Dungeon Crawl Stone Soup version 0.20.1-1-g8b1a95d (webtiles) character file. 406466 stonage the Demonic Cataclysm (level 22, -12/176 HPs) Began as a Demonspawn Fighter on Sept 13, 2017. Was a High Priest of Qazlal. Killed from afar by a frost giant (23 damage) ... with a bolt of cold ... on level 5 of the Vaults on Sept 16, 2017. The game lasted 02:50:16 (53343 turns). stonage the Demonic Cataclysm (Demonspawn Fighter) Turns: 53343, Time: 02:50:17 Health: -12/176 AC: 37 Str: 25 XL: 22 Next: 38% Magic: 18/36 EV: 16 Int: 14 God: Qazlal [*****.] Gold: 2497 SH: 22 Dex: 24 Spells: 21/21 levels left rFire + + . SeeInvis + m - +3 demon blade (elec) rCold + . . Gourm . p - +0 shield {reflect} rNeg + . . Faith + E - +8 plate armour of Decompression {rElec Str+2 Dex+4} rPois + Spirit . (helmet unavailable) rElec + Reflect + i - +1 cloak "Umuroff" {rF++ rC- SInv Stlth+} rCorr . Harm . y - +3 pair of gauntlets of War {Slay+5} MR +.... Rnd*Tele + M - +2 pair of boots of the Assassin {Detection Stab+ Stlth++} Stlth +......... W - amulet of faith Regen 0.4/turn O - ring of the Coward {rElec rN+ AC+2} MPRegen 0.3/turn H - ring "Kuez" {+Fly rPois rC+ Int+3} @: mighty, protected from cold, very slightly contaminated, constricted, studying Crossbows, drained, repel missiles A: beak, horns 3, demonic guardian 3, powered by pain 3, teleportitis 1, sturdy frame 3 }: 2/15 runes: decaying, gossamer a: Upheaval, Elemental Force, Disaster Area, Renounce Religion, Evoke Flight You were on level 5 of the Vaults. You worshipped Qazlal. Qazlal was extremely pleased with you. You were full. You visited 7 branches of the dungeon, and saw 39 of its levels. You also visited: Sewer. You collected 4785 gold pieces. You spent 2288 gold pieces at shops. Inventory: Hand Weapons m - a +3 demon blade of electrocution (weapon) v - the +8 long sword "Zikhlaiv" {freeze, Int+4} (You bought it in a shop on level 6 of the Dungeon) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). w - a +0 dagger of electrocution Q - a +0 demon blade of slicing R - a +4 double sword of draining Armour i - the +1 cloak "Umuroff" (worn) {rF++ rC- SInv Stlth+} (You found it on level 3 of the Elven Halls) It greatly protects you from fire. It makes you vulnerable to cold. It lets you see invisible. It makes you more stealthy. p - a +0 shield of reflection (worn) y - the +3 pair of gauntlets of War (worn) {Slay+5} (You found it on level 7 of the Dungeon) It affects your accuracy and damage with ranged weapons and melee attacks (+5). E - the +8 plate armour of Decompression (worn) {rElec Str+2 Dex+4} (You bought it in a shop on level 2 of the Elven Halls) It affects your strength (+2). It affects your dexterity (+4). It insulates you from electricity. M - the +2 pair of boots of the Assassin (worn) {Detection Stab+ Stlth++} (You acquired it on level 15 of the Dungeon) It makes you much more stealthy. X - a +0 cloak Jewellery e - an uncursed ring of resist corrosion n - a +3 amulet of reflection o - an uncursed amulet of rage q - a +6 ring of dexterity s - an uncursed ring of flight z - the ring "Secisuk" {*Tele rElec rPois rC+} (You bought it in a shop on level 11 of the Dungeon) [ring of teleportation] It may teleport you next to monsters. It protects you from cold. It insulates you from electricity. It protects you from poison. B - an uncursed ring of protection from cold {unknown} H - the ring "Kuez" (right hand) {+Fly rPois rC+ Int+3} (You found it on level 12 of the Dungeon) [ring of flight] It affects your intelligence (+3). It protects you from cold. It protects you from poison. It lets you fly. O - the ring of the Coward (left hand) {rElec rN+ AC+2} (You bought it in a shop on level 11 of the Dungeon) [ring of protection] It affects your AC (+2). It insulates you from electricity. It protects you from negative energy. W - an amulet of faith (around neck) Y - an uncursed ring of see invisible Wands j - a wand of confusion (44/48) G - a wand of digging (6/24) T - a wand of disintegration (10/24) Scrolls a - a scroll of summoning c - 2 scrolls of blinking d - 11 scrolls of amnesia g - 9 scrolls of recharging h - 18 scrolls of remove curse k - 16 scrolls of teleportation u - 6 scrolls of enchant armour x - 11 scrolls of immolation I - 2 scrolls of vulnerability K - 7 scrolls of fear L - 8 scrolls of fog S - 5 scrolls of identify U - a scroll of magic mapping Z - a scroll of silence Potions f - 6 potions of flight l - a potion of cancellation t - 3 potions of ambrosia A - 3 potions of magic C - 7 potions of brilliance D - a potion of resistance J - 2 potions of agility P - 3 potions of curing Books b - Roxanne's Volume of Moulding (You took it off Roxanne on level 1 of the Swamp) Spells Type Level a - Sticks to Snakes Transmutation 2 b - Alistair's Intoxication Transmutation/Poison 5 c - Statue Form Transmutation/Earth 6 d - Hydra Form Transmutation 6 F - a manual of Crossbows V - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles r - 13 bread rations N - 2 meat rations Skills: + Level 15.4(14.8) Fighting * Level 19.2(18.5) Long Blades + Level 14.2(13.6) Armour + Level 14.1(13.5) Dodging + Level 14.1(13.5) Shields + Level 21.9(21.2) Invocations You had 21 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (6/6) D:9 Swamp (4/4) Lair:3 Spider (4/4) Lair:4 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (0/5) D:15 Altars: Ashenzari Fedhas Kikubaaqudgha Makhleb Okawaru Qazlal Sif Muna Vehumet Yredelemnul Zin Jiyva Shops: D:6 [** D:9 ( D:11 =} D:12 % Orc:2 [((* Elf:2 :[*}[ Elf:3 [}== Vaults:2 :[ Portals: Trove: D:14 (give 17 scrolls of teleportation) Annotations: Lair:2 exclusion: oklob plant Lair:5 1 runed door Elf:2 2 runed doors Innate Abilities, Weirdness & Mutations You have a pair of large horns on your head. A powerful demonic guardian rushes to your aid. You are powered by pain. Your movements are significantly less encumbered by armour. (ER -6) You have a beak for a mouth. You are occasionally teleported next to monsters. Message History You hear a shout! x13 The tentacled monstrosity's grasp on you weakens, but your attempt to escape fails. You hear an angry hiss. You hear a shout! The deep elf high priest unwields an uncursed jewelled long sword {slice}. The deep elf high priest wields a longbow. The deep elf high priest shoots an arrow. You reflect the arrow off your +0 shield of reflection! The arrow barely misses the deep elf high priest. You block the fire giant's attack. The phantasmal warrior hits you but does no damage. The tentacled monstrosity misses you. The tentacled monstrosity closely misses you. The tentacled monstrosity tentacle-slaps you but does no damage. The tentacled monstrosity constricts you. You block the stone giant's attack. The frost giant gestures at you while chanting. The bolt of cold hits you! Your resistance to electricity fades away. You feel protected from cold. 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