43, 28, D) a +1 spear of piercing (43, 29, D) an uncursed ring of wizardry (43, 48, D) a +1 plate armour of cold resistance (43, 49, D) the +2 cloak of Mysticism {rF+++ Dex-3 Stlth+} It affects your dexterity (-3). It renders you almost immune to fire. It makes you more stealthy. (43, 52, D) a cursed +0 leather armour (unseen) (43, 54, D) an uncursed staff of earth (unseen) (43, 55, D) an uncursed staff of energy (unseen) (43, 57, D) a bolt (44, 28, D) an uncursed amulet of harm (44, 54, D) 5 large rocks (unseen) (44, 55, D) 6 large rocks (unseen) (44, 56, D) a +0 arbalest (still there?) an arrow (still there?) (45, 48, D) a +3 dagger of protection (unseen) (45, 50, D) a +0 spear of flaming (unseen) (45, 51, D) 8 large rocks a +0 scimitar of slicing a +0 arbalest 23 bolts a +2 broad axe of freezing the +7 leather armour of Xiakh {MR- Str+3 Dex+4 Stlth+} It affects your strength (+3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. a merfolk corpse (45, 53, D) a +0 longbow (unseen) (45, 55, D) a +1 longbow of freezing (unseen) (45, 56, D) a +0 longbow (unseen) (45, 57, D) the +2 short sword of Power {pierce, +Inv Str-2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-2). It lets you turn invisible. It makes you more stealthy. (unseen) (46, 48, D) a cursed amulet of inaccuracy (46, 49, D) the Compendium of Helpful Dislocation Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Spectral Weapon Hexes/Charms 3 e - Portal Projectile Translocation 3 f - Teleport Other Translocation 3 g - Excruciating Wounds Charms/Necromancy 5 (46, 50, D) a +0 arbalest 26 bolts a book of Fire a cyclops corpse a yaktaur corpse (46, 53, D) a +0 leather armour a +0 shortbow a +0 longbow 52 arrows a cursed +0 leather armour a cyclops corpse (46, 54, D) a +0 shortbow 26 arrows a centaur corpse (46, 55, D) a bolt 16 arrows (46, 56, D) 2 arrows (46, 57, D) a steel javelin 2 arrows a bolt (47, 49, D) a +0 shortbow (unseen) (47, 51, D) a +3 plate armour of fire resistance an uncursed staff of conjuration a +1 quarterstaff of draining 9 large rocks a book of Dreams a stone giant corpse (47, 53, D) 27 arrows (unseen) (47, 54, D) an uncursed staff of air (unseen) (47, 55, D) a +0 arbalest (unseen) (47, 58, D) 4 arrows (48, 11, D) an uncursed staff of wizardry (48, 48, D) a disc of storms (48, 49, D) a +0 arbalest (48, 54, D) a +0 longbow (unseen) (48, 55, D) a +2 spear of distortion (unseen) (49, 0, D) an uncursed staff of power (49, 1, D) a +2 chain mail of cold resistance (49, 24, D) a +1 glaive of freezing (49, 36, D) a +1 troll leather armour (49, 37, D) a +2 mace of crushing (49, 48, D) a book of Clouds (49, 49, D) 11 steel javelins (unseen) (49, 53, D) a +0 war axe of chopping (unseen) (49, 54, D) a +0 arbalest (unseen) (49, 55, D) 4 large rocks (unseen) (49, 59, D) an arrow (50, 0, D) the +10 dire flail "Wezapnoc" {crush, *Noise *Slow rPois Str+6 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+2). It protects you from poison. It may make noises in combat. It may slow you when you take damage. (50, 1, D) a disc of storms (50, 12, D) the ring of the Philosopher {Ice MP+9 Int+3} [ring of ice] It enhances your ice magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (+9). a +1 hunting sling of velocity a book of Necromancy (50, 24, D) the Disquisition on Shape Shifting and Confrontation Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Force Lance Conjuration/Translocation 4 c - Ice Form Ice/Transmutation 4 d - Petrify