stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +1 vampiric short sword a +0 leather armour an elf corpse (skeletalised by now) (61, 8, D) a book of Death (61, 16, D) a +2 flail of holy wrath (62, 1, D) a +0 short sword a +0 longbow 26 arrows a +0 leather armour the +1 pair of gloves "Pagat" {Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). an elf corpse (skeletalised by now) (62, 2, D) an arrow (62, 3, D) a +0 long sword (unseen) (62, 8, D) an ugly thing corpse (skeletalised by now) (62, 9, D) a +0 hunting sling of velocity (62, 16, D) an uncursed ring of flight (62, 17, D) a Grand Grimoire (62, 19, D) a +0 flail (63, 1, D) a +2 dagger of venom a +0 longbow 17 arrows a +0 leather armour (63, 8, D) an ugly thing corpse (skeletalised by now) (63, 16, D) an uncursed ring of magical power (63, 17, D) a fan of gales (63, 19, D) Sif Muna's Almanac of Frigorific Intoxication Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Summon Ice Beast Ice/Summoning 4 d - Olgreb's Toxic Radiance Poison 4 e - Simulacrum Ice/Necromancy 6 (64, -1, D) an arrow (64, 16, D) the ring of Afoov {rC+ Str-3 Int+2 Dex+4 Stlth+} [ring of stealth] It affects your strength (-3). It affects your intelligence (+2). It affects your dexterity (+4). It protects you from cold. It makes you more stealthy. (64, 17, D) an uncursed ring of see invisible (64, 19, D) a +2 dagger of venom (unseen) (68, 0, D) an uncursed staff of death (70, 8, D) a +2 robe (71, 8, D) the ring of the Monkey's Uncle {+Fly rPois rN+ Dex-2} [ring of flight] It affects your dexterity (-2). It protects you from poison. It protects you from negative energy. It lets you fly. (71, 16, D) a +5 shortbow (71, 17, D) a +1 dagger of freezing (72, 9, D) a +3 glaive of protection (72, 18, D) a shapeshifter corpse a shapeshifter corpse (72, 27, D) a sack of spiders (73, 1, D) a +0 ring mail a crystal ball of energy (73, 16, D) an uncursed staff of summoning (73, 17, D) the ring "Mupedof" {-Tele rC+++ Int-4 Slay+1 Stlth+} [ring of slaying] It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+1). It renders you almost immune to cold. It prevents most forms of teleportation. It makes you more stealthy. (75, 1, D) a +0 mace the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster.