stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 27, D) a +0 mace (unseen) (59, 36, D) a phantom mirror (59, 37, D) the +9 scimitar of Qeacs {slice, MR+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (60, 36, D) a +8 plate armour of ponderousness (60, 37, D) a +2 scale mail of poison resistance (60, 39, D) a water moccasin corpse (61, 8, D) a +0 club an uncursed staff of energy an orc corpse (skeletalised by now) (61, 16, D) a book of Party Tricks (61, 26, D) an uncursed staff of air (61, 36, D) a +2 plate armour of magic resistance (61, 37, D) the ring of Higuki Duon {rN+ Dex+3 Slay+5} [ring of slaying] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from negative energy. (61, 39, D) a water moccasin corpse (61, 42, D) an anaconda corpse (61, 43, D) a book of Misfortune (62, 0, D) a disc of storms (62, 8, D) a +0 club a +0 leather armour (62, 9, D) a +0 leather armour an uncursed ring of see invisible (62, 16, D) the +6 hand axe "Tayjewn" {venom, rF+++ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It renders you almost immune to fire. (62, 17, D) 2 large rocks (still there?) an uncursed staff of death (still there?) (62, 18, D) 2 large rocks (62, 20, D) a +0 troll leather armour (unseen) (62, 21, D) a cursed -2 giant club a +0 dire flail a two-headed ogre corpse (62, 27, D) a book of Dreams (62, 36, D) a phantom mirror (62, 37, D) a cursed staff of poison (63, 0, D) a +2 rapier of venom (63, 8, D) a +0 dagger a +0 chain mail of magic resistance (63, 17, D) the +10 hand axe of Moytel {venom, -Tele +Inv Str+5 Dex+4} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your dexterity (+4). It lets you turn invisible. It prevents most forms of teleportation. (63, 19, D) a +0 giant spiked club (unseen) (63, 23, D) 2 large rocks (63, 26, D) a +0 dagger a +0 robe a +2 shortbow of flaming an orc corpse (63, 27, D) a +0 flail a +0 leather armour a lamp of fire (63, 28, D) a +0 hand axe a +0 chain mail (63, 36, D) a cursed -3 ring of slaying (63, 37, D) a cursed -5 ring of strength (64, 16, D) a fan of gales (64, 17, D) a +1 dagger of pain (64, 19, D) a +0 giant spiked club (unseen) (64, 20, D) a +0 dire flail (unseen) (64, 26, D) a +0 dagger (still there?) a +2 chain mail of magic resistance (still there?) (64, 27, D) a +0 flail 4 tomahawks an orc corpse (65, 26, D) a +0 dagger (still there?) the cursed +1 ring mail of Faor Qon {rPois rCorr MP+9 Dex-2} (still there?) It affects your dexterity (-2). It protects you from poison. It affects your magic capacity (+9). It protects you from acid and corrosion. It has a curse placed upon it. (67, 0, D) a book of Party Tricks (67, 2, D) an adder corpse (skeletalised by now) (68, 0, D) a +2 buckler of reflection (68, 2, D) a +0 dire flail a +0 robe (68, 9, D) a porcupine corpse (skeletalised by now) (69, 0, D) a phial of floods (69, 2, D) a ball python corpse (skeletalised by now) (69, 22, D) a bolt (69, 36, D) a +1 antimagic mace (70, 8, D) a crystal ball of energy (70, 9, D) a book of Party Tricks (70, 36, D) an uncursed staff of air (70, 37, D) a +0 hand crossbow of velocity (71, 16, D) the cursed +0 morningstar of Cobwebs {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. (71, 17, D) a +3 falchion of draining (71, 27, D) an uncursed staff of summoning (71, 37, D) a +5 flail of holy wrath (72, 8, D) a +0 great sword of holy wrath (72, 9, D) a phantom mirror (72, 16, D) the cursed +0 chain mail "Muheppai" {-Cast rF+ rN+ Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from fire. It protects you from negative energy. It prevents spellcasting. It has a curse placed upon it. (72, 17, D) a box of beasts (72, 19, D) a +0 war axe a cursed -3 arbalest 25 bolts a +0 scale mail a human corpse (skeletalised by now) (72, 26, D) the cursed +0 scale mail of Restlessness {rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 27, D) a cursed +0 spear a +0 robe an uncursed ring of see invisible (72, 36, D) a book of the Sky (72, 37, D) an uncursed staff of fire (73, 1, D) a disc of storms (73, 16, D) a +3 whip of draining (73, 17, D) a +0 arbalest 13 bolts a yaktaur corpse (skeletalised by now) (73, 18, D) a bolt (73, 19, D) a bolt a +2 long sword a +0 plate armour (73, 20, D) a +0 great sword a +0 plate armour (73, 27, D) a +1 flail a +0 robe a sack of spiders (73, 36, D) a fan of gales (73, 37, D) a +0 hunting sling of velocity (74, 0, D) an ugly thing corpse (skeletalised by now) (74, 19, D) a +0 arbalest 21 bolts a yaktaur corpse (skeletalised by now) (75, 1, D) a +7 demon whip of freezing