Transmutation/Earth 4 e - Irradiate Conjuration/Transmutation 5 (50, 25, D) a +4 chain mail of positive energy (50, 36, D) an uncursed staff of conjuration (50, 37, D) a sack of spiders (50, 48, D) a +1 spear of venom (unseen) (50, 49, D) a sack of spiders (unseen) (50, 51, D) 41 arrows (unseen) (50, 52, D) a +0 leather armour (unseen) (50, 54, D) a +0 spear (unseen) (50, 55, D) an arrow (51, 0, D) a +0 dagger of venom a +0 bardiche of protection (51, 12, D) an uncursed staff of wizardry (51, 17, D) +0 ice dragon scales (unseen) (51, 24, D) a +2 robe (51, 25, D) an uncursed staff of cold (51, 30, D) (unseen) (51, 31, D) (unseen) (51, 36, D) the cursed +1 long sword "Zyuxargh" {antimagic, rElec rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (51, 37, D) a sack of spiders (51, 40, D) (unseen) (51, 48, D) a +1 morningstar of holy wrath (51, 53, D) an uncursed staff of wizardry (unseen) (52, 0, D) a +2 scale mail of poison resistance (52, 13, D) a +0 plate armour of cold resistance (52, 16, D) +0 ice dragon scales (52, 18, D) +0 ice dragon scales (52, 24, D) a book of Burglary (52, 25, D) a book of Maledictions (52, 48, D) a +2 scale mail of positive energy (52, 51, D) a +3 spear of flaming (53, 0, D) the ring of Poc Nadi {*Contam rN+ MR++ Int+4 Stlth+} (still there?) [ring of intelligence] It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you more stealthy. a +3 vampiric whip (still there?) (53, 1, D) an uncursed ring of protection from cold (53, 6, D) (unseen) (53, 12, D) an uncursed staff of poison (53, 18, D) a +1 battleaxe of freezing (unseen) (53, 24, D) a book of Spatial Translocations (53, 25, D) a fan of gales (53, 36, D) a +3 long sword of slicing (53, 37, D) a book of Summonings (54, 1, D) the ring of Sypumifefia {rPois rF- MR++ Int+2 Dex-3} [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (-3). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. (54, 12, D) the cursed +1 ring mail of Uskayaw's Regard {rPois MR- Dex+4} It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 13, D) a +5 mace of venom (54, 25, D) the cursed +3 battleaxe "Bissyr" {chop, rN++ Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It greatly protects you from negative energy. It has a curse placed upon it. (54, 36, D) a Necronomicon (55, -1, D) an uncursed staff of fire (55, 1, D) a crystal ball of energy (55, 12, D) an uncursed staff of air (55, 13, D) an uncursed staff of cold (55, 24, D) a sack of spiders (56, -1, D) a fan of gales (58, 47, D) a +1 mace of protection (58, 48, D) a +4 shortbow of flaming (58, 49, D) an uncursed staff of earth (59, 36, D) a phial of floods (59, 37, D) an uncursed staff of conjuration (59, 47, D) a +2 helmet of see invisible (59, 48, D) the +3 whip "Miolihuz" {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (59, 49, D) a +4 plate armour of cold resistance (60, 9, D) a +0 trident (unseen) (60, 36, D) a crystal ball of energy (60, 42, D) a +0 long sword a +0 chain mail (60, 47, D) a box of beasts (60, 48, D) an uncursed staff of earth (60, 50, D) a book of Alchemy (61, 0, D) a +2 dagger of venom (61, 8, D) a lamp of fire (61, 9, D) a +0 trident (61, 16, D) a +4 plate armour of fire resistance (61, 26, D) an uncursed ring of positive energy (61, 36, D) a Necronomicon (61, 37, D) the +3 war axe of the Evening {antimagic, MR- Int+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+8). It affects your resistance to hostile enchantments. (61, 41, D) a +3 demon trident of freezing (unseen) (61, 43, D) an arrow (61, 47, D) a +3 war axe of chopping (61, 48, D) a lamp of fire (62, 1, D) a crystal ball of energy (62, 9, D) the Catalogue of Ice and Evil Arts Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Vampiric Draining Necromancy 3 c - Ice Form Ice/Transmutation 4 d - Summon Ice Beast Ice/Summoning 4 e - Simulacrum Ice/Necromancy 6 (62, 10, D) a +0 trident (62, 16, D) the cursed ring of Jawk {rN++ Str+3 Dex-3 Stlth-} [ring of dexterity] It affects your strength (+3). It affects your dexterity (-3). It greatly protects you from negative energy. It makes you less stealthy. It has a curse placed upon it. (62, 17, D) a +2 shield of poison resistance (62, 20, D) a +0 dagger (unseen) (62, 26, D) an uncursed staff of wizardry (62, 27, D) a book of Ice (62, 36, D) an uncursed staff of energy (62, 37, D) a Fen Folio (62, 47, D) a book of Ice (62, 48, D) an uncursed staff of earth the cursed +1 broad axe of Kygouh {freeze, +Blink rN+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (62, 49, D) a sack of spiders (unseen) (62, 55, D) quicksilver dragon scales (63, 0, D) a box of beasts (63, 8, D) the +1 chain mail "Jimillad" {MR+ Str+8 Int-5} It affects your strength (+8). It affects your intelligence (-5). It affects your resistance to hostile enchantments. (63, 9, D) a +0 trident (63, 16, D) an uncursed ring of protection from cold (63, 17, D) an uncursed ring of fire (63, 18, D) a cursed -1 glaive 6 tomahawks a +0 chain mail (63, 19, D) a +0 hand axe a +0 club a +0 scale mail (63, 21, D) a tomahawk (63, 26, D) quicksilver dragon scales (63, 27, D) a +1 mace of crushing (63, 37, D) an uncursed staff of energy (63, 47, D) a +4 scimitar of holy wrath (63, 48, D) the +3 scale mail "Ivievoan" {rC+ Int+5 Dex-3 SInv} It affects your intelligence (+5). It affects your dexterity (-3). It protects you from cold. It lets you see invisible. the +9 glaive "Dairuhoc" {speed, rC- MR++ Str+6} Attacks with this weapon are significantly faster. It affects your strength (+6). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (63, 51, D) quicksilver dragon scales (still there?) an iron dragon corpse (still there?) (63, 52, D) a stone giant corpse (64, 16, D) a book of Battle (64, 17, D) the +1 leather armour "Viemur" {rPois MR+ Str+3} It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. (64, 20, D) a +0 dagger (unseen) (64, 26, D) a +2 dire flail of holy wrath (64, 27, D) the +12 quarterstaff of Contradiction {distort, Str+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+3). (64, 30, D) (unseen) (64, 47, D) Sif Muna's Almanac of the Mutagenic Compass Spells Type Level a - Blink Translocation 2 b - Ice Form Ice/Transmutation 4 c - Irradiate Conjuration/Transmutation 5 (64, 48, D) a Grand Grimoire (64, 51, D) an uncursed staff of death (unseen) (64, 53, D) 10 large rocks (unseen) (65, 19, D) a +0 dagger (unseen) (65, 26, D) the +9 hunting sling "Samoexyo" {velocity, rN+ Str+3} Any stone fired from it inflicts extra damage. It affects your strength (+3). It protects you from negative energy. (65, 47, D) the ring "Ifrolasa" {Str+6 Int+4} [ring of intelligence] It affects your strength (+6). It affects your intelligence (+4). (65, 48, D) a +0 hat of magic resistance (65, 49, D) a book of Beasts (unseen) (65, 50, D) a lamp of fire (still there?) a lamp of fire (still there?) (66, 49, D) the ring of Lole {rF+ EV+1 Str+2 Slay+3} [ring of evasion] It affects your evasion (+1). It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. (unseen) (66, 53, D) 4 large rocks (unseen) (66, 54, D) quicksilver dragon scales a +0 dire flail a quicksilver dragon corpse (66, 55, D) 3 large rocks (66, 56, D) a large rock (67, 0, D) a +4 rapier of speed (67, 2, D) +0 steam dragon scales (unseen) (67, 47, D) an uncursed staff of earth (67, 48, D) the +0 leather armour of Dice, Bag, and Bottle {*Slow rPois Str-3 Int+9} It affects your strength (-3). It affects your intelligence (+9). It protects you from poison. It may slow you when you take damage. (67, 50, D) 3 large rocks (still there?) an uncursed staff of conjuration (still there?) (67, 54, D) quicksilver dragon scales (67, 56, D) quicksilver dragon scales (unseen) (68, 0, D) a disc of storms (68, 47, D) a +1 chain mail of cold resistance (68, 48, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (68, 53, D) an iron dragon corpse (68, 55, D) 2 large rocks (unseen) (69, 0, D) a +2 rapier of protection (69, 36, D) the Grimoire of the Onion Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Vampiric Draining Necromancy 3 d - Bolt of Draining Conjuration/Necromancy 5 (69, 47, D) a +1 arbalest of flaming (69, 48, D) a +2 blowgun (69, 49, D) a +0 mace a sack of spiders (69, 53, D) 5 large rocks a stone giant corpse (69, 54, D) a quicksilver dragon corpse (70, 8, D) a book of Geomancy (70, 11, D) a +0 shortbow (unseen) (70, 12, D) a +0 arbalest (unseen) (70, 36, D) an uncursed staff of summoning (70, 47, D) an uncursed staff of wizardry (70, 48, D) the +5 shortbow of the Priest {flame, Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (71, 8, D) a +0 shield a +0 scale mail a +0 war axe (71, 10, D) a +0 arbalest 13 bolts (71, 11, D) a +0 shortbow a +0 shortbow 37 arrows (71, 12, D) a bolt (71, 13, D) a bolt an arrow (71, 16, D) an uncursed staff of energy (71, 23, D) a +0 rapier (unseen) (71, 27, D) a lamp of fire (71, 47, D) an uncursed staff of earth (71, 48, D) a fan of gales (71, 49, D) a +0 pair of gloves of strength (72, 16, D) a phial of floods (72, 17, D) a sack of spiders (72, 22, D) a +0 quarterstaff a +0 robe (72, 27, D) an uncursed staff of earth (72, 37, D) a phantom mirror (72, 38, D) a phantom mirror (72, 47, D) Asmodeus's Tome of the Blaze Spells Type Level a - Inner Flame Hexes/Fire 3 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Fire Conjuration/Fire 6 d - Delayed Fireball Conjuration/Fire 7 (72, 48, D) an uncursed staff of poison (72, 49, D) an uncursed staff of death (73, 1, D) the +6 arbalest "Damnation" {damnation} (73, 16, D) a lamp of fire (73, 17, D) a book of Battle (73, 26, D) a lamp of fire (73, 31, D) a cursed +3 battleaxe a +0 robe 4 scrolls of enchant weapon (73, 35, D) a phantom mirror the +2 dire flail of Yklon {venom, +Fly rF+ MR+} It poisons the flesh of those it strikes. It protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. (73, 47, D) a book of the Sky (73, 48, D) an uncursed ring of protection from fire (73, 49, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (74, 38, D) a +3 leather armour of poison resistance (74, 47, D) a +2 broad axe of chopping (74, 48, D) the +1 war axe "Vampoz" {holy, MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. (74, 49, D) a +6 plate armour of ponderousness (75, 47, D) the amulet of Vube {Faith rC+ Dex+2 SInv} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+2). It protects you from cold. It lets you see invisible. (75, 48, D) a Grand Grimoire (75, 49, D) an uncursed staff of earth