stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) a manual of Conjurations (59, 37, D) an uncursed staff of death (60, 36, D) a +2 robe of resistance (60, 37, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (61, 0, D) a +2 dire flail of protection (61, 16, D) a crystal ball of energy (61, 36, D) a +0 trident of distortion (61, 37, D) the +1 pair of gloves of Ennui {rN+++} It renders you almost immune to negative energy. (61, 39, D) Sif Muna's Compendium of Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Conjure Flame Conjuration/Fire 3 c - Force Lance Conjuration/Translocation 4 d - Poison Arrow Conjuration/Poison 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (62, 0, D) a +1 plate armour of cold resistance (62, 1, D) a +0 mace of holy wrath a +2 mace of protection (62, 8, D) a +0 short sword (62, 9, D) a +1 leather armour of poison resistance (62, 10, D) a +0 club a +2 leather armour of poison resistance a +4 falchion of flaming a +0 ring mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 16, D) a +2 trident of venom (62, 17, D) the cursed +1 short sword of Disembowelment {drain, *Slow +Rage Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It lets you go berserk. It may slow you when you take damage. It has a curse placed upon it. (62, 26, D) a crystal ball of energy (62, 27, D) a +5 long sword of holy wrath (62, 29, D) an adder corpse (still there?) a water moccasin corpse (still there?) (62, 30, D) a water moccasin corpse (62, 36, D) the cursed +1 halberd of Fee Simple {flame, *Corrode rElec MR+ Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It has a curse placed upon it. (62, 37, D) an uncursed ring of see invisible (63, 0, D) a fan of gales (63, 1, D) a +3 long sword of flaming (63, 11, D) a cursed -2 hand axe the +6 plate armour of the Meadowlark {rElec} It insulates you from electricity. an orc corpse (skeletalised by now) (63, 16, D) a +3 scale mail of magic resistance (63, 17, D) a +2 vampiric scimitar (63, 26, D) a +4 falchion of slicing (63, 27, D) a +1 chain mail of cold resistance (63, 29, D) a +0 war axe a naga corpse (63, 36, D) a +7 blowgun (63, 37, D) a lamp of fire (64, 16, D) the +1 pair of gloves of Compression {rC+ Str+4 Stlth+} It affects your strength (+4). It protects you from cold. It makes you more stealthy. (64, 26, D) the cursed +2 rapier "Spiderbane" {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. It has a curse placed upon it. (64, 28, D) a +0 glaive (unseen) (64, 29, D) a ball python corpse (65, 22, D) a hell hound corpse (65, 26, D) a phial of floods (67, 0, D) a +1 pair of boots of stealth (68, 0, D) the +9 trident of Quick Death {holy, Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). (69, 0, D) the +0 cloak of Untold Secrets {rC+ rCorr} It protects you from cold. It protects you from acid and corrosion. (69, 36, D) a book of Enchantments (70, 8, D) a +3 triple sword of electrocution (70, 36, D) a Necronomicon (70, 38, D) 5 large rocks a +0 shortbow a +0 shortbow 51 arrows a centaur corpse a centaur corpse (71, 8, D) an uncursed ring of see invisible (71, 16, D) a +2 scale mail of cold resistance (71, 17, D) a +2 dagger of draining (71, 26, D) a disc of storms (71, 30, D) a komodo dragon corpse (71, 37, D) a +2 plate armour of positive energy (71, 38, D) a +0 shortbow 19 arrows a +0 trident a centaur corpse (71, 43, D) an arrow (72, 8, D) a +4 hunting sling of flaming (72, 9, D) the +2 hunting sling "Singebry" {flame, Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (72, 16, D) the cursed +0 shortbow of the Known World {flame, rPois MR+ Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 18, D) a +0 flail (72, 26, D) the +4 rapier of Qienuf {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). (72, 27, D) a +2 hunting sling of flaming (72, 36, D) a fan of gales (72, 37, D) a +2 hand axe of chopping (72, 38, D) a +0 shortbow (unseen) (72, 40, D) a +0 shortbow (unseen) (73, 16, D) the ring "Kahuos" {Ice rElec rN++ MR- Int-3 Stlth+} [ring of ice] It enhances your ice magic. It affects your intelligence (-3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 17, D) a +3 shortbow of freezing (73, 18, D) a +0 flail (73, 26, D) a +0 rapier of protection (73, 27, D) a +0 large shield of poison resistance (73, 29, D) a basilisk corpse (73, 30, D) an iguana corpse (73, 36, D) an uncursed ring of flight (73, 37, D) the +7 falchion "Keci" {slice, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible.