stonage the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) an uncursed staff of death (59, 37, D) a +0 hand crossbow of freezing (60, 3, D) a cursed -2 trident (unseen) (60, 36, D) a +2 ring mail of magic resistance (60, 37, D) an uncursed staff of air (61, 3, D) a +0 trident (61, 8, D) the +4 plate armour of Fashionability {Str-2 Int+2 Stlth+} It affects your strength (-2). It affects your intelligence (+2). It makes you more stealthy. (61, 11, D) a +4 flail a +0 ring mail 2 large rocks (61, 16, D) a +0 long sword (61, 26, D) a +1 pair of gloves of dexterity (61, 30, D) a +0 short sword of speed (61, 36, D) a book of Geomancy (61, 37, D) a +3 scale mail of positive energy (62, 0, D) a +4 quarterstaff of crushing (62, 1, D) a +0 trident (62, 3, D) a cursed +0 trident (62, 4, D) a +1 great sword of distortion (62, 5, D) a throwing net (62, 8, D) a +3 leather armour of fire resistance (62, 11, D) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (62, 13, D) a large rock an arrow (62, 17, D) a +1 hunting sling of velocity (62, 27, D) a sack of spiders (62, 36, D) a book of Necromancy (62, 37, D) the +0 chain mail of Eternity {rF+ rN+ Int+3} It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. (62, 43, D) a +0 flail of venom (unseen) (63, 0, D) a +0 ring mail of magic resistance (63, 8, D) a fan of gales (63, 11, D) a +0 shortbow 16 arrows (63, 16, D) a crystal ball of energy (63, 17, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (63, 26, D) a sack of spiders (63, 28, D) a +0 scimitar a naga corpse (63, 36, D) the +1 leather armour of the Ninety-Nine Coins {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (64, 16, D) a +4 hand crossbow of freezing (64, 17, D) the +2 dire flail "Zeresub" {crush, *Corrode rF+++ Str+3 Int-3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-3). It renders you almost immune to fire. It may corrode you when you take damage. (64, 21, D) a +2 battleaxe of venom (66, 23, D) a +0 long sword a +1 long sword of slicing (67, 22, D) a +5 morningstar of protection (68, 0, D) the cursed +2 hunting sling of Conscience {velocity, +Blink rC+ Str+2} Any stone fired from it inflicts extra damage. It affects your strength (+2). It protects you from cold. It lets you blink. It has a curse placed upon it. (69, 36, D) a +5 spear (70, 9, D) a +2 shortbow of freezing (70, 36, D) a cursed staff of fire (70, 39, D) a +2 quarterstaff of protection a +0 robe (70, 40, D) a necrophage corpse (70, 41, D) a cursed +0 short sword (unseen) (71, 8, D) a +2 mace of crushing (71, 16, D) the Reference Book on Blows and Bruises and Air Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Dazzling Spray Conjuration/Hexes 3 c - Static Discharge Conjuration/Air 3 (71, 17, D) a box of beasts (71, 26, D) an uncursed staff of earth (71, 29, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +5 executioner's axe a +0 shield a +0 robe a +0 war axe (71, 32, D) a +0 giant club (unseen) (71, 39, D) a +4 halberd a +0 robe (72, 8, D) an uncursed amulet of magic regeneration (72, 16, D) an uncursed amulet of magic regeneration (72, 17, D) a +3 short sword of distortion (72, 26, D) an uncursed staff of death (72, 27, D) a +2 trident of flaming (72, 39, D) a +3 spear a +0 robe (73, 1, D) an uncursed staff of summoning (73, 16, D) a +2 trident of venom (73, 17, D) the +2 pair of boots of Valiance {*Corrode rN+ Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from negative energy. It may corrode you when you take damage. (73, 27, D) a +5 arbalest (73, 33, D) 4 large rocks (still there?) 2 large rocks (still there?) (73, 36, D) an uncursed staff of fire (73, 37, D) a +1 shortbow of freezing (74, 33, D) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (75, 32, D) a +0 giant club (75, 33, D) a large rock