stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a book of Changes (35, 14, D) a +0 hunting sling of freezing (35, 15, D) a +0 pair of boots of running (36, 0, D) a fan of gales (36, 1, D) a phantom mirror (36, 14, D) a lamp of fire (36, 15, D) the Incunabulum of Shape Shifting and Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Spider Form Transmutation/Poison 3 d - Sticky Flame Conjuration/Fire 4 e - Fulminant Prism Conjuration/Hexes 4 f - Lightning Bolt Conjuration/Air 5 (37, 0, D) a +3 ring mail of poison resistance (37, 1, D) a +2 ring mail of cold resistance (37, 2, D) a cursed +0 robe (unseen) (37, 3, D) a water moccasin corpse (37, 14, D) a +3 battleaxe of flaming (37, 15, D) the +2 ring mail of Saimenygg {rF+ rC+ Str+5 Dex-5} It affects your strength (+5). It affects your dexterity (-5). It protects you from fire. It protects you from cold. (38, 0, D) a lamp of fire (38, 1, D) a book of Fire (38, 7, D) a cursed -2 club (unseen) (38, 8, D) an anaconda corpse (38, 14, D) a +0 whip of pain (38, 15, D) a +0 trident of venom (39, 0, D) an uncursed staff of conjuration (39, 1, D) a +0 hand axe of venom a scroll of brand weapon a naga corpse (39, 3, D) a +0 hand axe a +0 robe (39, 7, D) an adder corpse (39, 8, D) a book of Maledictions (39, 9, D) a +0 scimitar (unseen) (39, 14, D) a potion of might (39, 15, D) a +2 dagger of venom (39, 16, D) a +0 whip (unseen) (39, 21, D) Sif Muna's Almanac of the Frostbite and Talismans Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Ice Form Ice/Transmutation 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Freezing Cloud Conjuration/Ice/Air 6 (40, 0, D) an uncursed staff of fire (40, 1, D) a +1 vampiric glaive (40, 7, D) a +0 club (unseen) (40, 9, D) a +0 whip (unseen) (40, 15, D) a +1 falchion of holy wrath (41, 0, D) a +0 battleaxe of venom (41, 1, D) a +0 halberd a +0 robe an uncursed staff of air (41, 14, D) a crystal ball of energy (41, 15, D) a book of the Warp (42, 0, D) a +1 shield of poison resistance (42, 1, D) the ring of the Slug {rF+ rC+} [ring of protection from cold] It protects you from fire. It protects you from cold. (42, 14, D) an uncursed ring of stealth (42, 15, D) a scroll of acquirement (43, 14, D) a fan of gales (43, 15, D) a +2 quarterstaff of crushing (47, 19, D) a +3 scythe of flaming (49, 1, D) an uncursed staff of death (49, 12, D) 3 royal jellies (49, 36, D) an uncursed ring of protection from fire (50, 0, D) Leneryp's Grimoire of the Mountains Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 (50, 1, D) a box of beasts (50, 5, D) a +0 great sword of holy wrath (unseen) (50, 6, D) a +2 great sword of slicing (unseen) (50, 7, D) a +0 long sword (still there?) a bolt (still there?) (50, 12, D) an uncursed ring of resist corrosion (50, 13, D) the ring "Rubryof" {+Fly rElec AC+4 Dex+8 Slay-4} [ring of protection] It affects your AC (+4). It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It lets you fly. (50, 24, D) a +3 flail of protection (50, 25, D) an arrow (still there?) a +5 blowgun (still there?) (50, 36, D) the +8 chain mail of the Wilderness {MR+ Regen+ Dex-3} It affects your dexterity (-3). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (50, 37, D) a scroll of brand weapon (50, 40, D) a cursed +0 giant spiked club (unseen) (50, 41, D) 4 large rocks (unseen) (51, 0, D) the Compendium of the Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Malign Gateway Summoning/Translocation 7 d - Dragon's Call Summoning 9 (51, 1, D) a book of Power (51, 4, D) a +0 arbalest (still there?) a cursed staff of poison (still there?) (51, 5, D) a +0 plate armour a +3 great mace a +4 plate armour of cold resistance a +0 battleaxe a +0 plate armour 8 bolts a human corpse (51, 6, D) 3 bolts a book of Minor Magic (51, 12, D) a book of Changes (51, 13, D) a box of beasts (51, 24, D) a book of Necromancy (51, 25, D) a +8 lightning rod (13/13) (51, 26, D) an arrow (51, 36, D) the +7 long sword "Wocypn" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. (51, 37, D) a phantom mirror (51, 40, D) a cursed -2 giant club (51, 43, D) 2 large rocks (52, 0, D) an uncursed staff of fire (52, 1, D) a +0 halberd (52, 3, D) a +0 arbalest 12 bolts a yaktaur corpse (52, 4, D) 3 bolts (52, 5, D) a bolt (52, 6, D) a +0 dire flail (unseen) (52, 7, D) a +0 long sword (unseen) (52, 8, D) a +0 battleaxe (unseen) (52, 12, D) a +1 dagger of freezing (52, 13, D) the +6 flail "Ogrebane" {flame, +Rage rF- Int+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It makes you vulnerable to fire. It lets you see invisible. It lets you go berserk. (52, 24, D) a +0 hand axe (52, 25, D) a +4 shortbow of flaming (52, 28, D) an arrow (52, 36, D) a +1 arbalest of freezing (52, 37, D) an uncursed staff of air (52, 40, D) 7 large rocks (unseen) (52, 41, D) a +0 giant spiked club (53, 0, D) A Thorough Guide to Theurgy