stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +2 morningstar of protection (59, 37, D) the +8 hunting sling "Tormentor" {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (60, 36, D) the amulet of Intercession {+Fly rElec rPois Regen+} [amulet of regeneration] It insulates you from electricity. It protects you from poison. It lets you fly. It increases your rate of regeneration. (60, 37, D) a +2 robe of the Archmagi (61, 8, D) the +0 pair of gloves "Xeowyciz" {Str+3 Int+2 Dex+2 Stlth-} It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+2). It makes you less stealthy. (61, 16, D) a book of Callings (61, 26, D) a phantom mirror (61, 36, D) a +3 longbow of freezing (61, 37, D) a book of Frost (62, 1, D) a +2 great sword of holy wrath (62, 8, D) the +9 glaive of Setzus {holy, *Corrode Str+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+7). It may corrode you when you take damage. (62, 9, D) a crystal ball of energy (62, 17, D) a +2 longbow of velocity (62, 26, D) a +0 buckler of fire resistance (62, 27, D) the Compendium of Supportive Malediction Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Darkness Hexes 6 c - Summon Hydra Summoning 7 (62, 29, D) a +0 trident (unseen) (62, 36, D) a +3 arbalest of flaming (62, 37, D) 2 potions of heal wounds (62, 43, D) a hell hound corpse (63, 0, D) the cursed +3 war axe "Ceahuach" {drain, Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It has a curse placed upon it. (63, 8, D) a +1 mace of holy wrath (63, 16, D) an uncursed staff of air (63, 17, D) an uncursed staff of air (63, 26, D) a +2 scythe of pain (63, 27, D) a sack of spiders (63, 29, D) a throwing net (63, 31, D) a hippogriff corpse (skeletalised by now) (63, 36, D) a fan of gales (63, 37, D) the +2 arbalest of the Trees {freeze, *Contam rF+ rC++ Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from fire. It greatly protects you from cold. It causes magical contamination when unequipped. (64, 16, D) a +3 mace of crushing (64, 17, D) a +2 ring mail of poison resistance (64, 27, D) an uncursed staff of poison (64, 29, D) a +0 trident (64, 33, D) a throwing net (65, 29, D) a hippogriff corpse (66, 20, D) an ugly thing corpse (skeletalised by now) (67, 0, D) a +2 battleaxe of venom (68, 0, D) a +3 morningstar of draining (69, 0, D) a +3 leather armour of fire resistance (70, 9, D) a lamp of fire (70, 36, D) the +0 cloak of Exi Mari {rPois rF+ Regen+} It protects you from fire. It protects you from poison. It increases your rate of regeneration. (70, 40, D) an uncursed staff of poison (71, 8, D) a +1 flail of holy wrath (71, 16, D) a crystal ball of energy (71, 26, D) a +2 ring mail of positive energy (71, 27, D) a crystal ball of energy (71, 30, D) a +0 short sword a ball python corpse (skeletalised by now) (71, 36, D) Seare's Disquisition on Hurtful Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Stone Arrow Conjuration/Earth 3 c - Fireball Conjuration/Fire 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Bolt of Magma Conjuration/Fire/Earth 5 (71, 37, D) a phantom mirror (71, 42, D) a hell hound corpse (72, 8, D) a +1 halberd of venom (72, 16, D) a +0 flail of holy wrath (72, 19, D) a +0 long sword (72, 26, D) a +2 hunting sling of flaming (72, 29, D) a ball python corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 36, D) a +1 quarterstaff of holy wrath (72, 37, D) a book of Transfigurations (73, 16, D) the cursed +0 pair of boots of a volcano {*Drain +Blink rCorr} It lets you blink. It protects you from acid and corrosion. It causes draining when unequipped. It has a curse placed upon it. (73, 17, D) a +4 dagger of venom (73, 19, D) a +0 scimitar (unseen) (73, 26, D) a disc of storms (73, 27, D) a fan of gales (73, 29, D) a +0 whip (unseen) (73, 36, D) a +1 war axe of electrocution (73, 37, D) a +0 glaive of pain