Spells Type Level a - Discord Hexes 8 b - Controlled Blink Translocation 8 (53, 1, D) a +2 ring mail of poison resistance (53, 6, D) a +0 war axe (unseen) (53, 12, D) the +1 robe of the Wasteland {*Corrode rF+ Str+3 Stlth+} It affects your strength (+3). It protects you from fire. It may corrode you when you take damage. It makes you more stealthy. (53, 13, D) a book of Misfortune (53, 24, D) an arrow (still there?) a lamp of fire (still there?) (53, 36, D) a +1 chain mail of poison resistance (53, 37, D) a +1 rod of ignition (11/11) (54, 0, D) a +0 plate armour (54, 1, D) 2 bolts (54, 12, D) a +2 robe of magic resistance (54, 13, D) a +2 robe of fire resistance (54, 24, D) a book of Unlife (54, 25, D) a +6 hand crossbow (55, 1, D) a box of beasts (55, 24, D) a +1 hand crossbow of flaming (59, 36, D) a book of Changes (60, 29, D) a +0 short sword (unseen) (60, 36, D) a +0 spear of freezing (60, 37, D) the cursed +1 robe of Etuah {MR+ rCorr Int-5} It affects your intelligence (-5). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (61, 2, D) a +0 giant spiked club (unseen) (61, 16, D) a crystal ball of energy (61, 26, D) a book of Minor Magic (61, 36, D) a +2 scimitar of slicing (61, 37, D) an uncursed ring of see invisible (62, 0, D) a lamp of fire (62, 2, D) a +0 giant club a +0 giant spiked club a +0 giant club (62, 8, D) a +1 great mace of holy wrath (62, 9, D) an uncursed staff of earth (62, 10, D) a +0 longbow (unseen) (62, 11, D) 4 arrows (62, 16, D) a +3 dagger of flaming (62, 17, D) a phial of floods (62, 26, D) the +6 short sword "Xogipsu" {chaos, rF+ rN+} Each time it hits an enemy it has a different, random effect. It protects you from fire. It protects you from negative energy. (62, 27, D) a +5 ring of dexterity (62, 29, D) a +0 long sword (unseen) (62, 30, D) a +0 short sword (unseen) (62, 36, D) a +0 war axe of electrocution (62, 37, D) a book of Necromancy (63, 0, D) a +2 eveningstar of protection (63, 2, D) a +0 giant spiked club (63, 8, D) a +1 great mace of protection (63, 16, D) a +2 lajatang of speed (63, 18, D) +5 fire dragon scales the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (63, 21, D) a +0 robe (63, 26, D) the cursed +0 buckler "Ziacw" {*Drain rElec MR+++ Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. (63, 27, D) a book of Alchemy (63, 29, D) an arrow a +3 trident of venom (63, 30, D) 2 arrows (63, 31, D) a +0 short sword (unseen) (63, 37, D) a crystal ball of energy (64, 16, D) an uncursed ring of protection from fire (64, 17, D) the cursed +0 chain mail of Hepliaklqana {rCorr Dex-4 Slay-4 Stlth+} It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (64, 26, D) a +1 halberd of flaming (64, 27, D) an arrow a sack of spiders (64, 29, D) a +0 long sword a +0 scale mail (65, 9, D) a +0 dagger a +0 shortbow 10 arrows a +0 leather armour (65, 26, D) the Reference Book on Transformation and Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Sticks to Snakes Transmutation 2 d - Irradiate Conjuration/Transmutation 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Summon Forest Summoning/Translocation 5 (67, 0, D) the +12 dagger of the Rat {drain, +Rage rPois Str+5 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your dexterity (+4). It protects you from poison. It lets you go berserk. (69, 36, D) an uncursed staff of air (70, 8, D) the +10 war axe of the Dungeon {venom, SInv} It poisons the flesh of those it strikes. It lets you see invisible. (70, 9, D) an uncursed staff of cold (70, 11, D) a +1 flail of draining (70, 37, D) a book of Necromancy (70, 40, D) the +2 hand axe of Compound Interest {flame, Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). (unseen) (71, 8, D) a cursed staff of power (71, 10, D) a +0 dagger (71, 16, D) a +4 fustibalus of flaming (71, 17, D) the +7 executioner's axe "Neofenn" {venom, +Fly rF- rN+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from negative energy. It lets you fly. (71, 26, D) a scroll of brand weapon (71, 27, D) the cursed +3 scimitar of Pyth {speed, rF+ rN+ MR+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 36, D) a book of Transfigurations (71, 37, D) an uncursed staff of fire (72, 9, D) a +2 broad axe of freezing (72, 10, D) a +0 short sword a +0 leather armour (72, 11, D) a +2 scimitar of holy wrath (72, 16, D) a lamp of fire (72, 26, D) a box of beasts (72, 27, D) a cursed amulet of inaccuracy (72, 36, D) a box of beasts (72, 37, D) an uncursed staff of power (72, 39, D) a +2 antimagic trident (72, 40, D) a +0 robe (72, 41, D) a +0 flail (unseen) (73, 16, D) a fan of gales (73, 17, D) an uncursed staff of power (73, 26, D) a +4 morningstar of draining (73, 27, D) 3 royal jellies (73, 36, D) a book of Minor Magic (73, 37, D) a +0 short sword (75, 1, D) the +7 scythe of Regicide {flame, +Fly rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It lets you fly.